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  1. #121
    Registered User Nanoka-kun's Avatar
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    Default Re: TAKE NOTE: All in-game teams go here.

    Blaziken
    blaze kick (i like its signature move better than that stupid flare blitz shit)
    sky uppercut
    fire spin
    mega kick

    Blastoise
    skull bash
    Hydro Canon
    Rapid Spin
    mega punch

    Glaceon
    Secret Power
    Mirror Coat
    Ice beam
    Iron Tail

    Snorlax
    rest
    sleep talk
    ice punch
    body slam

    Sceptile
    leaf blade
    agility
    quick attack
    solar beam

    electivire
    t bolt
    t punch
    protect
    iron tail

  2. #122
    Pokenerd Dip Head 14's Avatar
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    Default Re: TAKE NOTE: All in-game teams go here.

    My team:

    Lugia Lv. 100 @ Twisted Spoon
    Psycho Boost
    Psychic
    Aeroblast
    Extrasensory

    Rayquaza Lv. 100 @ Draco Plate
    Draco Meteor
    Outrage
    Dragon Pulse
    Dragon Claw

    Mewtwo Lv. 100 @ Wise Glasses
    Psychic
    Fire Blast
    Thunder
    Focus Blast

    Palkia Lv. 100 @ Lustrious Orb
    Draco Meteor
    Spacial Rend
    Surf
    Dragon Pulse

    Dialga Lv. 100 @ Adament Orb
    Draco Meteor
    Overheat
    Dragon Pulse
    Flash Cannon

    Ho-Oh Lv. 100 @ Charchol
    Overheat
    Fire Blast
    Sacred Fire
    Flamethrower

  3. #123
    Registered User Nanoka-kun's Avatar
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    Default Re: TAKE NOTE: All in-game teams go here.

    Quote Originally Posted by Dip Head 14 View Post
    My team:

    Lugia Lv. 100 @ Twisted Spoon
    Psycho Boost
    Psychic
    Aeroblast
    Extrasensory

    Rayquaza Lv. 100 @ Draco Plate
    Draco Meteor
    Outrage
    Dragon Pulse
    Dragon Claw

    Mewtwo Lv. 100 @ Wise Glasses
    Psychic
    Fire Blast
    Thunder
    Focus Blast

    Palkia Lv. 100 @ Lustrious Orb
    Draco Meteor
    Spacial Rend
    Surf
    Dragon Pulse

    Dialga Lv. 100 @ Adament Orb
    Draco Meteor
    Overheat
    Dragon Pulse
    Flash Cannon

    Ho-Oh Lv. 100 @ Charchol
    Overheat
    Fire Blast
    Sacred Fire
    Flamethrower
    why is it all legendary? and why do you have not one but 4 fire moves on Ho-Oh

  4. #124
    Pokenerd Dip Head 14's Avatar
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    Default Re: TAKE NOTE: All in-game teams go here.

    Quote Originally Posted by Nanoka-kun View Post
    why is it all legendary? and why do you have not one but 4 fire moves on Ho-Oh
    It is all legendary because they are the best ones I have. I know a lot of people think that's lame but that's stupid. I don't really have that much of an explanation for the 4 fire moves but it works. Dragon, Fire, and Water are the only types resistant to fire and with Ho-Oh's power Fire moves kill almost anything in one hit, especialy Overheat.

  5. #125
    Registered User Loconita's Avatar
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    Default Re: TAKE NOTE: All in-game teams go here.

    Okay, I finally caught the shiny Jigglypuff I always wanted. The thing is I'm stuck on her moveset.

    Here's what I'm thinking for her now:

    Psychic
    Reflect
    Return
    Protect

    I'm unsure about Psychic. It's one of the best moves against Fighting-types but I'm worried about Medichams. Reflect is so Fighting moves don't hurt her as much. Return and Protect are sorta for filler. I might replace Return but I don't know.

    Any help is greatly appreciated.

  6. #126
    Registered User Nanoka-kun's Avatar
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    Default Re: TAKE NOTE: All in-game teams go here.

    Quote Originally Posted by Linda View Post
    Okay, I finally caught the shiny Jigglypuff I always wanted. The thing is I'm stuck on her moveset.

    Here's what I'm thinking for her now:

    Psychic
    Reflect
    Return
    Protect

    I'm unsure about Psychic. It's one of the best moves against Fighting-types but I'm worried about Medichams. Reflect is so Fighting moves don't hurt her as much. Return and Protect are sorta for filler. I might replace Return but I don't know.

    Any help is greatly appreciated.
    uh...no? how about
    wish then use thunderbolt if it doesn't know wish
    thunderwave/return/counter
    sing/lightscreen/reflect
    lightscreen/reflect/toxic
    Last edited by Nanoka-kun; 8th September 2009 at 08:44 PM.

  7. #127
    Registered User Loconita's Avatar
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    Default Re: TAKE NOTE: All in-game teams go here.

    Quote Originally Posted by Nanoka-kun View Post
    uh...no? how about
    wish
    thunderwave/return/counter
    sing/lightscreen/reflect
    lightscreen/reflect/toxic
    Thanks. I'll see if those will work for her. Although she can't learn Wish since I caught her in the wild.

  8. #128
    aka Normal Trainer Kitsu! silvenquesti's Avatar
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    Default Re: TAKE NOTE: All in-game teams go here.

    Ok I need a little help on an in game team. I'm playing Plat and I'm just about to take on wake. I really feel like somethings not quite right with this team, but I can't quite put my finger on it. I'd like to keep it as in-game catchables. Here's what I got so far.

    Gallade, Lv 23 Bashful
    Leaf Blade
    Night Slash
    Brick Break
    Confusion
    (I plan on dropping the last two for C.C. and Psycho Cut.

    Vaporeon lvl 23 Mild
    Tail Whip
    Quick Attack
    Water gun
    Ice Beam
    (ok, this one needs a lot of work. The only thing I'm keeping is Ice Beam. cut w.g. for surf and tail whip for shadow ball. no idea on the final move though.)

    Gabite lv 24 Hasty
    Sand Tomb
    Sandstorm
    Dragon Rage
    Take down
    (Eventually will have EQ and Dragon Rush. no idea otherwise)

    Houndoom lvl 24 Mild
    Ember
    Smog
    Bite
    Odor Sleuth
    (ok another one that needs more work. Ember for Heat Wave. Bite for Dark Pulse. Smog for Shadow Ball. Final is open)

    Gengar, lvl 28 Rash
    Hypnosis
    Psychic
    Shadow ball
    Sludge Bomb
    (And I like it like that. lol)

    Staraptor lvl 45 Jolly
    Endeavor
    C.C.
    Quick Attack
    Fly
    (other than fly and cc help!?)

    I've never had this problem before, but something just doesn't feel right.
    Last edited by silvenquesti; 14th September 2009 at 11:14 PM. Reason: spacing

  9. #129
    TheMissingno.'s Avatar
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    Default Re: TAKE NOTE: All in-game teams go here.

    I don't really see what the problem with this team is as long as it's in game. With your changes, it should be fine. Just level them up if there's someone you can't beat.
    That's nice.

  10. #130
    bug types just got cuter Pancake-chan's Avatar
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    Default Re: TAKE NOTE: All in-game teams go here.

    I'm curious to see what movesets would be best for my in-game prettiness team. it goes like:

    Milotic
    Ninetales
    Gardevoir
    Altaria
    Roserade
    Lopunny.

    it's also obvious due to my sig, but I'm sure some people don't have signatures on at all.
    I'm not against breeding more, because touchscreen makes EXP shared leveling awesome, but I'd really rather not have to buy Poffins for another Milotic, and I don't really want to waste another Shiny Stone since I don't have a Linoone at 70 anymore.
    other than that, though, I'm all ears.

  11. #131
    Registered User Rozaphaine's Avatar
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    Default Re: TAKE NOTE: All in-game teams go here.

    Ok, my Team. Any improvements, people? New members You think I should add? Thisis in Pearl, btw.

    Scizor : Lv 100
    Adamant Nature
    Item: Razor Claw
    Moves: False Swipe, X-Scissor, Night slash, Rock Smash.

    Empoleon : Lv 100
    Sassy Nature
    Item: Mystic Water
    Moves: Aqua Jet, Surf, Hydro Cannon, Brine.

    Delcatty : Lv 54
    Impish Nature
    Item: EXP Share (i'm levellin this one up.)
    Moves: Wake-up-slap, Covet, Heal Bell, Double-edge.

    Fearow: Lv 64
    Serious Nature
    Item: Sharp Beak
    Moves: Fly, Defog, Cut, Drill Peck.

    Poliwrath : Lv 81
    Rash Nature
    Item: Splash Plate
    Moves: Strength, Dig, Hydro Pump, Wake up slap.

    Rhydon : Lv 56
    Brave Nature
    Item: Protector (Waiting for the weekend so my friend and I can trade it into a Rhyperior)
    Moves: Horn Drill, Rock Climb, Stone edge, Earthquake

    so. TELL ME WHAT I R DOIN WRONGZ, PLZ.

  12. #132
    Registered User Nanoka-kun's Avatar
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    Default Re: TAKE NOTE: All in-game teams go here.

    Quote Originally Posted by Emi-chan View Post
    I'm curious to see what movesets would be best for my in-game prettiness team. it goes like:
    Milotic
    Ninetales
    Gardevoir
    Altaria
    Roserade
    Lopunny.
    milotic
    hydro pump
    aqua ring
    calm mind
    rain dance

    ninetales
    flame thrower
    energy ball
    sunny day
    pursuit

    gardevoir
    psychic
    reflect
    light screen
    shadow ball

    altaria
    dragon breath
    flame thrower
    dragon pulse
    calm mind

    roserade
    petal dance
    magical leaf
    aroma therapy
    synthesis

    Quote Originally Posted by Rozaphaine View Post
    Ok, my Team. Any improvements, people? New members You think I should add? Thisis in Pearl, btw.

    Scizor : Lv 100 why is he over leveled
    Adamant Nature
    Item: Razor Claw
    Moves: False Swipe, X-Scissor, Bullet Punch, Rock Smash.

    Empoleon : Lv 100 why is he over leveled
    Sassy Nature
    Item: Mystic Water
    Moves: Flash Cannon, Surf, Hydro pump, Brine.

    Delcatty : Lv 54
    Impish Nature
    Item: EXP Share (i'm levellin this one up.)
    Moves: Wake-up-slap, Covet, Heal Bell, Double-edge.

    Fearow: Lv 64
    Serious Nature
    Item: Sharp Beak
    Moves: Fly, Defog, Cut, Drill Peck.

    Poliwrath : Lv 81 why is he over leveled
    Rash Nature
    Item: Splash Plate
    Moves: Strength, Dig, Hydro Pump, submission.

    Rhydon : Lv 56
    Brave Nature
    Item: Protector (Waiting for the weekend so my friend and I can trade it into a Rhyperior)
    Moves: Horn Drill, Rock Climb, Stone edge, Earthquake

    so. TELL ME WHAT I R DOIN WRONGZ, PLZ.

  13. #133
    Registered User Zynetic's Avatar
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    Default Re: TAKE NOTE: All in-game teams go here.

    @ Rozaphaine

    For In-Game, your team is fine. I would suggest getting rid of Hydro Cannon on your Empoleon for Ice Beam, though.

    @ Nanoka-Kun

    Scizor can't learn Bullet Punch in Pearl, genius.
    Diryn.

  14. #134
    Clarion of Revelations Feliciano's Avatar Social Media Editor
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    Default Re: TAKE NOTE: All in-game teams go here.

    Quote Originally Posted by Emi-chan View Post
    I'm curious to see what movesets would be best for my in-game prettiness team. it goes like:

    Milotic:
    Surf
    Ice Beam
    Toxic/Sleep Talk
    Recover/Rest

    If you use Toxic, use Recover alongside it. If you use Rest, use Sleep Talk. Surf for STAB (Same Type Attack Bonus), Ice Beam for coverage.


    Ninetales:
    Hypnosis
    Nasty Plot/Wil-O-Wisp
    Flamethrower
    Dark Pulse

    Use a Heart Scale to get Nasty Plot on Ninetales if you want it, or spread more status around with Wil-O-Wisp. Flamethrower for STAB. Given the rest of your team, you really don't need Energy Ball or any useful Hidden Power types, so Dark Pulse gives good extra coverage. If you REALLY want to, you can use Calm Mind over Nasty Plot, but you waste a TM instead of a Heart Scale, and generally Nasty Plot will be more useful.


    Gardevoir:
    Calm Mind
    Psychic
    Thunderbolt
    Thunder Wave/Wil-O-Wisp/Wish/Focus Blast/Shadow Ball

    Thunderbolt will be your friend. Calm Mind takes advantage of Gardevoir's great special stats, and after a few, it will not only be hard to take down with special hits, but will hit back pretty hard too. You'll want to use Wil-O-Wisp here if you don't have it on Ninetales, so physical attacks hurt less. Otherwise, you'll want to use Ninetales to burn the physical attackers before bringing Gardevoir in, and use Thunder Wave to spread more status around. Thunderbolt gives you a much-needed Electric type attack, and Wish is also an option to heal up while you set up Calm Minds. You can use an offensive move in the last slot, but generally, Psychic should hit things hard enough. Focus Blast would only be for Dark types immune to Psychic. Be warned that if you want to use Wil-O-Wisp, you need to breed with a Shuppet, Baynette, or something from the Duskull family.


    Altaria:
    Dragon Dance
    Dragon Claw
    Earthquake
    Roost

    Your physical attacker. A shame you can't get Outrage tutored (only in Platinum), but Dragon Claw via TM is an acceptable replacement. Roost lets you recover and get in more Dragon Dances, and then you can attack with your offensive moves.


    Roserade:
    Substitute
    Energy Ball/Grass Knot
    Sludge Bomb
    Leech Seed/Spikes/Protect

    The fact that you already evolved your Roselia makes this difficult, as Roserade learns many of it's useful moves through breeding or as a Roselia. If your Roselia knew Leech Seed when it evolved, keep it. Energy Ball or Grass Knot are the best alternatives to Leaf Storm that Roserade can learn via TM, and Sludge Bomb can also be gotten with a TM. Spikes helps support the team, but it's an egg move, so if you don't have Leech Seed, I think Protect would be your best option.


    Lopunny:If your Lopunny has the ability Klutz:
    Baton Pass
    Agility
    Magic Coat
    Protect

    Give it a Flame Orb and make it your lead. Lopunny's arguably most useful move, Switcheroo, is an egg move, so I don't know how much you want to breed for it. If you do decide to, put it over Protect and mess stuff up. Magic Coat means you can bounce statuses back on your opponent if you predict right, and Baton Pass gives you a quick out.

    If your Lopunny has the ability Cute Charm:
    Return
    Baton Pass
    Agility
    Magic Coat

    Same basic principle here.
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  15. #135
    Fire Ferrets Forever Mako's Avatar Moderator
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    Default Re: TAKE NOTE: All in-game teams go here.

    Quote Originally Posted by silvenquesti View Post
    Ok I need a little help on an in game team. I'm playing Plat and I'm just about to take on wake. I really feel like somethings not quite right with this team, but I can't quite put my finger on it. I'd like to keep it as in-game catchables. Here's what I got so far.

    Gallade, Lv 23 Bashful
    Leaf Blade
    Night Slash
    Brick Break
    Confusion
    (I plan on dropping the last two for C.C. and Psycho Cut.

    Vaporeon lvl 23 Mild
    Tail Whip
    Quick Attack
    Water gun
    Ice Beam
    (ok, this one needs a lot of work. The only thing I'm keeping is Ice Beam. cut w.g. for surf and tail whip for shadow ball. no idea on the final move though.)

    Gabite lv 24 Hasty
    Sand Tomb
    Sandstorm
    Dragon Rage
    Take down
    (Eventually will have EQ and Dragon Rush. no idea otherwise)

    Houndoom lvl 24 Mild
    Ember
    Smog
    Bite
    Odor Sleuth
    (ok another one that needs more work. Ember for Heat Wave. Bite for Dark Pulse. Smog for Shadow Ball. Final is open)

    Gengar, lvl 28 Rash
    Hypnosis
    Psychic
    Shadow ball
    Sludge Bomb
    (And I like it like that. lol)

    Staraptor lvl 45 Jolly
    Endeavor
    C.C.
    Quick Attack
    Fly
    (other than fly and cc help!?)

    I've never had this problem before, but something just doesn't feel right.
    For staraptor, I would run a set like this:

    Return (base 100+ power + STAB + high attack = damn...)
    C.C
    Brave Bird
    Fly (if you need the HM, otherwise U-Turn)

    For Gabite (eventually Garchomp), run

    Swords Dance
    Dragon Rush
    EQ
    (any other attack you need for coverage)

    For Gallade, I'd suggest

    Swords Dance
    C.C
    Psycho Cut
    Leaf Blade / Night Slash
    Quote Originally Posted by Ariel
    Everyone has had a crush on Hips. :B

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