The In-Game Team Advice Thread - Page 76

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  1. #1126
    Prayers to Oak Creek Angad's Avatar
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    Default Re: TAKE NOTE: All in-game teams go here.

    Quote Originally Posted by Clowncrete View Post
    Who will be the team mates of togekiss?
    Also, lets summon our doubles expert @Angad.
    This is different than most doubles.

    Solid set, but Kings Rock doesn't effect Air Slash, so it shouldn't be used. Heat Wave will probably be more useful than Flamethrower as it hits multiple targets with a change to burn. With the last move you can run Protect, a screen, encore, follow me, any sort of move really.

    Much love to Zurr

  2. #1127
    Registered User metalKS's Avatar
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    Default Re: TAKE NOTE: All in-game teams go here.

    Thanks for the advice, really appreciate it!

  3. #1128
    The Hurt Incarnate Data-Roxas's Avatar
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    Default Re: TAKE NOTE: All in-game teams go here.

    So, I've been working on this sand team, and I'd like to see if anybody has suggestions as to how I might improve it, what kind of battle style would fit it best (I've found that Rotation and Single work particularly well), etc. I kinda suck at keeping track of EV's, too, so i don't know if I should post stats instead... I think that's a fairly big no-no, though, so i'll just skip it unless someone asks.
    here goes!
    (Asphalt) Tyranitar @ Icicle Plate, Sand Stream, Adamant
    Moves:
    Crunch
    Rock Slide
    Ice Fang
    Earthquake

    Asphalt is typically my start, since his ability pretty much sets up to help the entire team. The Sandstorm also gives him a welcome SpDef. boost, which is nice. I'm kind of waffling about whether i should keep Ice Fang, but I can't think of what to replace it with.

    (Sandra) Mandibuzz@ Leftovers, Overcoat, Adamant
    Moves:
    Brave Bird
    Tailwind
    Faint Attack
    Bone Rush

    Sandra may be a little redundant in her current function, but i've been infinitely grateful for her high defenses and the Tailwind boost. If all else fails, I can use faint attack and brave bird to attack, saving bone rush primarily for steel and electric types.

    (Knuckles) Excadrill@ Scope Lens, Sand Rush, Adamant
    Moves:
    Rapid Spin
    Drill Run
    Hone Claws
    Rock Slide

    Knux is the main sweeper of the team, and loves the 4x speed boost he gets from combined Sand Rush and Tailwind. The idea is to use Hone Claws to amp PhysAtk and Accuracy, then to spam Drill Run and Rock Slide. I'm considering switching Rock Slide for Stone Edge, since Stone Edge has higher critical rates and more power, but i like Rock Slide for it's higher PP and possibility of flinch. For pesky entry hazards, I've also included Rapid Spin on this set.

    (Slim Shady) Krookodile@ Persim Berry, Moxie, Jolly
    Moves:
    Foul Play
    Outrage
    Crunch
    EQ

    Slim here is one i'm considering retraining because of the apparent redundancy of Crunch and Foul Play. At any rate, as he currently stands, the strategy is to gain at least one Moxie boost and start sweeping with Outrage. Because of the Persim Berry, i can use Outrage more than once, potentially sweeping the remainder of a team.

    (Polarus) Magnezone@ Wise Glasses, Magnet Pull, Gentle
    Moves:
    Thunderbolt
    Tri Attack
    Flash Cannon
    Magnet Rise

    Polarus is significant on this team because he is the only SpAtk-er. Magnet Rise gives him temporary immunity to his 4x ground weakness, and I personally like Tri Attack for it's multiple stat inflict possibilities. Unfortunately, if he dies, I lose my one good counter to water-types (from my perspective, i may, and probably, have missed something).

    (Marluxia) Durant@ Wide Lens, Hustle, Adamant
    Moves:
    Iron Head
    Crunch
    X-Scissor
    Dig

    Marluxia is one of my favorite pokes on the team and is the secondary counter to fighting types, due to his typing. Hustle's accuracy drop is, for the most part, balanced out by the Wide Lens, which pretty much gives Mar a fairly decent power base. I know that Dig is predictable and easily switchable, but Durant sadly lacks EQ and I'm not sure about Rock Slide and Stone Edge.

    So, overall, the primary strategy of this team is to set up Knuckles, then sweep with Drill Run or Rock Slide. The other pokemon on the team are fairly reliable with a Tailwind boost and can normally get in a decent kill when needed. I have taken note of the fact that, being a sandstorm team, i have major issues functioning in any other weather condition, so i'm pretty reliant on Asphalt to not die (which might be a good reason to Focus Sash it...). Anyways, if you have any suggestions, like I mentioned at the top, I'm ready to listen.

  4. #1129
    Rocking the Lucario Thundagere's Avatar
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    Default Re: TAKE NOTE: All in-game teams go here.

    You mentioned EVs, so I'm confused...do you mean for this to be an in-game team, or a competitive team?

    Made by Blue Dragon!

  5. #1130
    The Hurt Incarnate Data-Roxas's Avatar
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    Default Re: TAKE NOTE: All in-game teams go here.

    I'm thinking competitive, rather than in-game...

  6. #1131
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    Default Re: TAKE NOTE: All in-game teams go here.

    Then it's in the wrong section...

  7. #1132
    The Hurt Incarnate Data-Roxas's Avatar
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    Default Re: TAKE NOTE: All in-game teams go here.

    oh, okay. sorry, then :S

  8. #1133
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    Default Re: TAKE NOTE: All in-game teams go here.

    Quote Originally Posted by a0161613 View Post
    Then it's in the wrong section...
    Technically, it is in the wrong section. It is not, however, suitable for it's own RMT thread.

  9. #1134
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    Default Re: TAKE NOTE: All in-game teams go here.

    I'm not going to argue with that. I meant to say it's in the wrong thread, as it definitely wasnt in the right thread.

  10. #1135
    Registered User Ghost51's Avatar
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    Default Re: TAKE NOTE: All in-game teams go here.

    This is for my SoulSilver game, all are level 30


    Hiedra (Bayleef)
    Nature:Careful
    Ability: Overgrow
    Stats: HP:78/Attack:44/Defense:59/Sp.Atk:42/Sp.Def:60/Speed:60
    Moves:
    -Cut
    -Synthesis
    -Razor Leaf
    -Natural Gift

    Lechuzo (Noctowl)
    Nature: Jolly
    Ability: Insomnia
    Stats: HP:102/Attack:45/Defense:43/Sp.Atk:50/Sp.Def:65/Speed:63
    Moves:
    -Take Down
    -Reflect
    -Confusion
    -Peck

    Oveja (Ampharos)
    Nature: Naive
    Ability: Static
    Stats: HP:98/Attack:58/Defense:53/Sp.Atk:75/Sp.Def:57/Speed:51
    Moves:
    -Tackle
    -ThunderPunch
    -Thunder Wave
    -Charge

    Quagzu (Quagsire)
    Nature: Sassy
    Ability: Damp
    Stats: HP:106/Attack:64/Defense:64/Sp.Atk:51/Sp.Def:58/Speed:33
    Moves:
    -Surf
    -Slam
    -Mud Bomb
    -Amnesia

    Solveon (Espeon)
    Nature: Bashful
    Ability: Synchronize
    Stats: HP:88/Attack:48/Defense:49/Sp.Atk:86/Sp.Def:71/Speed:79
    Moves:
    -Confusion
    -Swift
    -Helping Hand
    -Sand-Attack

    Magbo (Magmar)
    Nature: Lonely
    Ability: Flame Body
    Stats: HP:83/Attack:77/Defense:39/Sp.Atk:71/Sp.Def:62/Speed:72
    Moves:
    -Fire Punch
    -Confuse Ray
    -Faint Attack
    -Sunny Day

    I've played Pokemon before, but a little expert advice can't hurt lol

  11. #1136
    Rocking the Lucario Thundagere's Avatar
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    Default Re: TAKE NOTE: All in-game teams go here.

    Quote Originally Posted by Ghost51 View Post
    This is for my SoulSilver game, all are level 30
    Well, first of all, where are you in the game?

    Hiedra (Bayleef)
    Nature:Careful
    Ability: Overgrow
    Stats: HP:78/Attack:44/Defense:59/Sp.Atk:42/Sp.Def:60/Speed:60
    Moves:
    -Cut
    -Synthesis
    -Razor Leaf
    -Natural Gift
    Now, Meganium isn't really offensive, but even so, cut...myeh. Not that good, you might want to replace that. Still, Light Screen and Reflect I would definitely recommend. With light clay, it's so useful in elite four battles.


    Lechuzo (Noctowl)
    Nature: Jolly
    Ability: Insomnia
    Stats: HP:102/Attack:45/Defense:43/Sp.Atk:50/Sp.Def:65/Speed:63
    Moves:
    -Take Down
    -Reflect
    -Confusion
    -Peck
    I've never used him, but I think that he's a special attacker. I would aim for that angle. Use special moves, maybe psychic and hypnosis? If you want to, Dream Eater, I personally dislike it, but your call.


    Oveja (Ampharos)
    Nature: Naive
    Ability: Static
    Stats: HP:98/Attack:58/Defense:53/Sp.Atk:75/Sp.Def:57/Speed:51
    Moves:
    -Tackle
    -ThunderPunch
    -Thunder Wave
    -Charge
    My personal favorite moveset for this guy is Signal Beam, Power Gem, Discharge, and preference move. It works well and gets pretty good coverage.


    Quagzu (Quagsire)
    Nature: Sassy
    Ability: Damp
    Stats: HP:106/Attack:64/Defense:64/Sp.Atk:51/Sp.Def:58/Speed:33
    Moves:
    -Surf
    -Slam
    -Mud Bomb
    -Amnesia

    Solveon (Espeon)
    Nature: Bashful
    Ability: Synchronize
    Stats: HP:88/Attack:48/Defense:49/Sp.Atk:86/Sp.Def:71/Speed:79
    Moves:
    -Confusion
    -Swift
    -Helping Hand
    -Sand-Attack

    Espeon's built for hard hitting. GO for powerful moves like Psychic, shadow ball...pretty much, hit hard and fast.

    Magbo (Magmar)
    Nature: Lonely
    Ability: Flame Body
    Stats: HP:83/Attack:77/Defense:39/Sp.Atk:71/Sp.Def:62/Speed:72
    Moves:
    -Fire Punch
    -Confuse Ray
    -Faint Attack
    -Sunny Day
    Can you evolve him to Magmortar? If so, do so and go Thunderbolt, Flamethrower, and special moves. Works great, and very powerful.
    I've played Pokemon before, but a little expert advice can't hurt lol

    Made by Blue Dragon!

  12. #1137
    Registered User Ghost51's Avatar
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    Default Re: TAKE NOTE: All in-game teams go here.

    @Thundagere Right now I just beat Team Rocket (again) at Lake of Rage and about to challenge 7th gym. Here's some changes that I plan on making.


    Hiedra (Bayleef)
    Nature:Careful
    Ability: Overgrow
    Stats: HP:78/Attack:44/Defense:59/Sp.Atk:42/Sp.Def:60/Speed:60
    Moves:
    -Reflect
    -Synthesis
    -Razor Leaf
    -Natural Gift
    The thought of having an HM slave never occured to me until it was too late lol. I had my friend get rid of Cut (he has Platinum) and made her re-learn Reflect. He's also offering to teach her Seed Bomb in place of Razor Leaf, but I'm debating on doing that or having her learn Petal Dance when she evolves. But if I go with Seed Bomb, she can learn Light Screen sooner.


    Lechuzo (Noctowl)
    Nature: Jolly
    Ability: Insomnia
    Stats: HP:102/Attack:45/Defense:43/Sp.Atk:50/Sp.Def:65/Speed:63
    Moves:
    -Take Down
    -Reflect
    -Confusion
    -Peck
    I would've had him learn Hypnosis, but I missed it while he was in the Pokewalker :/. My friend can have him re-learn Hypnosis, but I'm not sure what I should replace it with.


    Oveja (Ampharos)
    Nature: Naive
    Ability: Static
    Stats: HP:98/Attack:58/Defense:53/Sp.Atk:75/Sp.Def:57/Speed:51
    Moves:
    -Tackle
    -ThunderPunch
    -Thunder Wave
    -Charge

    Quagzu (Quagsire)
    Nature: Sassy
    Ability: Damp
    Stats: HP:106/Attack:64/Defense:64/Sp.Atk:51/Sp.Def:58/Speed:33
    Moves:
    -Surf
    -Slam
    -Mud Bomb
    -Amnesia

    Solveon (Espeon)
    Nature: Bashful
    Ability: Synchronize
    Stats: HP:88/Attack:48/Defense:49/Sp.Atk:86/Sp.Def:71/Speed:79
    Moves:
    -Confusion
    -Shadow Ball
    -Helping Hand
    -Sand-Attack/Swift

    Magbo (Magmar)
    Nature: Lonely
    Ability: Flame Body
    Stats: HP:83/Attack:77/Defense:39/Sp.Atk:71/Sp.Def:62/Speed:72
    Moves:
    -Fire Punch
    -Confuse Ray
    -Faint Attack
    -Sunny Day
    I always thought that he should stick to attacks because of his Lonely nature. Also I was suprised to learn that Magmar evolves again since he just evolved from Magby.

    Also I was planning on catching a Swinub when I can if that changes any of the team dynamics.

  13. #1138
    Rocking the Lucario Thundagere's Avatar
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    Default Re: TAKE NOTE: All in-game teams go here.

    Magmar evolves from magmortar is traded with a magmarizer.
    A swinub? When it evolves to Mamoswine, it'll be beast, with ungodly attack. I might replace Noctowl, since it's not that good, but your call. Maybe Quagsire.

    Made by Blue Dragon!

  14. #1139
    Registered User Ghost51's Avatar
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    Default Re: TAKE NOTE: All in-game teams go here.

    @Thundagere Thanks for the advice, seems like a better plan then what I previously had

  15. #1140
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    Default Don't Rain On My Parade [A Battle Subway Rain Doubles Team]

    Overview


    Seeing as this is my first foray into Rain and Double battles,
    I wanted to make sure I did it right, the only reason being I need a 49 win
    streak for my Trainer Card Star. I'm not there yet in Singles,
    not even close, but that's another story.


    With the exception of Raikou, being an Event Raikou,
    everyone else can change.
    Raikou has already been EV trained,
    so the only thing that can be changed easily is the moveset.


    Lead #1

    Politoed @ Bold
    Drizzle @ Wacan Berry
    252 HP/252 Def/6 Sp. Def
    -Scald
    -Encore/Ice Beam
    -Toxic
    -Protect


    My first lead, used to start Rain, and get the party started.
    Scald > Surf to protect teammates (really Scizor) from boosted Surfs.
    Scald is also nice for the possible burn, slow down Physical sweepers,
    help others set up. Encore to slow them down, Toxic to weaken tough
    walls that resist Water, and Protect to scout and Toxic Stall.
    Ice Beam would be used to KO Grass types, who obviously scare Politoed,
    though if Raikou carries HP [Ice], its not as needed.


    Lead #2



    Ferrothorn @ Careful
    Iron Barbs @ Leftovers
    252 HP/252 Sp. Def/6 Def
    -Gyro Ball
    -Power Whip/Seed Bomb
    -Curse
    -Leech Seed


    My second lead, takes advantage of the rain to set up.
    Uses Leftovers and Leech Seed to stay healthy and set up Curse,
    boost the power of Gyro Ball and Power Whip/Seed Bomb.
    Can't decide between the two moves, Power Whip for more power,
    but the accuracy is a bit low, and Gyro Ball will be used most of the time.


    Physical Sweeper

    Kingdra @ Adamant
    Swift Swim @ Chesto Berry
    252 HP/252 Attack/6 Defense
    -Waterfall
    -Outrage
    -Rest
    -Dragon Dance


    According to a list posted on Smogon, the magic number for the fastest
    pokemon in the Battle Subway is Manectric, at 258 with a Choice Scarf.
    According to Serebii's IV Calculator, even with a Speed IV of 0
    and no Speed EVs, after a Dragon Dance in the Rain,
    Kingdra will hit a minimum Speed of 270. Here's the math:


    Adamant nature, no Speed EVs, Speed IV of 0
    Minimun Speed stat of 90
    Dragon Dance +1 Speed = 1.5x
    Swift Swim boost = 2.0x
    90 x 1.5 = 135
    135 x 2.0 = 270


    Dragon Dance until the HP gets low, Rest off the damage,
    waking up with the Chesto Berry. Use Waterfall as main STAB,
    with Outrage as a backup to cover any Water/Grass/Poliwrath/
    Toxicroak/Parasect.


    Special Sweeper

    Raikou @ Rash
    Pressure @ Shell Bell/Life Orb
    252 Sp. Attack/252 Speed/6 HP
    -Thunder
    -Aura Sphere
    -Weather Ball/HP [Ice]
    -Calm Mind/HP [Ice]

    Reminder! This is the Event Raikou for the 13th Movie,
    and therefore is unable to be changed easily, with
    the exception of the moveset, everything else
    cannot be changed.


    Decided to switch Scizor with Raikou, give me a somewhat
    durable Electric type capable of shrugging off Special Electric
    moves Ferrothorn can't deal with well, while Ferrothorn will deal
    with the Physical Electric attacks, due to Iron Barbs and Curse.
    Thunder is the main STAB attack, accuracy boosted by Rain.
    Aura Sphere hits Blissey better than anything else, and
    is nice to use against DT/Evasion Hax. Can't decide the last
    two slots, or the item. Calm Mind for stronger attacks and beefed
    Sp. Defense, but Weather Ball murders Ground types that scare it,
    while HP [Ice] is great for the Dragon types that scare Kingdra,
    and Ground types immune/neutral to Water.


    Closing Comments


    ~Fighting types are a worry, as no one on the team resists Fighting.
    Ferrothorn can try and deal with Physical Fighting types,
    with help from Politoed's Scald burn, and a couple of Curses.
    If Raikou keeps Calm Mind, he could try and take Special Fighting
    attacks, though there are a lot less of those.


    So all in all, this is in the early planning stages, and can be changed quite easily.

    Things in BOLD mean it was recently changed
    Last edited by foxyman1167; 1st December 2011 at 12:35 PM.

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