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  1. #871
    Rocking the Lucario Thundagere's Avatar
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    Default Re: TAKE NOTE: All in-game teams go here.

    Quote Originally Posted by Blitzle View Post
    I thought about doing a Fire-type runthrough, and seeing as you suggested it I guess I'll go with that first. (Must be fate.)

    I really want to use a Heatmor, though (awesome design) so I'll knock Victini (I don't really use legendaries in-game) or Volcarona off (I know, it's awesome, but I don't fancy all the leveling up until it actually becomes powerful).

    I may do a Water one afterwards, although I'm not a huge fan of most of them (Seismitoad, Jellicent, Simipour). But I'll never say never... except for just then.

    Thanks for the help! :D
    Yeah, single runthroughs are often up to preference. Heatmor should be fine, but be aware, I think you get it quite late in the game.
    And Volcarona was iffy, though it's an option.

    As for water, I don't think I mentioned this...there are options like Alomomola and Basculin, but I don't think either of them are particularely good in game.
    Seismatoad is reasonably good though, so you might want to rethink him.
    No problem!

    EDIT: just for the sake of it, you can run Simisear as an HM Slave. Just saying, though you probably won't need one except for Cut.

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  2. #872
    The Hellish Angel Flareth's Avatar
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    Question Re: TAKE NOTE: All in-game teams go here.

    Quote Originally Posted by CynthiaLover View Post
    Hi. I was wondering if I could get a little feedback about my Pokemon White team. I'm currently at Opelucid City, but spending some time gathering items from the Battle Subway for later on (also waiting to have a wi-fi battle with a friend). Anyway, I have several Pokemon I use. I'll start with the main team.

    White Main Team:

    Name: Hotshot
    Species: Emboar
    Gender: Male
    Type: Fire/Fighting
    Ability: Blaze
    Nature: Adamant
    Characteristic: Somewhat of a clown
    Level: 50
    Held Item: Muscle Band

    Stats:
    HP: 183
    Attack: 178
    Defense: 80
    Sp Attack: 105
    Sp Defense: 78
    Speed: 104

    Attacks: Flame Charge, Brick Break, Rock Slide, Return

    Hmm, I'm not sure. I've never used the pig before, but maybe get a stronger Fire move?

    Name: Drillbit
    Species: Excadrill
    Gender: Male
    Type: Ground/Steel
    Ability: Sand Force
    Nature: Hardy
    Characteristic: Likes to fight
    Level: 50
    Held Item: Bright Powder

    Stats:
    HP: 182
    Attack: 181
    Defense: 82
    Sp Attack: 62
    Sp Defense: 86
    Speed: 118

    Attacks: Metal Claw, Rock Slide, Earthquake, Hone Claws

    I know Metal Claw's the only Steel move he learns, but maybe you should use Brick Break.

    Name: Nerferti
    Species: Cofagrigus
    Gender: Female
    Type: Ghost
    Ability: Mummy
    Nature: Hardy
    Characteristic: A little quick tempered
    Level: 50
    Held Item: Rocky Helmet

    Stats:
    HP: 140
    Attack: 83
    Defense: 163
    Sp Attack: 110
    Sp Defense: 123
    Speed: 50

    Attacks: Hex, Shadow Ball, Grass Knot, Will-O-Wisp

    Can we get rid of Shadow Ball? I was gonna say Hex, but then I remembered Will-o-Wisp. Try using Energy Ball.

    Name: Royal
    Species: Jellicent
    Gender: Female
    Type: Water/Ghost
    Ability: Cursed Body
    Nature: Quiet
    Characteristic: Thoroughly cunning
    Level: 50
    Held Item: Scope Lens

    Stats:
    HP: 178
    Attack: 84
    Defense: 101
    Sp Attack: 117
    Sp Defense: 122
    Speed: 61

    Attacks: Shadow Ball, Surf, Sludge Wave, Blizzard

    All I'm saying is, Get rid of Cofagrigus now. One ghost is good enough.

    Name: Knight
    Species: Escavalier
    Gender: Male
    Type: Bug/Steel
    Ability: Shell Armor
    Nature: Serious
    Characteristic: Thoroughly cunning
    Level: 50
    Held Item: Quick Claw

    Stats:
    HP: 139
    Attack: 162
    Defense: 122
    Sp Attack: 86
    Sp Defense: 119
    Speed: 37

    Attacks: Aerial Ace, Iron Head, X-Scissor, Poison Jab

    Seems pretty good, though i'm concerned about Aerial Ace's lower power. Try Toxic.

    Name: Whiplash
    Species: Mienshao
    Gender: Male
    Type: Fighting
    Ability: Inner Focus
    Nature: Lax
    Characteristic: Mischievous
    Level: 50
    Held Item: Wide Lens

    Stats:
    HP: 139
    Attack: 152
    Defense: 79
    Sp Attack: 120
    Sp Defense: 61
    Speed: 127

    Attacks: U-Turn, Rock Slide, Strength, Jump Kick

    When you can, get rid of Strengh/Jump Kick and use Bounce/HiJumpKick.

    Secondary Members:

    Name: Bloodfang
    Species: Eelektross
    Gender: Male
    Type: Electric
    Ability: Levitate
    Nature: Relaxed
    Characteristic: Thoroughly Cunning
    Level: 50
    Held Item: None (usually Quick Claw)

    Stats:
    HP: 157
    Attack: 143
    Defense: 113
    Sp Attack: 126
    Sp Defense: 100
    Speed: 65

    Attacks: Crush Claw, Brick Break, Crunch, Thunderbolt

    Thunder + Rain Dance, man. Just sayin'.

    Name: Knuckles
    Species: Scrafty
    Gender: Male
    Type: Dark/Fighting
    Ability: Shed Skin
    Nature: Rash
    Characteristic: Highly Persistent
    Level: 50
    Held Item: None (usually Shell Bell)

    Stats:
    HP: 142
    Attack: 124
    Defense: 141
    Sp Attack: 64
    Sp Defense: 121
    Speed: 75

    Attacks: Brick Break, Rock Slide, Crunch, Strength

    Dude, why no HiJumpKick? And no Strengh. Use another move.

    Name: Hacker
    Species: Haxorus
    Gender: Female
    Type: Dragon
    Ability: Mold Breaker
    Nature: Serious
    Characteristic: Likes to run
    Level: 50
    Held Item: None (usually King's Rock)

    Stats:
    HP: 152
    Attack: 175
    Defense: 111
    Sp Attack: 73
    Sp Defense: 82
    Speed: 121

    Attacks: Shadow Claw, Brick Break, Dragon Claw, Dragon Dance

    Now this is a set I like a bit. But use Outrage.

    That's my team and a few of my best sub-members. I tend to raise a few extras for certain situations. Anyway, I'm open to suggestions and recommendations for moves. I just ask that you don't suggest recoil moves. But anything else is fine. The reason why my team is all at Level 50 is for a few reasons: 1) I'm a treasure-hunter, so I explore many areas, 2) I like my levels to be well-rounded, and 3) Battle Subway. Thanks in advance.
    Ah, ok. But still, your Pokes will be reset to Level 50 there. And the higher the level, the easier it is to go places without worrying about being overpowered.

  3. #873
    Rocking the Lucario Thundagere's Avatar
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    Default Re: TAKE NOTE: All in-game teams go here.

    So, I figured I'd post my White team, or what it will be when I'm done with it.
    Keep in mind I like to have 4 pokemon only, otherwise I get underleveled.

    Emboar

    -Hammer Arm
    -Heat Crash
    -Wild Charge
    -Rock Slide

    My starter, simply because Snivy lacks power and Oshawott creeps me out. It has so far been a potent fighter, but I hear that Darmanitan is excellent, so should I drop it?

    Stoutland

    -Work Up
    -Return
    -Crunch
    -Ice Fang

    Great Pokémon, again. Has excellent stats and is pretty fast at this point. Not much to say.

    Excadrill

    -Swords Dance
    -Earthquake
    -Rock Slide
    -Shadow Claw

    THis is the one I'm mostly unsure of. I caught him recently as Drillbur, and he has so far been pretty good, but I'm not sure if I should keep him or get something better.

    Mienshao

    -Swords Dance
    -Drain Punch
    -Bounce
    -U-Turn

    This guys is awesome, must stay. He's supposed to be amazing and he's a staple on competitive teams of mine; if he's half as good in game he'll be beast. I don't mind the level 50 evolution, since Mienfoo is supposed to be OK. Moveset is really all I nee help with here, I can't find a good one. This is mostly level up.

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  4. #874
    The Hellish Angel Flareth's Avatar
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    Exclamation Re: TAKE NOTE: All in-game teams go here.

    Quote Originally Posted by Thundagere View Post
    So, I figured I'd post my White team, or what it will be when I'm done with it.
    Keep in mind I like to have 4 pokemon only, otherwise I get underleveled.

    Emboar

    -Hammer Arm
    -Heat Crash
    -Wild Charge
    -Rock Slide

    My starter, simply because Snivy lacks power and Oshawott creeps me out. It has so far been a potent fighter, but I hear that Darmanitan is excellent, so should I drop it?

    Hey, your call. I say that he's good. Unless you wann add Earthquake.

    Stoutland

    -Work Up
    -Return
    -Crunch
    -Ice Fang

    Great Pokémon, again. Has excellent stats and is pretty fast at this point. Not much to say.

    Hmm, maybe Giga Impact later on? For now, though, add in Dig.

    Excadrill

    -Swords Dance
    -Earthquake
    -Rock Slide
    -Shadow Claw

    This is the one I'm mostly unsure of. I caught him recently as Drillbur, and he has so far been pretty good, but I'm not sure if I should keep him or get something better.

    I dunno, maybe X-Scissor? Brick Break could work, too, I think.

    Mienshao

    -Swords Dance
    -Drain Punch
    -Bounce
    -U-Turn

    Again, why no HiJumpKick? Yeah, it has the recoil-if-it-misses, but it has 90% accuracy, so it doesn't happen that often.

    This guys is awesome, must stay. He's supposed to be amazing and he's a staple on competitive teams of mine; if he's half as good in game he'll be beast. I don't mind the level 50 evolution, since Mienfoo is supposed to be OK. Moveset is really all I nee help with here, I can't find a good one. This is mostly level up.
    My opinion? It's in red.

  5. #875
    Rocking the Lucario Thundagere's Avatar
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    Default Re: TAKE NOTE: All in-game teams go here.

    Quote Originally Posted by Flareth View Post
    My opinion? It's in red.
    EQ is post elite four, right? I'll probably add that in after.
    Maybe Giga Impact, though personally I don't like it because they get in a free hit, and with STAB Return, I don't see Giga Impact KOing many things Return doesn't. Dig...yeah, I can do that. Thanks!
    Brick Break and X-Scissor sound like good options, but do you think I should keep him in the first place? he has Sand Force, BTW.

    Mienshao--There's actually a specific reason, and it's because I'm probably not going to run reckless. With Mienshao's crazy high attack stat and speed, I don't see many things not getting KO'd with Drain Punch. Regenerator is what I prefer.
    Though technically, Drain Punch is an option. I thought it did, but I'm not sure; do you know if Hi Jump Kick gets the Reckless boost? If it does i may as well do Hi Jump Kick, Reckless, and Wide Lens, which gets me to 99 power. Don't see much missing there :).

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  6. #876
    The Hellish Angel Flareth's Avatar
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    Thumbs up Re: TAKE NOTE: All in-game teams go here.

    Quote Originally Posted by Thundagere View Post
    EQ is post elite four, right? I'll probably add that in after.
    Maybe Giga Impact, though personally I don't like it because they get in a free hit, and with STAB Return, I don't see Giga Impact KOing many things Return doesn't. Dig...yeah, I can do that. Thanks!
    No problem! And I understand about the G. Impact/Return thing, I was thinking that Return would always have less power than Impact, even with Max Happiness.
    And with Dig, it'll will help in K.O.ing any Rock or Steel types you find, even if it does little.

    Brick Break and X-Scissor sound like good options, but do you think I should keep him in the first place? he has Sand Force, BTW.
    Might as well, though I wouldn't know, I never used him. With Sand Veil, he might have a chance, so long as Sandstorm is somewhere.

    Mienshao--There's actually a specific reason, and it's because I'm probably not going to run reckless. With Mienshao's crazy high attack stat and speed, I don't see many things not getting KO'd with Drain Punch. Regenerator is what I prefer.
    Though technically, Drain Punch is an option. I thought it did, but I'm not sure; do you know if Hi Jump Kick gets the Reckless boost? If it does i may as well do Hi Jump Kick, Reckless, and Wide Lens, which gets me to 99 power. Don't see much missing there :).
    I'm pretty sure HiJumpKick gets the Reckless boost; otherwise, why would it be on Hitmonlee, the 'mon known for the Jump Kicks?
    And I only suggested it because of Drain Punch's lower power. The more the merrier, they say! (Unless Technician is involved.)

    One last thing. Is it possible to check my team? I understand if you can't, but I haven't gotten any responses back, and I'd like some advice.

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    Default Re: TAKE NOTE: All in-game teams go here.

    Quote Originally Posted by Flareth View Post
    No problem! And I understand about the G. Impact/Return thing, I was thinking that Return would always have less power than Impact, even with Max Happiness.
    And with Dig, it'll will help in K.O.ing any Rock or Steel types you find, even if it does little.



    Might as well, though I wouldn't know, I never used him. With Sand Veil, he might have a chance, so long as Sandstorm is somewhere.

    I don't think he gets Sand Veil; it's Sand Force or Sand Power. I'm really concerned about whether without Sandstorm he'll be any good.


    I'm pretty sure HiJumpKick gets the Reckless boost; otherwise, why would it be on Hitmonlee, the 'mon known for the Jump Kicks?
    And I only suggested it because of Drain Punch's lower power. The more the merrier, they say! (Unless Technician is involved.)

    One last thing. Is it possible to check my team? I understand if you can't, but I haven't gotten any responses back, and I'd like some advice.
    Yeah, then I'll go with Reckless.


    Voltesla Lv. 38(Emolga):
    Bashful Nature [Proud of its power] {Female}
    Moves: Electro Ball, Air Slash, Attract, Acrobatics
    Item: None (Boost Acrobatics's power.)

    Woterror Lv. 37(Samurott)
    Impish Nature [Proud of its power] {Male}
    Moves: Slash, Revenge, Surf, Megahorn
    Item: Expert Belt (Helped take out Cheren, why not keep it?)

    Asher Lv. 38 (Zoroark)
    Bashful Nature [Proud of its power] {Male}
    Moves: Shadow Claw, Dig, Return, Foul Play
    Item: Scope Lens (Critical hits help out a frail lil' guy.)

    Victini Lv. 39 (Victini)
    Modest Nature [Thoroughly cunning] {N/A}
    Moves: Charge Beam, Confusion, SolarBeam, Searing Shot
    Item: Amulet Coin (Double prize money= More cash fo supplies.)

    Rufflet Lv. 39 (Rufflet)
    Impish Nature [Loves to eat] {Male}
    Moves: Sky Drop, Slash, Work Up, Fly
    Item: Rocky Helmet (Used to be Terry's.)

    Kilaxus Lv. 37 (Axew)
    Bashful Nature [Likes to relax] {Male}
    Moves: X-Scissor, Dig, Dragon Dance, Dragon Claw
    Item: Lucky Egg (For Training.)

    I'm not a fan of Emolga, but from what i hear, it gets the job done. It should do fine. In the end, though, you might want to give it dual screens. Even in game, dul screens=win. It's great, especially for the Elite Four.

    I know Samurott is slightly angled towards Special Attack, but something like aqua Tail might work better in the long run.

    Zoroark--Special moves will help him, simply because his special attack is crazy. Maybe try Nasty Plot, Night Daze (Evenutally), Shadow Ball, and Foul Play?

    Victini--Victini is an excellent pokemon. I'd level it up a bit for Flame Burst, I think it's called, and TM on Psychic.

    Rufflet's a good pokemon, but will you be able to evolve him in time? If not, I'd switch him out. If you do want him, eventually Brave Bird and Superpower are good moves.

    Axew, once he's a Haxorus, he'll be fine. Dragon Dance, Earthquake, Outrage...all you really need. He'll be beast.

    After individual movesets, overall team analysis. Half your team is apparently weak to Ice and Rock. That could be a problem, so you'll want to alter your movesets to counter those two threats. If you take out Rufflet, though, who may be the weakest link if he can't evolve, you'll be much better. I think you can replace him with something sturdy like Stoutland, or a good fighting type like Sawk or Mienshao. Overall though, your team looks good. The only ones I'm unsure of are Rufflet and Zoroark, though you should be fine throughout the game.

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  8. #878
    The Hellish Angel Flareth's Avatar
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    Exclamation Re: TAKE NOTE: All in-game teams go here.

    Quote Originally Posted by Thundagere View Post
    Yeah, then I'll go with Reckless.





    I'm not a fan of Emolga, but from what i hear, it gets the job done. It should do fine. In the end, though, you might want to give it dual screens. Even in game, dul screens=win. It's great, especially for the Elite Four.

    I know Samurott is slightly angled towards Special Attack, but something like aqua Tail might work better in the long run.

    Zoroark--Special moves will help him, simply because his special attack is crazy. Maybe try Nasty Plot, Night Daze (Evenutally), Shadow Ball, and Foul Play?

    Victini--Victini is an excellent pokemon. I'd level it up a bit for Flame Burst, I think it's called, and TM on Psychic.

    Rufflet's a good pokemon, but will you be able to evolve him in time? If not, I'd switch him out. If you do want him, eventually Brave Bird and Superpower are good moves.

    Axew, once he's a Haxorus, he'll be fine. Dragon Dance, Earthquake, Outrage...all you really need. He'll be beast.

    After individual movesets, overall team analysis. Half your team is apparently weak to Ice and Rock. That could be a problem, so you'll want to alter your movesets to counter those two threats. If you take out Rufflet, though, who may be the weakest link if he can't evolve, you'll be much better. I think you can replace him with something sturdy like Stoutland, or a good fighting type like Sawk or Mienshao. Overall though, your team looks good. The only ones I'm unsure of are Rufflet and Zoroark, though you should be fine throughout the game.
    Oh f--k, you're right. That's a lot of weaknesses...

    I was thinking about getting rid of Emolga, since he can't evolve, and adds weaknesses to the team. In place of her, I was thinking Petilil, but I'd have to breed it in order to get Own Tempo for an ability. Even if it has that Ice weakness, it can probably OWN ALL THEM ICE GUYS with a confusionless Petal Dance. And Substitute, of course.

    Now, I was planning on using Scolipede, but I'm not sure. With Rollout and Dig, I think I could make it work.

    I'll consider what you said about adding Sawk, since I have one already and used him for a while.

    Thank for the feedback!!

  9. #879
    Rocking the Lucario Thundagere's Avatar
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    Default Re: TAKE NOTE: All in-game teams go here.

    Quote Originally Posted by Flareth View Post
    Oh f--k, you're right. That's a lot of weaknesses...

    I was thinking about getting rid of Emolga, since he can't evolve, and adds weaknesses to the team. In place of her, I was thinking Petilil, but I'd have to breed it in order to get Own Tempo for an ability. Even if it has that Ice weakness, it can probably OWN ALL THEM ICE GUYS with a confusionless Petal Dance. And Substitute, of course.

    Now, I was planning on using Scolipede, but I'm not sure. With Rollout and Dig, I think I could make it work.

    I'll consider what you said about adding Sawk, since I have one already and used him for a while.

    Thank for the feedback!!
    Petilil...the only problem you might have is that it's not that fast. But with Substitute, it could work. Teach it synthesis too, though, that way you can recover HP off the Substitute. Or you could just use a healing item.

    Scolipede's fast, but it lacks offensive power. The main problem is that anything rollout would KO will probably KO Scolipede first. You might want to just stay with 5 pokemon, your pokes also won't get underleveled then.

    Lol, I haven't even used him, I just heard he's awesome. I like Mienshao better, but Sawk's supposed to be good. If you can trade, though Conkeldurr's the way to go..

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    Default Re: TAKE NOTE: All in-game teams go here.

    Here's my in-game White team. needing a little help deciding where to steer some of their moves for round 2 E4. i plan to level them all up to about 80 btw. Please pardon me if i do this uberly wrong D:>


    Attack Sweeper

    Krookodile {Female}
    Item: Dragon Fang
    Nature: Relaxed
    Ability: Moxie
    Characteristic: Thoroughly Cunning
    Moves:
    ~ Outrage
    ~ Earthquake
    ~ Crunch
    ~ Shadow Claw

    i was thinking maybe Smack Down, Low Sweep, Aerial Ace or Facade ..mayyybe Attract in place of Shadow Claw since having both Crunch and Shadow Claw is a bit redundant. I generally like the rest of its moves as is. Moxie helps it sweep and Outrage gain power when locked in. Dragon Fang is to help get the most out of Outrage since i'll be confused when it's over.



    Mix Speedy Wall


    Serperior {Male}
    Item: Miracle Seed or Big Root
    Nature: Lax
    Ability: Overgrow
    Characteristic: Often Scatters Things
    Moves:
    ~ Wring Out
    ~ Leaf Blade
    ~ Giga Drain
    ~ Growth


    This is my 1st time training up a grass type, so i was a little blind on this thing. I have almost no coverage on him, and was pretty much guessing on what to put on him. Leaf Blade for STAB Atk., Giga Drain to recover health from his many weaknesses though it makes its ability moot, and i could only figure to put wring out and growth for a strong neutral 1st turn attack, and random stat boost for his mediocre atk/sp.atk. Even though i rarely last long enough to do any stat boosting. this guy needs MAJOR help, though i'd like to keep his 2 grass moves as i can't see him lasting w/o them. Miracle Seed to boost Leaf Blade, and Big Root to boost Giga Drain's absorption.


    Special Sweeper

    Zoroark {Male}
    Item: Charcoal or Black Glasses
    Nature: Quirky
    Ability: Illusion
    Characteristic: Capable of Taking Hits
    Moves:
    ~ Foul Play
    ~ Flamethrower
    ~ Night Daze
    ~ Nasty Plot


    Foul Play for those unlucky times i'm stuck against a strong normal or fighting type. Flamethrower to by chance burn and do damage to bug types, night daze as a strong STAB atk., and nasty plot to boost his sp. atk. though its rare i get to use it. looking to maybe have this moveset made to fit for better type coverage. Charcoal to help Flamethrower, and Black Glasses to help boost stab dark moves (though i'm not sure if it helps Foul Play as FP is opponent reliant).


    Annoying Special Sweeper

    Chandelure {Female}
    Item: Spell Tag or Wide Lens
    Nature: Hasty
    Ability: Flash Fire
    Characteristic: Somewhat Vain
    Moves:
    ~ Inferno
    ~ Flamethrower
    ~ Hex
    ~ Toxic

    Inferno while having bad accuracy, has its moments when holding a Wide Lens. Flamethrower for a reliable STAB attacking move, and Toxic to annoy/double the power of STAB Hex. Spell Tag to boost Hex's power, and sometimes Wide Lens to help Inferno.



    Special Sweeper

    Swoobat {Female}
    Item: Rocky Helmet
    Nature: Gentle
    Ability: Unaware
    Characteristic: Highly Curious
    Moves:
    ~ Future Sight
    ~ Psychic
    ~ Air Slash
    ~ Charge Beam

    Future Sight is here for when i know Swoobat will go down in one hit but i need the big hit to help out the next pokemon i'm switching in. Psychic and Air Slash as reliable STAB moves, and Charge Beam to raise sp.atk. and hit water and flying types. Put a Rocky Helmet on her so that when she's taken a hit or KO'd she'd have done a bit of damage and nullified Sturdy ability.


    Wall

    Carracosta {Female}
    Item: Quick Claw
    Nature: Brave
    Ability: Solid Rock
    Characteristic: Proud of its Power
    Moves:
    ~ Waterfall
    ~ Crunch
    ~ Rock Slide
    ~ Curse

    Quick Claw is a must. Waterfall replaced Aqua Jet for power over priority since it seems it can take a hit (thanks to Solid Rock). Crunch for a strong physical atk. move for when Chandelure is in trouble and Zoroark/Krookodile is down, Rock Slide as a STAB move, and Curse to up power though lowers speed (worked better when Aqua Jet was in this moveset).
    Last edited by yourlilemogirl; 1st May 2011 at 02:46 PM.

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    Default Re: TAKE NOTE: All in-game teams go here.

    Quote Originally Posted by yourlilemogirl View Post
    Here's my in-game White team. needing a little help deciding where to steer some of their moves for round 2 E4. i plan to level then all up to about 80 btw. Please pardon me if i do this uberly wrong D:>


    Attack Sweeper

    Krookodile
    Item: expert belt
    Nature: Relaxed
    Ability: Moxie
    Characteristic: Thoroughly Cunning
    Moves:
    ~ Outrage
    ~ Earthquake
    ~ Crunch
    ~ stone edge

    i was thinking maybe Smack Down, Low Sweep, Aerial Ace or Facade ..mayyybe Attract (this poke is female) in place of Shadow Claw since having both Crunch and Shadow Claw is a bit redundant. I generally like the rest of its moves as is. Moxie helps it sweep and Outrage gain power when locked in. Dragon Fang is to help get the most out of Outrage since i'll be confused when it's over.



    Mix Speedy Wall


    Serperior
    Item: light clay
    Nature: Lax
    Ability: Overgrow
    Characteristic: Often Scatters Things
    Moves:
    ~ relect
    ~ Leaf Blade
    ~ Giga Drain/leech seed
    ~ light screen


    This is my 1st time training up a grass type, so i was a little blind on this thing. I have almost no coverage on him, and was pretty much guessing on what to put on him. Leaf Blade for STAB Atk., Giga Drain to recover health from his many weaknesses though it makes its ability moot, and i could only figure to put wring out and growth for a strong neutral 1st turn attack, and random stat boost for his mediocre atk/sp.atk. Even though i rarely last long enough to do any stat boosting. this guy needs MAJOR help, though i'd like to keep his 2 grass moves as i can't see him lasting w/o them. Miracle Seed to boost Leaf Blade, and Big Root to boost Giga Drain's absorption.


    Special Sweeper

    Zoroark
    Item: Charcoal or Black Glasses
    Nature: Quirky
    Ability: Illusion
    Characteristic: Capable of Taking Hits
    Moves:
    ~ Foul Play
    ~ Flamethrower
    ~ Night Daze
    ~ Nasty Plot


    Foul Play for those unlucky times i'm stuck against a strong normal or fighting type. Flamethrower to by chance burn and do damage to bug types, night daze as a strong STAB atk., and nasty plot to boost his sp. atk. though its rare i get to use it. looking to maybe have this moveset made to fit for better type coverage. Charcoal to help Flamethrower, and Black Glasses to help boost stab dark moves (though i'm not sure if it helps Foul Play as FP is opponent reliant).


    Annoying Special Sweeper

    Chandelure
    Item: Spell Tag or Wide Lens
    Nature: Hasty
    Ability: Flash Fire
    Characteristic: Somewhat Vain
    Moves:
    ~ Inferno
    ~ Flamethrower
    ~ Hex
    ~ Toxic

    Inferno while having bad accuracy, has its moments when holding a Wide Lens. Flamethrower for a reliable STAB attacking move, and Toxic to annoy/double the power of STAB Hex. Spell Tag to boost Hex's power, and sometimes Wide Lens to help Inferno.



    Special Sweeper

    Swoobat
    Item: Rocky Helmet
    Nature: Gentle
    Ability: Unaware
    Characteristic: Highly Curious
    Moves:
    ~ Future Sight
    ~ Psychic
    ~ Air Slash
    ~ Charge Beam

    Future Sight is here for when i know Swoobat will go down in one hit but i need the big hit to help out the next pokemon i'm switching in. Psychic and Air Slash as reliable STAB moves, and Charge Beam to raise sp.atk. and hit water and flying types. Put a Rocky Helmet on her so that when she's taken a hit or KO'd she'd have done a bit of damage and nullified Sturdy ability.


    Wall

    Carracosta
    Item: Quick Claw
    Nature: Brave
    Ability: Solid Rock
    Characteristic: Proud of its Power
    Moves:
    ~ Waterfall
    ~ Crunch
    ~ Rock Slide
    ~ Curse

    Quick Claw is a must. Waterfall replaced Aqua Jet for power over priority since it seems it can take a hit (thanks to Solid Rock). Crunch for a strong physical atk. move for when Chandelure is in trouble and Zoroark/Krookodile is down, Rock Slide as a STAB move, and Curse to up power though lowers speed (worked better when Aqua Jet was in this moveset).
    i put some ideas on 2 pokes, i havent messed around with any of the others you have
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  12. #882
    Welcome to the New Age... yourlilemogirl's Avatar
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    Default Re: TAKE NOTE: All in-game teams go here.

    Quote Originally Posted by deuce View Post
    i put some ideas on 2 pokes, i havent messed around with any of the others you have
    could you give a little reasoning behind your choices? thanks :)

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  13. #883
    Rocking the Lucario Thundagere's Avatar
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    Default Re: TAKE NOTE: All in-game teams go here.

    Quote Originally Posted by yourlilemogirl View Post
    Here's my in-game White team. needing a little help deciding where to steer some of their moves for round 2 E4. i plan to level them all up to about 80 btw. Please pardon me if i do this uberly wrong D:>


    Attack Sweeper

    Krookodile {Female}
    Item: Dragon Fang
    Nature: Relaxed
    Ability: Moxie
    Characteristic: Thoroughly Cunning
    Moves:
    ~ Outrage
    ~ Earthquake
    ~ Crunch
    ~ Shadow Claw

    i was thinking maybe Smack Down, Low Sweep, Aerial Ace or Facade ..mayyybe Attract in place of Shadow Claw since having both Crunch and Shadow Claw is a bit redundant. I generally like the rest of its moves as is. Moxie helps it sweep and Outrage gain power when locked in. Dragon Fang is to help get the most out of Outrage since i'll be confused when it's over.

    Honestly, don't use Facade...if it's burned, attack's in half, ground type, so it won't likely be paralyzed...that just leaves poison. I'd put on Arial Ace, it seems to give you more coverage.
    Also, you could put on a Lum Berry over Dragon Fang, that lets you Outrage twice before confusion.


    Mix Speedy Wall


    Serperior {Male}
    Item: Miracle Seed or Big Root
    Nature: Lax
    Ability: Overgrow
    Characteristic: Often Scatters Things
    Moves:
    ~ Wring Out
    ~ Leaf Blade
    ~ Giga Drain
    ~ Growth


    This is my 1st time training up a grass type, so i was a little blind on this thing. I have almost no coverage on him, and was pretty much guessing on what to put on him. Leaf Blade for STAB Atk., Giga Drain to recover health from his many weaknesses though it makes its ability moot, and i could only figure to put wring out and growth for a strong neutral 1st turn attack, and random stat boost for his mediocre atk/sp.atk. Even though i rarely last long enough to do any stat boosting. this guy needs MAJOR help, though i'd like to keep his 2 grass moves as i can't see him lasting w/o them. Miracle Seed to boost Leaf Blade, and Big Root to boost Giga Drain's absorption.
    Serperior's not that great, really. He lacs offensive power, all he has is speed. For that reason, I would put on Light Screen adn Reflect on him. THey're useful even in-game, he's fast enuoh to get them on, and it opens the way for a different pokemon to sweep. You'll want to put on Light Clay, though.


    Special Sweeper

    Zoroark {Male}
    Item: Charcoal or Black Glasses
    Nature: Quirky
    Ability: Illusion
    Characteristic: Capable of Taking Hits
    Moves:
    ~ Foul Play
    ~ Flamethrower
    ~ Night Daze
    ~ Nasty Plot
    In game, I don't see anything wrong with this. Looks fine, though if you can get a Life Orb, try that. IIRC, you find it in the Battle Subway.

    Foul Play for those unlucky times i'm stuck against a strong normal or fighting type. Flamethrower to by chance burn and do damage to bug types, night daze as a strong STAB atk., and nasty plot to boost his sp. atk. though its rare i get to use it. looking to maybe have this moveset made to fit for better type coverage. Charcoal to help Flamethrower, and Black Glasses to help boost stab dark moves (though i'm not sure if it helps Foul Play as FP is opponent reliant).


    Annoying Special Sweeper

    Chandelure {Female}
    Item: Spell Tag or Wide Lens
    Nature: Hasty
    Ability: Flash Fire
    Characteristic: Somewhat Vain
    Moves:
    ~ Inferno
    ~ Flamethrower
    ~ Hex
    ~ Toxic
    I would personally go all out sweeper on this. You can use Flamethrower, Shadow Ball, Energy Ball, and Hex. The reason is that Chandelure, while having decent defenses, is better fitted as a sweeper. This set will give you power, Hex is mostly a filler move, in case Flamethrower catches a burn.

    Inferno while having bad accuracy, has its moments when holding a Wide Lens. Flamethrower for a reliable STAB attacking move, and Toxic to annoy/double the power of STAB Hex. Spell Tag to boost Hex's power, and sometimes Wide Lens to help Inferno.



    Special Sweeper

    Swoobat {Female}
    Item: Rocky Helmet
    Nature: Gentle
    Ability: Unaware
    Characteristic: Highly Curious
    Moves:
    ~ Future Sight
    ~ Psychic
    ~ Air Slash
    ~ Charge Beam

    Meh. I don't like Swoobat, it's stats are underwhelming execpt for speed. A good set with what you've done, but be aware, you may not have a chance to Charge Beam with those low defenses, so only use it if you're finishing off an opponent.

    Future Sight is here for when i know Swoobat will go down in one hit but i need the big hit to help out the next pokemon i'm switching in. Psychic and Air Slash as reliable STAB moves, and Charge Beam to raise sp.atk. and hit water and flying types. Put a Rocky Helmet on her so that when she's taken a hit or KO'd she'd have done a bit of damage and nullified Sturdy ability.


    Wall

    Carracosta {Female}
    Item: Quick Claw
    Nature: Brave
    Ability: Solid Rock
    Characteristic: Proud of its Power
    Moves:
    ~ Waterfall
    ~ Crunch
    ~ Rock Slide
    ~ Curse


    LOVE THIS POKEMON! So, here's what I'd suggets. IIRC, Carracosta learns Shell Smash, right? So, you can leave it as is, there's nothing really wrong with it, or replace Curse with Shell Smash, then put on something other than quick claw. After one shell smash, this thing's a beast.
    Quick Claw is a must. Waterfall replaced Aqua Jet for power over priority since it seems it can take a hit (thanks to Solid Rock). Crunch for a strong physical atk. move for when Chandelure is in trouble and Zoroark/Krookodile is down, Rock Slide as a STAB move, and Curse to up power though lowers speed (worked better when Aqua Jet was in this moveset).
    Hope I helped!

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  14. #884
    Welcome to the New Age... yourlilemogirl's Avatar
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    Default Re: TAKE NOTE: All in-game teams go here.

    Quote Originally Posted by Thundagere View Post
    Krookodile
    Honestly, don't use Facade...if it's burned, attack's in half, ground type, so it won't likely be paralyzed...that just leaves poison. I'd put on Arial Ace, it seems to give you more coverage.
    Also, you could put on a Lum Berry over Dragon Fang, that lets you Outrage twice before confusion.

    ya, i wasn't very keen on Facade, and was leaning more towards Smack Down to make use of EQ on flying/levitaters. But Aerial Ace, i'll look into that :)

    I was thinking of maybe putting in a Lum berry, i have enough of them lol Though it's never come up that the confusion was a problem since, by the time she's confused, the whole team has most likely been swept. But i may try that out :D



    Serperior
    Serperior's not that great, really. He lacks offensive power, all he has is speed. For that reason, I would put on Light Screen and Reflect on him. They're useful even in-game, he's fast enough to get them on, and it opens the way for a different pokemon to sweep. You'll want to put on Light Clay, though.

    that seems to be what another user suggested (though gave no reasons behind it :X) And while i'm pretty much an all out battler and leave the "setting up" behind kinda gal, this seems to be a very reasonable suggestion.


    Zoroark
    In game, I don't see anything wrong with this. Looks fine, though if you can get a Life Orb, try that. IIRC, you find it in the Battle Subway.

    I've never tried the Battle Subway before (i hear its hard D:) and wouldn't a Life Orb kill off Zoroark faster?


    Chandelure
    I would personally go all out sweeper on this. You can use Flamethrower, Shadow Ball, Energy Ball, and Hex. The reason is that Chandelure, while having decent defenses, is better fitted as a sweeper. This set will give you power, Hex is mostly a filler move, in case Flamethrower catches a burn.

    Ya, inferno was mainly there also cuz its a garunteed burn but not a garenteed hit :X i had Shadow Ball on it, but voted against it in place of Hex a while back. So i may just bring it back i guess. And you're right, it really does do best as a sweeper :3


    Swoobat
    Meh. I don't like Swoobat, it's stats are underwhelming except for speed. A good set with what you've done, but be aware, you may not have a chance to Charge Beam with those low defenses, so only use it if you're finishing off an opponent.


    ya i mainly have it go in to finish something off, but its usually fast enough to get a sweep on things it's super effective against.



    Carracosta
    LOVE THIS POKEMON! So, here's what I'd suggest. IIRC, Carracosta learns Shell Smash, right? So, you can leave it as is, there's nothing really wrong with it, or replace Curse with Shell Smash, then put on something other than quick claw. After one shell smash, this thing's a beast.

    me too! :D
    i had thought about shell smash, but that was back when i had Aqua Jet on it and voted increased atk/def with lower speed and a priority move. Though i guess you might be right about boost from that move now that i don't have AJ anymore. Though why would i give up the quick claw? wouldn't that increase my odds of going 1st on top of the speed boost from the shell smash?

    Hope I helped!

    oh you certainly have! :D
    comments in bold

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  15. #885
    Registered User deuce's Avatar
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    Default Re: TAKE NOTE: All in-game teams go here.

    Quote Originally Posted by yourlilemogirl View Post
    could you give a little reasoning behind your choices? thanks :)
    sorry, was busy watching sports...

    ground and rock moves form a good coverage set, so the flying types that earthquake cant hit, stone edge can hit hard, and with an expert belt you can boost more moves than with just the dragon fang

    with serperior it has great speed and defenses on both sides, so you can set up the boost for whatever the opposing poke is using, then leech seed, than the other screen and let another poke sweep. it has poor atack stats, so leaf blade with its increased crit hit is the only good move. you will need to thief a light clay from a golett but its well worth it
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