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Thread: The In-Game Team Advice Thread

  1. #676
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    Default Re: team improvements =P

    Please read the rules and make changes to your post.
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  2. #677
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    Default Re: team improvements =P

    Here goes

    Quote Originally Posted by kangaroo3000 View Post
    first ever wi-fi battle, and, after a rather painful and quick defeat, I want you other fellow people to help me improve upon my team and strategies. so:

    crobat:
    lvl 100
    item: king's rock
    zen headbutt
    cross poison
    fly
    toxic
    Crobat isn't really a good anti-lead. I would run something more along the lines of Crobat@Leftovers, Taunt, Brave Bird, Roost, U-Turn. It doesn't look like you're EV training, and you need to.

    empoleon:
    lvl 100
    item: scope lens
    flash cannon
    hydro cannon
    ice beam
    surf
    Ugh. OK, Hydro Cannon is like the worst move ever. Replace this set with something like a SubPetaya Empoleon (monstrous).

    venusaur
    lvl 100
    item: wide lens
    giga drain
    sleep powder
    giga impact
    leech seed

    UGh. Again, Giga IMpact? Not a good idea. The opponent can just bring intheir physical wall like Skarm or Forrey then set up while you recharge. I'd run a special sweeper set.
    regigigas
    lvl 100
    item: leftovers
    iron head
    rock slide
    dizzy punch
    crush grip

    Don't use Gigas. I'm not saying he's bad, but without proper support he'll die in 10 seconds. With a set like this he won't stand a chance.

    mew
    lvl 100
    item: wise glasses
    psychic
    aura sphere
    metronome
    nasty plot

    ho-oh
    lvl 100
    item: earth plate
    earthquake
    sacred fire
    sky attack
    overheat

    Bad movesets to begin with. Metronome? That's luck based, and highly irregular. Trust me, you do not want to ed up with using Explosion on a Ghost type.Plus, they're Uber.





    If you want, please post your opinion and, if any, your hints on improving my team. thanks =)
    No offense, but your team doesn't fit any tiers whatsoever, and it's pretty badly built. I've tried to help, but let me give you some advice.
    In in-game playing, this would work, but here, you have to use Strategy, not brute force. Lay traps, etc., etc. This team would die to Skarmory as it is. I'd advise reading these.
    Good luck!

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  3. #678
    Registered Dusclops Salmoneus's Avatar
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    Default Re: team improvements =P

    @skynet
    I am do not currently have a competitive team and a "normal" team. if you think this belongs elsewhere, if you could be kind enough to send me link?

    @flame battler
    I am teaching myself how to ev train. if you could suggest what to replace in terms of regigigas, ho-oh and mew, that would be great :D thanks.

    P.s. what is a "SubPetaya Empoleon (monstrous)"?
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  4. #679
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    Default Re: team improvements =P

    Then it's a in-game team.
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  5. #680
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    Pumpkin Re: team improvements =P

    Quote Originally Posted by kangaroo3000 View Post
    @skynet
    I am do not currently have a competitive team and a "normal" team. if you think this belongs elsewhere, if you could be kind enough to send me link?

    @flame battler
    I am teaching myself how to ev train. if you could suggest what to replace in terms of regigigas, ho-oh and mew, that would be great :D thanks.

    P.s. what is a "SubPetaya Empoleon (monstrous)"?
    Have to agree with Skynet on this one, it is an in-game team. HOwever, if you want suggestions...
    Anyhow, first thing you want is something to set up stuff. Since you lead with Crobat, I'd suggest getting Nidoqueen and Drapion. Though this is a biased suggestion, they have some perks. With Crobat, you can U-Turn out to Nidoqueen ordinarily after Taunting the oppoenent, who'll then set up Stealth Rock and Toxic Spikes. If it's something like an Azelf, go to Drapion, who'll then kill Azelf with Pursuit. If Azelf is LO or carrying Fire Blast, go back to nIdoqueen.
    SubPetaya Empoleon is a smogon strategy that is extremely deadly when played correctly.
    I'd actually suggest rewriting this team from th beginning, since you didn't have a very good foundation. ONe good idea ina team is to pick a pokemon you want to use that works well (for me, it's sceptile), then build your team around that. If you need help building a team, feel free to PM me.

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  6. #681
    Veteran Trainer Nightstrike's Avatar
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    Default Double Battle Team

    This is my Double Battle Team, also my team from Gale of Darkness... I have yet to actually build the team(bit of a pain to restart over and over trying to get a pokemon with the right nature. -.- ) But here's my idea for it.

    Vaporeon
    Water Absorb
    Timid
    Acid Armor, Aqua Ring, Muddy Water, Ice Beam
    Mystic Water
    Vaporeon is one of the leaders, it's main goal is to max it's def so Blissey or Xatu can Psych-Up on it.

    Blissey
    Serene Grace
    Bold
    Psych-Up, Softboiled, Water Pulse, Flamethrower
    Leftovers
    My second leader, support Vaporeon and Houndoom with Water Pulse and Flamethrower... and will use Psych-Up on all stat boosts.

    Houndoom
    Flash Fire
    Hardy
    Crunch, Flamethrower, Nasty Plot, Thunder Fang
    Magnet
    Not much to say, it's a sweeper and will help give Blissey or Xatu special atk through Nasty Plot.

    Breloom
    Effect Spore
    Jolly
    Double Team, Synthesis, Seed Bomb, Sky Uppercut
    Black Belt
    Focus' on Double Team from the start for Blissey or Xatu.

    Xatu
    Synchronize
    Modest
    Wish, Psychic, Air Cutter, Psych-Up
    Lum Berry
    Similar to Blissey, but it's main focus is sweeping.

    Ariados
    Swarm
    Adamant
    Poison Jab, Bug Bite, Agility, Shadow Sneak
    Black Sludge
    Main focus is to give Blissey and Xatu the speed they lack.


    What do you think? I might switch out Ariados for annother pokemon that can put my opponent's to sleep or paralyze them. I haven't tryed it out yet, but that Lum Berry/Synchronize would work right?

    The team isn't built yet, but i have a lot of time on my hands, so i will have those natures.
    Last edited by Nightstrike; 31st October 2010 at 11:48 PM.

  7. #682
    INACTIVE Poke-A-Breeder's Avatar
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    Default Re: Double Battle Team

    What are the EVs you want?
    What is the purpose of each team member(wall, sweeper, lead, etc)?

    Just as a starting idea, replace Breloom's effect spore with poison heal, and give it a toxic orb.
    Last edited by Poke-A-Breeder; 31st October 2010 at 09:28 AM.
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  8. #683
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    Default Re: Double Battle Team

    These rules apply to double battle teams also. Read them and make changes.
    Former staff member - 2010
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  9. #684
    Veteran Trainer Nightstrike's Avatar
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    Default Re: Double Battle Team

    Quote Originally Posted by Poke-A-Breeder View Post
    What are the EVs you want?
    What is the purpose of each team member(wall, sweeper, lead, etc)?

    Just as a starting idea, replace Breloom's effect spore with poison heal, and give it a toxic orb.
    ah right... but like i said, the team is coming from Gale of Darkness and Breloom dose not get that ability in that version, other wise i would have. I don't have them yet, but i won't quit trying till i get the pokemon with the nature i want... anyways, ill fix all that up now.


    And Skynet, im not sure how to figure out a Pokemon's EV's to begin with.

  10. #685
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    Default Re: Double Battle Team

    Then this isn't a competitive team. Moved to the appropriate place.
    Former staff member - 2010
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  11. #686
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    Default Re: Double Battle Team

    Quote Originally Posted by insomniac View Post
    Then this isn't a competitive team. Moved to the appropriate place.
    I don't see how it's not.

  12. #687
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    Default Re: TAKE NOTE: All in-game teams go here.

    How did you train them then to be a competitive team? This is just a regular in-game team.
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  13. #688
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    Default Re: TAKE NOTE: All in-game teams go here.

    Well first off like i said, they haven't been trained yet since i don't have them. *note, iv also fixed that post up some* Other than that, just because they weren't "properly" trained dose not mean they can't fight on a competitive lvl, i have done this with all of my teams and they fair just fine against anyone... i may not win a lot, but it's still hard to take me down. A clever set up and knowing how to properly execute the moves can be enough.

  14. #689
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    Default Re: TAKE NOTE: All in-game teams go here.

    Umm okay I just don't see what is the point of using this in the competitive setting if you're not going to even give them EVs to maximize their efficiency in battle. And since you never used it it's not a RMT. Also I don't know why you're using Psych-up when Baton Pass teams are much better.
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  15. #690
    Veteran Trainer Nightstrike's Avatar
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    Default Re: TAKE NOTE: All in-game teams go here.

    Well obviously because not every pokemon can learn Baton Pass, nor can actually be of as much use as the others in my team. The typically used Yanmega and Shedninja can easily be taken out in one or two turns with a verity of moves... unlike these one's who can at least take a bit of an extra beating. Anyways, there's not much i can say about the EV training, that's the only thing this team can potentially lack. Maybe that's not much of an argument, but this is... In the end neither of us can say for sure how they will turn out by your definition of competitive until i can get them trained and moved over to my Platinum for further enhancing.

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