The In-Game Team Advice Thread - Page 17

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Thread: The In-Game Team Advice Thread

  1. #241
    Registered User Sfrankdaddy's Avatar
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    Default Re: TAKE NOTE: All in-game teams go here.

    I say if you need a water type pokemon, look for TENTACRUEL for it is super fast, and has one of the highest special defenses in the game... i should know, i have one

  2. #242
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    Default Re: TAKE NOTE: All in-game teams go here.

    Slowpoke
    Gible
    Elekid
    Riolu
    Charmander
    Chikorita

    I'm thinking of using this team for HG & SS when it comes out. Advice and opinions from a neutral standpoint would be appreciated.

  3. #243
    The Hurt Incarnate Data-Roxas's Avatar
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    Smile Re: TAKE NOTE: All in-game teams go here.

    Okay here's my main in-game battle team (yes i know that Mumble has a rather... monotonous move set)

    Empoleon (Mumble) Lvl. 100 @Water Plate
    Ability: Torrent
    Aqua Jet
    Brine
    Ice Beam
    Hydro Cannon

    yes, he knows almost all water moves, but he's my starter, and i feel obligated to include him in this team. 'sides, Hydro Cannon hits hard, and Brine/AJ have very helpful "finishing blow" effects, AJ being a quick attack sort of move, and brine dealing extra damage if the target is at half health or lower.

    Luxray (Spark2)[still in training, but this is the desired outcome] Lvl. 100 @Quick Claw
    Ability: Rivalry
    Crunch
    Ice Fang
    Fire Fang
    Thunder Fang

    Spark2's moveset is entirely physical, a reccommendation from Jaxon. Rivalry helps to augment his already significant attack stat, powering up his entire moveset. As for the Quick Claw, that little trinket has saved me more times than i'd care to recount.

    Rapidash (Jason) Lvl. 100 @Expert Belt
    Ability: Run Away
    Flare Blitz
    Fire Blast
    Bounce
    Poison Jab

    The expert belt gives my Rapidash an extra edge with his attacks, (long as they're super-effective) and he can normally get a palpable hit in before he's hit. Once he's hit though, it doesn't take terribly much to finish him, as he's not much in way of defense so much as speed and power. His ability's not much help though...

    Abomasnow (Drover) Lvl. 100 @Big Root
    Ability: Snow Warning
    Ice Shard
    Blizzard
    Wood Hammer
    Giga Drain

    The main highlight of Drover is Blizzard being 100% accurate as long as Snow Warning stays in effect. That and the recoil damage from wood hammer can be more than compensated for by the Root-boosted Giga Drain. All this, and IS is a useful finisher.

    Tyranitar (Behemoth) Lvl. 100 @ Expert Belt
    Ability: Sand Stream
    Aerial Ace
    Ice Beam
    Earthquake
    Dark Pulse

    Behemoth tends to hit hard, especially with the expert belt, and take several decent hits before faltering. His move set is probably the most well-laid-out out of my entire team, as he covers almost every type on the board.

    Dragonite Lvl. 100 @Razor Claw
    Ability: Inner Focus
    Thunder Punch
    Outrage
    Hyper Beam
    Aerial Ace

    Dragonite is kinda just here cause I love the move Outrage, and he pulls it off beautifully. Thunderpunch and Aerial Ace give him a decently composed move set, so he's set up rather well, i should think.
    Last edited by Data-Roxas; 5th February 2010 at 01:09 AM. Reason: suggestions for changes to movesets

  4. #244
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    Default Re: TAKE NOTE: All in-game teams go here.

    LVL 100 swampert surf- muddy water- ice beam - earthquake
    LVL 70 slaking - hyperbeam - strength -
    LVL 55 salemance Hydro pump (help please)
    LVL (currently not metagross) Metagross (help please)
    Please help for the rest
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  5. #245
    Certified random dude Jaxon's Avatar
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    Default Re: TAKE NOTE: All in-game teams go here.

    Quote Originally Posted by wafflicious View Post
    wafflicious' team:
    If R/S/E
    swampert
    surf- curse/rock slide- ice beam - earthquake
    slaking
    return-shadow ball- brick break-earthquake
    salemance
    Hydro pump-thunder bolt-fire blast-crunch/dragon claw
    Metagross
    meteor mash-sludge bomb/agility-psychic-explosion
    Houndoom?
    Flamethrower-crunch-will-o-wisp-hidden power
    Heracross?
    Mega horn-brick break-aerial ace-swords dance/facade

    If Gen IV:
    swampert
    waterfall- curse/stone edge- stealth rock- earthquake
    slaking
    return-shadow claw- brick break-earthquake
    salemance
    Hydro pump-thunder bolt-fire blast-dragon pulse/draco meteor
    Metagross
    meteor mash-pursuit/agility/iron defense-psychic/zen headbutt-explosion
    Infernape?
    Fake out-U-turn-close combat/mach punch-flare blitz/overheat
    Drapion?
    Cross poison-X-scissor-swords dance-ice fang/earthquake
    I just added some of my reccomendations
    Last edited by Jaxon; 2nd February 2010 at 12:30 AM.

  6. #246
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    Default Re: TAKE NOTE: All in-game teams go here.

    *Edit*
    New levels

    Staraptor Level 65
    Item: Sky Plate
    Moves
    Brave Bird
    Aerial Ace
    Fly
    Close Combat

    Feraligatr level 55
    Item: Wave incense
    Moves
    Ice Beam
    Surf
    Aqua Tail
    Crunch

    Garchomp level 49
    Item: Dragon Claw
    Moves
    Slash
    Dragon Claw
    Sandstorm
    Earthquake

    Abomasnow Level 41
    Item: Meadow Plate
    Moves
    Energy Ball
    Blizzard
    Wood Hammer
    Rock Climb


    I realize I only have 4 pokemon, and there is a wide range of levels, so I am open to suggestions.
    Last edited by Kinoku33; 3rd February 2010 at 04:45 PM.
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  7. #247
    Certified random dude Jaxon's Avatar
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    Default Re: TAKE NOTE: All in-game teams go here.

    MaelstromBen:

    Empoleon (Mumble) Lvl. 100 @Water Plate/lum berry?

    Aqua Jet/Brine
    Ice beam
    Hydro Pump/Surf
    Flash cannon/Grass knot

    Did you really need 2 finishers? One should be good enough. Ice beam will take care of dragon types, hydro pump/surf is a choice between power/reliability and flash cannon will beat ice types/grass knot will beat other water types

    Luxray (Spark) Lvl. 100 @Quick Claw

    Crunch
    Thunder/ice fang
    Rain Dance/fire fang
    Thunder Fang

    Crunch and the elemental fangs will make better use of luxray's great attack.

    Rapidash (Jaylee) Lvl. 100 @Expert Belt

    Flare Blitz
    Fire Blast/Mega horn
    Bounce
    Poison Jab

    This was already a decent move set but I suggested megahorn for coverage against psychic/dark types.

    Abomasnow (Drover) Lvl. 100 @Big Root/leftovers

    Ice Shard/protect
    Blizzard/wood hammer
    Wood Hammer/substitute
    Giga Drain/leech seed

    Leech seed/giga drain and leftovers would heal his hp every turn and protect would stall for 1 turn and allow him to gain some free heals.

    Tyranitar (Behemoth) Lvl. 100 @ Dread Plate/life orb

    Stone edge
    Ice Beam/Avalanche/Stealth rock
    Earthquake
    Dark Pulse/Crunch

    My stone edge is a strong STAB move and avalanche and crunch will take advantage of his high attack. Stealth rock will just soften up your enemy's pokemon as it switches in.

    Dragonite Lvl. 100 @Razor Claw/muscle band

    Thunder Punch
    Outrage
    Ice punch
    Aerial ace/Roost/Dragon dance

    Aerial ace is better than wing attack since it has as much power and a secondary effect. Ice punch will give him the physical version of the boltbeam combo which is only resisted by lanturn, magnezone and shedinja. Roost would allow him to heal and reduce damage from rock, electric and ice for a turn and Dragon dance will improve his ability to sweep.

  8. #248
    The Hurt Incarnate Data-Roxas's Avatar
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    Default Re: TAKE NOTE: All in-game teams go here.

    Jaxon:
    Thanks! I think i'll raise another luxray for this team, and give him the moves you've suggested. As for Mumble, Brine and AJ are finishing moves for different purposes, so i'll probably keep both, but i'll probably add an ice move in place of one of the Hydro- moves. Dragonite: i'll swap wing attack for aerial ace, but I'm a big fan of Hyper Beam. It is the most Powerful Normal move, alongside Giga Impact, after all.

  9. #249
    I won't bite... much. SharKing's Avatar Moderator
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    Default Re: TAKE NOTE: All in-game teams go here.

    Quote Originally Posted by MaelstromBen View Post
    I'm a big fan of Hyper Beam. It is the most Powerful Normal move, alongside Giga Impact, after all.
    You're forgetting Selfdestruct and Explosion.
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  10. #250
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    Default Re: TAKE NOTE: All in-game teams go here.

    My battle frontier team:

    Infernape: Flamethrower, Blast Burn, Close Combat, Giga Impact

    Electivire: Thunderbolt, Thunder, Earthquake, Giga Impact

    Milotic: Surf, Hydro Pump, Dragon Pulse, Blizzard.

    I wanna infernape's giga impact. I'm thinkin' thunder punch or poison jab. Milotic's dragon pulse isn't all that powerful so I wanna change that. Any suggestions?
    I don't always resist, but when I do, it's with The Resistance. Stay resistant, my friends.
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    After all, what is a Resistance member if he doesn't resist?

  11. #251
    I won't bite... much. SharKing's Avatar Moderator
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    Default Re: TAKE NOTE: All in-game teams go here.

    How's this?

    Infernape: Flamethrower/Fire Blast, Close Combat, Stone Edge, Grass Knot
    Electivire: Thunderbolt, Flamethrower, Earthquake, Low Kick/Brick Break
    Milotic: Surf/Hydro Pump, Ice Beam, Toxic, Recover
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  12. #252
    Ha ha! I Died Again! Kaguya's Avatar
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    Default Re: TAKE NOTE: All in-game teams go here.

    Quote Originally Posted by Goldenbuizel View Post
    My battle frontier team:

    Infernape: Flamethrower, Blast Burn, Close Combat, Giga Impact

    Electivire: Thunderbolt, Thunder, Earthquake, Giga Impact

    Milotic: Surf, Hydro Pump, Dragon Pulse, Blizzard.

    I wanna infernape's giga impact. I'm thinkin' thunder punch or poison jab. Milotic's dragon pulse isn't all that powerful so I wanna change that. Any suggestions?
    I recommend you to choose only one type move each.. I mean you don't need Surf and Hydro Pump together.. And let me warn you.. Battle Frontier is more to "strategic".. Not pure horsepower like what you did to the Elite..

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  13. #253
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    Default Re: TAKE NOTE: All in-game teams go here.

    That sounds pretty good. I forgot infernape can learn grass knot.
    I don't always resist, but when I do, it's with The Resistance. Stay resistant, my friends.
    Quote Originally Posted by Iron Defense
    After all, what is a Resistance member if he doesn't resist?

  14. #254
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    Default Re: TAKE NOTE: All in-game teams go here.

    I beat the tower tycoon and the arcade star with that team. I just keep losing the wi-fi battle tower battles. When I got my milotic off of the GTS it knew surf, hydro pump, water pulse, brine. lol
    I don't always resist, but when I do, it's with The Resistance. Stay resistant, my friends.
    Quote Originally Posted by Iron Defense
    After all, what is a Resistance member if he doesn't resist?

  15. #255
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    Default Re: TAKE NOTE: All in-game teams go here.

    How 'bout I replace infernape with:

    Typhlosion: Eruption, Earthquake, thunder punch, flamethrower?
    I don't always resist, but when I do, it's with The Resistance. Stay resistant, my friends.
    Quote Originally Posted by Iron Defense
    After all, what is a Resistance member if he doesn't resist?

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