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  1. #1696
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    Default Re: The In-Game Team Advice Thread

    Your set for blastoise is pretty good, I forgot it could learn dragon tail which is pretty useful on blastoise. Surf and water pulse have the same power in mega so it's a choice between convenience for surf and confusion chance for water pulse. The other attacks are just perfect for mega blastoise

    For talonflame you may want to use flare blitz instead of flame charge since flame charge is pretty weak and talonflame doesn't want to receive a counter attack. It can relearn flare blitz at the move relearner and heart scales are easy to find. I used acrobatics instead of steel wing for a powerful drawback free attack but I can see you might want steel wing to make talonflame your fairy slayer. That's your call but remember outside of dealing good damage to fairies steel wing is pretty useless on talonflame.

    For Chesnaught you can replace brick break with hammer arm if you can find another heart scale or get to level 60 for more power, he's already so slow the speed drop won't amount to much. If not then brick break can work in the mean time. I sure hope poison jab is there to slay other grass types it won't be much use against fairies who are all faster and will blast chesnaught away before he can move. Though if you are using it to cover grass types you already have talonflame who can do it just as well if not better. Chesnaught has many options so you can run practically anything on him. Personally I'd run spiky shield or stone edge but it's your call.

    Meowstic and Tyrantrum are spot on so you can leave them. You could try rock polish for tyrantrum and it can work if you can find space for it.

    For Xerneas if you are running the story normally you probably won't see close combat since it comes at level 80. Use something like thunderbolt in the meantime.

    While you are running through the game keep in mind what moves are available at the particular moment. Rock tomb is great on tyrunt until you can find something better, aerial ace is good on talonflame till you can get a better stab and so on.

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  2. #1697
    Registered User Spinalcrack's Avatar
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    Default Re: The In-Game Team Advice Thread

    Quote Originally Posted by Steel_Justice View Post
    Your set for blastoise is pretty good, I forgot it could learn dragon tail which is pretty useful on blastoise. Surf and water pulse have the same power in mega so it's a choice between convenience for surf and confusion chance for water pulse. The other attacks are just perfect for mega blastoise

    For talonflame you may want to use flare blitz instead of flame charge since flame charge is pretty weak and talonflame doesn't want to receive a counter attack. It can relearn flare blitz at the move relearner and heart scales are easy to find. I used acrobatics instead of steel wing for a powerful drawback free attack but I can see you might want steel wing to make talonflame your fairy slayer. That's your call but remember outside of dealing good damage to fairies steel wing is pretty useless on talonflame.

    For Chesnaught you can replace brick break with hammer arm if you can find another heart scale or get to level 60 for more power, he's already so slow the speed drop won't amount to much. If not then brick break can work in the mean time. I sure hope poison jab is there to slay other grass types it won't be much use against fairies who are all faster and will blast chesnaught away before he can move. Though if you are using it to cover grass types you already have talonflame who can do it just as well if not better. Chesnaught has many options so you can run practically anything on him. Personally I'd run spiky shield or stone edge but it's your call.

    Meowstic and Tyrantrum are spot on so you can leave them. You could try rock polish for tyrantrum and it can work if you can find space for it.

    For Xerneas if you are running the story normally you probably won't see close combat since it comes at level 80. Use something like thunderbolt in the meantime.

    While you are running through the game keep in mind what moves are available at the particular moment. Rock tomb is great on tyrunt until you can find something better, aerial ace is good on talonflame till you can get a better stab and so on.
    Oh, my team is all in between the 90-93 range. The moves I listed are what they currently know. Anyway, thanks for the advice.

  3. #1698
    Registered User zemie's Avatar
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    Default Re: The In-Game Team Advice Thread

    I'm playing firered again and I've just arrived at Cinnabar Island. I want to have an aerodactyl or kabutops on my team but I don't know how to fit one in. The aerodactyl I got is mild natured and the kabuto is serious, both lvl 5, I've never really used kabutops or aerodactyl so I'm not sure about which is better to use. I'm thinking I'll either replace vaporeon with kabutops or venomoth with aerodactyl but I'm pretty set with my team right now so it feels like a tricky choice.

    my team right now:

  4. #1699
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    Default Re: The In-Game Team Advice Thread

    Quote Originally Posted by zemie View Post
    I'm playing firered again and I've just arrived at Cinnabar Island. I want to have an aerodactyl or kabutops on my team but I don't know how to fit one in. The aerodactyl I got is mild natured and the kabuto is serious, both lvl 5, I've never really used kabutops or aerodactyl so I'm not sure about which is better to use. I'm thinking I'll either replace vaporeon with kabutops or venomoth with aerodactyl but I'm pretty set with my team right now so it feels like a tricky choice.
    Personally I've never used any fossil pokemon in my kanto games since they come late game. Even less so in the remakes since they come at level 5. Anyway if you want to use one I would suggest using Aerodactyl. It may level up slower than Kabuto but its higher stats let it beat opponents faster so its probably easier to raise. You lack a pokemon who knows fly (strong in-game and convienent) which Aerodactyl can use if you are not keen on giving it to Charizard. Venomoth is a much more easily replaced pokemon than your Vaporeon which has much better moves. Kabutops has a better movepool than Aerodactyl but most of the moves it has over Aerodactyl are learned and used better by other members of your party. And it should be noted neither pokemon have natures that benefit them and Aerodactyl's defense is so low you probably won't notice a difference.

    BTW your question shouldn't be in this thread. There is one for older games elsewhere on this forum.
    Last edited by Steel_Justice; 12th February 2014 at 11:11 PM.

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  5. #1700
    Winter Dances Here Ice Prince's Avatar
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    Default Re: The In-Game Team Advice Thread

    Meowstic
    Ability: Prankster
    Nature: Calm
    Held Item: Light Clay
    -Reflect
    -Light Screen
    -Thunder Wave
    -Psychic

    Talonflame
    Ability: Gale Wings
    Nature: Adamant
    Held Item: N/A (For Acrobatics)
    -Flare Blitz
    -Acrobatics
    -Tailwind
    -Uturn

    Krookodile
    Ability: Moxie
    Nature: Impish
    Held Item: Life Orb
    -Earthquake
    -Crunch
    -Aerial Ace
    -Superpower

    Aegislash
    Ability: Stance Change
    Nature: Jolly
    Held Item: Spell Tag
    -King's Shield
    -Shadow Sneak
    -Sacred Sword
    -Swords Dance

    Venusaur
    Ability: Overgrow
    Nature: Quirky
    Held Item: Venusaurite
    -Petal Blizzard
    -Sludge Bomb
    -Earthquake
    -Sleep Powder

    Kyurem
    Ability: Pressure
    Nature: Gentle
    Held Item: Leftovers
    -Outrage
    -Ice Beam
    -Focus Blast
    -Substitute
    Last edited by Ice Prince; 21st February 2014 at 12:12 AM.

  6. #1701
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    Default Re: The In-Game Team Advice Thread

    Really need help with white 2, I'm at nimbasa city with magnemite pignite and sandile, 24 26 24 respectively but I'm finding it so difficult this run, I don't remember the game being this hard? The last time I played was black 2 on an emulator a few weeks ago so it wasn't too long ago, but are there any adjustments I can make to my team?
    Last edited by ItsTheBravo; 20th February 2014 at 03:30 PM.
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  7. #1702
    The Rising Trainer Icestar649's Avatar
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    Default Re: The In-Game Team Advice Thread

    I need team advice for pokemon X. No ledgends and no rebreeding

    Raichu
    Naive
    Thunder Wave
    Flash
    Thunder
    Strength
    Static

    Delphox
    calm
    Psychic
    WillOwisp
    Flamethrower
    Grass Knot
    Blaze

    Pidgeot
    Lax
    Roost
    Agility
    Fly
    Hurricane
    Tangled Feet

    Blastoise
    Impish
    Blastiosnite
    Surf
    Skull Bash
    Water Pulse
    Rain Dance
    Torrent

    Lucario
    Hasty
    Lucarionite
    Aura Sphere
    Dragon Pulse
    Me First
    Flash Cannon
    Steadfast

    Snorlax
    Sassy
    Chip Away
    Rest
    Belly Drum
    Toxic
    Thick Fat

  8. #1703
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    Default Re: The In-Game Team Advice Thread

    Raichu: Unless your name is Galvantula use thunderbolt over thunder since it will miss exactly when you need it to hit. Try to fit grass knot in there somewhere it really bites into ground types that would wall your electric attacks. I'd replace flash since there are very few dark areas in the game.

    Delphox: That will work alright.

    Pidgeot: Replace hurricane with a normal STAB. Return is good since you probably had it for a while. Replace Agility with U-Turn since Pidgeot has 101 speed now and doesn't really need it. U-turn is good for breaking through sturdy among other tactical uses.

    Blastoise: Needs ice beam and dark pulse. Does not need Rain dance and Skull Bash.

    Lucario: I personally prefer a physical set but Special Mega Luke works just as well from what I hear. But you should get either dark pulse or shadow ball in there somewhere.

    Snorlax: Earthquake and crunch are good moves for Snorlax to hit steel types. You could also use Heavy Slam if you haven't beat Diantha yet or want a fairy slayer. With a special Lucario Heavy slam is your easiest way out of mega gardevoir since it doesn't have focus blast.


    I'm stuck trying to decide some natures for breeding certain pokes I would appreciate some opinions on which would be better overall

    Mega Charizard X: Adamant or Jolly.
    Mega Venusaur: Bold or Calm
    Mega Blastoise: Bold, Calm or Modest
    Goodra and Sylveon: Not sure which nature and play style is good since I've never used them and I've seen many ways to build them. Would appreciate suggestions based on experience.

    I'm also gonna start breeding Mawiles soon. Should I try to go for 31 speed IV despite the 50 speed?
    Last edited by Steel_Justice; 1st March 2014 at 09:47 PM.

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  9. #1704
    The Rising Trainer Icestar649's Avatar
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    Default Re: The In-Game Team Advice Thread

    So that is my X team on it I plan to add a prankster meowstic to my team. Also how do I get light Clay
    Last edited by Icestar649; 6th March 2014 at 08:49 PM.

  10. #1705
    Registered User Gomez16's Avatar
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    Default Re: The In-Game Team Advice Thread

    Need advice for battle mansion.
    Singles
    Charizard Jolly 255 HP/SPEED, perfect IV, Charizite Y, Flame Thrower, Protect, Flame Charge, Solar Beam
    Aggron Adament, Rock Head, 255 A/SPEED, 5 IV, Choice Band, Head Smash, Earthquake, Iron Head, Double Edge
    Cloyster timid, Skill Link 255 HP/SPEED, Icicle Spear, explode, spikes, rapid spin

    Cloyster was a random lvl 100 I had pulled, Having a hard time filling that 3rd spot,
    Favorite Pokemon is Aggron!
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  11. #1706
    Geek of the Games CynthiaLover's Avatar
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    Default Re: The In-Game Team Advice Thread

    I accidentally posted this in the wrong place (forgot about this thread big time). So let's try this again with (hopefully) the right spot.

    I'm restarting my spare Y version to try out some new things. While some Pokemon will remain, I'm trying some new ideas. So, at the moment, I'm mapping out the team layout, but I'd like some feedback/recommendations on it. Please don't start about IVs, as my understanding of them is very limited, though I may use Super Training if needed. And the recommendation of natures is fine, as it'll give me a target idea. Now, onto the main event.

    UPDATE: Okay, I've been busy working on this. I'm currently up to Grant's Gym (but had to pause to let my 3DS charge, as well as take a little break), so my team has been mostly constructed. I'll probably tweak it here and there, trying to see what works and what doesn't. Any recommendations will be appreciated. So, anyway, here's what I've got so far.

    Greninja (Quickstrike) (Starter)
    Lv 37
    Male
    Ability: Torrent
    Type: Water/Dark
    Held Item: None
    Nature/Characteristic: Quirky/Likes to thrash about
    Stats: 114/93/56/89/77/118
    Moves: Thief, Smack Down, Water Pulse, Water Shuriken
    Notes: So far he's shaping out the way I want him to. I plan to do some Super Training with him once some of my EV berries have grown and I've gained enough of them. Obviously his attacking stats are only a few points shy of each other, so he can sway either direction atm, as well as being the fastest in my team. Plan to give him Surf once I get it. However, I'm open to ideas for him. Thoughts or recommendations?

    Delphox (Wildfire)
    Lv 38
    Female
    Ability: Blaze
    Type: Fire/Psychic
    Held Item: None
    Nature/Characteristic: Quirky/Scatters things often
    Stats: 123/65/63/100/93/105
    Moves: Psyshock, Psybeam, Heat Wave, Mystical Fire
    Notes: Another neutral natured Mon. Hatched from an egg w/ Egg Move (Heat Wave), as it hits harder and wider than Flamethrower (though not as accurate). Still, she's turning out well. Same as Greninja, plan to use some EV berries to reduce some of her stats, following up with Super Training. Psybeam will be getting the boot eventually, though I'm not sure if I should stick with Psyshock or go with Psychic. And since Psybeam will be forgotten, not sure what to replace it with. Any ideas?

    Tyrunt (Rampage)
    Lv 32
    Male
    Ability: Strong Jaw
    Type: Rock/Dragon
    Held Item: Soft Sand
    Nature/Characteristic: Serious/Alert to sounds
    Stats: 85/75/60/41/43/57
    Moves: Dragon Tail, Bite, Dragon Dance, Bulldoze
    Notes: I ended up with a lot of neutral natures in these guys. Hatched from an egg with Dragon Dance. Dragon Tail will be replaced once I get access to Dragon Claw. Will teach Rock Slide when able to. Will probably give it the Rocky Helmet later on, but that's up in the air. Any thoughts or recommendations here?

    Floette (Melody)
    Lv 32
    Female
    Ability: Flower Veil
    Type: Fairy
    Held Item: Miracle Seed
    Nature/Characteristic: Serious/Highly Persistent
    Stats: 88/47/44/65/77/53
    Moves: Wish, Magical Leaf, Fairy Wind, Razor Leaf
    Notes: Not much to say here. Will replace Fairy Wind with Moonblast. May teach Energy Ball. Not sure what else to use. Should I replace her with a different Fairy-type or not? Any ideas?

    Fletchinder (Firestorm)
    Lv 32
    Male
    Ability: Flame Body
    Type: Fire/Flying
    Held Item: Sharp Beak
    Nature/Characteristic: Docile/Strong willed
    Stats: 87/62/43/49/55/66
    Moves: Ember, Roost, Quick Attack, Peck
    Notes: Needed a Flying-type. Will replace Ember with Flame Charge when able. Will teach Fly to it when obtained. Might think about Flare Blitz later on. Planning to give it Shell Bell when obtained (especially since it helps mitigate Flare Blitz's recoil fairly enough). However, this guy is open to suggestions.

    To be honest, I'm not sure how I ended up with each member having neutral natures. Sure, I like neutral natures, as it allows me to mold them anyway I want, but I'm surprised all five of them so far have ended up with one. Plan to do some Super Training after I get enough of my EV berries to use. And my final slot is open to suggestions. Any help or ideas would be appreciated. Thanks in advance.
    Last edited by CynthiaLover; 17th March 2014 at 02:37 PM. Reason: Team created (so far)
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  12. #1707
    Old Man Yamitora1's Avatar
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    Default Re: The In-Game Team Advice Thread

    I'm slowly building up a battlebox party, and I would like to have a Snorlax on my Team but I'm a little torn between three outcomes for a Snorlax I bred.

    Game being played: Y
    Team:
    Snorlax A [Shell Bell, Metronome or Muscle Band]
    Ability: Thick Fat
    Nature: Sassy
    Level: 100
    IVs: 31 / 31 / 31 / 31 / 31 / 14
    Stats: 500 / 300 / 175 / 166 / 320 / 71
    EVs: 158/176/36/0/140/0
    Crunch
    Block
    Double Team
    Return

    Snorlax B [Assault Vest]
    Ability: Thick Fat
    Nature: Sassy
    Level: 100
    IVs: 31 / 31 / 31 / 31 / 31 / 14
    Stats: 500 / 300 / 175 / 166 / 320 / 71
    EVs: 158/176/36/0/140/0
    Crunch
    Giga Impact or Earthquake
    Power-Up Punch
    Return

    Snorlax C [Assault Vest]
    Ability: Thick Fat
    Nature: Sassy
    Level: 100
    IVs: 31 / 31 / 31 / 31 / 31 / 14
    Stats: 500 / 290 / 203 / 166 / 300 / 71
    EVs: 158/136/148/0/68/0
    Crunch
    Giga Impact or Earthquake
    Power-Up Punch
    Return

    My Original Idea for it was to use it as a lock-in threat against Pokémon who Excel at special attacks such as Charizard or whatnot. The basic idea (in my twisted, twisted head) is I use it to keep the opponent's special attack Pokémon locked in with it and have my way with them. Kind of like how in prison you might enter a room, hear the door shut and lock behind you and you turn around to see Big Bubba smiling at you. You know you're screwed then, and there isn't much you can do about it.

    Unfortunately, it cannot take a physical hit well. Having it hold a Shell Bell would make it gain 1/8 the HP it takes from an opponent in damage, which thanks to its Atk power it can do a mighty impressive amount of damage on an opponent. Double Team would make it harder to hit, so that too could make up for its glass jaw for lack of a better word. Muscle Band would give it a little more punch, so that makes it even more damaging to the opponent as would Metronome provided the same move is used over and over.

    I am also tempted to maybe make it a Assault Vest specialist. With Assault Vest I cannot use Block, Double Team or Curse, let alone any status moves. Luckily Power-Up Punch is a physical category move that has the added benefit of raising attack. The Assault Vest will add to its already impressive Sp.Def (but won't help it take physical hits any better :( ) which would allow it to stay in the ring a few rounds longer against Pokémon that's more adapt at using special moves than physical moves.

    So, any suggestions or feedback on this?

    Snorlax C gives it more defense at the cost of some Atk and Sp.Def, the latter of which it can easily spare thanks to Assualt Vest, but is it really worth it? How much of a impact does that really make in the long run?
    Last edited by Yamitora1; 24th March 2014 at 02:45 AM.
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  13. #1708
    Registered User lugia61617's Avatar
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    Default Re: The In-Game Team Advice Thread

    How does this lineup sound?

    Florges 31/x/31/31/31/31 F BOLD
    Petal Dance / Psychic / Moon Blast / Wish
    Babiri Berry

    Weavile 31/31/31/x/31/31 CALM
    X-Scissor / Brick Break / Aerial Ace / Night Slash
    no item yet

    Mega Kangaskhan 31/31/31/x/31/31 ADAMANT
    Scrappy, Outrage / Dizzy Punch / Sucker Punch / Reversal

    Azumarill M 31/31/31/x/31/31 ADAMANT
    Huge Power, Aqua Jet / Double-Edge / Play Rough / Superpower
    Quick Claw

    Crobat M 31/31/31/x/31/31
    Infiltrator, X-Scissor / Brave Bird / Confuse Ray / Poison Fang
    Life Orb

    Avalugg F 31/31/31/x/31/31
    Ice Body, Recover / Bite / Avalanche / Rapid Spin
    Icicle Plate

  14. #1709
    Hug me, brother! Crossover's Avatar
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    Default Re: The In-Game Team Advice Thread

    I just recently started a new run of my Soulsilver copy, and I'm currently struggling to fill that 6th slot and debating whether or not to pick up Smeargle for a challenge. Trouble is with smeargle, I don't know what move it should first Sketch when capturing, and I also don't know what moves to give it as it levels up. I'll post my whole team I'm planning on having, but I need that 6th Pokemon and Smeargle set the most!


  15. #1710
    Strategy Begins At Home! Hinokou's Avatar
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    Default Re: The In-Game Team Advice Thread

    Quote Originally Posted by Steel_Justice View Post
    Raichu: Unless your name is Galvantula use thunderbolt over thunder since it will miss exactly when you need it to hit. Try to fit grass knot in there somewhere it really bites into ground types that would wall your electric attacks. I'd replace flash since there are very few dark areas in the game.

    Delphox: That will work alright.

    Pidgeot: Replace hurricane with a normal STAB. Return is good since you probably had it for a while. Replace Agility with U-Turn since Pidgeot has 101 speed now and doesn't really need it. U-turn is good for breaking through sturdy among other tactical uses.

    Blastoise: Needs ice beam and dark pulse. Does not need Rain dance and Skull Bash.

    Lucario: I personally prefer a physical set but Special Mega Luke works just as well from what I hear. But you should get either dark pulse or shadow ball in there somewhere.

    Snorlax: Earthquake and crunch are good moves for Snorlax to hit steel types. You could also use Heavy Slam if you haven't beat Diantha yet or want a fairy slayer. With a special Lucario Heavy slam is your easiest way out of mega gardevoir since it doesn't have focus blast.


    I'm stuck trying to decide some natures for breeding certain pokes I would appreciate some opinions on which would be better overall

    Mega Charizard X: Adamant or Jolly.
    Mega Venusaur: Bold or Calm
    Mega Blastoise: Bold, Calm or Modest
    Goodra and Sylveon: Not sure which nature and play style is good since I've never used them and I've seen many ways to build them. Would appreciate suggestions based on experience.

    I'm also gonna start breeding Mawiles soon. Should I try to go for 31 speed IV despite the 50 speed?
    I know for Sylveon, I generally like to have

    252 HP, 252 Def, 4 in whatever.

    It maximizes her high HP, while giving her decent defense to withstand physical attacks and hit back. You can either utilize an attacking set with Calm Mind or a Wish Passing set. Oh, and Bold nature of course, Hyper Voice/Pixilate combo.
    A true friend freely, advises justly, assists readily, adventures boldly, takes all patiently, defends courageously, and continues a friend unchangeably.
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