Is it just me or does the post-game replay value of the main versions decrease as the generations go on? Since Gen IV at least it seems that there just hasn't been nearly as much to look forward to after the main story. In DP there were multiple new places to explore after the E4- turnback cave, snowpoint temple, hell, the fucking entire battle zone. But in BW the postgame towns are next to useless (especially lacunosa town, and oh, fucking white forest/black city- the fuck was that shit? not everyone can just find others to play with wirelessly) and at best, they marginally meet what past games included, as opposed to building onto them. and in XY i swear there's literally no new areas to explore except the unknown dungeon and kiloude city, though the latter is just a fuckin battle tower with a multiplayer-contingent safari zone (see what i'm getting at?) also, both games don't have a rematch option, wich fucking sucks dick because then it just becomes the same old stale 'fight these cocksuckers in a restaurant/stadium/whatever to train your pokes' thing. fuck, maybe it's just nostalgia but i feel like game freak wants to trend toward having a postgame focused more on multiplayer and less on singleplayer. not that it's inherently bad but this kind of tradeoff destroys the spirit of the game imo.
edit: so after rereading my rant i think that i conflated a couple of messages in here-
1. postgame activity- the amount of stuff you can actually do after beating the E4. this includes exploring new places, new story stuff, meeting new trainers, etc.
2. replay value- how much you find yourself re-exploring places because they're useful or interesting, whatever