Foul Odour (Status)
Stats: 90% Accuracy
PP: 25 + (5 * PP Up)
Effect: Causes both normal Poison and confusion
Distribution: Pokémon with bad breath, like
Koffing and
Trubbish Description: This is a fun effect, which not only does normal Poison, but also confuses, which discourages the opponent from solving their little problem. This may rack up some damage to the opponent, as long as they attack themselves and lose their turn. However, normal Poison is slower, and it can be recovered off since it will never get worse. Still, a move with two effects can be a good thing because it’s efficient.
Acid Bath (Status)
PP: 40 + (8 * PP Up)
Effect: Basically it’s a Poison-type clone for Foresight and Miracle Eye, except it allows Poison-types to hit Steel-type Pokémon.
Distribution: Pokémon that can spew acid, like
Cradily and
Muk Description: May not be the most practical move to use, but at least it will not make Poison attacks completely useless.
Dispel Acid (Physical)
Stats: 20 Base Power; 100% Accuracy
PP: 40 + (8 * PP Up)
Effect: Removes tangible field effects except Toxic Spikes
Distribution: Pokémon that can spew acid, like
Garbodor and
Swalot Description: This is basically like Rapid Spin, except it is Poison-type, meaning that the Steel-type will be the “Spin” Blocker. The user will basically dissolve the hazards, making them disappear, but only Toxic Spikes will not be affected, because it will make the Poison-type useful especially for the role of removing hazards.
Heavy Toxic (Status)
Stats: 90% Accuracy
PP: 10 + (2 * PP Up)
Effect: Causes Toxic Poison. Has a -3 Priority, but will start with the counter at 2 instead of 1.
Distribution: Many Poison-types, like Muk’s family, Swalot’s family and Garbodor’s family
Description: This is basically a stronger version of Toxic, but its distribution will be limited. The lower priority is for balance purposes. The thing here you will see is that the counter starts at 2, meaning that the Pokémon will lose 1/8 of their HP after that, and after 3 turns, that amounts to 9/16 of full HP, which is more than the amount of damage leaked by normal Poison and Toxic Poison for the same duration (doing only 6/16 of full HP). This would make the Pokémon who possesses it more deadly, since the buildup damage can be devastating. However, the victim who returns to the field will have normal Toxic. This idea is conceptualised after, well, this
comment by this
person.
Love Scent (Special)
Stats: 20 Base Power; 100% Accuracy
PP: 20 + (4 * PP Up)
Effect: Inflicts infatuation on any Pokémon with gender
Distribution: Pokémon that are typically able to learn scent-based moves like
Gloom and
Roselia.
Description: Again, the idea is conceptualised after that same post from the same person. Anyway, regardless of gender, the Pokémon with gender is still infatuated, which will be an interesting move and a more useful one at that, since it can work on more Pokémon. Infatuation can be a useful status condition, but it’s not widely used because getting it to work is difficult, since you need to make sure the opponent is of the opposite gender, which is not a 100% guarantee.
Intense Acid (Special)
Stats: 50 Base Power; 95% Accuracy
PP: 10 + (2 * PP Up)
Effect: Able to hit Steel-types, doubles Base Power against Steel-types. 40% chance of Burn.
Distribution: Pokémon that can spew acid, like Cradily and
Eelektross Description: This is an offensive move that discourages Steel-types from blocking Poison-types, as it is not only able to inflict a burn on them (which most of them hate), but will hit them for extra damage. In essence, this is my idea for an anti-Steel Poison-type attack, because Steels will be hit will a strong attack and the Burn chance will definitely come in handy.
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