This is just a topic to discuss some changed to the meta-game/gameplay I've seen over the years. I've gone through some of the most recurring ones and wanted to hear opinions about them all in one place.
Expanding The Amount of Moves Known:
1) Universal Tackle Replacing Struggle
One of the things I often hear suggested is making Tackle a universal move. That is, all Pokemon learn Tackle, get infinite PP for it, and can always use it. Often, this is just suggested to replace the clumsy Struggle feature of the games, to make Pokemon without offensive moves easier to raise. I think it would protect people from situations where they are locked into a conflict of infinitely Hardening Metapods - a situation so stupid that the anime made fun of it in the first 5 episodes.
2) Universal Defend and Evade Commands
A set of commands, like in a lot of console RPGs, that would give Pokemon a "Defend" that raised their defense sharply for one turn and/or an "Evade" that raised their evasion sharply for one turn. Presumably to buy stalling time for stallers or buy time for a quick switch-in attack. I don't really have much of an opinion on this, save that it is prolific in a lot of RPGs.
3) Hidden Power
Hidden Power is such a big part of competitive battling that it's almost annoying. Nearly all Pokemon can learn it, and it's often used as a band-aid for Pokemon with poor movesets.
Now for the problem with it - it's a clumsy mechanic. You have to search and search for Pokemon with the right HP, there's no way to know ahead of time, and it just feels like busy work.
3a) Hidden Power Tutor
Most commonly, I hear people ask for a tutor in the game who can change a Pokemon's Hidden Power type in exchange for mushrooms or Heart Scales. Any thoughts? I don't think making the mechanic easier to use would necessarily affect the games negatively at all.
3b) Universal Hidden Power
I've also heard infrequent suggestions about making Hidden Power universal (as in, a move every Pokemon knows inherently) to just embrace it's complete ubiquitous.
1) Eviolite 2
Eviolite has become one of the darlings of the fandom now that many unevolved Pokemon are viable. There has been some call for a counterpart hold item. That is, an item that boosts Sp. Attack and Attack by 50% if the Pokemon is unevolved. Basically, a Light Ball for everyone. Any thoughts on this?
2) Hold-Item + Berry
Gen V has a huge focus on hold items never before seen, with myriad effects. This is just my personal opinion, but I've often wondered if the game couldn't use the complexity for a Pokemon to be able to hold an equipment item and a berry at the same time, and making the item management a lot easier too. It's something interesting to think about.
I'd be interested to see what people think of these ideas I hear discussed from time to time.