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Anyway, my theory was just a thought as to why the Silph Scope is no longer needed (story-wise)... not why I actually think that the Silph Scope was removed. I actually think that the game designers did not have any story-driven reason to ditch the Silph Scope... most likely it was removed simply because it was not important enough to include a separate sidequest in every game just to identify ghosts, even in games that do not even require you to visit the haunted areas. I mean... that'd just be annoying... unless those Ghosts were extremely powerful or something...
Last edited by Xenidal; 22nd November 2012 at 09:42 AM.
Maybe Red was a scaredy-cat?
Early Installment Weirdness for the originals.
I'm Thinking that all Ghost Pokemon have the innate ability to hide themselves. They just don't always do it for whatever reason.
Remember the Haunted House Episode? Ghost Pokemon are probably the Hardest Pokemon to catch because of how hard they are to pin down.
Those in the Tower just all Refused to show themselves what-so-ever, probably because of the Influence of Marowak,
judging how Powerfully the Influence it had over the Priests and Channelers, thus the need for the Silph Scope.
But without the Influence of a More Powerful force unifying them, I imagine Ghost Pokemon are somewhat easier to expose and their Illusions to disrupt.
If you unlucky enough to stray into a nest of Ghost Pokemon, you'd have a difficult time but a single Ghost Pokemon is likely more easy to manage.