3. These games changed everything and that's sort of it's problem. It did so many new things that it made it hard to distinguish it as a Pokemon game. Now, new things are good but just because it's new doesn't mean it's going to be that great. (I'm not going to be talking about the remakes at all in this. I feel like I don't have to and I don't really wanna bother with them.)
The idea of having two evil organizations were great but the concept of having the ledgies be perpetual Pokemon gods, I think was too much. Ledgies aren't gods, not even
Mewtwo is a god. They're just like, mythical creatures.
The trick house, while cool, seemed rather forced. It seemed like the makers needed more trainer battles and didn't know where to put them so they just put them in here. Also, it's kind of weird, not even good weird just, weird...
Besides the trick house, I felt there were two many tiny mini games going about. They had the typical game corner which I think is perfectly fine and I think that e-reader thing was cool but there were a lot of other tiny things. They had all those bike puzzles. Why are bikes the key to puzzles now? They were there to make getting from point A to B faster, now they slows things down as you have to go switch bikes all the time and navigate through these obstacles on a bike. Also, the Pokeblock making machine, the growing of berries, the fishing rod thing, and don't even get me started on the Regi quest.
What was up with all different terrain by the way? I don't know much about the region in real life but does it really have that many different ecosystems? And if it does, was it absolutely necessary to include all of them in this game? Granted, it is interesting but on the other hand it's extremely annoying. Am I the only one who doesn't like spending time in a game walking through ash or trying to get through vegetation in the rain? Because to me, that was about as fun as I figured doing that in real life would be, which isn't very. Now, some of the places did work but that was only when the routes were short. I must again ask you all something, am I the only one who doesn't like these long routes? I would rather have short routes and then a lot of towns and cities in between, because that would mean more badges and more story (which they did start to do that in fourth gen though not very much, but still).
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