I don't know many people who say "I hate this gen." and don't give any explanation. Any time I have it's just them trying to get someone to debate with someone and it's totally fine if that is the case. Also, it's hard to desribe all the problems with a game when your not sure where to start.
Any ways, I dislike fourth gen the most but I have complaints for all five generations so I'm going to post them all:
1. The graphics are not particularly good. People like to complain about how the graphics in G/R are terrible but quite frankly, the Blue ones aren't much better (don't even freaking respond to this by showing me Mew's sprite from G/R because I actually like that sprite and I'm so tired of the bashing it gets, especially when Blue's Koffing is all messed up). I would also complain about the bad over world design but that a consistent problem throughout the entire series.
Some of the music isn't very memorable. Okay well it is, what I mean is, a lot of the towns, cities and routes, have the same music and it makes the locations less unique by doing that. Plus, it's hard to recall the songs from your head. So many of the songs sound alike and that makes it hard to distinguish them (or that could just be me, correct me if I'm wrong). This is also sort of a problem in the other games but it's at it's worst in these games.
The game has a ton of glitches not to mention the item and money system was poorly established. Fresh Water is just as effective as a Super Potion but yet it costs 500 less pen. There's only three methods of earning money and they all aren't very good methods.
2. The option for wild Pokemon to flee was not planned very well. Granted, it seems to only be used by certain Pokemon (to my knowledge), but it could have been better executed. For instance, Pokemon could have been made so that they could try to run away but fail. Of course, next gen they just take it out without even attempting to fix it, at all.
They took out the Safari Zone all because of a glitch in the first games. They could have just fixed the problem but instead they opted to just remove the idea all together.
And one of the Pokeballs they added to the game is pretty useless. Why did they add the moon ball? There are only like, four Pokemon that it works well on (there are more now but still not enough to justify it's existence) I think the use of that Pokeball could have been rethought.
I think they should have done more with the decoration thing. They didn't really do any thing with it that would make the game more interesting, just some objects to put in your room. They could have done so much more with it.
3. These games changed everything and that's sort of it's problem. It did so many new things that it made it hard to distinguish it as a Pokemon game. Now, new things are good but just because it's new doesn't mean it's going to be that great. (I'm not going to be talking about the remakes at all in this. I feel like I don't have to and I don't really wanna bother with them.)
The idea of having two evil organizations were great but the concept of having the ledgies be perpetual Pokemon gods, I think was too much. Ledgies aren't gods, not even Mewtwo is a god. They're just like, mythical creatures. Which is may sound strange to say that in a world of magical creatures but you know, it's like. They were the magical creatures of the magical creatures. They were the uncommon creatures in a world that to us, is full of uncommon creatures. And even the ledgies didn't seem all that great. Some Pokemon seemed like they were nearly as legendary on their own or they could become that great under the guidance of a trainer. Any ways, this rant has gone on too long.
The trick house, while cool, seemed rather forced. It seemed like the makers needed more trainer battles and didn't know where to put them so they just put them in here. Also, it's kind of weird, not even good weird just, weird...
The rivals weren't too engaging. They mostly just sat back and let you do your thing. I didn't even realise Wally was suppose to be your real rival till I read it on the internet. I thought it was Brendan/May, they show up more often then Wally (though they still barely do anything) and they have the other starter. But any ways, they aren't doing anything there.
I don't think I need to explain how crazy, absurd and out right stupid Team Magma and Aqua are, do I? They want to expand the land and the sea, I feel like I shouldn't have to explain, except people keep saying that if they were on any team they'd be on one of their teams. Though mostly that's just so they can wear their outfits (seriously guys, you want a join them cause of there outfits? I- jus- I give up).
They changed the style of the designs of the Pokemon. Personally, I think that was a bad idea. Pokemon stands out from all the other battle monster games by it's style. You change that too much and they loss their recognizability. In a world where there are thousands of series like this, that is incredibly important.
Besides the trick house, I felt there were two many tiny mini games going about. They had the typical game corner which I think is perfectly fine and I think that e-reader thing was cool but there were a lot of other tiny things. They had all those bike puzzles. Why are bikes the key to puzzles now? They were there to make getting from point A to B faster, now they slows things down as you have to go switch bikes all the time and navigate through these obstacles on a bike. Also, the Pokeblock making machine, the growing of berries, the fishing rod thing, and don't even get me started on the Regi quest.
What was up with all different terrain by the way? I don't know much about the region in real life but does it really have that many different ecosystems? And if it does, was it absolutely necessary to include all of them in this game? Granted, it is interesting but on the other hand it's extremely annoying. Am I the only one who doesn't like spending time in a game walking through ash or trying to get through vegetation in the rain? Because to me, that was about as fun as I figured doing that in real life would be, which isn't very. Now, some of the places did work but that was only when the routes were short. I must again ask you all something, am I the only one who doesn't like these long routes? I would rather have short routes and then a lot of towns and cities in between, because that would mean more badges and more story (which they did start to do that in fourth gen though not very much, but still).
Also, the were two many Pokemon made just for the purpose of showing off something cool. Like Plusle, Minum, Zangoose, Serviper, Lunatone and Solrock just existing for double battles. Or Castform just there to show off weather transformation powers.
4. There isn't much to say about these game but I'm going to say a lot any ways. These games are just the worst out of this series. Though, they aren't straight up, bad games, they still are the worst put together. (Again not talking about the remakes here. Don't feel like talking about them and I don't wanna bother ether.)
It's pretty much just copying third generation, every problem third generation has this game has times 2.
There are way to many mini games. There are just a palooza of these mini games a minor side quests things. I know, I tried to do all of them. I mean, forget about competitive play, this the real challenge. Especially considering most of them are either really, really boring or not all that well made. Most of them are just expansions on old mini games but made even worse as they changed them so that they wouldn't be too difficult for people. I extremely dislike when video games pander to those who get easily frustrated and rage quit. Some are just static mini games that you've seen a hundred times over but have been altered to fit to Pokemon. Like, the contest are water down products of third gen's contest, the game corner game makes no sense and the underground gets boring after awhile.
The plot is your basic overused plot. Despite what people say, this isn't a new and unique plot. I have seen tons of fictional stories about people trying to make the world perfect. Sometimes it involves destroying the world, sometimes it only means destroying the world metaphorically, either way, it's been done to death. Not to say Pokemon hasn't had generic plots before it's just when they did this in gen 1 and 2 they tried to be a little bit more, vague. They didn't out right tell you Giovanni's plan and they didn't exactly explain why Team Rocket was trying to re-band at that point in time. All you knew was that they were up to no good and you had to stop them, what and how they were going to do what ever they were going to do wasn't important.
The music is very grating. Sometimes it's nice but the music becoming slower at the end of the day is very annoying to listen to. Slowing down music may be good as an effect but it still sounds terrible.
The graphics are awful, even in fifth gen they aren't good. Trying to but the 2D images on 3D objects does not blend very well together. Maybe if they had a more sophisticated system but the sad truth is this is on a DS. Though, this is more a stab at the console it's on rather then the actual game. But my gosh, I keep getting distracted by these lines and pieces of sprites getting distorted. What's worse then that is the actual Pokemon sprites. These are the absolute worse, okay I think there a bit better then a few of the 1st gen sprite but at least first gen had a good reason for that. This just looks awful. Keep in mind, I'm talking about D/P. Platinum actually gave the sprites a remodel and they look a lot better now. That still doesn't excuse the bad art in those games, even the trainers looked bad there.
Why was Cynthia always around by the way? Did she really do anything besides give you that psyduck medicine and a egg (sorry if she did more then that but I just can't remember anything she really did in this game)? You could have easily taken her out of the main plot and the game wouldn't suffer because of it. She kind of feels like Lance from generation two. But while Lance was doing something no supporting NPC had ever done before (actually fight the evil organization with the player) Cynthia just was copying Lance. I would have complained about Steven doing the same thing in gen 3 but he didn't actually intrude that much and when he did it was always for a reason.
Again, the Pokemon seemed to be from a totally different game series and it's very noticeable. It's actually worse this time because the style is even further removed and many of them are suppose to be pre/evolutions of past Pokemon.
The bag's have been made infinite and the poisons survivable. Those are major cases of appealing to the lazy and easy mode people that should even be playing these games in the first place. It's just, it's like the makers don't even care about the actual game any more, it's just about getting through the main story as quickly as possible.
And why did they reintroduce time if they weren't really going to do anything with it. I get that it was trying to be like second gen but if you don't actual do stuff with time then it's pointless. I think the only things they did was made a few Pokemon available during certain times of the day (emphases on 'a few'), made some Pokemon evolve at certain times of the day for no real reason and had the restaurant open and close at certain time.
Oh and, the routes are too long! Now, this time they did add more towns and routes but they still had the overly long routes. This time it's even worse since it's through the wetlands and snow. I live in a place where a lot of the time it's ethier raining or snowing, so I don't really want a game to emulate the pains of going through that. Seriously, who like walking through mud and a blizzard. Who?
5. Everybody always praises this game but people always seem to avoid the fact that it has most of the same problems that fourth did. It's just doing everything the previous games did. It may look pretty but it's just an illusion, there just isn't really any thing there that is new and inventive,
The intro is horrible. Half of it's like a bad rpg intro and the other half is like an equally bad rpg intro mixed with a commercial. Seriously, what is the point of seeing N get crowned? Was anything in that half really all that interesting? Because cause, personally, the only way I would've found that interesting if N was the main character (but watching that intro knowing that he was not, it just was a boring thing). The second half is just footage from the game with random words across of it. That just looks so lazy and you could have done so many other things with it.
They also took out poison's overworld effect. This is even worse then the surviving poison thing. This just makes poison loss one of the greatest aspects of it.
The few things they updated are kind of lame. The seasons don't really do anything, heck, half the region doesn't even change when the seasons change. Why have seasons there if you aren't going to do anything with them? It's like when they reintroduced time, they didn't really do anything with it. The Deeling and Sawsbuck change from, a few places become available in the winter, and the Pokemon you can find changes. But it's so insignificant it might as well not be there at all.
The story is, I'm running out of words for bad, it's not good. I keep hearing from people that's it's the best story so far but I say it's the worst (yes, even worse that third gens). Why the heck, are all these people just questioning whether having Pokemon is a bad thing? Pokemon have been around for a long time, probably even longer then human beings have and yet this is the first instance of anybody questioning this? It makes about as much sense as a whole castle being hidden underneath the Pokemon League without anybody knowing about it. Why did they have to put the castle their again, can somebody tell me? Also, if nature boy is suppose to be so smart that why can't he see through Ghetsis guise? Heck, why can nobody tell this guy is clearly evil? Does it really give off this kind and caring vibe? Even if you take away his appearance and scary theme music you still have a guy that's talks very manipulatively. I think my biggest problem is the dialogue. Nobody has a normal conversation, everything is like some big philosophical discussion, it's like the conversations in The Dark Knight. Too over analytical and just really unrealistic in terms of character development and it really doesn't work when the protagonist is a mime.
The Pokemon are still off. It just getting worse and worse as time goes by. This isn't helped by the fact that no longer are fans judging a Pokemon based on how well designed and nice it's looks but rather by what it's type and stats are. Which is sad.
The rivals are just meh. Bianca is like that female character that writers put into a story just to have a female character. Cheren was cool at the beginning but then he started having this existential crisis and it's just annoying. I don't care about his deep journey to discovering what he means to be strong. I already got what it means to be strong from second gen and that gen didn't need long speeches to do that. N is sort of a rival in the games. I consider him more of a rival then the other two for sure. Though he still comes of as weird. He seems to take a liken to the main character for no real reason. It would makes sense if the protagonist had a past with him or something but no, he just notices that your Pokemon actually like you and thus, thinks your the chosen one or something. Very strange.
Mini games are still bad. I think there are less of them now though. They took out the game corner and while I would comment on how that was a bad move they really couldn't do anything about it. So long as people think game corner is truly gambling we will never see them again. The musical, I don't need to say anything, it speaks for it's self.
Graphics are still bad. Made worse by trying to incorporate these huge 3D structures making the tiny 2D sprites look pixelated. Having to see the Pokemon sprites move all the time is distracting and it looks really bad. Especially when attacks are being used.