I have another question about Ice types. Its super effective against Ground but not super effective against Rock? I always thought it was SE against Rock since its somewhat similar to Water type.
Thanks for reading.
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Well, if you freeze a rock it becomes much easier to break. So it would make sense for Rock to be weak to Ice.
WHITE SMOKE is the reason for ROTATION.
Don't we all ready have a thread like this?
It's called Type Advantages, Disadvantages and Neturaliaties you think are Ridiculous
Fighting resists dark. Dark type moves involve fighting dirty. Come on, sucker-punching a skilled martial artist is gonna hurt as much as sucker-punching an ordinary guy.
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This isn't a type advantage or whatever, but I don't think it makes much sense that Bite is a Dark-type move. Crunch being Dark-type is understandable (because its more vicious / whatever), but a simple Bite should be Normal-type.
Also, I don't think that Ghost should have resistances to types... I think it should have a resistance to physical attacks. I mean, a Sucker Punch does twice the damage to a Ghost but a Mega Punch does no damage? They're both physical attacks... neither one should hit a Ghost. I mean really, if I punch at a ghost in real life I'm going to go right through it and not damage it at all, regardless of whether or not I sucker punched it or if it was just a regular punch. This would bring up an issue with certain physical moves though... like a Fire Punch. I don't think it would make sense for it to make contact, but even without making contact I can see how the fire could still damage the Ghost. Maybe make it so that physical attacks of a certain type have no effect... like any Dark-type physical attack for example.
@dannyjenn About Bite: It was originally a normal type move, but when Generation II came it became a dark type move, probably on the grounds that when you're fighting to someone, you bite it as a dirty move (brother/sister quarrel anyone?)
And at the latter part, while I do agree with it, I think that it won't happen anytime soon on the rounds that it could make some Pokemon seriously overpowered
Scraggy, a thug. Try using powers that require a deep mental connection between the two pokemon except Scraggy would have a very small idealistic perspective. It really does make sense.
Last edited by Zeb; 31st March 2012 at 08:23 AM. Reason: merge
Steel resisting grass; if it goes through rocks it should at least work neutral on steels.
Bug resisting grass; carnivorous plants yo.
Grass being weak to ice; I know trees don't grow at the north pole, but by that logic bug should be weak to ice as well. A lot of trees to just fine in colder climates.
Steel immunity to poison; acid.
Fighting resisting bug; why?
I agree with the rest, and as for the Fighting < Bug, mainly because bugs are very resistant, some can survive in extreme situations, while you can squish a good part of them, punching or kicking doesn't exactly do the trick
Fighting resisting Bug is probably because a bug will have little effect on a muscle man or matrial artist or something. If anything Bug should have no effect. The only real damage a Bug can do is if its poisonous it can bite you, but that would really be an issue with the Poison type (which Fighting should be weak to). And Bug should be weak to Fighting since you can just crush a bug with your muscles, except again, Bug would have a balance issue.
Yeah, it's based on fears. But I agree, the reverse makes more sense. Psychics have good perception of spirits and whatnot so a Ghost would lose its advantage of being hidden / invisible.And I think Psychic should beat Ghost, not vice-versa, since I think a psychic could detect ghosts.