Too Many Legendaries?

View Poll Results: Are there too many legendaries (proportionally)

Voters
34. You may not vote on this poll
  • Yes, ease up a bit on the creation of Legendaries, we want more normal one.

    20 58.82%
  • No, there aren't enough legendaries proportionally

    2 5.88%
  • They have got the balance spot on

    12 35.29%
Page 1 of 3 123 LastLast
Results 1 to 15 of 32
Like Tree8Likes

Thread: Too Many Legendaries?

  1. #1
    追放されたバカ
    Join Date
    Jul 2012
    Gender
    Male
    Location
    England, United Kingdom
    Posts
    224

    Angry Too Many Legendaries?

    I looked and couldn't find a post about this anywhere else.

    Basically, the percentage of Pokemon which are deemed legendary goes up and up with each generation.

    In Generation 1, 5 out of 151 were deemed legendary, meaning 3.3% of all Pokemon were legendary.
    In Generation 2, 11 out of 251 Pokemon were deemed legendary, meaning, 4.4% of all Pokemon were legendary, growth of 1.1% (But that's nothing right?)
    In Generation 3, 21 out of 386 Pokemon were deemed legendary, meaning, 5.4% of all Pokemon were legendary another 1% of growth in the legends proportionally.
    In Generation 4, and I don't include Phione, 34 out of 493 Pokemon were deemed legendary, meaning, they were now at 6.9% the biggest jump ever.
    In Generation 5, 47 out of 649 Pokemon are deemed legendary, meaning legendary Pokemon now represent 7.2%, the smallest growth so far.

    But although the growth rates individually may seem small, we now have a jump from 3.3% to 7.2% of the total Pokemon being legendary. I'm not arguing for a stop in the creation of Legendaries, but just to lower the proportion so either create a larger number of normal Pokemon, or ease up on how many legendary's get made.

    To isolate individual generations to make the point clearer, of the 107 Pokemon Gen 4 introduced, 13 were legendary, that's 12.1% of all Pokemon in that gen are legendary.

    Are legendaries becoming a little too common?

  2. #2
    From Leyend to Myth Infinity Mk-II's Avatar
    Join Date
    Oct 2007
    Gender
    Female
    Location
    In the wind
    Posts
    1,383
    Blog Entries
    7

    Default Re: Too Many Legendaries?

    They should be split in different groups. Simply deeming a pokémon you only catch once "legendary", or throwing everything that affects plot in the same bag, just doesn't cut it anymore.

    Though WHAT should they be split into is nebulous at best... still, the likes of Deoxys or Lugia are clearly distinct than things like Latios or the Kami Trio.

    In any case, it's the "minor legends" what rack up the numbers mostly. And I don't think anyone should really have a problem with plenty of these, right?

    [/overexposition]

  3. #3
    追放されたバカ
    Join Date
    Jul 2011
    Gender
    Male
    Location
    California
    Posts
    4,123
    Blog Entries
    137

    Default Re: Too Many Legendaries?

    It's become a staple for GF to release this number of legendaries each gen:

    - 3 legendaries to form a trio
    - 2 roaming legendaries
    - 3 endgame legendaries
    - 3 event-exclusive legendaries

    Also, their status of being legendary does not mean their number from each region and combined all together. It's usually their backstory, their rarity compared to other Pokemon, and their strength.
    Misato Katsuragi likes this.

  4. #4
    Registered User Articwolf10's Avatar
    Join Date
    Apr 2010
    Gender
    Male
    Location
    Bramwell, West Virginia
    Posts
    2,205
    Blog Entries
    6

    Default Re: Too Many Legendaries?

    Considering it's only 7% out of over 650+ Pokemon isn't that much and Gen VI was very good about cutting down on the random legends...
    Misato Katsuragi likes this.
    Black: 4727-9836-9051
    White: 3396-7767-9032
    Platinum: 0003-5833-1618
    Soul Silver: 3138-3094-2458

  5. #5
    Allons-y! PKMN Trainer Faye's Avatar
    Join Date
    May 2009
    Gender
    Female
    Location
    Kalos
    Posts
    3,085

    Default Re: Too Many Legendaries?

    There can never be enough legendaries in my opinion. They've been getting more and more interesting as the series went on.
    Misato Katsuragi likes this.
    Signature is a WIP for the moment.
    For now, I have claimed: Mewtwo, Member's Card, Wide Lens, Honey Gather, and Psystrike.

  6. #6
    Registered User voicerocker's Avatar
    Join Date
    Mar 2012
    Gender
    Male
    Location
    Mississippi
    Posts
    149
    Blog Entries
    1
    Follow voicerocker On Twitter
    Visit voicerocker's Youtube Channel

    Default Re: Too Many Legendaries?

    No, there aren't too many. 47 Legends compared to 602 normal Pokemon isn't a lot. As was pointed out, that's only 7.2%, which in-game is even lower since several Legends are version exclusive. Gen 4 and 5 both introduced 13 Legends. Gen 4 may have only given us 107 new Pokemon, but there were plenty of Gen 1-3 Pokemon available too, while Gen 5 gave us an entire world of new Pokemon of 156 until postgame. If the total number was over 10%, I might agree to the point, but the Legends number didn't increase at all between Gen 4 and 5, so I think it's safe to say they know when to stop adding Legends for a new Generation.
    "Believe in yourself and create your own destiny. Don't fear failure." - Only Toonami

  7. #7
    追放されたバカ
    Join Date
    Jul 2012
    Gender
    Male
    Location
    England, United Kingdom
    Posts
    224

    Default Re: Too Many Legendaries?

    Quote Originally Posted by voicerocker View Post
    No, there aren't too many. 47 Legends compared to 602 normal Pokemon isn't a lot. As was pointed out, that's only 7.2%, which in-game is even lower since several Legends are version exclusive. Gen 4 and 5 both introduced 13 Legends. Gen 4 may have only given us 107 new Pokemon, but there were plenty of Gen 1-3 Pokemon available too, while Gen 5 gave us an entire world of new Pokemon of 156 until postgame. If the total number was over 10%, I might agree to the point, but the Legends number didn't increase at all between Gen 4 and 5, so I think it's safe to say they know when to stop adding Legends for a new Generation.
    Actually it did increase but only by a modest 0.3% which is pretty much nothing. It was still above average, 8.3% of Gen 5 were legendaries.

    I'm interested about you saying over 10%. I'd like to ask everyone a second question, if you said no the amount is fine, what amount would you be unhappy with, Gen 4 had 12.1% legendaries, so if that number is ok, what number would you say is too high?

  8. #8
    Registered User voicerocker's Avatar
    Join Date
    Mar 2012
    Gender
    Male
    Location
    Mississippi
    Posts
    149
    Blog Entries
    1
    Follow voicerocker On Twitter
    Visit voicerocker's Youtube Channel

    Default Re: Too Many Legendaries?

    Quote Originally Posted by Therian View Post
    Actually it did increase but only by a modest 0.3% which is pretty much nothing. It was still above average, 8.3% of Gen 5 were legendaries.
    I meant we got 13 Legends in Gen 4 and 13 Legends in Gen 5. Same number, so there was no increase in the number, only in the overall percentage.

    Quote Originally Posted by Therian View Post
    I'm interested about you saying over 10%. I'd like to ask everyone a second question, if you said no the amount is fine, what amount would you be unhappy with, Gen 4 had 12.1% legendaries, so if that number is ok, what number would you say is too high?
    Gen 2, 3 and 4 didn't cut off all previous Pokemon like Gen 5 did. We got 107 new Pokemon, but plenty of older ones were in the games from the start too, unlike the completely new Pokemon story from Gen 5. It's a little different.

    I say 10% because it just seems like a good limit to me. I don't think anyone would want 20% or more of the Pokemon to be Legendary, but under 10% is a good place to leave it.

    Gen 1 was 3.3% Legendary.
    Gen 2 - 4.4%, a 1.1% increase percentage wise.
    Gen 3 - 5.4%, 1% increase.
    Gen 4 - 6.9%, 1.5% increase.
    Gen 5 - 7.2%, 0.3% increase.

    Gen 5 brought the smallest percentage increase in the number of Legends because of the large number of Pokemon introduced as a whole. 13 Legends and 143 normal.
    "Believe in yourself and create your own destiny. Don't fear failure." - Only Toonami

  9. #9
    Registered User Weedul's Avatar
    Join Date
    Aug 2012
    Gender
    Male
    Posts
    35

    Default Re: Too Many Legendaries?

    I just wish that they didn't make a lot of them just Psychic and Dragon types.

  10. #10
    maglev maglev's Avatar Moderator
    Join Date
    Jul 2012
    Gender
    Uncertain
    Posts
    10,552
    Blog Entries
    10

    Default Re: Too Many Legendaries?

    For the next games I'd be quite happy if there was under 5 legendary Pokemon. There are far too many legendarys, I'd be fine if there was just a trio and two box legends.
    maglev is invisible

  11. #11
    Registered User Otika's Avatar
    Join Date
    Jun 2012
    Location
    Lavender Town... HELP... ME...
    Posts
    135

    Default Re: Too Many Legendaries?

    I think my main gripe is that with so many legendary Pokémon in existence, all caught in pretty much the exact same way in every game, combined with the advent of hacking and action replay, the term 'legendary' has sort of lost its meaning. The only Pokémon we can really consider "legendary" anymore are the ones that are rarely distributed over WiFi. Every other legendary can be caught and imported at masses, including the once-elusive Mewtwo.

    Of course, I'm aware that people have always used action replay to bring in rarer Pokémon, but a lot of people I know avoided it like the plague because they were so attached to their game that they didn't want to ruin it, which I heard (but never confirmed) that Game Boy action replay had a tendency to do on a much more regular basis than, say, an N64 action replay. However, hacking is a much more recent trend. Now that everyone has a computer and internet, everyone has the technology to do what used to require a super-advanced computer that wasn't readily available on the local market.

    But sadly, there really isn't much Nintendo or GameFreak can do about action replay and hacking (not suggesting that they should even if they could), but the least they can do is make the catching method different. Every game, it's the exact same thing. At least Ruby/Sapphire/Emerald tried to mix it up a bit by adding in braille where you catch the Regis, which I'm a little mixed on. On the one hand, I like that it's so cryptic, so assuming you've never heard of the internet (or you're like me and try to avoid walkthroughs and things like that because it takes out the mystery), it's a really good way to hide a group of legendaries, on the other hand, it would be nice to have a cryptic puzzle that you can actually solve without seeking the aid of someone who knows a whole different written language. If it weren't for the internet... well, I'd probably would have bought a strategy guide, but assuming I didn't get a strategy guide, then I would never have figured out the whole Regis thing.

    So yeah, the term 'legendary' is really a bit cliché now, but I would like to see some harder to catch Pokémon with different methods of catching.

  12. #12
    Registered User Lord Clowncrete's Avatar
    Join Date
    May 2011
    Gender
    Male
    Location
    Gujarat,india
    Posts
    1,746
    Blog Entries
    33

    Default Re: Too Many Legendaries?

    There are just too many. Legendaries should be rare and exclusive not hogging up 10% of an entire generation. I would say they went overboard in Gen4. A God Of Pokemon, sheesh.
    Saiga likes this.
    Quote Originally Posted by Takaki View Post
    @Pikmin1211; Pokemon Online has options for all but rotation battles. None of those you listed are competitive metagames though except Cresselia championships... I mean VGC.

  13. #13
    Registered User BabyBichu's Avatar
    Join Date
    Aug 2012
    Gender
    Male
    Posts
    14

    Default Re: Too Many Legendaries?

    No feelings about it,it doesn't matter.

  14. #14
    Registered User Saiga's Avatar
    Join Date
    Sep 2011
    Gender
    Male
    Posts
    582

    Default Re: Too Many Legendaries?

    I think 5-6 Legendary Pokemon is a good amount to introduce each Generation, otherwise it's too much.

    Starters of choice.
    Claimed Volcarona on 03/04/12.

  15. #15
    Face of mercy? NOPE Yato's Avatar
    Join Date
    Jul 2011
    Gender
    Male
    Location
    Anywhere
    Posts
    6,664
    Blog Entries
    435

    Follow Yato on Tumblr

    Default Re: Too Many Legendaries?

    Legendaries are valuable when they are rare. Too many legendaries make them less legendary-ish.


    Personally, although I like the Latis, I don't know why they were ever created. What does the Eon pokemon have to do with being legendary?

Page 1 of 3 123 LastLast

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •