TCG Types Expansion: Don't we need AND want it?

Results 1 to 7 of 7

Thread: TCG Types Expansion: Don't we need AND want it?

  1. #1
    Fan of Fire. Master Clyde Super's Avatar
    Join Date
    Jun 2012
    Gender
    Male
    Location
    Allen, Texas
    Posts
    13
    Blog Entries
    1
    Follow Master Clyde Super On Twitter Add Master Clyde Super on Google+
    Visit Master Clyde Super's Youtube Channel

    Post TCG Types Expansion: Don't we need AND want it?

    I really think they need to expand the types in the TCG. Here's what I think the types should be:

    1. Normal (Normal, Flying)
    2. Fire
    3. Water (Water, Ice)
    4. Nature (Grass, Bug, Poison)
    5. Lightning
    6. Fighting
    7. Rock (Rock, Ground, Steel)
    8. Dark (Ghost, Dark)
    9. Dragon
    10. Physicic

    I changed it now.
    Last edited by Master Clyde Super; 8th August 2012 at 06:22 PM.

  2. #2
    Humaniod Typhoon Vash teh Stampede's Avatar
    Join Date
    Apr 2010
    Gender
    Male
    Location
    Gunsmoke
    Posts
    204

    Default Re: TCG Types Expansion: Don't we need AND want it?

    You do realize this would copletley unbalance the game, and they'd have to pretty work the game structure from the ground up? A beauty of the Pokemon TCG is that you can play with any cards from any generation, but this idea would throw that right out the window. Also, Bug is in two catergories? Overall, this change is pretty useless and unnecessary.
    Black FC: 0519 3947 1196

  3. #3
    Fiery Dancer Laterna's Avatar
    Join Date
    Apr 2010
    Gender
    Male
    Location
    Cards
    Posts
    176
    Blog Entries
    3

    Default Re: TCG Types Expansion: Don't we need AND want it?

    The only type related changes that I think need to be made are for Poison to be made a regular type with its own energy (purely because of how many Poison type Pokémon there are, outnumbering Fire, Electric, Dark and Steel). Also, I'd like to see Colourless be name-changed to Normal and have its own energy type, but retaining the mechanic it currently has - I hate making a Colourless deck and using Fire energies to cover attack costs, it just looks weird to me.

    I also believe that because Poison was turned to Psychic with the release of the Diamond & Pearl expansions, giving Psychic three types in its pool, it kind-of really off-balanced the game a bit. Personally, as an extension of Poison being given its own energy type, I'd like to see Ghost come under the Dark type instead - for one, I find it more fitting, and I think it would be beneficial to make the Dark type a little bit more plentiful to help balance the types out a bit.

    //mahLOVE//mahLIFE//
    //mahART//
    Volcarona avatar made by myself

  4. #4
    #winning Politoed666's Avatar Bulbapedia Staff
    Join Date
    Aug 2008
    Gender
    Male
    Location
    Crystal Lake, IL
    Posts
    2,232
    Blog Entries
    4

    Default Re: TCG Types Expansion: Don't we need AND want it?

    As a competitive player, here's my viewpoint:

    Yes, it would make the TCG's typing system more closely resemble the video game's, and would make more sense as far as a literal aspect went. I mean, Rayquaza shouldn't be fucking weak to Pidgey (not that it is anymore, given the new Dragon typing). That said, I'm opposed to type expansion because of the confusion it would introduce. Simple is good at this point.

  5. #5
    Fan of Fire. Master Clyde Super's Avatar
    Join Date
    Jun 2012
    Gender
    Male
    Location
    Allen, Texas
    Posts
    13
    Blog Entries
    1
    Follow Master Clyde Super On Twitter Add Master Clyde Super on Google+
    Visit Master Clyde Super's Youtube Channel

    Default Re: TCG Types Expansion: Don't we need AND want it?

    OK guys I realize what you mean. I'll change it.

  6. #6
    Registered User Palbert6393's Avatar
    Join Date
    Apr 2010
    Gender
    Male
    Posts
    616

    Default Re: TCG Types Expansion: Don't we need AND want it?

    Quote Originally Posted by Master Clyde Super View Post
    I really think they need to expand the types in the TCG. Here's what I think the types should be:

    1. Normal (Normal, Flying)
    2. Fire
    3. Water
    4. Nature (Grass, Bug)
    5. Lightning
    6. Fighting
    7. Rock (Rock, Ground)
    8. Dark (Ghost, Dark)
    9. Dragon
    10. Physicic

    I changed it now.
    So what you did was : Change the name of grass to nature, moved ghost (VG) to dark (TCG), made fighting its own type, and dropped Steel (TCG and VG), Poison (VG), and Ice (VG). How does this help anything?

    I actually think the typing is just fine the way it is. Any attempt to do a major overhaul would not go over well with the majority of players, due to what we are used to.
    Come! Bring life to the TCG Sections of the forums!!!
    Come! Bring life to the TCG Sections of the forums!!!
    Pokemon Buy, Sell, and Trade
    Pokemon TCG discussion

  7. #7
    Fan of Fire. Master Clyde Super's Avatar
    Join Date
    Jun 2012
    Gender
    Male
    Location
    Allen, Texas
    Posts
    13
    Blog Entries
    1
    Follow Master Clyde Super On Twitter Add Master Clyde Super on Google+
    Visit Master Clyde Super's Youtube Channel

    Default Re: TCG Types Expansion: Don't we need AND want it?

    Oh yeah, forgot those.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •