how to make good decks

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Thread: how to make good decks

  1. #1
    GGNetwork :D Dr.J's Avatar
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    Default how to make good decks

    this tutorial is how to make a good and master way to make a deck

    first you should know you need 60 cards.
    second pick two types of pokemon to use,try to keep from using more than three types.
    thirdyou will divide your decks equal to have equal effect,so you need 12 pokemon for your first type
    fourthyou need 13 energys for that one type you just picked
    [B]fifth[B]you need 5 trainer cards for that one type
    last repeat steps 3-5 and put them together you have a 60 card deck to battle with.






    i would love to here how these decks work for you in the coments.

  2. #2
    Registered User Palbert6393's Avatar
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    Default Re: how to make good decks

    hang on a second there.... that comes out looking nothing like a competitive deck. Most run at least 25 trainers, and have no more than 18 energies. Also 2 types of pokemon is almost never what happens... no offense, but if your gonna post a thread about this, you should actually know how to make a good deck. A deck like this is fine if you are just playing with your friends, but in a competitive enviorment you arent going to stand a chance.
    Setra and Politoed666 like this.
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    Registered User donavannj's Avatar
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    Default Re: how to make good decks

    This is more of a way to build a decent Beginner's deck, not a good competitive deck. Even so, your spread should be roughly 20-20-20, not 24-10-26.
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    Default Re: how to make good decks

    ok,thanks both of you,your advise was really helpfull,but my post says how to make a good decks not how to make a number one,alltime,beat a championship deck.


    :P

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    Registered User donavannj's Avatar
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    Default Re: how to make good decks

    Quote Originally Posted by jobob View Post
    ok,thanks both of you,your advise was really helpfull,but my post says how to make a good decks not how to make a number one,alltime,beat a championship deck.


    :P
    However, the decks I'm talking about aren't world-beaters, either. The 20-20-20 spread I mentioned will beat most decks your friends will likely build, but has not won any major event in over a decade to my knowledge.

    And the build styles I mentioned for tournaments is just to stay competitive at a tournament. Won't even guarantee you a finish in the top half.
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    #winning Politoed666's Avatar Bulbapedia Staff
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    Default Re: how to make good decks

    20-20-20 generally isn't a good idea.

    Your decks should usually end up looking more like 20-25-15, if not 15-30-15.

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    Registered User donavannj's Avatar
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    Default Re: how to make good decks

    Quote Originally Posted by Politoed666 View Post
    20-20-20 generally isn't a good idea.

    Your decks should usually end up looking more like 20-25-15, if not 15-30-15.
    It's usually good enough for casual matches, which is what I was getting at. I actually don't use 20-20-20 myself unless I'm throwing together decks so I can play against friends so my decks don't crush theirs hard.
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    Default Re: how to make good decks

    This is very true, I really appreciate to you about this work, Keep it up and best of luck for the next time.
    Thanks man.
    Last edited by bluee; 11th February 2012 at 06:25 AM.

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    Registered User Mandychuu's Avatar
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    Default Re: how to make good decks

    Quote Originally Posted by Politoed666 View Post
    Your decks should usually end up looking more like 20-25-15, if not 15-30-15.
    Are these the standards found in competitive play decks nowadays?

    I ask because I'm going to start attending a league nearby, but I need to build a deck by Monday. I don't have any cards from the new expansion - mostly Diamond and Pearl, Platinum, and HeartGold and SoulSilver cards - but he's not picky about what kind of decks we bring to play on league nights.

    I attended the 2010 Texas State Pokémon Championship in Dallas after years of not playing the game and got creamed. I kinda figured I would since so much has changed since I used to play the card game, but it was mainly for the fun and the experience.

    In any case, I'm eager to learn how to build decks that can stand-up to competitive play.
    Last edited by Mandychuu; 8th February 2012 at 06:44 PM. Reason: Date change

  10. #10
    Registered User Palbert6393's Avatar
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    Default Re: how to make good decks

    Quote Originally Posted by Mandychuu View Post
    Quote Originally Posted by Politoed666 View Post
    Your decks should usually end up looking more like 20-25-15, if not 15-30-15.
    Are these the standards found in competitive play decks nowadays?

    I ask because I'm going to start attending a league nearby, but I need to build a deck by Monday. I don't have any cards from the new expansion - mostly Diamond and Pearl, Platinum, and HeartGold and SoulSilver cards - but he's not picky about what kind of decks we bring to play on league nights.

    I attended the 2010 Texas State Pokémon Championship in Dallas after years of not playing the game and got creamed. I kinda figured I would since so much has changed since I used to play the card game, but it was mainly for the fun and the experience.

    In any case, I'm eager to learn how to build decks that can stand-up to competitive play.
    yeah mine are usually 16-28-16 ish... about 14 trainer-items and 14 supporters. what cards do you have? maybe we could help:)
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    Default Re: how to make good decks

    It really depends on your stratagy. What do you mean by 5 trainer cards for one type? You mean 10 in all?

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    Registered User Mandychuu's Avatar
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    Default Re: how to make good decks

    Quote Originally Posted by Palbert6393 View Post
    Quote Originally Posted by Mandychuu View Post
    Quote Originally Posted by Politoed666 View Post
    Your decks should usually end up looking more like 20-25-15, if not 15-30-15.
    Are these the standards found in competitive play decks nowadays?

    I ask because I'm going to start attending a league nearby, but I need to build a deck by Monday. I don't have any cards from the new expansion - mostly Diamond and Pearl, Platinum, and HeartGold and SoulSilver cards - but he's not picky about what kind of decks we bring to play on league nights.

    I attended the 2010 Texas State Pokémon Championship in Dallas after years of not playing the game and got creamed. I kinda figured I would since so much has changed since I used to play the card game, but it was mainly for the fun and the experience.

    In any case, I'm eager to learn how to build decks that can stand-up to competitive play.
    yeah mine are usually 16-28-16 ish... about 14 trainer-items and 14 supporters. what cards do you have? maybe we could help:)
    Quote Originally Posted by Mumzy View Post
    It really depends on your stratagy. What do you mean by 5 trainer cards for one type? You mean 10 in all?
    I've been working on a Water-type deck. My choices all have three different weaknesses: Electric-, Grass-, and Fire-type Pokemon. I built the strategy on the Gyarados sweep from Diamond & Pearl: Stormfront with Abomasnow as a stall to set it up. This worked fairly well for one of the pre-release tournaments I went to, and had my parents not urged me to leave when I did, I might have had a good chance at winning. There were four or five matches left. I put the Arceus in as a stall too since its attack isn't affected by anything, and I put the Suicune in to retrieve energy from my discard pile since I imagine I'll encounter some casualties trying to set up either Gyarados or Feraligatr.

    Most of the time, I'm not sure how many energy I should have in a given deck since I've been told roughly 50% of the time that I should have less energy as opposed to more. It gets confusing when you're trying to setup a good strategy. I wish I had more than 1 Call Energy. I'd replace my Double Coloress Energy with those if I did, but beggars can't be choosers.

    Feel free to suggest cards in the Diamond & Pearl and Platinum sets because I have plenty of cards in those expansions. I don't have nearly as many HeartGold & SoulSilver expansion cards and only one from the Black & White expansion, which is a Tepig from the McDonald's Happy Meal.

    x2 Double Colorless Energy
    x14 Water Energy
    x2 Lucian's Assignment
    x4 Switch
    x4 Potion
    x2 Memory Berry
    x2 Plus Power
    x4 Night Maintenance
    x2 Energy Switch
    x2 Gyarados (Diamond & Pearl: Stormfront)
    x4 Magikarp (Diamond & Pearl: Stormfront)
    x1 Feraligatr Prime (HeartGold & SoulSilver)
    x1 Feraligatr (HeartGold & SoulSilver)
    x2 Croconaw (HeartGold & SoulSilver)
    x4 Totodile (Diamond & Pearl: Mysterious Treasures)
    x2 Abomasnow (Diamond & Pearl: Stormfront)
    x4 Snover (Diamond & Pearl: Stormfront)
    x2 Arceus Water-type (Platinum: Arceus)
    x2 Suicune (Diamond & Pearl: Secret Wonders)

  13. #13
    Registered User Palbert6393's Avatar
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    Default Re: how to make good decks

    SF Gyarados was a top tier deck back when it was legal... though I doubt you have all the cards it needs to be truly up to its potential, but its probably the best pokemon for you to focus on. It was a unique deck is that it didnt follow the conventional deck ratios.The goal would be to get 3 Magikarp in the discard pile extremely quickly, and attack with Gyarados' attack that requires no energy. Utilizing this, the deck required no energy (though most variations would include Rescue energy) Unfortunately, you probably dont trainer cards to make this good... If you have any trainers which will discard cards from your hand I would suggest a build similar to this:
    Pokemon 10:
    2x Gyarados SF
    4x Magikarp SF
    4x Crobat G PL
    Energies 0-4(optional):
    between 2 and 4 Rescue Energy (TR)
    T/S/S 46-50:
    Broken-Time Space x2
    TGI-105 Poketurn x4
    any that will search pokemon, discard cards from hand, and get pokemon back from discard (only to be used if ALL magikarp are in the discard, and draw cards)


    Also, if available x1 Azelf LA (in case you have prized Magikarps)
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  14. #14
    Registered User Mandychuu's Avatar
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    Default Re: how to make good decks

    Quote Originally Posted by Palbert6393 View Post
    SF Gyarados was a top tier deck back when it was legal... though I doubt you have all the cards it needs to be truly up to its potential, but its probably the best pokemon for you to focus on. It was a unique deck is that it didnt follow the conventional deck ratios.The goal would be to get 3 Magikarp in the discard pile extremely quickly, and attack with Gyarados' attack that requires no energy. Utilizing this, the deck required no energy (though most variations would include Rescue energy) Unfortunately, you probably dont trainer cards to make this good... If you have any trainers which will discard cards from your hand I would suggest a build similar to this:
    Pokemon 10:
    2x Gyarados SF
    4x Magikarp SF
    4x Crobat G PL
    Energies 0-4(optional):
    between 2 and 4 Rescue Energy (TR)
    T/S/S 46-50:
    Broken-Time Space x2
    TGI-105 Poketurn x4
    any that will search pokemon, discard cards from hand, and get pokemon back from discard (only to be used if ALL magikarp are in the discard, and draw cards)


    Also, if available x1 Azelf LA (in case you have prized Magikarps)
    I think I remember one of my opponents at the first pre-release tournament I attended explaining this strategy to me after our battle. I was relying on strategy from the early card game.

    I checked out my card collection, and it turns out that I don't have the cards to build the deck you suggested. I only have 2 Crobat G and 1 Broken-Time Space. I don't have any Rescue Energy or Azelf.

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