spear that can pierce every shield and no shield that resist every spear.
You can't make a game where people have access to the code themselves unhackable. Online games where the code is stored on an external server aren't unhackable, but are substantially more difficult to hack (in most cases). People will be able to hack any new Pokemon game that comes out. That is going to happen, but it generally only affects their experience so is usually not an issue.You're saying that there are issues in the said system of DLC Pokémon. I say that there aren't, because the said system has not yet been made -- and when it is made, it will be made so that it counters potential problems, like hacking.
Any system in which a program is patched automatically without user consent from something that could have been modified by a third party is flawed.
That's not what I said at all. I said that they won't put the system in place because they will see these threats. And it isn't prevented in Generation III or IV because the security hole doesn't exist; it doesn't even make any sense to even consider such security being put in place.You seem to be thinking that they should have utilized the security needed for a DLC system on a game that doesn't have it. Yes, hacking is not bound to be countered in Generation III or IV, since there is no native infrastructure for adding new Pokémon or moves. Why do you assume they will overlook all those obvious threats to their system on a game that does have such an infrastructure?
In fact, you were the one who said that Game Freak may not notice the security issue, not me. I suggested the opposite.
What you can't do is make something perfect. That is impossible. And the issue is that an imperfection could jeopardize other people's experience without them doing anything wrong - a game-breaking bug.There aren't things that can't be done; if they decide to utilize the concept of adding new Pokémon mid-Gen, it's their job to make the system work, and they will.