RIVIERA
Many millenia ago, it is said, gods and demons clashed in a legendary war known in the annals as Ragnarok. Earth was thrown into chaos by the violence that ensued, and the army of the deathly dimension began to encroach on the boundaries of Heaven itself, threatening to overthrow it completely and forever plunge the world into permanent darkness and despair. With this threat in mind, it is recorded that the gods proceeded to break an ancient covenant for the salvation of the world -- sacrificing their power, they created embodiments of destruction known as the Grim Angels; each bearing a divine weapon with which they tore through the armies of chaos, and brought Ragnarok to its end.
Drained of their omnipotent might, the gods were said to have left the remains of their power within the realm of Riviera where the critical clash between the Grim Angels and demons took place, and entrusted its inhabitants to safeguard the land forevermore, until the day of the gods' return. In time, Riviera became a natural wilderness, where hardy adventurers and explorers journey to in attempts to seek out the mysteries of the land -- with some help of Flying or Surfing Pokémon, or the occasional helpful boatman for a one-way trip, as no other vessels make scheduled stopovers at the wild environment.
Little else remains of Riviera's history, and in present day, few know of the legend behind the island's past. Even amongst those who still believe in it, few know of the truth behind the power that was said to be locked deep inside Riviera: should the need arise to defend the world's balance, the power of divine destruction within Riviera will be unlocked, purifying the world and taking the world out in the process...
Elendia - please reply in lemonchiffon
This quiet, peaceful village is all that remains of civilisation in Riviera, and is said to have stood since Ragnarok's passing. Most adventurers who come to Riviera stop by this central location as a rest stop, stocking up on energy and materials before moving on to other locations to begin their exploration. The friendly locals often dispense assistance and advice to adventurers in need, but most are unwilling to delve into information about the world outside Elendia, citing various dangers...
Sprite Residences
A group of cottages constructed amongst the trees that grew in amongst the remains of a heavenly city that once stood, the Elendian families coexist here in harmony, having enjoyed the lasting peace in the region for centuries. Children play amongst the stone and wood while their parents forage the materials they need to get by. The Elder's house lies in the middle of these houses, and at the geographical centre of Elendia, where Graham the wise Elder lives and watches over the village.
Hobbit Smithy
A blacksmith's workshop located a short distance away from Sprite Residences. The local blacksmith, Chappi, constructs various items from materials he finds using the Thor Hammer; the Hobbit's family's heirloom. If you bring a sliver of material here, he might be able to make something useful, if you're willing to help him collect more.
Crystal Caverns
This beautiful cavern lined with crystals is where Elendia's Magic Guild has stationed themselves, where they carry out all sorts of research ranging from elemental manipulation to mythology. Within one of the caverns lies the Magic Guild's headquarters which also doubles as a library, and the members may approach you for help in locating items outside of Elendia if needed. It's also said that an ancient, magical teleportation circle lies within the labyrinth.
Undine Spring
This spring, located near the forest by Sprite Residences, is a seemingly perpetual source of fresh water for the village. Sometimes the villagers congregate here to relax, and it is sometimes said that if you dig amongst the multicoloured sands around the spring, you might find fragments of the weapons used in the times of Ragnarok...
Grove of Repose
A pathway surrounded by trees where the sunlight filters through softly, which leads adventurers from Elendia to the wilder areas of Riviera.
Heaven's Gate - please reply in red
A desolate area cloaked in light where it is said that the Grim Angels clashed with demons for the final time, rendering the once sacred landscape barren and dilapidated. Ruins of what appear to be palaces and temples lie strewn across the rocky area, and other than stone upon marble upon metal, little else of interest exists here, save for a few prominent landmarks such as the paths of floating stones. Still, some adventurers come here occasionally for a look at Heaven's Gate's few sights, and also to chance upon finding angelic remains from centuries long past.
Remote Sanctuary
A shimmering forcefield, known as the Riviera Barrier, appears to surround the area this ruined shrine, and this is where adventurers to Heaven's Gate must begin their journey from. No one has any idea why the barrier exists, but some theorise that it forms an interdimensional rift that brought the supposed heavenly passage to Riviera's soil.
Stone Lattice
A network of chained stones that seem to be the only way to go deeper into the area. While some believe the strange path to be magically animated, sceptics say that the rocks possess various magnetic qualities, forming a series of floating rocks by repulsive forces.
- Silver Palace
Out of the ruins in Heaven's Gate damaged by Ragnarok, the Silver Palace is the one seemingly most intact. Statues and pillars stand here, worn by the ages, but otherwise hardly anything of value remains here. However, adventurers do sometimes try their luck and search for ancient treasures, though most don't dare to dig too hard for fear of collapsing the battered structure.
Heaven's Scale
Huge rocks hang suspended by chains atop sharp pinnacles of stone, where it is believed fallen angels were tried and judged. A majestic, yet severe atmosphere surrounds these strange formations.
- Cavern of Judgement
A sub-area from Heaven's Scale, said to be where fallen angels waited in line to receive their judgement. Once gloomy and dark, the crumbling walls allow light from above to filter in, creating a most surreal passage to the Stairway of Judgement.
-- Stairway of Judgement
Led from the Cavern of Judgement, and an apparent extension where the numerous fallen angels queued. It is not known how deep the Stairway carries on, but those who have seen it are inclined to believe it carries on forever.
Angel's Memorial
The highest point where anyone can go in Heaven's Gate, said to be the resting place of the Grim Angels who had lost their lives in Ragnarok. The light that shines here appears to bathe the area, casting a calming, yet tragic aura on the crumbling ruins. It seems to be completely inaccessible by scaling, and can only be reached with the help of an extremely strong, flight-capable Pokémon.
Lacrima Castle - please reply in darkslateblue
Located on Rosalina Island, the northeasternmost island in Riviera territory, Lacrima Castle is also popularly known as "the castle bathed in moonlight". Until some decades ago, a race of people known as Arcs lived within the castle grounds, but little has been heard from them ever since and the Arcs are believed to have simply died out. Swarmed by a variety of Pokémon, Rosalina Island is a considerably feral location in Riviera, and with the Arcs' apparent disappearance it has been overcast by a peculiar shroud that appears to cloud the island in night's darkness. Adventurers to Lacrima Castle find that it is always night there, though the silvery moon shines bright upon the seemingly ominous, yet melancholy structure. The only methods of getting to Lacrima Castle would be via the help of a Surfing or Flying Pokémon, although it is rumoured another method of transport exists somewhere...
Wilheim Path
A coastal road that goes about a cliff, leading to where Lacrima Castle stands. Due to its position near the water, the weather is often warm, and migratory birds can be seen enjoying the breeze. Some of the grasses and herbs found here are known to have various healing properties.
- Rosalina Forest
A despairing, forbidding forest outside of Lacrima Castle's parameters. The trees seem to grow jagged and intertwining, preventing conventional entry by walking. Some people who dared to go near it claim that you can hear disembodied whispers and screams from inside the forest, as though they were taken from people on the verge of death.
Moonlit Garden
A shadowed bridge decorated with gargoyle statues leads over a moat from Wilheim Path, revealing this area which surrounds the walls of Lacrima Castle. Lined by stone pillars and shrubs, the garden seems to exude a sense of beautiful sadness. The trees in the garden sometimes hold Berries, but also have a chance of holding slumbering Pokémon.
Sentry Tower
One of the corner towers appears to be the only way into the walls of the castle. Standing at tens of metres tall, various nocturnal and Flying-type Pokémon live in its abandoned stairwell, littered with what appear to be chains and skeletons. It is said that Pokémon with the power to generate twisters stand guard here, ready to literally blow away anyone they deem as intruders.
Connecting Bridge
A network of stone bridges linking the four corner towers of Lacrima Castle, crossing over shaky stone blocks and crumbling turret roofs. What appear to be fragments of treasure lie here, but some contain traps that trigger the local spirits into attacking. Peering into the depths below shows nothing but darkness; yet there seems to be no other way to explore the castle from the inside.
- Castle Dungeon
The deepest part of Lacrima Castle, the dungeons have long since caved in, though adventurers unlucky enough to fall from the castle's heights very occasionally land up in this humongous underground prison. Metal chains, which were once used to restrain large Pokémon, can be seen lining the walls. It is said that valuable items can be found in the darkest depths of the dungeon, but if you would lay your hand on them a price would need to be exacted from you...
Castle Chambers
Seemingly accessible only by flight, or scaling down the walls from the Connecting Bridge. Lit by peculiar blue-white flames, the castle halls are lined by strange-looking armour, statues and murals. Some of these are believed to be demonic in origin.
Moonlit Courtyard
Near the exact centre of the castle lies this beautiful, strangely well-maintained courtyard. The local flora blooms beautifully in the moonlight, and the fountain there is said to hold rejuvenating water, active in the light of a full moon.
The Sealed Tower
In the very centre of the Moonlit Courtyard lies the tallest tower in Lacrima Castle. Strange runes line the inner walls, and adventurers who scale the tower to its peak find a huge spherical barrier preventing access to the very top. No one knows what secret the barrier holds, but some believe that within the seal lies an accursed power...
Nelde Ruins - please reply in chartreuse
Southwest of Elendia lies a forest, within which lies the ancient ruins of Nelde -- home of the Binon royal family, who died out in the last few centuries. The Binon royal family was said to be a family of naturalist magicians who were at one with nature, and thus constructed their home alongside the forest trees. In the present day, the tree which the ruins were built around has grown into the stone, forming a monumental testimony of the power of nature over mankind. Alongside the local Pokémon, some of the ruins' magic traps are still in place to catch any intruders who might threaten the sanctity of the region.
Wiese Forest
The forest that surrounds the Nelde Ruins. Its fertile soil has given rise to a wild variety of flora, some of which can no longer be found anywhere else on Riviera, though not all are safe to touch or consume. Adventurers are not recommended to delve too deeply into the forest, however -- it is said that within the deeper areas of Wiese Forest lies a magical labyrinth of trees, from which escape is nigh impossible.
Tree Ruins
The lower floors of Nelde Ruins still hold strong after centuries, though many of the tree's roots have breached the stone slabs, crossing around the rooms and even causing cave-ins. The roots can be climbed to reach the higher areas of the ruins.
Treetop Ruins
Over the years the tree's trunk grew through the weakened ceiling. Here, wooden and stone structures have been built about the tree, though some of the platforms have rotted and some doors magically sealed. Forest Flying-type Pokémon tend to build their nests in the branches, some of which can be easily reached if you walk on the sturdier branches, but not without a severe risk of falling and snapping wood.
- Tree Hollow
The inside of the tree can occasionally be reached by falling off the Treetop Ruins. A sizeable space formed as fungi grew on the inside of the tree, eating away at the wood and spreading around the tunnel-like area. Little sunlight filters in through the cracks in the bark, creating a habitat frequented by various Bug-type Pokémon.
-- Royal Tomb
Deep within the Tree Hollow lies the tomb where the kings of Binon were laid to rest. The royal crest of a winged reptile adorns this area, and it's possible that if you searched through the dust and fungi you might find some remnant of Binon's knowledge, the rest of which has been lost to the ravages of time.
Wooden Platforms
A stairwell built from fallen logs and lashed together by vines, magicked into the sides of the tree, allowing the stairwell to grow along with its host. Climbing these platforms runs a higher risk of strong winds and falling off, but it leads into the higher parts of the ruins.
Colony Remains
A gigantic structure that resembles a nest, high above the ground. Fragments of eggshells can be seen littered about the plant fibres, having apparently housed many a strong colony of Flying-type Pokémon in the past. Some think that non-harmful experiments and studies were carried out here by the Binon family, many years ago.
Treetop Apex
The highest point of Nelde Ruins, so high that a drop in temperature can be felt. It is said that a great Flying-type Pokémon nests here...
Tetyth City - please reply in aqua
Originally a city in the centre of a lake, southeast from where Elendia is located, Tetyth was said to have been cursed in the distant past when the local inhabitants angered the gods with their extravagance and arrogance. Due to this the once beautiful city of splendour and prosperity was submerged within the waters, killing all the people in the city's limits and leaving behind the city's rich treasures and archives. In light of this, adventurers and researchers have made attempts to explore the sunken ruins, in order to discover more about the ancient lake city that has now become infested with Pokémon. However, not all investigative expeditions have been successful; many of the city's traps are still very active, and those who set foot on Tetyth's abandoned soil have returned with claims that the water has a mind of its own...
Tetyth Lake
With no port to cast off, Surfing on a Pokémon is the only other way to access Tetyth across the watery depths. Usually the waters seem calm, but it is rumoured that feral aquatic Pokémon have staked their territory in various bits of the lake, ready to attack any intruders...
Lake Cavern
For those without Surfing Pokémon, or those who do not wish to brave the lake, the Lake Cavern still exists -- a drippy, murky passage thought to have been used as an emergency exit, or as an alternative trade route in the distant past. The sounds of swishing lakewater above can be heard from down here.
Sinking Island
Led from the Lake Cavern, this small islet leads on to a rocky path towards Tetyth's city limits. Young local Pokémon frolic amongst the shallows, but beware of the extremely slippery stones.
Carnea District
A residential area that takes up the outermost radius of the city. While the coastal houses have long since fallen to the submerging waters, a good number of their roofs can still be used as makeshift paths. Some of the houses were apparently used for storage, and if you can go through their still-pristine doors and locks you might find a little something for yourself...
Colosseo
In the central part of the lower areas of Tetyth lies Colosseo: a battleground for entertainment that also doubles as a gigantic stairway to the upper areas of Tetyth. Battles between warriors and beasts took place for the citizens' enjoyment in a past long gone, under the watchful statue of Luxray, the Battle Lion. Some believe that beasts and souls, descended from many a clash from ancient times, still haunt this area.
Aura Plateaus
An area built out of various minerals such as limestone and marble, giving this area its name due to the pristine, white appearance of its buildings. It is hypothesised that buildings critical to the city's commerce, government and other such aspects were located here. Markings on the buildings suggested that the curse of submergence even reached this area in that time.
St. Claremonts
The highest area in Tetyth is filled with various religious buildings, such as churches and sanctuaries. Many treasures are believed to be found here, drenched in pools of floodwater, although some of the statues are also said to move if you stare at them long enough...
Mizel Bridge
Legends of Tetyth say that this sacred bridge was where an angel once walked down from her descent to Earth. Some details of mechanisms have been found here, suggesting that this was the control centre for much of the city's defensive and trap mechanisms. It leads on to the Flaybell Cathedral.
Flaybell Cathedral
In the centre of St. Claremonts lies this grand temple, dedicated to the twelve fallen angels whom according to legend built Tetyth from the lake depths. Extravagant statues line its spiral staircase, revealing a sacred chamber at the very top. A skylight lets down light from above, onto the titanic statue of an angel wielding a dual-ended staff, with a bell at one end and a sickle at the other. Some believe this is where Tetyth's citizens tried to talk to the gods.
- Cathedral Library
It is said that in the core of Flaybell Cathedral lies an ancient archive of giant books and reference tables, chronicling the dawn of Heaven and Earth as well as some of the land's most intricate, forbidden magic. Knowledge is the greatest treasure this place contains, and who knows what might happen if it was presented to the right people?
Mireno Cemetery - please reply in darkslategray
A subterranean cemetery built under the decaying city of Mireno. Little remains of the original city which has long since fallen to destruction and decay, but most of note is the underground catacombs where demons are said to walk, even after death. According to legend, the Cemetery houses, amongst others, the bodies of six priests who used their power to open a way to what archives describe as the "holy land". Vicious Pokémon now live in the area, toughened by the unforgiving terrain, and will attack anything that gets in their way. Within the deepest areas of the cemetery, amongst the graves and traps, ominous powers are said to sleep, awaiting anyone foolhardy enough to plumb its deepest, darkest secrets...
Ghost Town
The only remains of Mireno left standing, this crumbling hamlet is a place where thieves often lurk and hide, far away from the eyes of authority. Adventurers often find their inventory compromised when they stay too long in this area, but some have also found snippets of thieves' intel on how to evade many a trap and danger.
Pilgrimage Way
A dark path found under the surface of the Ghost Town which leads into the actual cemetery. Peculiarly bright torches, said to have illuminated the passage since they were lit, line the walls of this gloomy cavern.
Cemetery Entrance
An area infested with ivy that forms a central junction between the catacombs and the underground lake. Trap entrances prevent anyone from entering further areas without first finding the key to unlock them...
Catacombs
Divided into a north and south region, the catacombs are said to hold the bodies of the six Priests who found a way to the "holy land", alongside other individuals who sought great power in strength and magic. Their graves are believed to still possess the forbidden power and knowledge they received, but these are also said to be guarded by minions, centuries after death.
Underground Lake
An area beyond the Cemetery, this lake formed from rainwater that seeped through the ground, slowly pooling here in a hole deep in the layers of rock. Although the waters look clear, the lake is a lot deeper than it appears, and rumours say that if the waters of the lake could be drained, the gateway to a gruesomely evil power will open.
Crystal Sanctuary
A remote region accessible only by strange magic circles about the Underground Lake. Giant crystals of various colours lie embedded in the pitch-black walls within chambers inaccessible between each other, but on inspection little else of interest seems to lie here... or does it?
Pieta
This area, said to lie somewhere beyond the Underground Lake, appears to exude death itself. Poisonous fungi line its depths, making breathing nigh impossible. Death itself is believed to reside in the furthest sector, though few have survived in their futile attempts to prove this.
Yggdrasil - please reply in springgreen
The holy domain of Ursula, goddess of Riviera, is said to lie in a tree near the entrance to Elendia. Normally inaccessible, records exist of instances when in times of need, Ursula revealed herself and her domain to extend her powers for Riviera's salvation. Rumoured to be a pocket dimension in time and space, all accounts of Yggdrasil describe it as a wondrous place, much larger than it seems on the outside. The sources of Ursula are said to be located in the higher areas of Yggdrasil, guarded by entities known as the Cefiro; without which Riviera would be plunged into certain danger...
Peseta Everglades
The lower wetlands of Yggdrasil, where a surprising variety of plants and Pokémon live in the water that seems to sustain the tree Yggdrasil. Flat stones form a gradual passage that leads to the central core of Yggdrasil.
Manalith Garden
Leading the way up Yggdrasil's giant trunk-like pillar is a stairwell, formed by arcing blocks of stone that look like they fell apart from a greater structure long ago, as well as curving tree trunks severed to allow other parts of Yggdrasil to grow. It is said that wisps of power lies embedded within some of the nooks and crannies in the ancient rocks. In the higher areas, the wind blows at dangerous speeds and anyone who might happen to be up here could easily be blown off to their demise.
Eternal Eden
Curved stone blocks surrounding the central core form the upper tier of the spiralling stairs, protecting the sacred vegetation. Enchanted stone bridges appear to lead towards the higher places in Yggdrasil.
The World Tree
Yggdrasil's absolute core, said to give life to all. At this height, winds with strength comparable to that of tornadoes and gales sometimes blow, preventing anyone from even opening their eyes and threatening to plunge them to their deaths below.
- Aquarium Springs
Three of these magical aquariums flow with pure water that sustains Ursula's power, as well as that of Yggdrasil's. Led to by stony passages the trees do not impede on, the rarest of herbs thrive in these pristine conditions. It is said that only two springs exist in Yggdrasil while the last Aquarium resides in Ursula's central domain.
Divine Ray
The highest sector of Yggdrasil where Ursula, goddess of Riviera, stands guard, amidst holy blue light streaming from above amongst maze-like growths of crystal fibres. The uppermost part of this area is believed to be closest to the heavens, and a monolith holding the gods' wisdom lies here bathed in the sacred light of Heaven.
The Maze of Shadows - please reply in darkviolet
Atop a floating island of rock known as the Isle of Goriate, the Maze of Shadows is believed to be where the gods repelled the demons' most devastating attack on their domain, before the ancient covenant was broken and the Grim Angels were created. As a result, the place is thoroughly enshrouded in cursed power, resembling a dangerously spiky crystalline dome. The sighting of the Maze of Shadows, also known in Riviera's archives as the counterpart to Yggdrasil, is said to be an omen that precedes the doom of the world, as Seth, the Sealed One, counterpart to Ursula and holy angel of destruction, sleeps in eternal slumber, only to awaken if the seal over it is ever broken, revealing the domain of darkness to all...
Clemonia Stratum
Actually accessed by Heaven's Gate, this is a region of Heaven's Gate long since tainted by darkness. Eerie, cursed light gives the ominous stairway a grim, purple tint, and glinting eyes sometimes appear in the shadows.
Ethereal Way
A tainted bridge, much like the levitating stones in Heaven's Gate, bridges the gap between the former and the Isle of Goriate. However, where the floating chains and rocks are concerned, it's a no less difficult path to traverse.
The Isle of Goriate
The floating island where the Maze of Shadows is located. From the Ethereal Way, another stairwell leads the way up to the legendary dark labyrinth. Remains of demons and angels, as well as fragments of the weapons they used, lie strewn across the area.
- Granada Fortress
A fort where it is said the Magi, proxies of the gods, helped hold back the onslaughts of demons on the Island of Goriate. Scarred deeply by battles long past, it may be possible that some of the terrible weaponry used then still lies here.
Road to Darkness
A road that leads from the topmost part of Goriate into the limits of the Maze of Shadows; this winding path actually is far longer in distance than it appears to be. Guardians of the Maze are said to lie in wait here to destroy anyone who would trespass deeper.
Triple Strata
Three areas, formed by nothing but translucent energy platforms in varying eerie lights of red, blue and green, form the Maze of Shadows where travel is only possible via teleportation circles. Along the way it is said the Progenitors of Darkness, agents of pure evil, form the main defence mechanism to protect Seth. Anyone who stumbles within these tiers is said to feel no passing of time, and the unaware are doomed to walk through these tiers for all eternity.
Summit of the Gods
A fourth tier extended from the Triple Strata, enshrouded in the same evil shade of purple that cloaks the Maze of Shadows as seen from outside, said to be placed inside a dimensional rift. It is within this accursed core that Seth resides, harmless until the seal upon its destructive power is broken...
Parveeju Temple - please reply in silver
Located in the dark wilderness north of Elendia, this mysterious monument stands with a heavily ominous presence. Few have dared enter its walls, and those who do find its chamber illuminated by violent purple fire. Grim-looking murals painted in sinister shades adorn the wall, and little else can be said of the marble-tiled sanctum, except for a bizarre sense of distortion in the air that hints towards something otherworldly. Few of Riviera's ancient texts mention Parveeju at all, though in some of the instances where it is brought up, it is suggested that a forbidden battleground lies beneath the temple floors, apparently banished by the heavens. However, none mention a clear method as to how to access this fabled area, and most adventurers give up after many months of futility. Others have spent their lives in attempts to unlock the secrets of Parveeju, without so much as a hint of success...
Land of Judgement
The lair that lies below Parveeju Temple, resembling a crumbling colosseum where spirits do battle against adventurers foolish enough to come here, tools and puppets for the entertainment of the Banished One...
Riviera Rules of Exploration
- Elendia's subareas may be explored without having to begin in a specific area. For all other areas, adventuring must begin in the topmost subarea, and the other subsequent areas will be explored in turn as mentioned by their descriptions. Exceptions, such as the Silver Palace and Royal Tomb, are optional subareas that lead to "dead ends"; these are indicated and need not be explored to advance deeper into the areas. However, to explore these optional subareas you need to explore the subarea they fall under.
- Adventuring may not begin in Yggdrasil or the Maze of Shadows.
- Parveeju Temple may be briefly explored, but its secrets will not be revealed to those without the means and requirements to access them.



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