Hmmm.... lets think.
1. Introduction of two new types, Dark and Steel
2. Introduction of the berry system
3. Introduction of genders
4. Introduction of breeding
5. Introduction of egg moves
6. Introduction of held items
7. Introduction of the special stat split
8. Day/Night system
9. Time system
10. Happiness evolution
11. Evolutions and pre-evolutions for old fan favorites (ex:
Scizor,
Blissey,
Bellossom,
Pichu)
12. TWO regions
13. 16 badges
14. Battle against Red
On a more macroscopic note:
1. Introduced the idea of more than just 150 Pokemon
2. Introduced the idea of more than just 1 region
3. Introduced shiny Pokemon
4. Introduced the concept of cross-generational trading, which after having been on hiatus for all of Gen III, came back full force in Gen IV and has stayed around for Gen V.
Nope. Nothing good about Gen II at all.
I think it was so loved because it was different enough from Gen I while still keeping an air of familiarity by mantaining the Pokemon and evil team from the first Gen. Gen III tried to divorce itself completely from the first two Gens, which in retrospect may not have been the best move for GameFreak, comercially speaking. Aren't RSE the weakest selling Pokemon games in the history of the franchise?
I'm sure timing also played a huge part in it and that adds in the nostalgia factor (which I hardly see as a 'disease.' Everyone has the right to formulate their opinions based on their own reasons. Nostalgia is just as valid as anything else. Also? It's quite possible to like these games without the nostalgia factor. It isn't any type of fact that when people take off the nostalgia goggles, they'll immediately see how awful Gen II was and bow down to the awesome that was Gen III.) but I'm not entirely sure that was the deciding factor.
The games also showed us the Pokemon world in a much wider scope than we previously knew even existed. The introduction of a whole new region has been quite possibly the biggest thing GSC ever did because at the time, it had never crossed anyone's mind that that was even a possibility. It showed us that the Pokemon world was that much bigger than we originally thought (yet it still managed to tie it to the familiar region of Kanto, which made us feel at ease subconsciously since we didn't feel alienated from the critters and characters we grew to know and love.) None of the subsequent generations have ever had a change quite so innovative as the introduction of the Johto region was for its time.
By the time Hoenn rolled around, with its new landmass, new characters and new Pokemon, we had already 'been there, done that' with Johto. Regardless of which was the better game, Hoenn didn't bring us anything we hadn't seen before (in a macroscopic sense.) New Pokemon? Johto did it. New gym leaders? Johto did it. New region? Johto did it. It wasn't anything new anymore, therefore it didn't catch the fan's interest quite as much. Divorcing themselves from familiar territory as much as it did didn't help things since there was no sense of familiarity the players could fall back on. Notice how the number of fans spiked after FrLg came out.
Gens III, IV and V haven't yet come up with anything as revolutionary as what Johto did in the time of its inception, the closest being the concept of remakes. Now, I know that there is a hotly contested generation war permanently going on about which was the best Gen, but most fans (note the 'most', I know there are quite a few that don't qualify) that have been around since the first Gen will agree that Johto was the most revolutionary generation, second only to RBY (and they get a pass for simply introducing us to the franchise in the first place.)
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