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Thread: Simple Questions / Simple Answers (Gens 1-4)

  1. #631
    Expeditionist Water Max's Avatar Bulbanews Writer
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    Default Re: Help!!! Please!!!

    Quote Originally Posted by mwto View Post
    Quote Originally Posted by Water Max View Post
    Quote Originally Posted by mwto View Post
    For some strange reason my gen IV games will not connect to nintendo wi-fi, but my gen V do it just fine. Can anyone help?
    What type of internet security does your connection have and what type of DS are you using? Generation IV games can only connect to the internet through a connection which has a WEP key or no security. Generation V games can use DSis and 3DSs to connect to a WPA key connection as well as the types of connections which the original DS and DS Lite can connect to. If you have WPA connection you could buy a Nintendo Wi-Fi USB Connector on the internet but they only work on Windows Vista or older Microsoft computers.
    I think I'm WPA. I use a DSi for wi-fi, and have windows seven. If i understood correctly does that mean there is no way to connect my gen IV games to wi-fi
    Yes, I don't think there is any other way to connect Generation IV games to the internet by the connection you are using. I also had this problem in Generation IV so I went to public places with no internet security to download event Pokémon and Ranger Missions. The place which I went to the most for an original DS compatible Internet connection was the closest library to my home.


    Quote Originally Posted by yourlilemogirl View Post
    in order for your Gen 4 games to connect, you'll need to change your settings to WEP.
    How can you do this without changing the network provider (Sky, TalkTalk, Virgin Media etc.)?
    Last edited by Water Max; 2nd June 2012 at 03:45 PM.
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    In search of a new hobby yourlilemogirl's Avatar Moderator
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    Default Re: Simple Questions / Simple Answers (Gens 1-4)

    @Water Max; just go into your router settings and change the security type. Nintendo has a section dedicated on their site for people to figure out if their routers are compatible with their consoles, in it, they show you how to access these settings by router brand (as they're all different). I'll link you when I get back on my comp (I'm on my cell atm)

    EDIT: here ya go @mwto; and @Water Max; Wireless Routers - Default Settings
    Last edited by yourlilemogirl; 3rd June 2012 at 03:48 AM.

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    Default Pokemon Firered starters

    I just got pokemon firered, which starter should i pick? xD

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    :3 Shiny Celebi's Avatar Moderator
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    Default Re: Simple Questions / Simple Answers (Gens 1-4)

    Whatever one you like. Charmander is the hardest one to start with considering the first 2 Gyms are Rock and Water, and Bulbasaur is the easiest. Charmander gets Metal Claw though in Fire Red, so the battle against Brock may not be too difficult. Pick your favorite one or the one that has the type you want for your team.

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    Lick...Lick...Lick :P ShinyRiolu's Avatar
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    Default Re: Simple Questions / Simple Answers (Gens 1-4)

    For the in-game trades in B/W, are you able to battle all the trainers?
    Also, is it legal to have a Pikachu with Surf, Flash, Endure, and Endeavor?
    Last edited by ShinyRiolu; 3rd June 2012 at 08:15 PM.
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  6. #636
    Registered User Kyuuyuki's Avatar
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    Default Re: Simple Questions / Simple Answers (Gens 1-4)

    Quote Originally Posted by ShinyRiolu View Post
    For the in-game trades in B/W, are you able to battle all the trainers?
    No. You are only able to battle two of the five, after beating the elite four.

    Depending on your version, the girl in Nacrene City that you traded a Cottonee for Petilli/Petilli for Cottonee will have a Whimisicott (Black), or a Liligant (White). (Sorry about the spelling on those, I'm not sure how to spell them admittedly. xD)

    The second one is the trade battle in Driftveil (the one you trade a Mincinno for a Basculin).

    They seem to have only put the stone evolutions in, since the others are either no further evolution (Cinccino/Ditto), or trade evolution (Boldore).

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    Default Re: Simple Questions / Simple Answers (Gens 1-4)

    Quote Originally Posted by ShinyRiolu View Post
    Also, is it legal to have a Pikachu with Surf, Flash, Endure, and Endeavor?
    Well, Pikachu can learn Flash (HM) and Endure (Move Tutor), and there have been various event Pikachu that know Surf. However, I don't think it can learn Endeavor. So, I don't think it would be a legal moveset.

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    In search of a new hobby yourlilemogirl's Avatar Moderator
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    Default Re: Simple Questions / Simple Answers (Gens 1-4)

    Quote Originally Posted by smalllady View Post
    Quote Originally Posted by ShinyRiolu View Post
    Also, is it legal to have a Pikachu with Surf, Flash, Endure, and Endeavor?
    Well, Pikachu can learn Flash (HM) and Endure (Move Tutor), and there have been various event Pikachu that know Surf. However, I don't think it can learn Endeavor. So, I don't think it would be a legal moveset.
    Actually, a Pichu distributed by event for the 12th Movie(2009) knew Endeavor/Endure, but again, it wouldn't know Surf. So yes, still illegal moveset.

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    Default Re: Older Games: Simple Questions Thread

    I know that in the Gen III Battle Frontier, the number of straight wins you must have in order to challenge a Frontier Brain is a multiple of 7, minus 1 (except for in the Dome). However, why is the number of rounds you must complete different for each facility? (And for that matter, why is 7 chosen as a magic number at most facilities anyway, and why is it 4 battles per round at the Dome instead of 7?)

    So, here's the number of wins you need for each silver and gold print:

    Dome: 20 (5 rounds) and 40 (10 rounds)
    Pyramid: 21 floors (3 rounds) and 70 floors (10 rounds)
    Factory: 21 and 42
    Pike: 14 choices (2 rounds) and 70 choices (10 rounds)
    Arena: 28 and 56
    Palace: 21 and 42
    Tower: 35 and 70

    I can understand the Tower requiring more, since it's the "crown jewel" (if you will) and has no gimmicks like in the other facilities, and I'm guessing 16 is the highest number of Trainer names that can easily fit onto a GBA screen, which would explain why there are only those and not 64 (2 to the 7th power). Other than that, though, I don't understand why some facilities require more wins than others, why some facilities require twice as many wins for a gold print as for a silver print while others require 10 straight rounds for gold regardless of the silver number, why the Pike requires 2 straight rounds instead of 3 for a silver print, or why the Arena is the requires 28 and 56 wins for a print, instead of 21 and 42. I mean, the facilities in the Gen IV Frontier were much more consistent (except for the Hall, which has clear enough reasons to deviate).

    Can someone please explain the logic behind all these inconsistencies?
    Last edited by McKnight; 5th June 2012 at 12:15 PM.

  10. #640
    Mage of Doom Sollux Captor's Avatar Moderator
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    Default Re: Simple Questions / Simple Answers (Gens 1-4)

    To be honest, I don't think there is much logic behind the numbers. I would assume that the developers intuited how difficult each battle area would be and decided the numbers based on that.

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    Default Re: Simple Questions / Simple Answers (Gens 1-4)

    Id like to ask where do people train their pokemon in gen 2? i mean evs are not just limited to 252/252/6 spreads, iirc. They were in the ten thousands i think.

  12. #642
    In search of a new hobby yourlilemogirl's Avatar Moderator
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    Default Re: Simple Questions / Simple Answers (Gens 1-4)

    Quote Originally Posted by Mackenzie View Post
    Id like to ask where do people train their pokemon in gen 2? i mean evs are not just limited to 252/252/6 spreads, iirc. They were in the ten thousands i think.
    this thread might help you slightly as far as DV/EV limits go, but as far as where to train, i wouldn't know.

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    Default Re: Simple Questions / Simple Answers (Gens 1-4)

    Quote Originally Posted by yourlilemogirl View Post
    Quote Originally Posted by Mackenzie View Post
    Id like to ask where do people train their pokemon in gen 2? i mean evs are not just limited to 252/252/6 spreads, iirc. They were in the ten thousands i think.
    this thread might help you slightly as far as DV/EV limits go, but as far as where to train, i wouldn't know.
    Thank you so much. This may help me bring back my interest in the Crystal battle tower. :)
    yourlilemogirl likes this.

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    Default Pokemon Ruby: Is Fake Out a good move?

    hello,
    I have just unlocked fake out for my pokemon Makuhita and I am just wandering whether fake out is worth replacing another move for.

    It is a Makuhita level 19 and the move list I have got at the moment is:
    Tackle (Normal)
    Bulk Up (Fighting)
    Vital Throw (Fighting)
    Arm Thrust (Fighting)

    If it is a good move and worth getting, which move do I replace is with?

  15. #645
    "Brace yourself!" Oswin's Avatar Forum Head
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    Default Re: Pokemon Ruby: Is Fake Out a good move?

    Quote Originally Posted by PokéUser View Post
    hello,
    I have just unlocked fake out for my pokemon Makuhita and I am just wandering whether fake out is worth replacing another move for.

    It is a Makuhita level 19 and the move list I have got at the moment is:
    Tackle (Normal)
    Bulk Up (Fighting)
    Vital Throw (Fighting)
    Arm Thrust (Fighting)

    If it is a good move and worth getting, which move do I replace is with?
    I'd say replace Vital Throw. Fake Out is good, plus it gets priority. Arm Thrust will more likely do the same amount of damage as Vital Throw, except without having to wait.

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