is it just me, or are a lot of the Normal-type attacks just plain useless? Now, I'm not gonna berate something like Tackle or Horn Attack, because they work well enough as starter moves (and they especially serve their purpose since almost every Pokemon that can use such attacks, and there are quite a few, start off with them), and their weak power is compensated by a high amount of PP (which could be useful if you, say, enjoy taking long ventures into the wild). I'm more referring to stuff like Razor Wind, Egg Bomb, Mega Punch, etc. When you look at most other types, their list of attacks is actually comparatively low, with each attack serving their basic purpose (including the aforementioned "starter attacks"), especially now with the physical/special split; attacks have another trait that can make them stand apart from one another (so instead of Fire Punch being a weaker Flamethrower, albeit accessible to different Pokemon, it's completely different now that it plays off of a different stat). Normal, however, still seems to be plagued with attacks that are just a poor man's version of one-another.
Now, you might be thinking that a move like Mega Punch isn't that bad, but when you compare it to something like Return or Body Slam, both widely-learned moves, it really has nothing to offer. 80 base power, no extra effects, no higher CH ratios, and its accuracy isn't even 100%? Fuck that. The same goes for Slam, as well as Egg Bomb (which is even more useless since the attack's exclusive to three Pokemon, two of which are part of the same evolution chain that has a completely unusable attack power, with the third having attack that's decent but inferior to its special attack). Cut's another one... I know not every HM can't be as battle-worthy as Surf, but 50 attack and 95% accuracy? That makes you wonder why Pokemon couldn't just use Slash on the field (for that matter, why doesn't Cut have a high CH ratio as well? Most other slicing attacks benefit from that).
And Razor Wind is just pure shit due to its huge drawbacks and little pay-off. No 2-turn attack should have an average base power of 80... hell, if Solar Beam is any indication (in spite of it getting a boost from Sunny Day way back in generation 2), 120 power should be a minimum if it has no other extra effects (at least Dive is slightly popular for its hiding capabilities). Also, 2-turn attacks shouldn't be attacking on the second turn since that only serves to leave you wide open for a switch before you can do anything (at least Hyper Beam could grant a KO before you're a sitting duck), and if they do, they should have a very high attack power to compensate (which is why I wouldn't berate Sky Attack in that regard... plus, Sky Attack could at least work with the Power Herb now). Skull Bash at least gets a higher attack power, and it raises defense while it's in use (why couldn't Razor Wind do something similar like, say, raise special defense? On another screwed-up note, Razor Wind only has 10 PP, Skull Bash has 15), though Skull Bash can't really be deemed a usable attack neither.
Also, all of the attacks I've mentioned tend to be learned at higher levels, which makes them even more useless. I mean at a lower level, something significantly stronger than Tackle but having drawbacks could have some incentive to use, but this? Really, by the time these Pokemon learn such attacks, it's like nobody would give a crap about them since much better options are available. Anyway, I think in the next generation, these attacks should really be tinkered with to make them slightly more usable and/or unique (much like how the draining attacks and Vine Whip got slightly more PP recently).