Pokémon Conquest
Results 1 to 5 of 5

Thread: Pokémon Conquest

  1. #1

    Default Pokémon Conquest

    So who's a fan of this tactical spinoff?

    It's been awhile since I've played a few grid-based Pokemon battles, but I decided to pick it up again and finish some of the postgame stories.

    My latest excursion was No's quest (female Warlord contest; conquer seven territories in central Ransei) and I was determined to get some of my Pokemon evolved. (Conquering the map is easy; getting enough XP to evolve your Mons before then is ... not.) It went down something like this....
    Game: "Would you like to give a nickname to the newly hatched [Pokémon]?"
    Trevor: "You want me to nickname someone I just met?! You shouldn't put people on the spot like this!"

    Vivillon Color: High Plains
    XY Friend Safari: Fighting (Meditite, Throh, Tyrogue), 4296-3230-7210 (feel free to add me before asking, it saves time)

    avatar

  2. #2

    Default Re: Pokémon Conquest

    I just got Pokemon Conquest. It's certainly interesting, but I'm finding it kinda difficult to follow ATM.

  3. #3
    Long Live The King Sakuraa's Avatar
    Join Date
    Mar 2013
    Gender
    Female
    Location
    Konohagakure
    Posts
    2,286
    Blog Entries
    2

    Default Re: Pokémon Conquest

    I really liked the game and thought it was pretty fun and challenging. I remember planning out my army like a main game Pokémon team. It would consist of 2 permanent members; me and Eevee-Vaporeon and Oichi and her Jigglypuff-Wigglytuff. I also wanted three of each type of starter Pokémon. So I recruited Takeyoshi and replaced his Carnivine with a Treecko-Sceptile, then Takatora with his Charmander-Charizard, and finally Kiyo who's Carnivine I replaced with and Oshawott-Samurott. Lastly I new I'd need and Ice-type for the final battle with Nobunaga so I requited Kame and replaced her Onix with a Spheal-Walrein.

    The main game was a delightful change for a Pokémon game. I certainly liked the strategy building that needed to be done in order to conquer warlords. I remember how hard it became after conquering about half the region to make sure other armies didn't try to reclaim any of my kingdoms. I had to spread out all my strong members to make new armies and recruit more strong warlords just to make sure I'd always be prepared should invaders arise. The game really made me think and plan ahead, which was a bit challenging for me as I'd never played an RPG like this before. I definitely enjoyed it and wouldn't mind another in the future.

  4. #4

    Default Re: Pokémon Conquest

    When I played through the main story, I remember turning my Eevee into a Jolteon (favorite Eeveelution). The other wild Eevee that appears main-story I let Oichi get, and turned it into an Espeon. The final battles against Nobunaga (both of them) went down to the wire -- Excadrill versus Zekrom and Arceus versus black Rayquaza (and that one really went to the death -- Arceus was my last one standing and if I didn't KO black Rayquaza on that turn, his Dragon Pulse would've finished me).

    Also, the first Warlord I was able to recruit in the main story was Muneshige -- because it was my Eevee landing the final blow (within four turns). Recruiting Ginchiyo, though, took forever (at least until I learned that in addition to defeating them quickly/unscathed/with an elemental weakness, it must also be a Warlord of your own landing the final blow).

    Hanzo and Ina are a pain to recruit because Hanzo's default Pokemon is Spiritomb (no weaknesses prior to Gen 6) and Ina's default Pokemon is Quagsire (sole weakness Grass). Riolu are a pain to find in the wild because you need Pugilis at Lv.3 and it seems they just don't appear whatsoever in certain stories (e.g. in No's story they were actually quite plentiful, but in other stories about as rare as a shiny encounter in the main series).

    The postgame stories do get easier once you memorize the AI's strategy (or lack thereof), and get more of your Pokemon evolved -- you always start at a low Link level but you do get to keep your evolutions, so having e.g. a Charizard or Hydreigon or something like that right off the bat means you can tear through a lot of opponents who are using unevolved creatures.

    Right now I'm trying to acquire more Perfect Links and evolutions, unfortunately for that I need to go slowly so I can grind my levels high enough. That sometimes means keeping only 4-5 Warriors in a territory instead of six so the AI will think I'm easier to take.
    Game: "Would you like to give a nickname to the newly hatched [Pokémon]?"
    Trevor: "You want me to nickname someone I just met?! You shouldn't put people on the spot like this!"

    Vivillon Color: High Plains
    XY Friend Safari: Fighting (Meditite, Throh, Tyrogue), 4296-3230-7210 (feel free to add me before asking, it saves time)

    avatar

  5. #5
    Total Melon PickleMendip's Avatar
    Join Date
    Dec 2013
    Gender
    Transgender
    Location
    NetherRealm
    Posts
    468
    Blog Entries
    6

    Default Re: Pokémon Conquest

    I tried it and really didn't get on with it at all. I found the best thing about it was the artwork. Couldn't get to grips with the fighting/positioning system or how it was so very different from regular pokemon games. I also didn't like the storyline it felt too basic. Clearly not for everyone, but i'm glad some people liked it.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •