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Thread: PMD: Magnagate and the Infinite Labyrinth/Gates to Infinity Discussion Thread

  1. #286

    Default Re: PMD: Magnagate and the Infinite Labyrinth/Gates to Infinity Discussion Thread

    Yeah. The player may not talk much, but we know he has a voice beyond, say, Explorer's reliance on yes/no prompts.

  2. #287
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    Default Re: PMD: Magnagate and the Infinite Labyrinth/Gates to Infinity Discussion Thread

    Having them actually speak out at multiple key parts of the story was a refreshing change from the trend of only giving them lines in the ending.

    Though it did it feel a little silly how they'd switch between that and the usual implied speech in the course of same conversation at times.

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    Default Re: PMD: Magnagate and the Infinite Labyrinth/Gates to Infinity Discussion Thread

    This game. This game just...

    ...it was AWESOME! The story was really engaging, characters extremely likeable, and it broke my record of most times when I nearly cried over a Mystery Dungeon game total three times. Three! Hell, and I rarely cry over fictional stories...
    The game didn't feel really short for me honestly, I played it every day hours and hours after I get it and still it took me five days to finish the main story. And even after the main story there's dungeons to explore, legendaries to beat and of course build your paraside. At least I have now something to do before X and Y are released.

    Little bit about the characters...in this game, they're really well written, all of them. Virizion's story moved me so much as I have similar experiences as her, Scaggy "yo, I don't care expect that I do" attitude amuses me, Emolga's being a tough guy (but still have a soft side for Virizion) and Hydreigon is just plain awesome. Urgh, I'd like to go them all through, but I have no time to do that...

  4. #289
    Super Moderator Hidden Mew's Avatar Forum Head
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    Default Re: PMD: Magnagate and the Infinite Labyrinth/Gates to Infinity Discussion Thread

    Yeah, while there isn't much to do after the storyline, there's still enough going on to the point where I'm still really into the game. I may try to get to the highest rank just for the fun of it. Besides, I'm already at the Master rank anyway. The characters are really fun and likable.

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    Default Re: PMD: Magnagate and the Infinite Labyrinth/Gates to Infinity Discussion Thread

    I'm hoping they stick to the formula of having a proper team of fleshed-out characters for the future PMD games.

    It really did make the story better as a whole.

  6. #291

    Default Re: PMD: Magnagate and the Infinite Labyrinth/Gates to Infinity Discussion Thread

    After finishing this game, I have to say I really liked it. It was a lot of fun once the plot kicked in and I ended up really enjoying the characters and storyline. Hydreigon in particular I just loved reading his dialogue and he's such a great twist on the "Grovyle" character expy. Also I liked the idea of this distaste for the current state of the world and the nihilism that came with it playing into the story, admittedly it's a bit passé but I still liked the way the story did it (though a bit of it was "show, don't tell" here and there, they could've benefitted from showing us just how bad the world was as we only get a bit of it from the other characters' stories). Also, the new gameplay mechanics was really helpful, for instance the exp. system, it always annoyed me when I wanted to train up a certain Pokemon but due to whatever reason I couldn't bring them along and they fell behind. Now, that's not a problem, I can do a story event or go on a quest with another group of Pokémon and still have my entire legion of Pokemon grow.




    I have to admit, I went in with lower expectations after the backlash but I'm glad I got this game. It may be shorter then its companions but I still think it's all the more worth it to play through.

  7. #292
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    Default Re: PMD: Magnagate and the Infinite Labyrinth/Gates to Infinity Discussion Thread

    Quote Originally Posted by Zweilous View Post
    After finishing this game, I have to say I really liked it. It was a lot of fun once the plot kicked in and I ended up really enjoying the characters and storyline. Hydreigon in particular I just loved reading his dialogue and he's such a great twist on the "Grovyle" character expy. Also I liked the idea of this distaste for the current state of the world and the nihilism that came with it playing into the story, admittedly it's a bit passé but I still liked the way the story did it (though a bit of it was "show, don't tell" here and there, they could've benefitted from showing us just how bad the world was as we only get a bit of it from the other characters' stories). Also, the new gameplay mechanics was really helpful, for instance the exp. system, it always annoyed me when I wanted to train up a certain Pokemon but due to whatever reason I couldn't bring them along and they fell behind. Now, that's not a problem, I can do a story event or go on a quest with another group of Pokémon and still have my entire legion of Pokemon grow.
    I really like that new mechanic for experience too. It just makes it so much easier to have keep everyone around the same levels so you don't have to be stuck doing easy missions to bring up the experiences of new Pokemon so that they can join you for the more difficult jobs.

    Quote Originally Posted by Zweilous


    Quote Originally Posted by Zweilous
    I have to admit, I went in with lower expectations after the backlash but I'm glad I got this game. It may be shorter then its companions but I still think it's all the more worth it to play through.
    I agree. I didn't hear a lot of backlash when the game was in its pre-release state, but it was fun and really worth a play through.

  8. #293
    A Broken Pokeball ninfiaVI's Avatar
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    Default Re: PMD: Magnagate and the Infinite Labyrinth/Gates to Infinity Discussion Thread

    This game was incredible and impressed me so much. Blue Rescue team was my first Pokemon game, so this had to live up to my high expectations. Which it did, flawlessly.
    The great parts of this game:
    -The storyline: It started out very immature and seemed 'lessened' compared to the past games, especially the way it dealt with Dunsparce's crush on Virizion. However, the story became impressively complex and mature as the game went along, involving sudden plot twists, characters with depth(no pun intended), and a surprising amount of philosophy.
    -Great Characterization: All team members, even the main character, has a personality in this game. The main character's personality of being intelligent, observant, and reserved surprised me, as in the past games you had no personality at all. All other characters had beautifully done backstories.
    -The beautiful music. I loved the themes of Withered Savanna, the Holehills, Tyrian Maze, and Glacier Palace especially, but every theme was beautiful(except Ochre Quarry).
    This game, PMD4, was truly impressive and impressed me with its quality. (Yes, it's number four. Blazing, Stormy, and Light were number three. This game was so much better than that trio)

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    Default Re: PMD: Magnagate and the Infinite Labyrinth/Gates to Infinity Discussion Thread

    I think the only thing about the story that bugged me was


  10. #295
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    Default Re: PMD: Magnagate and the Infinite Labyrinth/Gates to Infinity Discussion Thread

    I'm late to the Gates to Infinity party, but the wait was certainly worth it. The 3D environments were very nicely done, and made exploring a lot more interesting than in previous installments. Most of the new game mechanics were great, the Exp sharing made it easy to switch up your party and try out new recruits whenever you want, and move leveling helps keep low power utility moves like Quick Attack relevant in the endgame. Team Attacks were a bit overkill, and I had to refrain from using them too often since they made battles so easy.

    The characters were definitely the strongest part of the game. While the story overall is a bit weaker than PMD 2, I found the characters to be more interesting and relatable in GTI. The setting of a bleak cynical world where nobody has much hope for the future worked well. I don't know if the chief conflict in the story was supposed to be an allegory for battling depression, but that's certainly how I saw it.

    I was a little disappointed that the starter evolutions lacked emotion portraits and animations, you'd think with only 5 lines to cover they could have done those easily.

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