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Thread: PMD: Magnagate and the Infinite Labyrinth/Gates to Infinity Discussion Thread

  1. #271
    Avatar drawn by me. Yamashita-aka-Doragon's Avatar
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    Default Re: PMD: Magnagate and the Infinite Labyrinth/Gates to Infinity Discussion Thread

    -Still waiting to get this game-

  2. #272
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    Default Re: PMD: Magnagate and the Infinite Labyrinth/Gates to Infinity Discussion Thread

    Completed this game the other day. The lack of gender choosing and the "Only one mission at a time" thing is a little annoying, but story-wise it does NOT disappoint! Not quite as good as Explorers, but pretty darn close! Oh and the music?....Chunsoft you've done it again! ^^ This game gets a 9/10 from me!

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    Default Re: PMD: Magnagate and the Infinite Labyrinth/Gates to Infinity Discussion Thread

    I liked the story the most out of all the games, largely because it had the most well-developed cast of characters.

    It's just a pity they didn't have any side stories like Sky did, because I would've loved getting more backstory on a lot of the team members. I honestly could've cared less about most of the characters who got one in Sky.

  4. #274
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    Default Re: PMD: Magnagate and the Infinite Labyrinth/Gates to Infinity Discussion Thread

    Quote Originally Posted by Catilena1890 View Post
    That moment when you cream a Monster House with a single Team Attack. They should have introduced those ages ago <3

    As for the left board missions, I'm a sad, lonely 21-year-old. My way around beating those bosses, especially the legendary ones, is Hydreigon. I stockpiled all my stat boosters except calcium and now they go down in about 5 hits. Sometimes I don't even use a reviver seed. I suggest you get a strong Dragon-Type attack and Stone Edge, and you'll cream all of them *provideded the pokemon is strong enough. I'd say the mid-60's is safest*. Even Shiny Ho-Oh cowers before the might of the Voice of Life!
    Same I wish they did more stuff that you could do over the internet.


    I just finished the story line yesterday, it was really a great story. And the part of me :3 being gone was quite endearing.

    But I have a feeling that this game was kinda shorter storywise but still really great game.

    BTW: ;_; The grudge trap is anoying.
    Last edited by mariowie; 26th May 2013 at 12:25 PM.
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  5. #275
    Registered User Stratelier's Avatar
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    Default Re: PMD: Magnagate and the Infinite Labyrinth/Gates to Infinity Discussion Thread

    On the left board, I took out a three-star outlaw using a Lv.40 or so Earthquake Excadrill.

    Yeah, the battle basically went: Earthquake! Earthquake! Earthquake! Victory.
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  6. #276
    Moderator Hidden Mew's Avatar Forum Head
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    Default Re: PMD: Magnagate and the Infinite Labyrinth/Gates to Infinity Discussion Thread

    I just finished the main storyline for the game and I'm still in the early stages for the post-storyline. I really liked it. The storyline moved pretty quickly, but it was also pretty engaging and emotional. The ending made me cry so hard. I'm playing as a Oshawott and my partner is Pikachu. I like how there's a bit more to do after the main storyline instead of jumping right into a usual routine. I am disappointed that there's not a lot of Pokemon to recruit and few Pokemon outside of the fifth generation is a shame too, especially when I would have loved to see a Riolu and Lucario in this game, but it is a solid game for the most part.
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  7. #277
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    Default Re: PMD: Magnagate and the Infinite Labyrinth/Gates to Infinity Discussion Thread

    So I have finished this game.

    I don't really mind all of that 'omg only 144 pokemon!?' stuff. It's not like most people bother trying to recruit everything anyway, also I got lucky and a lot of Pokemon I like are in the game. I like playing PMD games for the story. And the story, well... it was a bit short, but nonetheless enjoyable. I think the best part about it was probably how the side characters got lots more focus than the past games, even if they aren't hugely plot-important; there's way less stereotyping, too. Emolga's probably my favourite Pokemon character ever.

    The soundtrack is great. Kilionea Road's theme I like a lot and One Last Look At Paradise is so very beautifully depressing, despite being a pretty simple song.

    I don't like it when those stories end. Especially not in this game, since all the characters were so well done and just having them sitting around saying the same lines everyday with nothing happening at all... it's a bit sad. I'm probably thinking too much into it haha.
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  8. #278
    Moderator Hidden Mew's Avatar Forum Head
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    Default Re: PMD: Magnagate and the Infinite Labyrinth/Gates to Infinity Discussion Thread

    A couple of new features that I really liked about this game was how all of the Pokemon in your team gain the same amount of experience, even if they're all back in Paradise. That makes it a lot easier to use some of them in the harder jobs, especially if you go through the storyline and not doing much with the Companion Mode like I did. I really liked that your Pokemon can evolve, aside from you and your partner, during the storyline. It's just so refreshing to not have this whole twist at the end with some special area that allows Pokemon to evolve again. Replacing that with showing how you get back into the Pokemon World was a lot better and more interesting.

    I also got some of the downloadable dungeons because I wanted to get a Thunderstone without going through one of the two minigames, especially Beartic's Slide, to evolve Pikachu. Plus, I didn't know that I could only get the other Pokemon I could have become like Snivy, Tepig and Axew through some of those dungeons too. I kind of wish that they were included in the games instead of having to buy them, but at least it wasn't too much and aside from the dungeon where you can get more manuals, I don't regret buying them due to finding items and Pokemon that I'd want to join the team. That one dungeon didn't have many manuals and all of the Pokemon I already had or will due to how they'll evolve.
    Mokoniki likes this.

  9. #279
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    Default Re: PMD: Magnagate and the Infinite Labyrinth/Gates to Infinity Discussion Thread

    Quote Originally Posted by Hidden Mew View Post
    I also got some of the downloadable dungeons because I wanted to get a Thunderstone without going through one of the two minigames, especially Beartic's Slide, to evolve Pikachu. Plus, I didn't know that I could only get the other Pokemon I could have become like Snivy, Tepig and Axew through some of those dungeons too. I kind of wish that they were included in the games instead of having to buy them.
    They are available without DLC , but it's a huge pain to recruit them, as you need to explore one of the postgame dungeons (Preferably when they have a high mysteriosity rating) and hope you get sent to the Uncharted Path, where they can be found at a low chance. Which ones you can find depends on what dungeon you reached the Uncharted Path from.

    Moonlit Forest, Rusty Mountain = Snivy

    Dreamy Island, Silent Tundra = Oshawott and Pikachu

    Jaws of the Abyss, Smoking Mountain = Axew and Tepig

  10. #280
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    Default Re: PMD: Magnagate and the Infinite Labyrinth/Gates to Infinity Discussion Thread

    Quote Originally Posted by Rakurai View Post
    They are available without DLC , but it's a huge pain to recruit them, as you need to explore one of the postgame dungeons (Preferably when they have a high mysteriosity rating) and hope you get sent to the Uncharted Path, where they can be found at a low chance. Which ones you can find depends on what dungeon you reached the Uncharted Path from.

    Moonlit Forest, Rusty Mountain = Snivy

    Dreamy Island, Silent Tundra = Oshawott and Pikachu

    Jaws of the Abyss, Smoking Mountain = Axew and Tepig
    I kind of wish I knew that before I bought the DLC, but it does sound like it would have been more difficult to find them, let alone get them to join, that way. Plus, I was able to get a few other Pokemon in those areas. Not to mention I still need to get more evolution items and it's a pain to wait until Beartic's Slide has them available as prizes. It's easier to get Starmie to dive to treasure boxes, but it rarely has black boxes.

  11. #281
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    Default Re: PMD: Magnagate and the Infinite Labyrinth/Gates to Infinity Discussion Thread

    Just the fact that you can reliably get at least two devices per run of the starter DLC dungeons made them feel worthwhile to me, since every single Pokemon I use regularly can be boosted by them.

  12. #282
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    Default Re: PMD: Magnagate and the Infinite Labyrinth/Gates to Infinity Discussion Thread

    I finished this game a few days ago and while I enjoyed it, I would say it's my least favorite of all the PMD games. I just felt something was really missing from this game. I really liked how your player character had much more of a personality this time around. They didn't just speak inside their minds and openly engaged in conversations with others. And to add onto that, I liked the personalities of your other partners like Emolga. Emolga was the greatest character ever. :P I liked the idea of the team attack and how team skills are basically IQ yet applicable to the whole team. I also really liked the plot twist in the story not going to spoil it for those who haven't gotten the game yet :P because I wasn't expecting it at all. But the lack of post game content made it feel really short and unsatisfying for me. It felt way too easy in comparison to the others. The second I could evolve my Pokemon, I did so and I haven't played the game since because it didn't feel right. I like the PMD games, but once you are allowed to evolve your Pokemon and your partner becomes like all the other generic Pokemon in the games, I just lose interest in the game. They have great stories and I become sad that the story is over and my partner no longer has a personality. It is extremely weird looking at my partner and player avatar waking up, while already awake. :P

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  13. #283
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    Default Re: PMD: Magnagate and the Infinite Labyrinth/Gates to Infinity Discussion Thread

    I learned my lesson from the past PMD games that I'd eventually end up hating the decision to evolve my starter Pokemon, so I decided against it for once.

    I also loved this game's primary plot twist, despite the fact I was actually expecting it before the game even came out in Japan (Thanks to some heavy analysis of the pre-release material and making some logical conclusions based on that).

  14. #284
    Registered User Stratelier's Avatar
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    Default Re: PMD: Magnagate and the Infinite Labyrinth/Gates to Infinity Discussion Thread

    I agree that you do seem to 'lose' something by letting your starter evolve. The lack of expression portraits in their dialogue, for one. (And given how Explorers had a full set for all 20-plus starters, Infinity could easily support a full range for the 5 starters and their 9 evos. Come on, Chunsoft, spend some more time on the little things!)

    Of course, this is also compounded with the general lack of plot events in the postgame whatsoever....
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  15. #285
    Moderator Hidden Mew's Avatar Forum Head
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    Default Re: PMD: Magnagate and the Infinite Labyrinth/Gates to Infinity Discussion Thread

    The idea of not seeing that same kind of happy face from Pikachu after it evolves into Raichu every time I talk to him is pretty sad. However, I spent days searching through Skill Treasury looking for a Thunderstone only to get one from that Starmie treasure diving game earlier today. I want to evolve it, especially when I was preventing Oshawott from evolving just so that they could evolve together. I thought that it sounded cute, especially when I think I like the friendship between your starter and your partner in this game the most out of any Mystery Dungeon game. The fact that your starter can actually talk instead of just think to itself all the time helps.

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