URPG stats page
I noticed a minor problem regarding the special episode infobox. Unlike the regular episode infobox, this one doesn't have an option for widescreen screenshots (one should be able to input "no", "yes", and "hd" in the "screen" section, but only the first two work). Due to this, all episode head pictures using this template are shown in 200px, while the right size for 16:9 screenshots is 266px.
Unlike Sarah Natochenny, our current voice actor for Ash is not a sound-alike. The character's personality has also severely changed due to the voice actor switch.
Please sign on "FIRMAR", and help us make Ash Ketchum's voice actor return! We Latin American fans would really appreciate it!
I'm re-posting my question from the XY025 preview thread: Should XY025, which will air on April 24 because XY024 was postponed indefinitely, be edited as XY024 on Bulbapedia?
First time poster, and I hope I'm in the right place here. I had wished to contribute a bit to the Super Training Page. I had something to add under the "Core Training" section regarding this paragraph:The "second wind" - or the "Flare" status, as I like to call it - does more than just halve the speed in which another training bag can be finished off. This status also vastly increases the occurrence of random training bags appearing when the pokemon "punches" the empty training bag. I call it the "Flare" status because the Team Flare bag creates the same effect; I have also called the "Energetic" status. It would help to make this status information known to others, as all bags - notably Reset Bags - are made much easier to obtain from beating on an empty bag while under the "Flare" status.Occasionally, the player's Pokémon will take a rest from Core Training, indicated by a "..." displayed above the Pokémon and a refusal to participate in a Super-Training Regimen (or accept a new training bag); tapping the Pokémon will wake it up and give it a second wind (shown as a smiley above the Pokémon), which doubles the speed at which a Pokémon can finish off a training bag.
One of the writers for the series, Toshinobu Matsumiya, seems to have posted what looks like a timeline for the games https://twitter.com/matsumiyan/status/464052839870787584
It says the X/Y take place at the same time as B/W2, so I guess the official timeline page can be edited now to place X and Y?
Hello! I'm new here! I was wondering if there were any groups working on getting the pokemon movesets for NPC trainers in Pokemon X/Y?
Articles for routes in some of the older games include the movesets of all the NPC trainer's pokemon, and I found that info very useful when I was going through the games.
Is there any group working on this for Gen 6? If not I would really like to get started gathering moveset data because I see a lot of NPC trainers without their pokemon movesets listed. The only thing is I don't know much about editing wiki pages so I could gather the moveset information but would need help editing the pages.
I can understand it might create clutter to put the movesets for every pokemon on every route page, but is there no other way the data might be stored for reference?
Last edited by Seren; 9th May 2014 at 01:54 AM.
One problem I noticed with Bulbapedia after not having gone on the site for a few months is that the XY Pokemon sprites still hasn't been uploaded by anyone. Anyone planning on uploading them soon? o_o
Someone should update the Kalos Route 18 article, or at least flag it as such, specifically with Inver's items. Turns out the items are actually given out based on how many super effective hits you land, which someone already added onto the talk page, but nothing has been done since. I was falsely led to believe that the items were given out randomly, which as it turns out, they are not. The wiki shouldn't be giving out false assumptions like this.
Theme set by Caprizant | Fan of Generation I.
But I do have one suggestion. I noticed that the Emerald sprites for every Pokemon are animated but not the sprites for any Pokemon after that (DPPt & HGSS use very similar mechanics for animation as Emerald did). I was wondering if people think it's a good idea (or a possible idea) to include the animations for the Pokemon sprites in DPPt & HGSS and in Generation V games, include the Pokemon's constant movements in their animations. And when the Generation VI Pokemon sprites get uploaded eventually, include their animations too. Idk, it seems like a reasonable idea to me but I just wanted to know what everyone else thought.
I'm unsure as to if anyone else knows this, but in 'pokepark wii: Pikachu's adventure' Pikachu actually does know 4 moves. every player knows about quick attack (dashing into opponents with 1), thunderbolt (press and release A) and the unlockable Iron tail (shake the wii remote), however I have found out that volt tackle is a usable move. if holding A as if to charge thunderbolt, then using quick attack while still holding A, you preform volt tackle. while outside of battles this has no benefits, and in fact hinders most players, as most players use their left thumb for the D-Pad and the A button, making it harder to steer. however, in a battle situation, quick attack is essentially quick attack, but with more damage. if a staff member could add this to the wiki, that would be great. if necessary, you can try it yourself! I am unsure if this still exists in pokepark 2, as I don't own it, but still.