Originally Posted by

**Aviator Zero**
@SnorlaxMonster, you incorrectly edited Triple Kick's info on Multi-hit Move. 60 is most certainly NOT the average power of the move. It's not even an average to begin with. That's the max power the move can attain, and has a 72.9% chance of happening (0.9 x 0.9 x 0.9). You changed what I had defined Average Power to be for Triple Kick: "*For Triple Kick, Average Power calculates the average total amount of damage from the chance and power of hitting once, twice, or three times, if the move hits in the first place." ...to something entirely different.

You also misunderstood Effective Power. Due to Triple Kick's complex calculation, its EP is not simply AP times Accuracy (as is the case with the other multi-hit moves). Since I needed a friggin' graphing calculator to do the required function*, Triple Kick's EP should be defined as such.

*FYI, if you know these calculators, I can tell you what I did. I put 0, 10, 30, and 60 (the powers) in a list in that order. I then put 0.10, 0.09, 0.081, and 0.729 (their corresponding chances of happening) in another list, in order. Using the 1-Var Stats function, the calculator gave me 47.07 as the average power *considering the chance of missing on the first turn*. Not considering that (i.e., removing 0 power and its 10% chance, leaving the powers 10, 30, and 60, and the chances 0.10, 0.09, 0.81), the average power is 52.3.

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