BULBAPEDIA: Suggestions, ideas, and problems - Page 112

# Thread: Suggestions, ideas, and problems

1. ## Re: Suggestions, ideas, and problems

*hand raise*

On the game location tables for BW: PokéTransfer or Trade?

There's a big mix of both and since they essentially equate to the same thing, can we just pick one over the other?

2. ## Re: Suggestions, ideas, and problems

If you fight a ppkmnp through use of the ditto glitch, your 5th item changes according to its index number.

If the item index is:
0-31, the index is increased by 32;
32-63, the index stays the same;
64-95, the index is increased by 32;
96-127, the index stays the same;
128-159, the index is increased by 32;
160-191, the index stays the same;
192-223, the index is increased by 32;
224-255, the index stays the same.

The items that you can glitch can not be obtained through glitching a different item. This means that the items that can be glitched need to be obtained legitimately in game. Since 84-195 are glitch items, and 64-95 are glitchable, the only glitch items that can be gotten this way is through glitching the items with indices 64-83. So only 19 out of 111 glitch items can actually be obtained through this method and they have indices 96-115.

List of items and their indices.

I have personally tested this in yellow.

3. ## Re: Suggestions, ideas, and problems

Originally Posted by Luna Tardor
*hand raise*

On the game location tables for BW: PokéTransfer or Trade?

There's a big mix of both and since they essentially equate to the same thing, can we just pick one over the other?
Can't we just list both, since they do both equate to the same thing?

Originally Posted by MrCoo1
If you fight a ppkmnp through use of the ditto glitch, your 5th item changes according to its index number.

If the item index is:
0-31, the index is increased by 32;
32-63, the index stays the same;
64-95, the index is increased by 32;
96-127, the index stays the same;
128-159, the index is increased by 32;
160-191, the index stays the same;
192-223, the index is increased by 32;
224-255, the index stays the same.

The items that you can glitch can not be obtained through glitching a different item. This means that the items that can be glitched need to be obtained legitimately in game. Since 84-195 are glitch items, and 64-95 are glitchable, the only glitch items that can be gotten this way is through glitching the items with indices 64-83. So only 19 out of 111 glitch items can actually be obtained through this method and they have indices 96-115.

List of items and their indices.

I have personally tested this in yellow.
Yeah, that's called the item mutation glitch. The plan was to turn the "item duplication glitch" article into an article about the "item duplication and mutation glitch". There are several glitch Pokémon that can do this, most notably Missingno. (who mutates quantity). I need get around to writing the article for that, but I'm currently quite busy. Glitch City Lab's temporary forum has a fair bit of discussion on this matter.

4. ## Re: Suggestions, ideas, and problems

Template:Ball
Content: [[Poké Ball#{{{1}}} Ball|{{{1}}} Ball]]<noinclude>[[Category:Link templates]]</noinclude>

5. ## Re: Suggestions, ideas, and problems

Originally Posted by Chosen of Mana
Template:Ball
Content: [[Poké Ball#{{{1}}} Ball|{{{1}}} Ball]]<noinclude>[[Category:Link templates]]</noinclude>
Created (although I did make a few changes)

6. ## Re: Suggestions, ideas, and problems

Originally Posted by SnorlaxMonster
Created (although I did make a few changes)
How do we use it?

7. ## Re: Suggestions, ideas, and problems

Originally Posted by Truthseeker4449
How do we use it?
Like this:

{{Ball|Great}}

8. ## Re: Suggestions, ideas, and problems

Originally Posted by Force Fire
Like this:

{{Ball|Great}}
Thanks

9. ## Re: Suggestions, ideas, and problems

OK, I've been replaying Pokémon XD, and have been updating the Orre region articles, and I've been wondering what the point of the list of Cipher Peons in Pokémon XD is? This page just seems to be a listing of not notable trainers that just happen to be members of Cipher. The list of their Pokémon can be displayed simply by putting them in the trainer's list of the location they are found in. The movesets of the regular Pokémon aren't that hard to figure out, since they tend to not deviate from the Level Learnlist, and the movesets of the real Pokémon of interest, the Shadow Pokémon, can easily be found on their (Pokémon) page or the List of Shadow Pokémon. Oh, and if there are 80 grunts in total, there's no way the page is going to hold all those templates.

The same goes for the the Colosseum counterpart. At least in Colosseum, the Peons are rematchable, but again, their Pokémon could just as easily be accounted for on their respective location's article.

10. ## Re: Suggestions, ideas, and problems

Originally Posted by Chosen of Mana
OK, I've been replaying Pokémon XD, and have been updating the Orre region articles, and I've been wondering what the point of the list of Cipher Peons in Pokémon XD is? This page just seems to be a listing of not notable trainers that just happen to be members of Cipher. The list of their Pokémon can be displayed simply by putting them in the trainer's list of the location they are found in. The movesets of the regular Pokémon aren't that hard to figure out, since they tend to not deviate from the Level Learnlist, and the movesets of the real Pokémon of interest, the Shadow Pokémon, can easily be found on their (Pokémon) page or the List of Shadow Pokémon. Oh, and if there are 80 grunts in total, there's no way the page is going to hold all those templates.

The same goes for the the Colosseum counterpart. At least in Colosseum, the Peons are rematchable, but again, their Pokémon could just as easily be accounted for on their respective location's article.
I've requested on its page that they be merged with the Cipher Peon article. We don't have seperate lists for other Trainer Classes.

11. ## Re: Suggestions, ideas, and problems

I'm having a bit of a problem. I just got past Level 19 in Angry Animals at the Arcade, and the game's camera got glitchy

12. ## Re: Suggestions, ideas, and problems

Like I've asked on the talk page for Fly, should moves with Out of Battle images have them moved to the infobox, instead of just having the image somewhere random? I think this way looks better.

13. ## Re: Suggestions, ideas, and problems

i like the idea, but im not sure i like them stacked like that. its a tic disorienting.
on a side note, why do we have one of the few non-Flying-types....using Fly?

14. ## Re: Suggestions, ideas, and problems

Why don't we put them on a timer that swaps them everytime you refresh the page?

15. ## Re: Suggestions, ideas, and problems

Originally Posted by Truthseeker4449
Why don't we put them on a timer that swaps them everytime you refresh the page?
The in battle image needs to be shown all the time.

Originally Posted by MAGNEDETH
i like the idea, but im not sure i like them stacked like that. its a tic disorienting.
on a side note, why do we have one of the few non-Flying-types....using Fly?
It could maybe be moved somewhere else on the template, like below the contest stats or something.

And yeah I seen it was Golurk, but I dunno who uploaded it. It should be Doduo though, for a laugh.

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