BULBAPEDIA: Starting stats and levelups in MD

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Thread: Starting stats and levelups in MD

  1. #1
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    Default Starting stats and levelups in MD

    Doing this might be a massive undertaking, so put your thoughts here:

    As you may or may not note, in MD stats can grow as high as 999 for HP, Attack, Defense, SA, and SD. There is no concept of base stats like it is in the main games, and no concept of IVs or effort. However, what it does have is a list of starting stats (at L1), as well as a list of stat gains from level up. It is species-dependent from what I can tell, so basically for the MD stats of a Pokémon, you pretty much need a 100-row table per species (the stats at L1 and 99 deltas).

    Furthermore, experience works differently than in main games in the sense that the number of points needed is different (Bulbasaur needs 3685190 EXP to get to L100, so a far cry from the main series). Whether or not they can be broadly categorized into groups (fast, slow, erratic, etc.) I am not too sure about.

    In short, adding in a list of MD base stats could be quite the massive undertaking...

  2. #2
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    Default Re: Starting stats and levelups in MD

    Mystery Dungeon coverage in BP is in general in really bad shape. Basic stuff like this should be added there with high priority...

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    is obsessed with Noivern! Zekurom's Avatar
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    Default Re: Starting stats and levelups in MD

    Except that the stats are actually fixed. As in, when you're at X level, your stats will be at certain points.

    And from what I know, it's different for every Pokémon.
    The word "quadragonal" is the only word with "dragon" in it where "dragon" is not a root word. That makes it awesome.

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    Default Re: Starting stats and levelups in MD

    ...barring the use of Gummis and other items that raise stats (including evolution). So we could have a list of levelups and "minimum stats per level".

    The effort is also harder in MD2 since there isn't a comprehensive levelup chart that can easily be found.

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