
Originally Posted by
Zodiac
Also, your formula gave me an 85% chance of catching a Pokemon with a base rate of 85 and a HP of 0, when it should be 33.3%.
This is the verbatim formula I put in my code. Which unless I'm mistaken is an accurate translation from the wiki's page.
Code:
var rate=3*maxhealth-2*currenthealth;
rate*=catchrate;
rate*=pokeball;
rate/=3*maxhealth;
rate*=status;
I can't see why that be giving off strange percentages.

Originally Posted by
Zodiac
Secondly, the number of Poké Balls that you recommend will give approximately a 63.2% chance of catching the Pokémon successfully. If that's what you were aiming for, great. But if not, might want to hit the books again to calculate the number of tries it would take to have a 90% or 95% probability, which is a bit more useful.
I was going for a 100% chance. If it's a 10% chance that you'll catch the pokemon I was recommending you bring 10 pokeballs.
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