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  1. #1
    PeeKaBoo s2daam's Avatar
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    Default Animated Sprites ?

    Ok, so I've found many different Black and White animated sprites, the only problem? They don't meet the resolutions that are needed on the Archives. There all supposed to be 96x96 but they are all random.

    So, does anyone know of any editing tools or software to help do this?? Like, increase the resolution, without harming the image?

    (If this is in the wrong place, feel free to move)
    Last edited by $aturn¥oshi; 17th February 2011 at 01:44 AM. Reason: more info added.
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    Fish fingers and custard Werdnae's Avatar Former Bulbapedia Editor-in-Chief
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    Default Re: Archives:Animated Sprites ?

    What format are they in? If they are animated gifs that you plan to convert to anipngs, you can use a number of image editing programs. Use the function to resize the canvas.

    If they are already anipngs, then the only way to do it would be to extract the frames and resize the first one. Then set the offsets for all subsequent frames to line them all up when recreating the anipng.
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    BP Appearance Coordinator Jioruji Derako's Avatar Bulbapedia Staff
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    Default Re: Archives:Animated Sprites ?

    It's nearly impossible to safely re-size that small of an image without some damage, but if they're all random (and close to the same sizes), I'll hazard a guess and say that they've not been resized, but cropped.
    To elaborate on what Werdnae said; a number of programs will work for editing, with Photoshop being particularly notable, and GIMP being a good option as well if you need something free. You'll be looking for the option to resize the canvas, not the image; resizing the canvas will only add or remove whitespace around the sprite, and won't actually resize the sprite itself (thus saving you from possibly destroying the sprite itself). Resizing the image would resize the whole thing, which would have unwanted effects on the sprite.

    Worth noting that, in the case of Photoshop at least, you can set "actions"; basically record yourself fixing one sprite and saving it, and then you can simply play back the recorded "action" to make the next hundred-odd sprites go by that much quicker. Google a tutorial; you can set it to automate an entire folder's worth of images.
    (I've got very little knowledge of GIMP's more advanced functions, but it possibly has a similar feature in there somewhere.)
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    Legendary Pokemon クリスタル's Avatar
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    Default Re: Animated Sprites ?

    How come it must be 96x96?

    I also have some animated gif sprite of Pokemon BW from somewhere else, but because the sprite's Pokemon is moving, you'll definitely need larger canvas than the Pokemon itself in order to fit its motion.

    Specifically the Pokemon sprites that were already having large static sprites in the first frame, if you includes their animated motion, you are just unable to get animated sprite smaller than 96x96. The Pokemon BW gif sprites I have were already been cropped to minimum canvas size and maintaining in original resolutions, but still there are many that are larger than 96x96.

    Resize and crop will not help, because either method will destroy the quality of the animation. Why don't you rather alter the Bulbapedia's Archive sprite uploading resolution requirement, such that sprite of any size can be upload? (Only if this method is possible)
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    A real monstrosity SnorlaxMonster's Avatar Bulbanews Board of editorsBulbapedia StaffArchives Advisor
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    Default Re: Animated Sprites ?

    If the animated sprite goes beyond the dimensions, then is okay for it to be larger. The main problem we have is cropped images.

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    PidgiNet? Pika3323's Avatar
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    Default Re: Animated Sprites ?

    Canvas size, it expands the photo, but leaves the photo untouched, on most photo editing programs.


    Quote Originally Posted by NAC.Crystal View Post
    How come it must be 96x96?

    Resize and crop will not help, because either method will destroy the quality of the animation. Why don't you rather alter the Bulbapedia's Archive sprite uploading resolution requirement, such that sprite of any size can be upload? (Only if this method is possible)
    96X96 because that's what the game's data uses (I think) Or because veekun uses them like that.

    If we want to upload them in different sizes, talk to Jello.

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    British Invasion $aturn¥oshi's Avatar Social Media Coordinator
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    Default Re: Animated Sprites ?

    Due to the way some sprites are animated, you're going to get some that break the 96x96 boundaries.

    For example, Lugia is 158x99 as seen here:

    Attached Thumbnails Attached Thumbnails bw-lugia.gif  

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    PidgiNet? Pika3323's Avatar
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    Cool Re: Animated Sprites ?

    Quote Originally Posted by $aturn¥oshi View Post
    Due to the way some sprites are animated, you're going to get some that break the 96x96 boundaries.

    For example, Lugia is 158x99 as seen here:

    Then now we have a problem.

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    Registered User yousuf89's Avatar
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    Default Re: Animated Sprites ?

    if anyone wants all of the Unova's pokemon animated sprites, this guy has it
    http://devinwarriors.deviantart.com/gallery/28349849

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    Can I get an encore? evkl's Avatar Vice-Webmaster
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    Default Re: Animated Sprites ?

    We can't just take content from people without their permission.
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    PidgiNet? Pika3323's Avatar
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    Default Re: Animated Sprites ?

    Quote Originally Posted by evkl View Post
    We can't just take content from people without their permission.
    Simple answer: ask the guy. And if he says no, then just find another source.

  12. #12
    What would happen? /Zer0's Avatar
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    Default Re: Animated Sprites ?

    I compiled a package of all animated sprites a while back, they may not all be the same resolution, but the package covers almost all Pokemon sprites. The only ones missing are subtle gender differences and the shinies.

    Quote Originally Posted by /Zer0 View Post
    Pokémon BW Sprites.zip

    Credit goes to http://bmgf.bulbagarden.net/www.arkeis.com (plus all the sources they got their sprites from) and http://www.spriters-resource.com/
    Just wanted to post it here just in case you guys need it.

  13. #13
    PidgiNet? Pika3323's Avatar
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    Default Re: Animated Sprites ?

    Quote Originally Posted by /Zer0 View Post
    I compiled a package of all animated sprites a while back, they may not all be the same resolution, but the package covers almost all Pokemon sprites. The only ones missing are subtle gender differences and the shinies.



    Just wanted to post it here just in case you guys need it.
    Use would be on bulbapedia. But their first frame may be off, it's really technical. I've tried doing this kind of thing.

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