<?xml version="1.0" encoding="UTF-8"?>

<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/">
	<channel>
		<title>Bulbagarden Forums - Bulbagarden Battle Center</title>
		<link>http://bmgf.bulbagarden.net/</link>
		<description>Welcome to the Bulbagarden Battle Center, the place to test your abilities as a Pokémon battler. Whether you want a competitive battle or just a friendly match, this is the place for you!</description>
		<language>en</language>
		<lastBuildDate>Wed, 19 Jun 2013 11:12:25 GMT</lastBuildDate>
		<generator>vBulletin</generator>
		<ttl>60</ttl>
		<image>
			<url>http://bmgf.bulbagarden.net/images/styles/XY/misc/rss.png</url>
			<title>Bulbagarden Forums - Bulbagarden Battle Center</title>
			<link>http://bmgf.bulbagarden.net/</link>
		</image>
		<item>
			<title>Wifi Battle OU</title>
			<link>http://bmgf.bulbagarden.net/f518/wifi-battle-ou-152277/</link>
			<pubDate>Tue, 18 Jun 2013 02:50:56 GMT</pubDate>
			<description><![CDATA[Anyone up for a wifi battle. Haven't played in a while and would like a reason to get back in the game. 
 
FC: 3053-8583-7379]]></description>
			<content:encoded><![CDATA[<div><!-- google_ad_section_start -->Anyone up for a wifi battle. Haven't played in a while and would like a reason to get back in the game.<br />
<br />
FC: 3053-8583-7379<!-- google_ad_section_end --></div>

]]></content:encoded>
			<category domain="http://bmgf.bulbagarden.net/f518/">Bulbagarden Battle Center</category>
			<dc:creator>DrTerraRizer</dc:creator>
			<guid isPermaLink="true">http://bmgf.bulbagarden.net/f518/wifi-battle-ou-152277/</guid>
		</item>
		<item>
			<title>FAQ: Battle Center Discussion #8: Favorite Non-OU Metagames</title>
			<link>http://bmgf.bulbagarden.net/f518/battle-center-discussion-8-favorite-non-ou-metagames-152002/</link>
			<pubDate>Mon, 10 Jun 2013 23:00:49 GMT</pubDate>
			<description><![CDATA[_*Battle Center Discussion #8: Favorite Non-OU Metagames* 
_ 
 
     It's been a while, hasn't it? Sorry for the delay, but it is time to get back in the swing of things. This week's topic is what unconventional (just not Overused) tiers are preferred overall and why? Feel free to discuss and...]]></description>
			<content:encoded><![CDATA[<div><!-- google_ad_section_start --><u><center><b>Battle Center Discussion #8: Favorite Non-OU Metagames</b></center></u><br />
<br />
     It's been a while, hasn't it? Sorry for the delay, but it is time to get back in the swing of things. This week's topic is what unconventional (just not Overused) tiers are preferred overall and why? Feel free to discuss and debate (civilly) the strengths, along with flaws of certain metagames.<br />
<br />
     Personally, DPP UU has to be my favorite tier of all time, not just to personal success in it, but everything in it felt right. I was able to experiment with how my teams  were set up and what they were based off of. It always had variety and no real overcentralizing preference. Venusaur was good, but not unstoppable with Pokemon like Blaziken around, and Blaziken in turn was stopped by Milotic, and so on.<br />
<br />
     Doubles during DPP also holds a special spot in my heart due to just how fast paced and methodical it ended up being.<br />
<br />
     Currently, I'd have to choose the RU tier as it has enough variety, without weather or superpowerful pokemon in the way<!-- google_ad_section_end --></div>

]]></content:encoded>
			<category domain="http://bmgf.bulbagarden.net/f518/">Bulbagarden Battle Center</category>
			<dc:creator>Angad</dc:creator>
			<guid isPermaLink="true">http://bmgf.bulbagarden.net/f518/battle-center-discussion-8-favorite-non-ou-metagames-152002/</guid>
		</item>
		<item>
			<title>Fun Battle Request Thread</title>
			<link>http://bmgf.bulbagarden.net/f518/fun-battle-request-thread-152000/</link>
			<pubDate>Mon, 10 Jun 2013 22:38:34 GMT</pubDate>
			<description><![CDATA[Not that serious battles can't be fun. This is for requesting any battles which aren't exactly what you might call serious. Gimmicky teams and so forth that are looking for a battle go here.  
If someone does a Red vs Blue battle, I want to see it. :ksmile:]]></description>
			<content:encoded><![CDATA[<div><!-- google_ad_section_start -->Not that serious battles can't be fun. This is for requesting any battles which aren't exactly what you might call serious. Gimmicky teams and so forth that are looking for a battle go here. <br />
If someone does a Red vs Blue battle, I want to see it. :ksmile:<!-- google_ad_section_end --></div>

]]></content:encoded>
			<category domain="http://bmgf.bulbagarden.net/f518/">Bulbagarden Battle Center</category>
			<dc:creator>Thundagere</dc:creator>
			<guid isPermaLink="true">http://bmgf.bulbagarden.net/f518/fun-battle-request-thread-152000/</guid>
		</item>
		<item>
			<title>Official Battle Request Thread</title>
			<link>http://bmgf.bulbagarden.net/f518/official-battle-request-thread-151999/</link>
			<pubDate>Mon, 10 Jun 2013 22:36:12 GMT</pubDate>
			<description><![CDATA[As you've probably noticed, the old subforums with people asking for battles are now gone. Now, post all serious battle requests in *this* thread. Do NOT make a separate thread looking for a battle.]]></description>
			<content:encoded><![CDATA[<div><!-- google_ad_section_start -->As you've probably noticed, the old subforums with people asking for battles are now gone. Now, post all serious battle requests in <b>this</b> thread. Do NOT make a separate thread looking for a battle.<!-- google_ad_section_end --></div>

]]></content:encoded>
			<category domain="http://bmgf.bulbagarden.net/f518/">Bulbagarden Battle Center</category>
			<dc:creator>Thundagere</dc:creator>
			<guid isPermaLink="true">http://bmgf.bulbagarden.net/f518/official-battle-request-thread-151999/</guid>
		</item>
		<item>
			<title>Just starting looking for tips</title>
			<link>http://bmgf.bulbagarden.net/f518/just-starting-looking-tips-151699/</link>
			<pubDate>Tue, 04 Jun 2013 16:12:11 GMT</pubDate>
			<description><![CDATA[I'm just starting out in this advanced style of battling and looking for some tips on how to train my Pokemon. I've done some research into it and I familiarized myself with some of the terms I'm sure I will be coming across, so I know how it work I just need some help starting. Since I'm just...]]></description>
			<content:encoded><![CDATA[<div><!-- google_ad_section_start -->I'm just starting out in this advanced style of battling and looking for some tips on how to train my Pokemon. I've done some research into it and I familiarized myself with some of the terms I'm sure I will be coming across, so I know how it work I just need some help starting. Since I'm just starting out I figured I better stick with one type and once I get used to the style of training and battling I would then move onto different types. Now what I'm not sure of is what to train each Pokemon for, the nature the Pokemon should have, and the item I should give that Pokemon. When it comes to the moves that Pokemon will know, if it does really good with a certain move feel free to tell me, but for the most part I should be able figure out what move to teach it on my own. The type I choose to start with was bug type, and the Pokemon I choose to train are:<br />
<br />
Ariados (NU)<br />
Nature: ???<br />
Held Item: ???<br />
Team Role: ???<br />
Moves:<br />
1. ???<br />
2. ???<br />
3. ???<br />
4. ???<br />
<br />
Galvantula (RU)<br />
Nature: ???<br />
Held Item: ???<br />
Team Role: ???<br />
Moves:<br />
1. ???<br />
2. ???<br />
3. ???<br />
4. ???<br />
<br />
Wormadam <font size="1">(Trash Cloak)</font> (NU)<br />
Nature: ???<br />
Held Item: ???<br />
Team Role: ???<br />
Moves:<br />
1. ???<br />
2. ???<br />
3. ???<br />
4. ???<br />
<br />
Volcarona (OU)<br />
Nature: ???<br />
Held Item: ???<br />
Team Role: ???<br />
Moves:<br />
1. ???<br />
2. ???<br />
3. ???<br />
4. ???<br />
<br />
Armaldo (NU)<br />
Nature: ???<br />
Held Item: ???<br />
Team Role: ???<br />
Moves:<br />
1. Rapid Spin<br />
2. ???<br />
3. ???<br />
4. ???<br />
<br />
Shedinja (NU)<br />
Nature: Lonely<br />
Held Item: Focus Sash<br />
Team Role: ???<br />
Moves:<br />
1. Endure<br />
2. ???<br />
3. ???<br />
4. ???<br />
<br />
*I found a video that had some tips on training a Shedinja, but I still need the role it will have on the team.<br />
<br />
So can any one help me get started on my bug type Pokemon team, please?<!-- google_ad_section_end --></div>

]]></content:encoded>
			<category domain="http://bmgf.bulbagarden.net/f518/">Bulbagarden Battle Center</category>
			<dc:creator>NecroElectric</dc:creator>
			<guid isPermaLink="true">http://bmgf.bulbagarden.net/f518/just-starting-looking-tips-151699/</guid>
		</item>
		<item>
			<title>Gen V NU battle?</title>
			<link>http://bmgf.bulbagarden.net/f518/gen-v-nu-battle-151666/</link>
			<pubDate>Mon, 03 Jun 2013 22:39:13 GMT</pubDate>
			<description>Battle me on Pokemon white or black my FC:0090-3169-3767 add me as AcaciaAve</description>
			<content:encoded><![CDATA[<div><!-- google_ad_section_start -->Battle me on Pokemon white or black my FC:0090-3169-3767 add me as AcaciaAve<!-- google_ad_section_end --></div>

]]></content:encoded>
			<category domain="http://bmgf.bulbagarden.net/f518/">Bulbagarden Battle Center</category>
			<dc:creator>AcaciaAve</dc:creator>
			<guid isPermaLink="true">http://bmgf.bulbagarden.net/f518/gen-v-nu-battle-151666/</guid>
		</item>
		<item>
			<title><![CDATA[[OU] Kane's Rain]]></title>
			<link>http://bmgf.bulbagarden.net/f518/%5Bou%5D-kanes-rain-151529/</link>
			<pubDate>Fri, 31 May 2013 08:14:00 GMT</pubDate>
			<description><![CDATA[So, here's a rain team that is a bit of a revisioning of one I had before. Its definitely not made because the old one sucked, however, as I made it last September and its been undefeated since then. 
 
Cleansing (Politoed) 
Item: Choice Specs 
Ability: Drizzle 
Nature: Modest 
EVs: 252 HP/252...]]></description>
			<content:encoded><![CDATA[<div><!-- google_ad_section_start -->So, here's a rain team that is a bit of a revisioning of one I had before. Its definitely not made because the old one sucked, however, as I made it last September and its been undefeated since then.<br />
<br />
Cleansing (Politoed)<br />
Item: Choice Specs<br />
Ability: Drizzle<br />
Nature: Modest<br />
EVs: 252 HP/252 SpA/4 Spe<br />
<br />
<ul><li style="">Hydro Pump</li><li style="">Hidden Power Grass</li><li style="">Ice Beam</li><li style="">Focus Blast<br />
<br />
Behind the name: I named it after the song by Mors Principium Est, <a href="http://www.youtube.com/watch?v=dU4q1V635yE">Cleansing Rain</a>. I think my reason for that is obvious...<br />
Tactical explanation: Its a bit different from other rain leads in that it actually packs some offensive oomph. With Choice Specs and 252 Special Attack EVs, this thing HURTS. </li></ul><br />
Eternity (Meloetta)<br />
Item: Expert Belt<br />
Ability: Serene Grace<br />
Nature: Naive<br />
EVs: 56 Atk/252 SpA/200 Spe<br />
<br />
<ul><li style="">Relic Song</li><li style="">Close Combat</li><li style="">Thunder</li><li style="">U-Turn<br />
<br />
Behind the name: I named it after the song by Dream Theater, <a href="http://www.youtube.com/watch?v=5y5FaT3OedY">The Dance of Eternity</a>.  My reasoning for that is because it dances, and is pretty hard to  counter meaning it could last for what seems like an eternity.<br />
Tactical explanation: At first glance, you may think that Meloetta is an odd choice for a Rain team. However, it is not. It makes an excellent Rain Mixed attacker due to its ability to use Relic Song then spam Thunder with its boosted Special Attack. </li></ul><br />
Tornado (Forretress)<br />
Item: Leftovers<br />
Ability: Sturdy<br />
Nature: Relaxed<br />
IVs: 0 Spe<br />
EVs: 252 HP/252 Def/4 SpD<br />
<br />
<ul><li style="">Rapid Spin</li><li style="">Stealth Rock</li><li style="">Volt Switch</li><li style="">Gyro Ball<br />
<br />
Behind the name: I named it after the song by Rhapsody of Fire, <a href="http://www.youtube.com/watch?v=sU342o3c8Go">Tornado</a>. Why? It spins. That should be good enough. :P<br />
Tactical explanation: This thing is meant to remove hazards and remove any that the opponent set up. After which I either Volt Switch to something else, likely Qwilfish for more hazards or go on a bit of a Gyro Ball sweep, depending on what's more feasible. </li></ul><br />
Kill-Suit (Qwilfish)<br />
Item: Black Sludge<br />
Ability: Intimidate<br />
Nature: Impish<br />
EVs: 252 HP/200 Def/56 Spe<br />
<br />
<ul><li style=""> Toxic Spikes</li><li style=""> Spikes</li><li style=""> Waterfall</li><li style=""> Pain Split<br />
<br />
Behind the name: The name was inspired by the Symphony X song, <a href="http://www.youtube.com/watch?v=WlxL1vEn8L4">Dressed to Kill</a>. Why? Qwilfish’s entire body is a lethal weapon, so he really is, “Dressed to Kill”.<br />
Tactical explanation: This thing is meant to be annoying as hell, laying down both spikes and stalling you out with Pain Split. Also, thanks to intimidate, he's even harder to kill. </li></ul><br />
Kinetic (Rotom)<br />
Item: Choice Scarf<br />
Ability: Levitate<br />
Nature: Timid<br />
EVs: 4 HP/252 SpA/252 Spe<br />
<br />
<ul><li style=""> Volt Switch</li><li style=""> Shadow Ball</li><li style=""> Thunder</li><li style=""> Trick<br />
<br />
Behind the name: Named after Arcturus’ <a href="http://www.youtube.com/watch?v=7pIMXGjFZBc">Kinetic</a>, because it seems fitting enough in song title and from the overall feel of the song.<br />
Tactical explanation: Scarfed and EVed for Speed, hits like a brick with Thunder and can catch you off guard with a Trick. Nasty little bugger. </li></ul><br />
Weballergy (Galvantula)<br />
Item: Life Orb<br />
Ability: Swarm<br />
Nature: Timid<br />
EVs: 252 SpA/4 SpD/252 Spe<br />
<br />
<ul><li style=""> Thunder</li><li style=""> Bug Buzz</li><li style=""> Substitute</li><li style=""> Hidden Power Ice<br />
<br />
Behind the name: Named after Sonata Arctica’s <a href="http://www.youtube.com/watch?v=ahjMrcHAVaw">Weballergy</a>,  which is quite fitting because Galvantula creates webs that can give  people a reaction that could be very similar to an “allergic” reaction.<br />
Tactical explanation: This thing can use Substitute + Life Orb to get down to Swarm and make Bug Buzz hurt a lot, plus Thunder in the rain hurts too. Hidden Power Ice is great utility and catches threats to the team like Dragonite off guard. </li></ul><!-- google_ad_section_end --></div>

]]></content:encoded>
			<category domain="http://bmgf.bulbagarden.net/f518/">Bulbagarden Battle Center</category>
			<dc:creator>Kane Dunestorm</dc:creator>
			<guid isPermaLink="true">http://bmgf.bulbagarden.net/f518/%5Bou%5D-kanes-rain-151529/</guid>
		</item>
		<item>
			<title>I need help with my Nuzlocke team.</title>
			<link>http://bmgf.bulbagarden.net/f518/i-need-help-my-nuzlocke-team-151521/</link>
			<pubDate>Fri, 31 May 2013 02:11:08 GMT</pubDate>
			<description><![CDATA[Okay so I am doing a Nuzlocke of White, and I am having a lot of trouble. I have a serious type disadvantage against several types and I can't figure out who I should be using. Any help would be appreciated.  
 
Current Team:...]]></description>
			<content:encoded><![CDATA[<div><!-- google_ad_section_start -->Okay so I am doing a Nuzlocke of White, and I am having a lot of trouble. I have a serious type disadvantage against several types and I can't figure out who I should be using. Any help would be appreciated. <br />
<br />
Current Team:<br />
<img src="http://sprites.pokecheck.org/icon/559.png"><img src="http://www.pokecheck.org/i/notshiny.png"> #559 Argus (Scraggy) ♂ (level 23) <br />
OT: Yoshino ♂ (White, 50275/62795)<br />
Jolly - Moxie - 31/18/17/7/17/31 - 11 HP/4 Att/3 Def/3 SAt/8 Spd<br />
Brick Break - Faint Attack - Headbutt - Rock Tomb<br />
<br />
<img src="http://sprites.pokecheck.org/icon/515.png"><img src="http://www.pokecheck.org/i/notshiny.png"> #515 Aton (Panpour) ♂ (level 22)<br />
OT: Yoshino ♂ (White, 50275/62795)<br />
Naive - Gluttony - 8/24/16/10/26/0 - 12 HP/11 Att/6 Def/14 Spd<br />
Scratch - Bite - Grass Knot - Scald<br />
<br />
<img src="http://sprites.pokecheck.org/sicon/496.png"><img src="http://www.pokecheck.org/i/shiny.png"> #496 Evander (Servine) ♂ (level 27) <br />
OT:  Yoshino ♂ (White, 50275/62795)<br />
Timid - Overgrow - 30/27/24/18/2/30 - 12 HP/22 Att/1 Def/7 SAt/38 Spd<br />
Return - Leech Seed - Mega Drain - Leaf Tornado<br />
<br />
<img src="http://sprites.pokecheck.org/icon/529.png"><img src="http://www.pokecheck.org/i/notshiny.png"> #529 Eros (Drilbur) ♂ (level 28) <br />
OT: Yoshino ♂ (White, 50275/62795)<br />
Adamant - Sand Rush - 1/8/9/14/11/17 - 25 HP/26 Att/8 Def/5 SAt/1 SDf/12 Spd<br />
Slash - Rock Smash - Metal Claw - Dig<br />
<br />
<br />
Boxed:<br />
<img src="http://sprites.pokecheck.org/icon/570.png"><img src="http://www.pokecheck.org/i/notshiny.png"> #570 Izanagi (Zorua) ♂ (level 10) <br />
OT:  Yoshino ♂ (White, 50275/62795)<br />
Serious - Illusion - 3/7/5/13/14/16 - Untrained<br />
Scratch - Leer - Pursuit - Fake Tears<br />
<br />
<img src="http://sprites.pokecheck.org/icon/535.png"><img src="http://www.pokecheck.org/i/notshiny.png"> #535 Tapio (Tympole) ♂ (level 13) <br />
OT: Yoshino ♂ (White, 50275/62795)<br />
Lax - Hydration - 24/16/2/8/25/25 - Untrained<br />
Growl - Supersonic - Round - BubbleBeam<br />
<br />
<img src="http://sprites.pokecheck.org/icon/561.png"><img src="http://www.pokecheck.org/i/notshiny.png"> #561 Lleu (Sigilyph) ♂ (level 20) <br />
OT: Yoshino ♂ (White, 50275/62795)<br />
Careful - Wonder Skin - 16/6/16/21/24/8 - Untrained<br />
Psywave - Tailwind - Whirlwind - Psybeam<br />
<br />
<img src="http://sprites.pokecheck.org/icon/540.png"><img src="http://www.pokecheck.org/i/notshiny.png"> #540 Udo (Sewaddle) ♂ (level 14) <br />
OT: Yoshino ♂ (White, 50275/62795)<br />
Mild - Chlorophyll - 28/30/2/29/0/10 - Untrained<br />
Tackle - String Shot - Bug Bite - ***<br />
<br />
<img src="http://sprites.pokecheck.org/icon/551.png"><img src="http://www.pokecheck.org/i/notshiny.png"> #551 Manu (Sandile) ♂ (level 19) <br />
OT:  Yoshino ♂ (White, 50275/62795)<br />
Serious - Moxie - 22/29/18/31/1/10 - Untrained<br />
Torment - Sand Tomb - Assurance - Mud-Slap<br />
<br />
<img src="http://sprites.pokecheck.org/icon/517.png"><img src="http://www.pokecheck.org/i/notshiny.png"> #517 Cian (Munna)♂ (level 23) <br />
OT: Yoshino ♂ (White, 50275/62795)<br />
Timid - Forewarn - 14/4/16/11/19/16 - 8 HP/8 Att/7 Def/1 SAt/12 Spd<br />
Zen Headbutt - Psybeam - Moonlight - Yawn<br />
<br />
Also I have a Patrat, but... I really don't plan on using it.<!-- google_ad_section_end --></div>

]]></content:encoded>
			<category domain="http://bmgf.bulbagarden.net/f518/">Bulbagarden Battle Center</category>
			<dc:creator>Zelke Dark</dc:creator>
			<guid isPermaLink="true">http://bmgf.bulbagarden.net/f518/i-need-help-my-nuzlocke-team-151521/</guid>
		</item>
		<item>
			<title>Do you guys host tournaments?</title>
			<link>http://bmgf.bulbagarden.net/f518/do-you-guys-host-tournaments-151512/</link>
			<pubDate>Thu, 30 May 2013 21:43:53 GMT</pubDate>
			<description>I am apart of a group on Facebook called the Minneapolis Pokemon Gym. We get together every couple of months or so for tournaments with specific rules. The one coming up is a Dragon type tournament where Dragon and Ice type moves are banned. So, I would like to know if any of you set up tournaments...</description>
			<content:encoded><![CDATA[<div><!-- google_ad_section_start -->I am apart of a group on Facebook called the Minneapolis Pokemon Gym. We get together every couple of months or so for tournaments with specific rules. The one coming up is a Dragon type tournament where Dragon and Ice type moves are banned. So, I would like to know if any of you set up tournaments with your friends? And if you do, do you come up with an interesting rules or themes?<!-- google_ad_section_end --></div>

]]></content:encoded>
			<category domain="http://bmgf.bulbagarden.net/f518/">Bulbagarden Battle Center</category>
			<dc:creator>Matt HZ</dc:creator>
			<guid isPermaLink="true">http://bmgf.bulbagarden.net/f518/do-you-guys-host-tournaments-151512/</guid>
		</item>
		<item>
			<title>Pokemon Showdown-First Battle on BBG!!</title>
			<link>http://bmgf.bulbagarden.net/f518/pokemon-showdown-first-battle-bbg-151500/</link>
			<pubDate>Thu, 30 May 2013 05:44:17 GMT</pubDate>
			<description><![CDATA[I just recently laddered on the smogon server of Pokemon Showdown and currently i am 22 Wins and 10 Losses. Now I just wanna battle without having to worry about my record and ranking and so I decided to see if one of you guys would battle me. I'll be in the battle tower server of Pokemon Showdown...]]></description>
			<content:encoded><![CDATA[<div><!-- google_ad_section_start -->I just recently laddered on the smogon server of Pokemon Showdown and currently i am 22 Wins and 10 Losses. Now I just wanna battle without having to worry about my record and ranking and so I decided to see if one of you guys would battle me. I'll be in the battle tower server of Pokemon Showdown under the name Ozen. If anyone is interested please reply. Rules are standard OU of course so lets get to it. Spectators are welcome as well. If i'm not online when you post or if I don't reply, I'll get to you when I can and will PM you afterwards<br />
<br />
EDIT:I'll be logging off and checking back tomorrow(later today at around 12pm-5pm EST. Gnite<!-- google_ad_section_end --></div>

]]></content:encoded>
			<category domain="http://bmgf.bulbagarden.net/f518/">Bulbagarden Battle Center</category>
			<dc:creator>Five-Gate Omega</dc:creator>
			<guid isPermaLink="true">http://bmgf.bulbagarden.net/f518/pokemon-showdown-first-battle-bbg-151500/</guid>
		</item>
		<item>
			<title><![CDATA[A Dummy's Guide to Pokémon Battling]]></title>
			<link>http://bmgf.bulbagarden.net/f518/dummys-guide-pok%C3%A9mon-battling-151495/</link>
			<pubDate>Thu, 30 May 2013 03:22:31 GMT</pubDate>
			<description><![CDATA[Hey guys. 
 
Starting now, we'll be introducing a series of articles designed to get people into competitive battling. These will be posted and stickied here as a reference. If you have any suggestions as to how to improve these articles, ideas for further articles, or if you've written an article...]]></description>
			<content:encoded><![CDATA[<div><!-- google_ad_section_start --><center><br />
Hey guys.<br />
<br />
Starting now, we'll be introducing a series of articles designed to get people into competitive battling. These will be posted and stickied here as a reference. If you have any suggestions as to how to improve these articles, ideas for further articles, or if you've written an article yourself which you think should be posted, then please, PM me or another of the Battle Center mods! <br />
<br />
Without further ado, I give you:<br />
<br />
<b><font size="3">Competitive Battling - A Dummy's Guide to Raising Pokémon</font></b><br />
<font size="1"><i>Written by Synthesis, revised by SharKing</i></font><br />
<br />
<b><u>Index</u></b><br />
<font size="1">Use CTRL + F with the asterisk and relevant number next to each section to find it.</font><br />
<br />
Introduction - [*1]<br />
Natures - [*2]<br />
List of Natures - [*2.1]<br />
IVs - [*3]<br />
EVs - [*4]<br />
EV-Related Items - [*4.1]<br />
Ability - [*5]<br />
Items - [*6]<br />
Movesets - [*7]<br />
Conclusion and Regards - [*8]<br />
<br />
-<br />
<br />
<b>Introduction</b> [*1]<br />
<br />
So, this is basically a guide I've written up to teach people the basics and fundamentals required to succeed at raising Pokémon to their optimum efficiency. I'm sure by this stage you're thinking you're fairly experienced with your Lv.100 Charizard that dominates everyone in-game... Think again!<br />
<br />
First and foremost, you may be wondering: <i>what exactly is raising your Pokémon?</i> The answer is simple: it's carefully breeding the best Pokémon with the right natures, defeating specific Pokémon exclusively, stuffing them up with vitamins, and giving them the moves they need to succeed.<br />
<br />
Now, I know that sounds like a real mouthful, but trust me, it really isn't all that bad when you get used to it. Let's start with the very basics of Pokémon in general even: raising your Pokémon. Most people would just catch any old Pokémon that appeals to them and simply battle their way through the game without paying attention to Natures, IVs, EVs, or proper movesets. But to raise your Pokémon properly, you need to break down each component of leveling them up.<br />
<br />
<b>Natures</b> [*2]<br />
<br />
<img src="http://www.pokemonelite2000.com/wp-content/uploads/2011/04/Pokemon-Black-Version_19_32493.png"><br />
<br />
There are 25 Natures in total; each raise one stat by 10% and lower another by 10%. These are vital for a Pokémon to reap the benefits with the stat it uses the most and the stat it uses the least. Each Nature has its merits except for <b>Hardy</b>, <b>Serious</b>, <b>Bashful</b>, <b>Quirky</b>, and <b>Docile</b>. These Natures should not be used since they provide no beneficial stat boosts to the Pokémon.<br />
<br />
<b>List of Natures</b> [*2.1]<br />
<br />
<div class="cms_table"><table class="cms_table_grid" align="center"><tr valign="top" class="cms_table_grid_tr"><TH width="34%" class="cms_table_grid_th">Nature</TH>
<TH width="33%" class="cms_table_grid_th">Stat Raised</TH>
<TH width="33%" class="cms_table_grid_th">Stat Lowered</TH>
</tr>
<tr valign="top" class="cms_table_grid_tr"><TH class="cms_table_grid_th"><center>Lonely</center></TH>
<TD class="cms_table_grid_td"><center>Attack</center></TD>
<TD class="cms_table_grid_td"><center>Defense</center></TD>
</tr>
<tr valign="top" class="cms_table_grid_tr"><TH class="cms_table_grid_th"><center>Adamant</center></TH>
<TD class="cms_table_grid_td"><center>Attack</center></TD>
<TD class="cms_table_grid_td"><center>Sp. Attack</center></TD>
</tr>
<tr valign="top" class="cms_table_grid_tr"><TH class="cms_table_grid_th"><center>Naughty</center></TH>
<TD class="cms_table_grid_td"><center>Attack</center></TD>
<TD class="cms_table_grid_td"><center>Sp. Defense</center></TD>
</tr>
<tr valign="top" class="cms_table_grid_tr"><TH class="cms_table_grid_th"><center>Brave</center></TH>
<TD class="cms_table_grid_td"><center>Attack</center></TD>
<TD class="cms_table_grid_td"><center>Speed</center></TD>
</tr>
<tr valign="top" class="cms_table_grid_tr"><TH class="cms_table_grid_th"><center>Bold</center></TH>
<TD class="cms_table_grid_td"><center>Defense</center></TD>
<TD class="cms_table_grid_td"><center>Attack</center></TD>
</tr>
<tr valign="top" class="cms_table_grid_tr"><TH class="cms_table_grid_th"><center>Impish</center></TH>
<TD class="cms_table_grid_td"><center>Defense</center></TD>
<TD class="cms_table_grid_td"><center>Sp. Attack</center></TD>
</tr>
<tr valign="top" class="cms_table_grid_tr"><TH class="cms_table_grid_th"><center>Lax</center></TH>
<TD class="cms_table_grid_td"><center>Defense</center></TD>
<TD class="cms_table_grid_td"><center>Sp. Defense</center></TD>
</tr>
<tr valign="top" class="cms_table_grid_tr"><TH class="cms_table_grid_th"><center>Relaxed</center></TH>
<TD class="cms_table_grid_td"><center>Defense</center></TD>
<TD class="cms_table_grid_td"><center>Speed</center></TD>
</tr>
<tr valign="top" class="cms_table_grid_tr"><TH class="cms_table_grid_th"><center>Modest</center></TH>
<TD class="cms_table_grid_td"><center>Sp. Attack</center></TD>
<TD class="cms_table_grid_td"><center>Attack</center></TD>
</tr>
<tr valign="top" class="cms_table_grid_tr"><TH class="cms_table_grid_th"><center>Mild</center></TH>
<TD class="cms_table_grid_td"><center>Sp. Attack</center></TD>
<TD class="cms_table_grid_td"><center>Defense</center></TD>
</tr>
<tr valign="top" class="cms_table_grid_tr"><TH class="cms_table_grid_th"><center>Rash</center></TH>
<TD class="cms_table_grid_td"><center>Sp. Attack</center></TD>
<TD class="cms_table_grid_td"><center>Sp. Defense</center></TD>
</tr>
<tr valign="top" class="cms_table_grid_tr"><TH class="cms_table_grid_th"><center>Quiet</center></TH>
<TD class="cms_table_grid_td"><center>Sp. Attack</center></TD>
<TD class="cms_table_grid_td"><center>Speed</center></TD>
</tr>
<tr valign="top" class="cms_table_grid_tr"><TH class="cms_table_grid_th"><center>Calm</center></TH>
<TD class="cms_table_grid_td"><center>Sp. Defense</center></TD>
<TD class="cms_table_grid_td"><center>Attack</center></TD>
</tr>
<tr valign="top" class="cms_table_grid_tr"><TH class="cms_table_grid_th"><center>Gentle</center></TH>
<TD class="cms_table_grid_td"><center>Sp. Defense</center></TD>
<TD class="cms_table_grid_td"><center>Defense</center></TD>
</tr>
<tr valign="top" class="cms_table_grid_tr"><TH class="cms_table_grid_th"><center>Careful</center></TH>
<TD class="cms_table_grid_td"><center>Sp. Defense</center></TD>
<TD class="cms_table_grid_td"><center>Sp. Attack</center></TD>
</tr>
<tr valign="top" class="cms_table_grid_tr"><TH class="cms_table_grid_th"><center>Sassy</center></TH>
<TD class="cms_table_grid_td"><center>Sp. Defense</center></TD>
<TD class="cms_table_grid_td"><center>Speed</center></TD>
</tr>
<tr valign="top" class="cms_table_grid_tr"><TH class="cms_table_grid_th"><center>Timid</center></TH>
<TD class="cms_table_grid_td"><center>Speed</center></TD>
<TD class="cms_table_grid_td"><center>Attack</center></TD>
</tr>
<tr valign="top" class="cms_table_grid_tr"><TH class="cms_table_grid_th"><center>Hasty</center></TH>
<TD class="cms_table_grid_td"><center>Speed</center></TD>
<TD class="cms_table_grid_td"><center>Defense</center></TD>
</tr>
<tr valign="top" class="cms_table_grid_tr"><TH class="cms_table_grid_th"><center>Jolly</center></TH>
<TD class="cms_table_grid_td"><center>Speed</center></TD>
<TD class="cms_table_grid_td"><center>Sp. Attack</center></TD>
</tr>
<tr valign="top" class="cms_table_grid_tr"><TH class="cms_table_grid_th"><center>Naive</center></TH>
<TD class="cms_table_grid_td"><center>Speed</center></TD>
<TD class="cms_table_grid_td"><center>Sp. Defense</center></TD>
</tr>
<tr valign="top" class="cms_table_grid_tr"><TH class="cms_table_grid_th"><center>Bashful</center></TH>
<TD colspan="2" class="cms_table_grid_td"><center>No Change</center></TD>
</tr>
<tr valign="top" class="cms_table_grid_tr"><TH class="cms_table_grid_th"><center>Docile</center></TH>
<TD colspan="2" class="cms_table_grid_td"><center>No Change</center></TD>
</tr>
<tr valign="top" class="cms_table_grid_tr"><TH class="cms_table_grid_th"><center>Hardy</center></TH>
<TD colspan="2" class="cms_table_grid_td"><center>No Change</center></TD>
</tr>
<tr valign="top" class="cms_table_grid_tr"><TH class="cms_table_grid_th"><center>Quirky</center></TH>
<TD colspan="2" class="cms_table_grid_td"><center>No Change</center></TD>
</tr>
<tr valign="top" class="cms_table_grid_tr"><TH class="cms_table_grid_th"><center>Serious</center></TH>
<TD colspan="2" class="cms_table_grid_td"><center>No Change</center></TD>
</tr>
</table></div>
<br />
Looking at this, if one of the Pokémon we wanted to use was Alakazam, we would either go with <b>Timid</b> (to minimize its terrible Attack stat we don't use and to maximize its Speed stat) or <b>Modest</b> (to minimizes its terrible Attack stat and to maximize its Special Attack stat).<br />
<br />
<b>IVs</b> [*3]<br />
<br />
<img src="http://projectpokemon.org/mirrors/images/hidden_power_calculator.png"><br />
<br />
*This section can be skipped as it requires a LOT of time and patience for every Pokémon you wish to raise, if you are raising the Pokémon in-game yourself*<br />
<br />
IVs, or Individual Values, are hidden values in the game that generate the random stats of your Pokémon and also affect the move Hidden Power. They are hidden numbers that range from 0 to 31 and tell you the quality of a Pokémon's stats. 0 means that particular Pokémon's stat is the lowest it can be, while 31 means that stat is at its best and is considered a perfect IV. When a Pokémon is encountered or taken from the old man at the Daycare Center, its IVs are produced and once produced, they are stuck with the Pokémon forever.<br />
<br />
If you really want to get into this, I suggest looking here: <a href="http://www.smogon.com/ingame/guides/breeding_guide_part1">Smogon's Breeding and IV Guide</a><br />
<br />
<b>EVs</b> [*4]<br />
<br />
EVs, or Effort Values, are probably the most important part of prepping your Pokémon for competitive battling. EVs, unlike IVs, are not already written into a Pokémon's make-up when you encounter them. They are additional values that you give them for defeating other Pokémon, whether you realize it or not. Every Pokémon can have a maximum of 510 EVs in total and no more than 255 in any one stat. 4 EVs equate to one point raised. For example, a Gyarados that gains 24 EVs in Attack when it's Lv.57 will have its Attack raised by 6 points when it levels up. EVs do become more apparent as your Pokémon gets to higher levels, so when that Gyarados was a Magikarp it might only get one- or two-point stat raises when it's Lv.20, but when it's a mighty Lv.99 Gyarados, it could have its stats raise by 20 points when it levels up.<br />
<br />
<img src="http://t0.gstatic.com/images?q=tbn:ANd9GcS9Vm96kehSzmKN818y1IGuJaNM4k4gMS0oOWGU3X_6a_B4IONy"><br />
<br />
Now, although 255 EVs can be put in one stat, no more than 252 should be put in any stat because that is the highest divisible number of 4 in 255, saving you 3 EVs for another stat. As you notice Pokémon's sets, you will find a lot of Pokémon go with 252 EVs in two stats and 4 in another, usually common in sweepers. If we look at Alakazam from earlier, we can see that the preferred amount of EVs would be 252 in Special Attack, 252 in Speed and 4 in a less important stat (HP, Defense or Special Defense).<br />
<br />
Of course, by now you're wondering how the hell you can put EVs onto a Pokémon, but it really isn't too difficult if you can count or have a lot of money to burn (in-game, of course). Every Pokémon gives a certain amount of EVs. Here is a list of every Pokemon and their EV yield: <br />
<a href="http://bulbapedia.bulbagarden.net/wiki/List_of_Pok%C3%A9mon_by_effort_value_yield">List of Pokémon by effort value yield - Bulbapedia, the community-driven Pokémon encyclopedia</a><br />
<br />
For our example Alakazam, we could battle 252 Bulbasaur to get our 252 EVs in Special Attack and 252 Charmander to get our 252 EVs in Speed, but that's really impractical, not to mention they don't really exist in the wild. Obviously, this depends on your location and each Pokémon's rarity, but if you check locations, which Bulbapedia is great for, you can find places like Altering Cave in Emerald which only has Zubat to battle, each giving one Speed EV.<br />
<br />
Luckily for you, there are <b>EV-related items</b>. [*4.1]<br />
<br />
<u>Vitamins</u><br />
<br />
<img src="http://archives.bulbagarden.net/media/upload/a/aa/Bag_Protein_Sprite.png"><br />
<br />
Although battling for EVs is the most common way to obtain EVs, you can use vitamins to increase the stats of your Pokémon. Each vitamin gives ten points to a Pokémon's relevant stat, but a maximum of ten vitamins can be used per stat, so you can't rely on them for everything.<br />
<br />
<b>HP Up</b> gives ten HP EVs<br />
<b>Protein</b> gives 10 Attack EVs<br />
<b>Iron</b> gives 10 Defense EVs<br />
<b>Calcium</b> gives 10 Special Attack EVs<br />
<b>Zinc</b> gives 10 Special Defense EVs<br />
<b>Carbos</b> gives 10 Speed EVs<br />
<br />
<u>Held items:</u><br />
<br />
<b>Macho Brace:</b> Doubles any EVs given to the Pokémon holding it, but halves their Speed stat during those battles<br />
<b>Power Weight:</b> Adds 4 HP EVs to the Pokémon after each battle, no matter what Pokémon they faced, but halves their Speed stat during those battles<br />
<b>Power Bracer:</b> Adds 4 Attack EVs to the Pokémon after each battle, no matter what Pokémon they faced, but halves their Speed stat during those battles<br />
<b>Power Belt:</b> Adds 4 Defense EVs to the Pokémon after each battle, no matter what Pokémon they faced, but halves their Speed stat during those battles<br />
<b>Power Lens:</b> Adds 4 Special Attack EVs to the Pokémon after each battle, no matter what Pokémon they faced, but halves their Speed stat during those battles<br />
<b>Power Band:</b> Adds 4 Special Defense EVs to the Pokémon after each battle, no matter what Pokémon they faced, but halves their Speed stat during those battles<br />
<b>Power Anklet:</b> Adds 4 Speed EVs to the Pokémon after each battle, no matter what Pokémon they faced, but halves their Speed stat during those battles<br />
<br />
<u>Berries</u><br />
<br />
<img src="http://cdn.bulbagarden.net/upload/8/8f/Bag_Pecha_Berry_Sprite.png"><br />
<br />
If you want to reset your Pokémon's EVs, there are berries which do the exact opposite to vitamins.<br />
<br />
<b>Pomeg</b> removes ten HP EVs<br />
<b>Kelpsy</b> removes 10 Attack EVs<br />
<b>Qualot</b> removes 10 Defense EVs<br />
<b>Hondew</b> removes 10 Special Attack EVs<br />
<b>Grepa</b> removes 10 Special Defense EVs<br />
<b>Tamato</b> removes 10 Speed EVs<br />
<br />
<u>Other</u><br />
<br />
<img src="http://cdn.bulbagarden.net/upload/7/7a/Pokerus_screenshot_RSE.png"><br />
<br />
There is one very rare beneficial virus in Pokémon known as <b>Pokérus</b>; the chance to encounter it on a wild Pokemon is 3 out of 65,536. If you battle this Pokémon or catch it, you contract it and it spreads through your team like wildfire. This virus doubles the EVs an infected Pokémon receives, and once a Pokémon is infected, it can't be cured. The virus loses its ability to spread after two days, so either spread it as much as possible immediately or place a Pokémon with Pokérus in the PC, where the virus will remain frozen and still be infectious when it is taken out.<br />
<br />
<b>Ability</b> [*5]<br />
<br />
Most Pokémon have quite a few Abilities at their disposal, which is why it's best to use the one that benefits the Pokémon best. Alakazam gets both Inner Focus and Synchronize as Abilities, with Magic Guard as its Hidden Ability. Inner Focus isn't all too helpful; considering how fast it is, it's very unlikely to get outsped and flinched. Synchronize is quite situational too, but it's slightly better than Inner Focus, as it can put both you and your opponent in the same boat. Magic Guard, on the other hand, prevents Alakazam from taking damage from entry hazards, such as Spikes, or other forms of indirect damage, like Toxic, Sandstorm, Life Orb recoil, and so much more. Magic Guard would definitely be the preferred Ability here.<br />
<br />
The Ability you choose to run can often be influenced by the set you wish to use.<br />
<br />
<b>Items</b> [*6]<br />
<br />
A good battler always has the best suited items on his Pokémon, whether it is a Choice Scarf for the extra speed needed, Leftovers to take more hits, or even berries like Lum to grant the Pokémon temporary immunity to status moves, which is very handy for some sweepers. See here for more:<br />
<br />
<a href="http://bulbapedia.bulbagarden.net/wiki/Held_item">Held item - Bulbapedia, the community-driven Pokémon encyclopedia</a><br />
<br />
<b>Movesets</b> [*7]<br />
<br />
&quot;Moveset&quot; is basically a term given to the four moves your Pokémon can have. These can be level-up moves, breeding moves, Move Tutor moves, event-exclusive moves, or moves brought back by previous evolution(s) or Heart Scales. By now, I hope that you've come to realize that your Charizard's Ember, Flamethrower, Fly and Smokescreen may not be quite as good as you thought initially. It's important to choose moves that allow the Pokémon to perform at its peak by using moves that help your team (Heal Bell), hinder your opponent's (Stealth Rock), give you great coverage on your opponent's Pokémon, and utilize its moves to suit the particular EV spread and Nature you've chosen.<br />
<br />
Until you've become quite experienced with team building, I suggest you use some of Smogon's sets, or those of other competitive battling sites. Let's take a look at Smogon's top-listed set for Charizard:<br />
<br />
<u>Set 1: Choice Scarfer</u><br />
<br />
<img src="http://pldh.net/media/pokemon/gen4/hgss_action/006.png"><br />
<b>Ability:</b> Solar Power / Blaze<br />
<b>Nature:</b> Naive / Hasty<br />
<b>EVs:</b> 72 Attack / 186 Sp Attack / 252 Speed<br />
<b>Item:</b> Choice Scarf<br />
~ Fire Blast / Flamethrower<br />
~ Earthquake<br />
~ Hidden Power Grass / Hidden Power Ice / Hidden Power Electric<br />
~ Air Slash / Crunch / Outrage<br />
<br />
This is fairly self-explanatory really. Now that we know about Natures, EVs, items, and moves, we should be able to make an ideal Charizard, one that trumps anyone else's who doesn't raise their Pokémon to their full potential.<br />
<br />
<div class="bbcode_container">
	<div class="bbcode_description">Quote:</div>
	<div class="bbcode_quote printable">
		<hr />
		
			This Set takes advantage of Charizard's above-average attacking stats. 72 Attack EVs are there to ensure that Charizard OHKO's any set that Heatran runs (except Shuca Berry versions) and OHKO the standard Calm Mind Mismagius with a Crunch with SR in play 100% of the time. The other moves are there for coverage. Fire Blast/Flamethrower does good damage on everything which doesn't resist it, and the Hidden Power of your choice can nail Swampert/Dragons/Gyarados.
			
		<hr />
	</div>
</div><b>Conclusion and Regards</b> [*8]<br />
<br />
And that brings us to the end of this little guide. I think I could've went on about some other crap, but yeah, no one wants to read any more of it :drool:<br />
<br />
First off, I'd like to thank you, the reader, for reading even bits of this and making it all worthwhile. I would love to hear some feedback on this, or if you guys feel I should add anything to this, or remove anything even. I would also like to thank <a href="http://www.smogon.com/dp/articles/intro_comp_pokemon">Smogon University</a>, <a href="http://bulbapedia.bulbagarden.net/wiki/Main_Page">Bulbapedia</a>, and <a href="http://strategywiki.org/wiki/Main_Page">StrategyWiki</a>.<br />
</center><br />
Credits to Synthesis for this.<!-- google_ad_section_end --></div>

]]></content:encoded>
			<category domain="http://bmgf.bulbagarden.net/f518/">Bulbagarden Battle Center</category>
			<dc:creator>Thundagere</dc:creator>
			<guid isPermaLink="true">http://bmgf.bulbagarden.net/f518/dummys-guide-pok%C3%A9mon-battling-151495/</guid>
		</item>
		<item>
			<title>Battle Buddies...</title>
			<link>http://bmgf.bulbagarden.net/f518/battle-buddies-151406/</link>
			<pubDate>Mon, 27 May 2013 00:20:30 GMT</pubDate>
			<description><![CDATA[Okay, so I have no one to battle much any more, so this summer is going to be awfully boring.  I would like some people to battle via gen five, no legendaries. My friend code is on my profile page, so if you're interested, just comment with your friend code. I'm tired of playing online through...]]></description>
			<content:encoded><![CDATA[<div><!-- google_ad_section_start -->Okay, so I have no one to battle much any more, so this summer is going to be awfully boring.  I would like some people to battle via gen five, no legendaries. My friend code is on my profile page, so if you're interested, just comment with your friend code. I'm tired of playing online through random matchup, mainly because every time I get some where, the opponent rage quits. Thanks!<!-- google_ad_section_end --></div>

]]></content:encoded>
			<category domain="http://bmgf.bulbagarden.net/f518/">Bulbagarden Battle Center</category>
			<dc:creator>defensive bastiodon</dc:creator>
			<guid isPermaLink="true">http://bmgf.bulbagarden.net/f518/battle-buddies-151406/</guid>
		</item>
		<item>
			<title>Strange yet Effective Strategies</title>
			<link>http://bmgf.bulbagarden.net/f518/strange-yet-effective-strategies-151400/</link>
			<pubDate>Sun, 26 May 2013 20:03:50 GMT</pubDate>
			<description><![CDATA[We've all seen the usual strategies. The Fake Out Mienshao, the Choice Chandelure, theTailwind Latias. But what about all the others you almost never see? Discuss some you've seen or done here! 
 
I'll start with two Shuckle strategies. 
First, I'll often use a Shuckle-Trick Room combo in double...]]></description>
			<content:encoded><![CDATA[<div><!-- google_ad_section_start -->We've all seen the usual strategies. The Fake Out Mienshao, the Choice Chandelure, theTailwind Latias. But what about all the others you almost never see? Discuss some you've seen or done here!<br />
<br />
I'll start with two Shuckle strategies.<br />
First, I'll often use a Shuckle-Trick Room combo in double battles while using power trick on the first turn. Assuming the Trick Room mon survives to use it, you've now got a Shuckle with over 200 power (at level 50) going first with Stone Edge. I usually then use a Bronzong as the Trick Room mon for its Hypnosis.<br />
<br />
In single battles, I'll use a different Shuckle. I set up Trick Room from a first mon, and switch out or let it faint to send out Shuckle. It'll then use Power Swap to essentially split the foes attack stats in half, then start using she'll smash while the foe struggles to land any good hits. You guess what happens next.<br />
<br />
My only problem with the second is that I forgot my Shuckle had the Contrary ability.<!-- google_ad_section_end --></div>

]]></content:encoded>
			<category domain="http://bmgf.bulbagarden.net/f518/">Bulbagarden Battle Center</category>
			<dc:creator>L.L.</dc:creator>
			<guid isPermaLink="true">http://bmgf.bulbagarden.net/f518/strange-yet-effective-strategies-151400/</guid>
		</item>
		<item>
			<title>Could I get an RMT on my Trick Room slowbies?</title>
			<link>http://bmgf.bulbagarden.net/f518/could-i-get-rmt-my-trick-room-slowbies-151386/</link>
			<pubDate>Sun, 26 May 2013 05:42:08 GMT</pubDate>
			<description><![CDATA[Hey guys. I've been working on this trick room team for some time now and I'd really like some feedback on it. 
 
 
Primary Trick Room Set-up/Beefy Special Sweeper 
Attachment 87272 (http://bmgf.bulbagarden.net/attachments/f518/87272-could-i-get-rmt-my-trick-room-slowbies-spr_5b_579.png) 
Reuniclus 
Item: Life Orb 
Nature: Quiet 
Ability:...]]></description>
			<content:encoded><![CDATA[<div><!-- google_ad_section_start -->Hey guys. I've been working on this trick room team for some time now and I'd really like some feedback on it.<br />
<br />
<center><br />
Primary Trick Room Set-up/Beefy Special Sweeper<br />
<img src="http://bmgf.bulbagarden.net/attachments/f518/87272d1369542860-could-i-get-rmt-my-trick-room-slowbies-spr_5b_579.png" border="0" alt="Name:  Spr_5b_579.png
Views: 102
Size:  86.0 KB" class="thumbnail" style="float:CONFIG" /><br />
Reuniclus<br />
Item: Life Orb<br />
Nature: Quiet<br />
Ability: Magic Guard<br />
EV's: 252 HP / 4 DEF / 252 Sp. ATK<br />
Moves:<br />
Psychic<br />
Shadow Ball<br />
Trick Room<br />
Recover<br />
<br />
I think the choice of Reuniclus to lead the trick room team is a fairly obvious one. Huge Sp. ATK, huge bulk, super low speed, access to easy recovery and an awesome ability. She's really what keeps this team going. I went with the obvious choice for STAB, and chose psychic over psyshock because I've got a lot more going for me in this team for ATK over Sp. ATK as you'll notice. I had originally gone with focus blast as his secondary attack but switched it to thunder due to the prominence of rain and because I've got fighting pretty well covered elsewhere.<br />
<br />
Phys wall/Hazard Set-up<br />
<img src="http://bmgf.bulbagarden.net/attachments/f518/87268d1333204431-could-i-get-rmt-my-trick-room-slowbies-spr_5b_598.png" border="0" alt="Name:  Spr_5b_598.png
Views: 127
Size:  1,020 Bytes" class="thumbnail" style="float:CONFIG" /><br />
Ferrothorn<br />
Item: Rocky Helmet<br />
Nature: Relaxed<br />
Ability: Iron Barbs<br />
EV's: 252 HP / 252 DEF / 4 Sp. DEF<br />
Moves:<br />
Iron Defense<br />
Power Whip<br />
Stealth Rock<br />
Explosion<br />
<br />
<i>OR</i><br />
<br />
Mixed Wall/Hazard Set-up<br />
<img src="http://bmgf.bulbagarden.net/attachments/f518/87268d1333204431-could-i-get-rmt-my-trick-room-slowbies-spr_5b_598.png" border="0" alt="Name:  Spr_5b_598.png
Views: 127
Size:  1,020 Bytes" class="thumbnail" style="float:CONFIG" /><br />
Ferrothorn<br />
Item: Occa Berry<br />
Nature: Impish<br />
Ability: Iron Barbs<br />
EV's: 252 HP / 128 DEF / 128 Sp. DEF<br />
Moves:<br />
Leech Seed<br />
Power Whip<br />
Spikes<br />
Ingrain<br />
<br />
Yeah, I've got two lvl 100 Ferrothorns. *sigh* I've got a lot of time on my hands. The thing is, I can't really decide which one to use. I've been using the first one mostly and she's been working well. Really punishes physical attackers well and takes those hits like nobody's business. Then once a flamethrower comes out it's time to explode. The second one is able to take a bigger variety of hits for longer though, and has different kind of hazards. I'm also thinking he could drop ingrain for stealth rock so he would be able to do both kinds of hazards. So advice on picking between these two would be awesome.<br />
<br />
Beefy Sweeper<br />
<img src="http://bmgf.bulbagarden.net/attachments/f518/87269d1369544280-could-i-get-rmt-my-trick-room-slowbies-spr_5b_589.png" border="0" alt="Name:  Spr_5b_589.png
Views: 86
Size:  961 Bytes" class="thumbnail" style="float:CONFIG" /><br />
Katherine (Escavalier)<br />
Item: Shell Bell<br />
Nature: Brave<br />
Ability: Shell Armor<br />
EV's: 252 HP / 252 ATK / 4 DEF<br />
Moves:<br />
Iron Head<br />
Megahorn<br />
Pursuit<br />
Swords Dance<br />
<br />
Escavalier is hands down, my favorite Pokemon. Look at that design! Cavalry snail? UH-mazing. Katherine here can really take the hits and dish them right back out. That immense 405 ATK stat only gets more ridiculous after a swords dance. After that, a STAB megahorn will bring down a lot. and she's pretty tough to get away from with pursuit. All in all, it's a pretty straightforward set-up here, not much deviation to be had on this poke.<br />
<br />
Choice Sweeper<br />
<img src="http://bmgf.bulbagarden.net/attachments/f518/87270d1369544845-could-i-get-rmt-my-trick-room-slowbies-spr_5b_068.png" border="0" alt="Name:  Spr_5b_068.png
Views: 70
Size:  1.2 KB" class="thumbnail" style="float:CONFIG" /><br />
Machamp<br />
Item: Choice Band<br />
Nature: Brave<br />
Ability: No Guard<br />
EV's:  252 HP / 252 ATK / 4 Sp. DEF<br />
Moves:<br />
Dynamic Punch<br />
Stone Edge<br />
Ice Punch<br />
Fire Punch<br />
<br />
I've always been a fan of this four-armed BAMF. I really like his movepool and for this particular set, that movepool really helps fill in some gaps with ice punch and stone edge. The main reason I chose machamp over something like conkledurr though, is the dynamic punch that can't miss. I like that 100% chance to confuse an awful lot.<br />
<br />
Secondary Trick Room Set-up/Special Sweeper<br />
<img src="http://bmgf.bulbagarden.net/attachments/f518/87271d1369545460-could-i-get-rmt-my-trick-room-slowbies-spr_5b_199.png" border="0" alt="Name:  Spr_5b_199.png
Views: 54
Size:  946 Bytes" class="thumbnail" style="float:CONFIG" /><br />
Slowking<br />
Item: Leftovers<br />
Nature: Quiet<br />
Ability: Regenerator<br />
EV's: 252 HP / 4 DEF / 252 Sp. ATK<br />
Moves:<br />
Scald<br />
Flamethrower<br />
Nasty Plot<br />
Trick Room<br />
<br />
Slowking is here to fill in should Reuniclus go down. Her job is strikingly similar to that of Reuniclus but I wanted to focus a little more on power here. Hence nasty plot. I chose to forgo the secondary STAB attack in lieu of having another option for fire attacks on my team. <br />
<br />
Mixed (but mostly special) Wall<br />
<img src="http://archives.bulbagarden.net/media/upload/c/c8/Spr_5b_560.png"><br />
Scrafty<br />
Item: Sitrus Berry<br />
Nature: Sassy<br />
Ability: Intimidate<br />
EV's: 252 HP / 4 ATK / 252 Sp. DEF<br />
Moves:<br />
Drain Punch<br />
Crunch<br />
Fake Out<br />
Bulk Up<br />
<br />
Well, I gave in and went with a Scrafty here. I really don't like the design but it fits my team so well. It virtually garentees my trick room set-up if I'm playing doubles because of fake-out and with its defenses being what they are, it can really have a lot of staying power from abusing drain punch. I took crunch over detect for the awesome dark/fighting coverage and bulk up so that it can tank physical hits as well as special without the EV investment.<br />
<br />
</center><br />
<br />
Well, there you have it, the result of over 250 hours of gameplay. I'm not exactly planning on winning any huge OU tournaments with this (not that I wouldn't be willing to participate). I'm more interested in being able to wallop my friends and do well on random wifi matchups. I would greatly appreciate any feedback/constructive criticism you can offer me. <br />
<br />
I also have a Paraflincher togekiss I was originally going to fill scrafty's spot with, but ultimately I think scrafty is a better fit since he can work well in and out of trick room and togekiss is more of a panic button for when I run out of trick rooms but if you guys think that would work better, please speak up.<br />
<br />
Thanks in advance for your feedback! I look forward to hearing from the community!<!-- google_ad_section_end --></div>


	<div style="padding:10px">

	

	
		<fieldset class="fieldset">
			<legend>Attached Images</legend>
				<div style="padding:10px">
				<img class="attach" src="http://bmgf.bulbagarden.net/attachments/f518/87268d1369543566-could-i-get-rmt-my-trick-room-slowbies-spr_5b_598.png" alt="" />&nbsp;<img class="attach" src="http://bmgf.bulbagarden.net/attachments/f518/87269d1369544280-could-i-get-rmt-my-trick-room-slowbies-spr_5b_589.png" alt="" />&nbsp;<img class="attach" src="http://bmgf.bulbagarden.net/attachments/f518/87270d1369544845-could-i-get-rmt-my-trick-room-slowbies-spr_5b_068.png" alt="" />&nbsp;<img class="attach" src="http://bmgf.bulbagarden.net/attachments/f518/87271d1369545460-could-i-get-rmt-my-trick-room-slowbies-spr_5b_199.png" alt="" />&nbsp;<img class="attach" src="http://bmgf.bulbagarden.net/attachments/f518/87272d1369546888-could-i-get-rmt-my-trick-room-slowbies-spr_5b_579.png" alt="" />&nbsp;
			</div>
		</fieldset>
	

	

	

	</div>
]]></content:encoded>
			<category domain="http://bmgf.bulbagarden.net/f518/">Bulbagarden Battle Center</category>
			<dc:creator>CapnJoe</dc:creator>
			<guid isPermaLink="true">http://bmgf.bulbagarden.net/f518/could-i-get-rmt-my-trick-room-slowbies-151386/</guid>
		</item>
		<item>
			<title>The Rate my two Pokemon thread</title>
			<link>http://bmgf.bulbagarden.net/f518/rate-my-two-pokemon-thread-151384/</link>
			<pubDate>Sun, 26 May 2013 05:04:39 GMT</pubDate>
			<description><![CDATA[I made this thread because we may have a thread that rates entire teams or a thread that rate a single Pokemon but we don't have one (as far as I know) that rates a two Pokemon team for double battles. So without further ado... an example; 
 
Reuniclus (M) 
Item: Life orb 
(EVs not necessary)...]]></description>
			<content:encoded><![CDATA[<div><!-- google_ad_section_start -->I made this thread because we may have a thread that rates entire teams or a thread that rate a single Pokemon but we don't have one (as far as I know) that rates a two Pokemon team for double battles. So without further ado... an example;<br />
<br />
Reuniclus (M)<br />
Item: Life orb<br />
(EVs not necessary)<br />
Psyshock<br />
Thunder<br />
Hidden power<br />
Trick room<br />
<br />
(N's) Ferrothorn (M)<br />
Item: Occa/Chople berry<br />
Gyro ball<br />
Power whip<br />
Poison jab/Payback<br />
Curse<!-- google_ad_section_end --></div>

]]></content:encoded>
			<category domain="http://bmgf.bulbagarden.net/f518/">Bulbagarden Battle Center</category>
			<dc:creator>Alzor</dc:creator>
			<guid isPermaLink="true">http://bmgf.bulbagarden.net/f518/rate-my-two-pokemon-thread-151384/</guid>
		</item>
	</channel>
</rss>
