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Tribulations of Great Pokémon 18

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by , 18th May 2013 at 09:24 AM (4311 Views)
This time, we deal with Generation 3’s Legendaries. The increased number of legendary newcomers ensures that this entry will be dedicated to covering most of them. To summarise on how I go about writing these, I will list down a Pokémon’s advantages and disadvantages, followed by the troubles required to raise them (mostly how to find them), ending with whether their troubles are worth the trouble. With that said, let’s move on.

Regirock, Regice & Registeel

As with before, we begin with the legendary trio of this Generation. This trio of Pokémon isn’t obvious in their location, because unlocking them is not obvious at all (we will look at this later). Also, unlike most legendaries, the Regis are defensively-oriented, as evidenced by their huge defences. Their enigmatic appearance makes them the least likely to have fans, probably because their robotic appearance doesn’t strike to fans as something a Pokémon is. Anyway, we shall see what makes the Regis great Pokémon.

Regirock’s stats are biased towards physical Defence, which makes it very good at taking Physical hits, including some of the weaker super-effective ones. Its Special Defence isn’t too shabby either, because while it’s not as high as its Defence, it gets boosted in Sandstorm. Regirock is pretty good on the offence, considering how it has Rock STAB and Earthquake. Because of the huge Defence, Regirock could attempt to perform support. That defences allow Regirock to set up Stealth Rock reliably, as well as support teammates with paralysis. Curse is another thing that Regirock could do, because by boosting two of its best stats, Regirock could become unstoppable for the durability and Rock STAB.

The problem with Regirock is its five different weaknesses, spread out among both Physical and Special sides. While Regirock might be able to survive the hit, more so if it has Sturdy, this is still problematic for Regirock. Regirock is also very slow, which makes it a vulnerable target for not only said weakness attacks, but also crippling status moves, including status and Taunt.

Regice, on the other hand, is very Specially Defensive. At one time, its Special Defence makes it an alright alternative to Blissey, because at that time, its weaknesses are largely confined to the Physical side (and there was no Stealth Rock). It could even use Rest and Sleep Talk to stall the opposition since it is really bulky. If you put Ice Body into the equation, Regice could prove to be one mean staller. Offensively, it is certainly obvious that Regice learns the conventional Ice STAB, but what is not obvious is that Regice has appropriate Electric coverage to go along with it. Besides those, Focus Blast is something you could carry to threaten anything that either resists the combination or are just weak to Fighting.

As with Regirock, Regice is weak to several types that happen to be common offensive types. However, unlike Regirock, Regice does not have the luxury of having a number of resistances. It is slow as well, so Regice is susceptible to being blown away first, especially hits from Physical attackers. Notably, Fire-types are the least affected, since they resist Ice and could hit Regice hard with their STAB, while Regice doesn't have notable attacks that hit them super-effectively.

Registeel is perhaps the most useful of the Regis, because it has the best typing of them all. Its Steel-type grants it a lot of resistances, in addition to that Poison immunity, making Registeel hard to take down in a hit. In terms of stats, Registeel is a balance between its two other peers, having equal offences and defences. It may not have a specialized spread, but the fact that it has the resistances speak volumes on how Registeel is great defensively. It puts its defence to great use by being a support Pokémon, particularly through support moves such as Stealth Rock and Thunder Wave.

Registeel is very defensive, but it lacks recovery that a good wall normally needs. This means that, if Registeel took a huge hit, especially a super-effective one, it cannot recover its HP back. Moreover, its offences are exploitable enough to be setup bait (a term used on Pokémon that guarantees an opportunity for a set-up attacker to set-up without major consequences), such as Rest-boosters or Ghost users (if Registeel isn’t using Shadow Claw). This is mainly because Registeel doesn’t have a high-powered attack to make up for its relatively low attack stats. Registeel may be immune to Poison, but it is still vulnerable to Taunt due to its low Speed, as well as Burn since it still whittles down its HP.

Perhaps one of the most infamous aspects of the Regis is locating them. It is better than the Legendary Beasts, but it is still one of the most infamous. Their locations are obscure that I am not surprised that someone playing back at that time didn’t know of their existence until they are searched. To start, in order to make the Regis appear in Ruby, Sapphire and Emerald, one needs to solve a puzzle in the Sealed Chamber. The hints are offered in Braille, so a normal player won’t be able to figure out, although the manual for the games do have a guide on that. So, you need to use Dig when you emerged from your diving trip, but you need to have brought Relicanth and Wailord first! This is because you need to either one on the first slot in the party and the other in the last (depending on the game) and read the scripture to make new spots appear: Desert Ruins, Island Cave and Sealed Chamber. However, you are not done yet! There is a hint that requires you to do something in order to open the room that leads to the Regi, provided in Braille too. When you followed the instructions, you are ready to meet and catch them.

This is worse in Platinum, because you need an event Regigigas to unlock the Regis. The only worse part is that Regigigas isn’t available this way, because it is otherwise not too bad, considering how you could meet the Regis at their locations as long as you have that even Regigias. For Black 2 and White 2, Regirock is available in the Underground Ruins, but you could only access either Regice or Registeel depending on your version, since only one key is available to access one of their chambers. However, if you use Unova Link to send the other key, you could access the other Regi. Of course, you need to remember that they have a low catch rate, so save before you attempt a capture.

One thing to note is, Seismic Toss is an Emerald Move Tutor, which affects Registeel the most since it is the only one that requires this move for more consistent damage, compared to Regirock’s easier access to Stone Edge and Earthquake and Regice’s access to Ice Beam and Thunderbolt.

It's interesting to note that in the Generation they are introduced in, the Regis are some of the better Pokémon, especially Regice. This is because things weren't really powerful back then, where high BP moves weren't a dime a dozen and powerful attackers weren't in high supply. Another thing that puts them in a better position is Explosion's power. Back then it was so powerful Regice could feasibly use it to destroy a Special wall. Nowadays, they are not bad Pokémon per se, but the power levels today and their lack of instant recovery make them hard to use, not to mention the ubiquity of Fighting attacks, the main weakness for all of them.

There is a lot of work involved in meeting the Regis, so it should be rewarding, right? Well, yes it is rewarding, especially back when online help wasn't widespread. Now, with online help available these days, finding the Regis isn't really a tough job to do. In conclusion, things are easier and harder for the Regis these days, but the metagame isn't quite suitable for them while they didn't improve much, so they are slightly less rewarding these days.

Verdict: (All) Almost Balanced [-1]

Latias & Latios

To continue on with the tradition of roaming legendaries, first started by Raikou, Entei and Suicune, we have these two. Unlike said legendary trio, Latias and Latios are not always a roaming legendary. In fact, they are only roaming in one version of the game, while the other is reserved for an event. Thus, they are considered half roaming, half event. There are several other things new to legendaries with Latias and Latios, among them being the first legendary Pokémon with gender and having a new type combination. Both of them do have some differences, which are a fraction of their movepool and their stat spread. Considering how this is about battling, the mentioned differences are sufficient.

Latias’ stat spread is more defensive, which is useful in conjunction to its type resistances, being able to set up on certain types that couldn’t threaten it. It could perform support by setting up Light Screen and Reflect, or performing a Calm Mind boost. To make things better, Latias is able to recover its health midway, which definitely enhances its defensive capabilities. It should also be noted that Latias is rather fast for a defensive Pokémon, which is handy against slower Pokémon who are looking to set up or attack. Latias is also strong enough to utilise a Choice item, although this is usually best left for Latios since the latter is stronger.

Latias, being the defensive one, won’t do as much damage if not enough boosts are accrued. This would make Blissey or Chansey difficult to handle if it does not have a Substitute. Another type of Pokémon that threatens Latias is Dark-types, especially faster ones. Tyranitar could attempt to “trap” Latias by reliably disposing it with Pursuit. Even if Latias stayed in, Tyranitar would do enough damage to Latias to weaken it, while not being terribly hindered by Latias’ attacks. Weavile is another Pokémon that puts Latias in a dilemma, because it is faster and could puncture Latias with its STAB attacks, including Pursuit. Steel-types with good Special durability are pretty good at ensuring that Latias isn’t going to be sweeping too.

Latios is the more offensive of the two, meaning that its Dragon STAB hurt more. As such, Latios is best used as an offensive Pokémon with Choice items for immediate offensive presence, or even as a Calm Mind user if the time is right. Latios also learns pretty much the same moves as Latias, which is to say isn’t a lot, but it is enough to paint Latios as a threat due to its power. While Latios is often viewed as an offensive Pokemon, there is also a chance you could perform a dual screen set like Latias, even if Latias seems to pull this off better, although there’s Memento to differentiate it.

As with Latias, Latios has some of the same problems as Latias when it comes to its adversaries. Tyranitar is the main one, although Latios’ power advantage meant that it fares better (not that it is saying much). Faster offensive Pokémon with super-effective attacks are also troublesome, considering how Latios is less defensive than Latias. Steel-types are problematic as well, due to their Dragon resistance. However, if Latios gets the chance to threaten them with a coverage move, such as Hidden Power Fire, that’s great.

One notable item worth discussing is Soul Dew. This item exclusively affects both Latias and Latios, but what it does is amazing. When they hold this, they get an intrinsic 50% increase in both Special Attack and Special Defence boost each, making them a lot more threatening. Because it is intrinsic, it is multiplied with the boost they receive from moves such as Calm Mind, making said item overpowered in Standard Play. However, this item sees more use when competing with titans such as Kyogre and Groudon. It makes setting up more forgiving because the Special Defence increase goes a long way in aiding durability.

The problem with Soul Dew is that while it provides a boost in stats, it means that no other item could be used, so no Choice items or Leftovers. Soul Dew also doesn’t do anything to Defence, so anything with a good Physical attack and is faster or bulky would be threatening to them, including the aforementioned Tyranitar and another Dragon with a Choice Scarf. Arceus is another one of the Pokémon who could put the Lati twins in a tough position, depending on its type. This is because Arceus is naturally faster, not to mention having the ability to take advantage of Calm Mind itself.

Now let’s start with the search for them. As mentioned way earlier, Latias and Latios are half-roaming, half-event. In Ruby, Sapphire and Emerald, one would be roaming if you had beaten the Elite Four (Emerald allows you to choose). The location of the roamer is unknown until you meet them, since that’s how the PokéDex works. You could either let luck do her work, or pursue it yourself with a Repel (use a Pokémon lower than Level 40 and higher than every Pokémon in that area you are searching, hopefully with results). As with the typical roamer, they will flee at any opportunity, but if they took damage in battle, the wounds won’t go away. Of course, fainting it will make them unobtainable, so ensure you don’t hit too hard (or use a Master Ball if you want to save the trouble).

Now how of the “half-event” part? There is a Key Item called the Eon Ticket, which will bring the player to Southern Island in Hoenn, allowing you to meet the other one (the one you didn’t select in Emerald) and battle. You could obtain one from E-Reader card or download one from a promotional event. At Staleport or Lilicove, the player could travel there, but couldn’t return after battling. Do note that Emerald isn’t compatible with the E-Reader, so one needs to be obtained through Mixing Records. Since this variant is already holding a Soul Dew, they could prove tough to face.

The roaming aspect didn’t go away in HeartGold and SoulSilver, with Latias in the former and Latios in the latter, but this time, you need to do something to get them roaming, which is to leave Copycat’s Doll in Mr. Pokémon’s house (both at Kanto, which is post-Elite Four). This time, they’re Level 35. For the other in those games, you need to obtain an Enigma Stone from a downloadable event, which you need to bring to Steven Stone at Pewter City to identify it as a Soul Dew for Latias and Latios, and leaving said place will trigger an attack by the other, allowing you an opportunity to capture. So far, Soul Dew is only obtainable by Event (or Battle Revolution), at least until Generation 5.

As for Black 2 and White 2, they are still roaming (Latios in the former and Latias in the latter), though thankfully not in random spots this time, but in the Dreamyard. Here, you get to chase them without the luck factor until you meet one of them in the dead end. They won’t flee this time, so that saves a lot of hassle. Since they have Heal Pulse at this point, you don’t need to worry too much about your Pokémon wearing down. Moreover, the Soul Dew is just nearby (from where you meet them), which is very convenient indeed. In terms of training, their Slow experience group will take longer to train them, but you get to learn Dragon Pulse and their suicide move this way (Healing Wish or Memento).

Latias and Latios is certainly an interesting pair, due to their unique status as a half-roamer and half-event Pokémon. Battling-wise, they are top of the line, especially with their exclusive Soul Dew, while finding them is rather time-consuming (unless referring to Generation 5). That sort of difficulty inclines me to put them under the “balanced” label since they are really capable battlers, with or without Soul Dew.

Verdict: (Both) Balanced [±0]

Kyogre & Groudon

Kyogre and Groudon became an indelible part of Pokémon history by not only being cover legendaries, but also being integral to the story. Unlike Lugia and Ho-oh, both Pokémon are often considered to be rival, thanks to their weather conflict. This is true in battling as well, as both Pokémon have several big qualities that made them terrors, while still being rivals so to speak.

If there is one Pokémon that could claim the title of being the titans of titans, it’s Kyogre. Sure, Arceus best fits that title, but in terms of overall usage, Kyogre is expected to be common, simply because Rain is that useful as a field effect. The Rain Kyogre summons through Drizzle could be put to great use. For one, Kyogre has a beastly Special Attack and great Special attacks to choose from, which makes it a terror to face offensively. Water is obvious, but it also has Ice and Electric coverage, something any Water-type loves to have, like Starmie. Kyogre could go on the defence as well, putting its status moves to great use, as well as Scald to reduce the Physical impact on itself. The Rain could also be used for other purposes as well, mainly for supporting. Those with abilities that benefit in Rain becomes really terrifying, such as Kabutops, Kingdra, Tentacruel and Manaphy. It also helps anything that has a Fire weakness by mitigating it, which goes a long way in making Ferrothorn harder to stop.

Kyogre may have great Special stats, but its Physical ones are lacking in comparison. However, Physical Electric and Grass attacks are few and far between, so a more common way to wear down Kyogre is a powerful Special super-effective attack or a very powerful neutral (or better) Physical attack. Perhaps the bigger issue is switching into Kyogre. Its Water Spout is very powerful at full health, so you need to resort to one of the Pokémon that can either take a Water attack with ease or takes Special attacks with ease. In case Kyogre is looking to set up, you need to take a slightly different approach. One could fight fire with fire with their own Calm Mind user, hopefully with Kyogre lacking a coverage move for it so it lose, or to force it out through pressure or just a move.

Groudon is another terror to worry about, because it brings Sun. Normally, Sun is not considered as good as Rain, but there are still important advantages with the Sun. For one, Water attacks are weakened, which a lot of teams will no double have since there are great Water-types such as Palkia and of course Kyogre. Not only that, it boosts Fire-type attacks, so any Fire attacker will favour this weather, such as Ho-oh and Reshiram. Even Chlorophyll users appreciate the Sun, for their boosted Speed will prove valuable. In addition to Sun support, Groudon also provides Stealth Rock support, and with its high Defence, it won’t have trouble setting it up against Physical attacker or slower supporters. In case its counters are around, you could nail them with a well-timed Thunder Wave or Toxic to hinder them. Even though Groudon summons the Sun, Groudon’s stats are quite beastly too. Unlike Kyogre, Groudon is physically-biased, with great Attack and Defence. Its offensive potential is no slouch either; it has a powerful STAB Earthquake, as well as other appropriate moves such as Fire Punch and Stone Edge for coverage. There are several ways to take it to the next level, such as through Choice Band or Rock Polish.

Since Groudon’s stats are somewhat opposite from Kyogre, it means that Groudon’s Special Defence is lower. Since Groudon’s weaknesses are Specially-inclined, this means Groudon’s weaknesses are easier to exploit compared to Kyogre. A Physical wall is a good option to wall Groudon too, assuming they are either not crippled by status or slammed hard with a surprise Special attack. Another particularly useful counter is Cresselia, since its immunity to Earthquake and amplified Moonlight recovery would wall Groudon. Not only that, Cresselia’s Ice Beam would put Groudon in place. Groudon is also vulnerable to status, especially Toxic, since Groudon is usually not suited for Resting.

And now, let’s see how you even obtain Kyogre or Groudon. If you (still) have Ruby or Sapphire, you will eventually meet either one in the story depending on your version. Do keep in mind that while they are Level 40, their high stats would prove to be a challenge. Kyogre is slightly easier to catch on account that Net Balls exist for the job. Since you get to use them at the Elite Four without trading, it would make the game easy at the end, especially for Sapphire players. In Emerald though, Kyogre and Groudon are obtained post-game, not necessarily after catching Rayquaza. However, the caveat is they are not in set locations, and their appearance is mutually exclusive. Marine Cave and Terra Cave will change their entrances to different places, depending to what a scientist at the Weather Institute hinted at. You need to reach there in time, otherwise it will disappear. This time, both are at Level 70, certainly tougher than before since Rest and a OHKO move are in their movesets at that point.

If you don’t have one of the Generation 3 games, perhaps HeartGold or SoulSilver would suffice, but they are version exclusive like in Ruby and Sapphire. Kyogre is in HeartGold, while Groudon is only in SoulSilver. To obtain them, one needs to go to the Embedded Tower with the necessary Orb from Mr. Pokémon, battling them at Level 50. In Generation 5, they are only obtained through events, although they are expired at this point. Even though both titans are slow in levelling, it doesn’t matter in the long run since they are very powerful that you can plough through pretty much any in-game Pokémon.

As long as Kyogre and Groudon are allowed to duke it out in a Pokémon battle (together or separately), there will always be weather wars to be had, although it’s Kyogre that things seem to favour. Still, their weather utility had made them stand out very well, since it is easy to synergise with other Pokémon, so all in all, weather made this duo useful, but their capabilities put them in another level.

Verdict: (Both) Unrated [N/A]


When the sixth Pokémon was announced, Jirachi was presented as the star of this movie, and in a twist that’s never been done before, Max was the main character (besides Ash). An interesting aspect with Jirachi is its wish-granting capabilities, as shown in that movie I mentioned and Pokémon Special. It learns some Wish-related such as Healing Wish and Doom Desire (its signature move) to complement that nature. Normally, Jirachi is active for seven days every thousand years, so it's funny when Jirachi is one of the most used Pokémon out there. Ah well, that's gameplay and story dissonance for you!

There are several things going for Jirachi, some being more obvious than others. Some notable things include the Steel/Psychic-type, which was at that time shared with Metagross and family, as well as a nice all-around stat distribution like other pixie legendaries. Serene Grace is also a fairly nice ability that complements Jirachi’s movepool too. As I have just said, some of Jirachi’s qualities are not evident straight away. One of them is Jirachi’s movepool. Being part-Psychic helps, but there are so many moves that Jirachi learns you could mix and match them. Several Physical, Special and Status options abound, which leads to another of Jirachi’s not-so-obvious element: its versatility. Because there are several ways to use Jirachi, the opponent could be guessing what Jirachi could be like. It could be a supporter that spreads status and deliver Wishes, a Calm Mind user, a Scarf user or even a mixed attacker!

This kind of versatility makes Jirachi difficult to handle with just one Pokémon, but there are ways to handle Jirachi. One way to do so is using a fast Fire- or Ground-type attack. Even a slower one who could take something from Jirachi would do the trick, such as Heatran, since it has several resistances to threaten Jirachi. Another wall could handle Jirachi for those who are just attackers, such as Steel- and Water-types because of their Steel resistance. Of course, there’s Magnezone, who could trap Jirachi and either set up on it or pummel it with some powerful STAB Electric attacks. In case Jirachi is one to set up its stats, you could use a set-up attacker of your own force it out. All in all, Jirachi has different checks or counters for its set, but that versatility would mean the opponent have to guess the set or observe what Jirachi does before taking the right course of action.

As an Event Pokémon, Jirachi is mainly obtained through events. However, there isn’t an event with Jirachi obtainable so far for Generation 5, making it one of the few Pokémon who didn’t make an appearance in Generation 5 yet, even as a downloadable. Therefore, Jirachi needs to be transferred from an earlier Generation. One Generation 4 event provides Jirachi with Draco Meteor, which is suitable for Dragons, but is otherwise not as useful as its other moves. Those who live in the US or Europe are luckier in regards to obtaining Jirachi, because all you need is a Gamecube and Pokémon Channel (Europe) or Pokémon Colosseum’s Bonus Disc (US) and transfer them to Ruby or Sapphire. This is the only method of earning unlimited copies of Jirachi, though.

Jirachi’s versatility also means that it learns moves from move tutors, and some of them are rather costly, namely the elemental punches, Trick and Stealth Rock. Prior to this, TMs are not available for free either, so if you need Water Pulse (for 60% confusion), Thunderbolt and Grass Knot, you may need to play a new game for certain TMs.

Jirachi is around for a long time, and all this while, Jirachi proves to be really good at what it does in multiple roles, so one could say it lives up to its versatility well. The only notable obstacle so far is how Jirachi is not easy to obtain (would be silly if it is easy to obtain anyway), but since it’s not allowed in an official tournament, players there don’t need to worry about facing one. Still, it is an advantage if you have one anyway.

Verdict: Unrated [N/A]


Generation 3 gave us not one, but two event Pokémon, and Deoxys is one of them. Deoxys initially started out as a mysterious Pokémon found by hackers who can’t wait for the actual Pokémon to officially be advertised, but what wasn’t known about Deoxys was its multiple Formes. When FireRed and LeafGreen were released, we saw its Attack and Defence Forme, and Emerald showcased its Speed Forme. Because all these forms have their unique moves, Deoxys gets to have them all by transforming into them and then learning it. The ability to forme-shift made Deoxys special, because versatility is what Deoxys is about.

In its Normal Forme, it defaults to having high attack stats and Speed, while its Attack Forme has higher Attack in exchange of lower defences. Defence Forme, as its name suggests, is more defensive compared to others, while its Speed Forme turns it into the fastest Pokémon. Besides its Normal Forme, the different stat distribution allow Deoxys to function differently. The Attack Forme is useful for providing a quick offence, Defence Forme is suitable for surviving and supporting, while its Speed Forme is more about quick support and disruption.

Movepool-wise, Deoxys learns a host of moves due to its Formes learning moves exclusive moves, as well as just having such a huge TM and Move Tutor range. Support-wise, Spikes and Stealth Rock are useful for long-term damage, Reflect and Light Screen for damage reduction, and Magic Coat in case Prankster troubles you. Offence-wise, Psycho Boost is the exclusive move for Deoxys, hitting for a lot of damage, but it reduces the user’s Special Attack, so it’s more of a hit-and-run attack. Extreme Speed is for a quick hit, and there’s even Superpower for coverage. The Defence and Speed Formes prefer to take advantage of their rich Support moves, while its Attack Forme is more inclined towards its nice array of attacks, with some Spikes thrown in if possible. One interesting set Deoxys-D could run is the AgiliToxic set, incorporating Agility to boost Speed and setting Toxic on the opponent, while using Taunt to prevent a similar status yourself, while Recover puts Deoxys in tip-top shape. If the original Deoxys wants to stand out, it needs to utilise its better survivability compared to Deoxys-A, such as an offensive Dual Screen set.

Deoxys is flawed as well, but they depend on its Forme. The Attack version is very, very frail, so a neutral hit will be enough to hurt it, but that requires a faster opponent (perhaps a Scarf Pokémon, a priority attack or something naturally faster). This is not so much the case for its Speed form, as it is notably bulkier, although it’s not as powerful unless it pulls off a Nasty Plot boost. Of course, a well-timed Taunt works too. The Defence Form has even less offensive presence, so a faster Taunt user might as well limit Deoxys this way. The most notable flaw with Normal Deoxys is how overshadowed it is by its Attack Forme, since its extra bulk it has is near-negligible.

Since Deoxys is an Event Pokémon, you cannot obtain Deoxys normally. The earliest example of Deoxys obtained this way was back in the FireRed and LeafGreen days. It was found in Birth Island, only accessible through a Seagallop Ferry if you have the Aurora Ticket (obtained through Event). Besides Emerald, which has the same method of obtaining the even (though using the S. S. Tidal to reach there this time), other incarnations of Deoxys are obtained through Event. However one exception to this rule is a spin-off game called Pokémon Ranger: Guardian Signs, in which a special mission called “Deoxys and the Odd Temple” allows players to capture Deoxys and then transfer it to a Generation 4 game. Because it’s a temporary downloadable event, you can’t do this now if you haven’t already, sadly. There were numerous events with Deoxys, but the most recent one, known as Plasma Deoxys, is a special one indeed. Why? This version comes with Nasty Plot, so if you want one like that, grab your chance now, if you have Black 2 or White 2!

If you want to come up with Deoxys’ moveset, one needs to remember that Deoxys doesn’t learn every move on its own. It needs to switch Formes to obtain them. Spikes, for example, is exclusive to Defence, so if you want your Speed Forme to learn Spikes, you need to turn to Defence Forme in an area that permits Forme-switching in post-Generation 3 games, namely Veilstone City, Route 3 in HeartGold and SoulSilver and Nacrene City. Other notable moves exclusive to certain Formes include Extreme Speed (Speed only), Superpower (Attack only), Recover (all but Attack) and Agility (Speed only). Some of these moves are obtained in high levels, such as the powerful Psycho Boost, which would take long to learn due to Deoxys’s Slow experience group.

While its Formes are functionally separate, Deoxys wouldn’t work quite as well without the co-operation of its other Formes, so in this way, it is special. The extremes found in Deoxys’ stat is another special thing that sets it apart because it shows us what having extremes can do even if you have some other lacklustre stats. All in all, Deoxys is one of the better Event Pokémon on account to how functional it is. One last thing to note I would like to mention is, that Deoxys event I mentioned expires in 31st of May, so if you haven’t got one yet, now’s your chance.

Verdict: Unrated [N/A]

That’s all for this one! You may have noticed that Rayquaza haven’t been covered yet. This is because with the amount of Pokémon I reviewed, Rayquaza didn’t make it. Next time, we’ll be covering Generation 4 Legendaries, so pick five from the list below in that category for the next time, since there are several of them! I hope you enjoyed reading this article as much as I have writing it.

Thanks for reading.

Legendaries up for picks:
- Uxie, Mesprit & Azelf
- Dialga & Palkia
- Regigigas
- Giratina
- Cresselia
- Phione & Manaphy
- Darkrai
- Shaymin
- Arceus
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Updated 18th May 2013 at 11:12 AM by winstein



  1. Yato's Avatar
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    Wow!! Thanks for covering Generation 3!! It's nice to see those friendly faces.

    Though, I would've liked an honorable mention of Jirachi's signature move, Doom Desire :D

    I'll look forward to Arceus!
  2. winstein's Avatar
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    @Spectrum Achromatic; I made a shout out to Doom Desire in the opening paragraph, if that's what you want. Hopefully it's alright with you!

    Why not suggest some more Pokemon?

    Thanks for reading.


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