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Greetings everybody! Today, I shall start a new series about Mega Evolutions. Instead of rating them like some people would do, I want to create my own. "How will this work?", you might ask. Well, it's quite simple. In an interview regarding the games, this point is mentioned: "The standard selection process for Pokémon to be Mega-Evolvable is based on three points: visual looks, popularity and game balance."
What I am about to do is to list the Pokémon that
Updated 15th November 2013 at 01:45 AM by winstein
And now, this is the final part of the Monotype Improvements series. In this part, we cover the remaining four types that weren't covered before. The types that I am about to mention have some fans, so they certain aren't bad just because they are chosen last. Enough talk, let's get this over with!
Notable Members: Gardevoir, Azumarill, Whimsicott, Clefable, Klefki, Mawile, Togekiss, Florges, Sylveon
Due to the introduction
Alright, continuing on from the previous two parts of Monotype Team Improvements, here's the third part of this simple series. In a challenge where you can only have a team of Pokemon that shares the same type, certain improvements are a necessity to make the team more complete.
Today's part will cover a few fan-favourite types, so here we go!
Notable Introductions: Doublade, Aegislash, Trevenant, Gourgeist
Updated 30th October 2013 at 08:58 PM by winstein
We shall cover five more types in this short series. As you know, new Pokemon are introduced, so that means changes to the dynamics of a monotype team, mainly for the better. It's important to remember that monotype teams only have one type shared among every member, so they could have the same weaknesses, unless you have a dual-type that neutralises that weakness. It's probably not perfect, so if I missed out on some cool things each type gets, please point them out!
This is the
In past Generations, names of Pokemon, Moves and Abilities are limited to a certain character limit. For most languages, that limit was 10 characters for Pokemon, and 12 characters for Moves and Abilities. Note that the Japanese have a lower limit, since they don't need to use as many characters. With the games allowing for more memory, character limits are extended. So with that, let's see what names took advantage of the extended limit in four languages: English, French, German and Japanese.
Updated 26th October 2013 at 09:32 PM by winstein