Entries with no category
I am in the process of going through with my Normal-type reviews after a long time of not doing anything about it (part of the reason is doing the Ice-type review in between). However, I am not going to do the Pokemon based on Generation. Instead, I am doing them by family (even cross-Generation) based on alphabetical order.
There may be more requests in the future (such as asking for opinions on certain Normal-type families), but for now, this will be the only request, a poll.
Updated 1st October 2014 at 08:37 PM by winstein
I have not released an article about Tribulations of Great Pokemon for a long time, but I feel that I want to make this clear: there will be no more articles pertaining to Tribulations of Great Pokemon.
There is a "Note" in my profile with Tribulations of Great Pokemon, and it has a detailed list of Pokemon that were done and ones that were voted. Because it will be there, note that it will still be there, but it will not be used.
There are several reasons I am
(Yes, the title could be abbreviated as STAB, which is the idea: a secondary "STAB" for single-type Pokemon)
When it comes to battling, having two types is beneficial more often than not. Some would argue that double types pave the way for more weaknesses or even a double weakness, but they have enough advantages worth considering. For example, they have unique type resistance combinations such as Grass/Fighting's Rock + Ground resistance, or mitigated weaknesses (which
Updated 22nd September 2014 at 11:19 PM by winstein
Just a bit of context, before Generation 6, some move names were shortened so that they fit the 12-character limit. For example, these moves/abilities used to be known as the following: SmellingSalt, Hi Jump Kick, ThunderPunch, Lightningrod. In the advent of Generation 6, move names were revised to take advantage of the extra room the extended character limit provides. Therefore, we now know these moves as Smelling Salts, High Jump Kick, Thunder Punch and Lightning Rod.
This is something I wondered for some time, since I thought it made sense. After all, ghosts are known to be able to achieve intangibility to phase through things. It's true that they already have one effect immunity (trapping), and while its effect is quite good, there aren't too many Ghost-types that appreciate the immunity to trapping. The one that benefits most from this immunity is Aegislash, since it could've been vulnerable to Magnet Pull and Arena Trap, but it isn't.