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  1. Consider this a privilege...

    What's up everyone? jokool here, and I wanted to let you all know that I have a new Let's Play up!

    Let's Play Nine Hours, Nine Persons, Nine Doors!

    As you can see, I'm LPing Nine Hours, Nine Persons, Nine Doors, a really cool game made for the DS a few years ago.

    I know some of you have heard of it, but for those who haven't, it's a graphic adventure game/visual novel with puzzle solving elements developed by Chunsoft and published in Japan by Spike. ...
  2. Hmmm, some good things on the Humble Sale today

    Age of Empires III complete for $3.99 in particular.

    And of course by things, I mean games I'll buy and proceed to never ever play.
  3. Why the fuck do people think all of Ash's Birds are the same archetype?

    Cause they're fucking not! Sure they are all the earliest birds but that doesn't make them the same archetype. Why because by definition if the birds show up in an order and the are birds then someone HAS to be the earliest. Pidgey and Starly show up in ton of locations including the first evolve near 20 and again in their 30's. While Pidove shows up in less areas and not on route 1 its evolution shows up in more than Tailow and Swellow combined and has the same evolving levels. So it's silly to ...
  4. Challenge VS Conveniency

    I was gonna post this in a thread, but it got too lengthy and too off-topic, so I decided to make it a blog.

    Pokémon XY have elucidated an apparent trend in the modern age of the series. While these trends first debuted in Black/White, they became much more marked and streamlined in XY. As such, I have a few views to write about.

    Having played since Gen 1, I can say that all the games have difficulty spots at best, usually translated in difficult individual Pokémon ...
  5. Moving On to the Show...

    I got my Pichu sprite and fixed my spellsong issue (why go to the trouble to make one animation when I could just as easily combine two existing ones?)

    So now we are setting up for the trio's show...and your first decision that will affect how the real world audience reacts and what ending you will get.

    Every choice like this will have a good reaction, a neutral reaction, and a bad reaction, and you won't know what choices get which reactions until you get Brock's final ...