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Vita failure

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So my Vita just randomly shut off on me. It wasn't low on battery or anything, I just let it sort of sit there, on my desk, next to my keyboard, and failed to pay it any attention. It went into sleep mode then turned itself off, presumably to spite me, as I had just finished pushing lazy musicians onto an elevator*.

I don't think this is the first time this happened to be, but I'm glad it didn't bug out and not accept button commands (which happened) or open up a menu that let it reset itself (which also happened**). Sony really sucks at doing this whole "make a handheld video game system that doesn't suck" thing.

While we're talking about flaws in the Vita, I really hate how cartridge games are stored on the memory card/system, like the Wii (and maybe the PS3 I'unno) rather then the cartridge, like the DSi and the 3DS*** (and maybe the Xbox I'unno). Because of this I will never touch Disgaea 3 again because I will most likely have to delete all of Final Fantasy X or X-2.

Also fuck Sony and their need for exclusive equipment.

*Final Fantasy X-2, as well as Final Fantasy X, sort of fall flat in the "pushing things" department. Tidus had to deal with this in puzzles, which at least were used to overcome trials to advance Yuna's pilgrimage, so it was kind of mystical and also storyline-justifiable. Yuna, meanwhile, has to deal with less graceful things, such as pushing lazy musicians onto an elevator. Incidentally, I actually failed with this because of what I assume to be a glitch at first, because one of them wouldn't properly get on the elevator.

Also, they really have to be lazy, because those instruments can't be that heavy, because Yuna's pushing them. You know, person with one of the worst Strength scores in Final Fantasy X? (No, I don't care about dresspheres, that's magic.)
**I don't remember what other options were on the menu, just that there was an option that wasn't as bad. Thankfully, the memory card data was intact.
***And also every handheld console ever (besides the PSP, but the PSP was stupid), but only the DSi and on had SD cards, at least on the Nintendo front. Of course, the DSi used the same games as the DS, so the only real example is the 3DS...which uses most of the same hardware as the DS. So really, there's no real example, but the Vita is still useful.

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  1. Kogoro's Avatar
    This is the first time I have ever heard of a Vita turning itself off, even at low power. The screen will turn itself off after prolonged inactivity, but it should never do a full power down of the console. At low power, the Vita will seem to turn itself off but actually goes into a hard power save mode to allow the owner to plug the Vita in without their game progress being sent back to whenever the last save was done.

    The "reset menu" I think you're talking about is the PS Vita's Safe Mode. It's meant for owners to repair software flaws on their own (such as the software hanging/freezing and not accepting button/touchscreen input), and should only appear if the proper button combo is held when powering on the console, or if the power button is held for about 30 seconds. The first option of the Safe Mode menu will restart the Vita in normal mode. The only option on that menu that will delete content on the memory card is "3. Format Memory Card".

    I'm assuming you mean physical games that store their save file on the memory card? Not something I'd complain about, as it allows the Vita owner to backup their save files to their computer using the Vita's Content Manager at any time. It's quite the advantageous system, as I don't have to worry about losing my save file & all progress if the game card happens to go missing (not something that regularly happens to me, but I know others who regularly misplace game cards because they're so tiny now). The backup option is just bonus, so I can create a save backup if a game happens to have a glitch that can completely stop story progress or trophy earning. The game data itself isn't stored on the memory card, other than a small file that keeps the game's icon on the Live Area. That is also an advantage, as it allows the owner to download any patches without needing the game in the card slot (installation still requires the game card to be inserted, however).

    I do agree, however, that the proprietary memory card idea is a massive pain. Mainly due to the huge price that Sony has placed on it.
  2. Erdrick's Avatar
    Quote Originally Posted by Kogoro
    This is the first time I have ever heard of a Vita turning itself off, even at low power. The screen will turn itself off after prolonged inactivity, but it should never do a full power down of the console. At low power, the Vita will seem to turn itself off but actually goes into a hard power save mode to allow the owner to plug the Vita in without their game progress being sent back to whenever the last save was done.
    Well congratulations! You just found something out today. That or my Vita is the shittiest Vita ever.
    The "reset menu" I think you're talking about is the PS Vita's Safe Mode. It's meant for owners to repair software flaws on their own (such as the software hanging/freezing and not accepting button/touchscreen input), and should only appear if the proper button combo is held when powering on the console, or if the power button is held for about 30 seconds. The first option of the Safe Mode menu will restart the Vita in normal mode. The only option on that menu that will delete content on the memory card is "3. Format Memory Card".
    Ah. Huh.
    I'm assuming you mean physical games that store their save file on the memory card? Not something I'd complain about, as it allows the Vita owner to backup their save files to their computer using the Vita's Content Manager at any time. It's quite the advantageous system, as I don't have to worry about losing my save file & all progress if the game card happens to go missing (not something that regularly happens to me, but I know others who regularly misplace game cards because they're so tiny now). The backup option is just bonus, so I can create a save backup if a game happens to have a glitch that can completely stop story progress or trophy earning. The game data itself isn't stored on the memory card, other than a small file that keeps the game's icon on the Live Area. That is also an advantage, as it allows the owner to download any patches without needing the game in the card slot (installation still requires the game card to be inserted, however).
    Meh, I mostly find it a problem because I have a small memory card. And the fact that Vita-related game data is deleted alongside the game, unlike, say, PS1 games, which means I can't really switch out the games at will. Besides, game carts might be small, but the Vita SD Card is puny - about a quarter the size of the Vita's own game cards! Oh, and if you lose the game card, you have to shell out cash for your game again - you have to have the game cart in the Vita in order to play a game off of a game cart, even though the icon is still in the Live Area. Thought I guess you can keep time, which is the more valuable resource...but still.

    ...also by 'memory card' in the last place you mention it, do you mean the SD card? Because the Live Area icon is still in there without the memory card, I'm just saying.
    I do agree, however, that the proprietary memory card idea is a massive pain. Mainly due to the huge price that Sony has placed on it.
    Ayup.
  3. Xita's Avatar
    Vita means...death?
  4. Kogoro's Avatar
    Quote Originally Posted by Erdrick
    Well congratulations! You just found something out today. That or my Vita is the shittiest Vita ever.
    When you powered the Vita back on, did you get the normal PlayStation logo before the "cover screen" with the time & date, or did it immediately power to the cover screen? If it was the second, your Vita just went into sleep mode to conserve power. (You can also put the Vita in that mode by quickly pressing the power button while it's powered on.)

    Quote Originally Posted by Erdrick
    Meh, I mostly find it a problem because I have a small memory card. And the fact that Vita-related game data is deleted alongside the game, unlike, say, PS1 games, which means I can't really switch out the games at will. Besides, game carts might be small, but the Vita SD Card is puny - about a quarter the size of the Vita's own game cards! Oh, and if you lose the game card, you have to shell out cash for your game again - you have to have the game cart in the Vita in order to play a game off of a game cart, even though the icon is still in the Live Area. Thought I guess you can keep time, which is the more valuable resource...but still.

    ...also by 'memory card' in the last place you mention it, do you mean the SD card? Because the Live Area icon is still in there without the memory card, I'm just saying.
    If you have a larger memory card, I have a 32GB one cause I get a fair number of digital games through PlayStation Plus, the save files don't really add up to a whole lot. I can see it being a little bit of an issue for people with a smaller memory card. But, with the Content Manager, you can have very hard to fill storage space if you have an external HDD (which is a hell of a lot cheaper than buying a bigger card).

    You mean if you choose to delete the game icon, the save file is also deleted? Yeah, that is a bit of a pain, but it can be avoided. To avoid that issue, you just need to use the Content Manager & backup the the data for that game on your computer. Then you're free to delete the game data, and can copy it back to the Vita if you want to go back to it later. (As long as you have enough free space again, of course.)

    In the long run, time really is the more valuable thing. Time spent can't be replaced, but a game card typically can. If you've played a game for 200 hours and happen to misplace the game card containing the save, that's a hell of a lot of time lost. As long as you're not swapping memory cards a lot, it's quite a bit harder to misplace the whole Vita and the inserted memory card.

    I misspoke, the game icon is saved on the console's internal memory. Sorry, my bad.
  5. Erdrick's Avatar
    Quote Originally Posted by Kogoro
    When you powered the Vita back on, did you get the normal PlayStation logo before the "cover screen" with the time & date, or did it immediately power to the cover screen? If it was the second, your Vita just went into sleep mode to conserve power. (You can also put the Vita in that mode by quickly pressing the power button while it's powered on.)
    It had the PlayStation logo before the cover screen. Even if I'm remembering wrong, X-2 still closed, so it's a problem either way.

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