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The Many Wonders of Parental Bond

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For those who missed out, MegaKangaskhan was revealed earlier today, and has the new ability Parental Bond. This allows attacks to hit twice in one turn. I decided to go over Kangaskhan's entire movepool (including TMs, egg moves, tutor moves, and Gen IV/Gen III moves) and I am very curious to see how some moves would work with this ability.
First of all, let's go over moves that would be very destructive and/or beneficial in battle (provide it Kangaskhan has a max Attack stat).

Double Hit I can see being pretty useful, providing it hits. It is guaranteed to hit a total of four times. There are obviously better move choices to put on Kangaskhan, but this would be useful for Focus Sash holders and Pokemon with the ability Sturdy.
Next is Dizzy Punch. Again, not the best move to put on Kangaskhan, but it gives it a higher chance to confuse the opponent.
Crunch would be great for taking out Ghost types.
Outrage is really powerful, but has no STAB, plus is only super-effective against Dragon types, so I don't see many people using that move on Kangaskhan.
Sucker Punch would be great for the double priority.
Endure + Reversal could be extremely deadly. Reversal used only once dishes out enough damage by itself, but twice? Man, oh man.
Also, Endure will be mentioned later on when I question the potentially broken moves.
Focus Punch would be extremely powerful (much like Reversal +1 HP) if you managed not to get hit the previous turn.
Trump Card could potentially be dangerous, since you're using more PP per turn (I assume).
Circle Throw could be interesting (as well as Roar) for shuffling Pokemon around to get damaged by entry hazards (and you thought Skarmory was bad?)
Aqua Tail is a decent move, but I probably wouldn't put in on Kangaskhan, personally.
Drain Punch would be great! Twice the health regained.
Low Kick might be alright, but I'm one not to use it in competitive battle.
Iron Tail is powerful, but why use that if you have Earthquake?
Thunderpunch is a maybe, but most likely not.
Fury Cutter? Holy crap, hope your opposing Pokemon have something like Protect to disrupt that!
Mud-slap, accuracy -2
Double team, evasiveness +2
Seismic Toss, lots of damage no matter what (unless you're Ghost type).
Captivate, lowers opponents Sp. Att not two stages, but four stages.
Spite gets rid of PP -8, instead of -4
Icy Wind lowers Speed two stages instead of one.
Bulldoze, Speed -2
Lastly, really powerful STAB moves like Double-Edge, Return, Frustration, Facade (if inflicted with status condition), Giga Impact, and Retaliate would do a shit ton of damage.

There is more to his move pool, but I think I covered the most important aspects.
However, now we move on and question some of the following potentially broken moves.
Firstly, Endure/Protect
Since they would be used twice every turn, it would be near impossible to fail, meaning Kangaskhan could Protect/Endure stall a whole battle.
Dig/Solarbeam
These are generally two turn attacks, but because of the ability, does this mean they'd be one turn attacks?
Sleep Talk. If asleep, does Sleep Talk get two chances?
Counter. Does he get to Counter twice? I hope not.
Helping Hand. We know it stacks up, but would it with this ability?

Maybe status moves are exempt? We don't know yet, but I hope Game Freak doesn't leave any major bugs in to where battle can be horribly broken.
With all this being said, what's everyone else's take?

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  1. Infinity Mk-II's Avatar
    Double Hit I can see being pretty useful, providing it hits. It is guaranteed to hit a total of four times. There are obviously better move choices to put on Kangaskhan, but this would be useful for Focus Sash holders and Pokemon with the ability Sturdy.
    Except, if she hits twice already, doesn't she already bypass entirely Focus Sash?


    Dual-Phazing with Circle Throw sounds like a very unique strategy.

    Better Fury Cutter and Icy Wind sound good. Shadow Claw gets a really good niché too, enough that I'm pretty sure it'll be in most sets since priority helps Kangaskhan's lower speed and there are no multi-hit priority moves.

    And STAB Return will hit like a truck. Double Edge could pack more power, but remember it'll have insane recoil. Retaliate wouldn't do too much damage if the second hit is factored without the revenge bonus.


    On the other hand, I'm pretty sure there'll be many moves that can't be used twice. Things like Giga Impact that need recharge, Endure that doesn't work on subsequent turns (in fact, your % would drop faster if it DID work), sleep talk, and all other weird moves.