I love designing Pokemon teams...
by, 8th April 2012 at 06:34 PM (187 Views)
I just love it. I love crating pokemon teams with different strategies, goals, themes, and even statements.
Some I love for aesthetic value, some I love for the purpose of winning.
For some reason I feel like each different pokemon team I build reflects how I feel at the time or to prove how clever I can be.
Before Pokemon, I played "Magic the Gathering", sometimes I still do. My love for Magic the Gathering was in Deck Designing. Every Deck a new strategy, every deck a chance to prove something. I would come up with the weirdest and strangest strategies on purpose. For some reason when I played against opponents my favorite part of the battle is when my opponent had a look of sheer wonder on their face, "What... that card is terrible, why would you play something like that?" they would sometimes ask and then about 2-3 turns later they would regret having ever looked down upon the card.
I'd be lying if I said that I didn't love weak or laughed at pokemon/Magic Cards. My motto for games such as these is, "If the game piece was truly worthless than it wouldn't have been implemented in the game." I prove this more so by going out of my way to design pokemon teams built with pokemon that people say are "terrible" or "worthless". Not exactly sure what makes me want to prove these people wrong but I just love doing so.
I was once told Masquerain is terrible and long forgotten... ironically I built a team with Masquerain as the star of the team. Shorlty afterwards I discovered that not only is Masquerain one of the most powerful pokemon I have ever had the honor of designing a team around, but because of it's common ridicule it's easy to win against others with it based on their simple underestimation of the pokemon.
Learning how to utilize Masquerain broke a lot of barriers for me in designing pokemon teams. I started going out of my way to listen to people talk about pokemon they would never use. I soon enough gained a list of pokemon I loved that others hated.
Mawile... A steel pokemon that has an aesthetically pleasing design... but lacks in a lot of other things battle wise... or so people believe.
Mawile is a support pokemon, and an incredibly efficient one at that. That alone should sweep it off the ground and make it play an interesting role in smart battle design... still, people prefer not to. Even when it became an Aggro Beast thanks to it's Dream world ability "Sheer Force", still recognition as a powerhouse had continued to be ignored.
It's fine though, I look at it this way, "More for me."
Well I could continue to label more and more pokemon that have taken their spots in my underestimated hall of fame (e.g. Beautifly, Swalot, Ditto, Maractus, Castform, etc..), but I'd like to focus more on teams for a bit.
Whenever I build a team, I start it off with one question, "What weird trick can I pull off this time?".
The answer to this question varies... sometimes it takes me a while to gain some kind of inspiration to answer this question.
I try to come up with a theme or a star.
Often my stars are pitiful... which is just how I like them.
As for coming up with a theme, well that tends to be based on challenges.
Someone a while ago was talking about being a gym leader, what kind of gym would you have, what type would you run?
I saw people picking all the best types. Fighting Gym Leaders, Dark Gym Leaders, and the most commonly picked (which in my opinion is the most pathetic type to choose as a gym leader) Dragon Gym Leaders.
I wanted a challenge... "I would be a Normal type Gym Leader."
Low and behold, I was the only person in the entire discussion to choose Normal. Yeah I like Normal types.
Normal types hold something that for some reason I feel like nobody sees... Versatility.
Think about all of the pokemon over the many years, if you look back almost every single extreme experimental pokemon was normal type.
Normal as I see it is one of the most stable types. Normal plays with a lot of tricks, a lot of possibilities, hits average on everything, and has one nullification, and one weakness. How can that not scream awesome at the top of its lungs?
I designed my Normal Gym with a lot of confidence and even pride, and honestly as I look at it now, I find the gym team I designed to be incredibly intimidating.
I may be tooting my own horn, but I'm proud of it. The whole team is nothing but a big old bag of tricks, and from what I've been able to see, I think Normal is one of the only types that could pull off such nasty tricks, well with Dark type as a close second.
I think I'd like to stop for a moment before I go too far in stroking my own ego, I want to talk about something different for a while.
I love pokemon, but I feel that the things I would like to do with playing pokemon are not being... what's the word, quenched? I think that's not the right word to use.
I love playing pokemon on the DS for online purposes, but some things have changed recently. My internet connection has changed from WEP to WPA... thus rendering my online DS play and team design useless.
This has saddened me, I tried playing Pokemon online, aesthetically it hurts me.
It just doesn't breathe the same life into pokemon as playing it on the DS does.
The rules... oh good God the whining, moaning, and bitching, that I hear for not following some obnoxious tier based rule that was made up by some loser nerd on the internet who is so butt hurt over losing that he has to make up rules.
So I like playing "Swift Swim" with "Drizzle", it was put into the game together on purpose, it was meant to be used. Just because you're not good at beating that combo doesn't mean you need to lay down rules to abolish it, it means you need to come up with a better team that can take down that strategy.
Yeah, Pokemon online is not my thing... and my DS can not play online any more. So I sit here talking about playing pokemon but not able to actually play pokemon. I want to play competitively. I want the aesthetic capabilities of playing it on the DS. I want to pretend I'm a gym leader maybe. I want to play the way the game was designed and not forced to follow some dumb rules that losers follow on faith to make themselves feel better.
I think I'm done saying what I want to say in this blog for now. I'll try keeping more Pokemon based blogs. I have a few other ideas I'd like to talk about later.
I've been talking in the Video Game forums about the "Happiness" scale and the importance of the move "Frustration". I think I might expand on that more later in a blog and just type down everything I can say about the subject including the moral issues of such a topic. So expect more I guess.
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