ONM's List For SSB4 - Blogs - Bulbagarden Forums

View RSS Feed

Ghetsis-Dennis

ONM's List For SSB4

Rate this Entry
by , 13th November 2012 at 08:10 PM (698 Views)
[url]http://www.officialnintendomagazine.co.uk/43834/7-things-that-would-make-smash-bros-wii-u-beat-brawl/?page=1[/url]

I'm sincerely glad to see a website that lists things on what they want for the next Super Smash Bros. title that are actually doable, especially the idea for a special mode that allows you to play as Master Hand like how Ultimate Marvel Vs. Capcom 3 allowed you to play as Galactus. And thank goodness they did not mentioned the characters they want for the next game, or otherwise this blog would've respond to their recommendations. What do you guys think about Official Nintendo Magazine's list?

Submit "ONM's List For SSB4" to Digg Submit "ONM's List For SSB4" to del.icio.us Submit "ONM's List For SSB4" to StumbleUpon Submit "ONM's List For SSB4" to Google

Categories
Uncategorized

Comments

  1. Wishmaker Jirachi's Avatar
    • |
    • permalink
    "The very best thing about Brawl was what a love letter to Nintendo it was, crammed with facts and curios from the company's past. Why not go the whole hog and put a history of Nintendo in there, with comments from characters' creators next to their trophies?"

    Uh...a bit of a problem there, though not much of it, is that the picture shows Samus. Her creator isn't around anymore...(with all due respect to Gunpei Yokoi)

    Other than that, I will agree - these are doable things (and one of them, the character transfer thing, was hinted at from what I read) and not character predictions which nobody should be speculating until something on them is revealed.
  2. Garren's Avatar
    • |
    • permalink
    Master Hand shouldn't be playable per se...

    But with the Wii U Game Pad being a possible 5th Controller, a mode akin to the system in New Super Mario Brothers Wii U would be a nice thing to have, with the "Master Hand" player being able to interact with the other players, drop items, and generally reward/punish who they see fit.

    not character predictions which nobody should be speculating until something on them is revealed.
    Character speculation is the best part of Smash's pre-release though.

    And I don't think it's too early to start predictions...for one, a new Kid Icarus character seems likely since Sakurai worked on Uprising (and created a host of possible new characters, and revamped old ones like Medusa and Palutena), and two, the inclusion of Nazo no Murasame Jo in Nintendo Land definitely shows a purposeful move by Nintendo to give western players familiarity with Takamaru, who I'm very tempted to say will become the new "Pit".
  3. Scarlet Sky's Avatar
    • |
    • permalink
    1. Even if you got past the error screens, there wasn't much to do on random wifi anyway. Taunt Parties and Meta Knight spammers were everywhere. .-. So besides an improvement to decrease errors, not much can be done. (Granted, MK will likely not be the top competitive threat in the new game, but something else will take his place if he isn't. Taunt Parties are purely due to player choices.) One other issue they might be able to fix though... the lag. When playing Wifi matches with people on your FR, lag was always a mood killer.
    2 and 3 are agreeable.
    4. Character Transfer? That's an... interesting idea I guess. Sounds a little tedious and costly though.
    5. Oh god, YES. The main thing I hated with the Snapshot system was the difficulty in sharing the photos. That extended to Replays too. >_> If they made the files for those two things easier to share (jpgs/pngs/etc and avis/flvs/etc respectively), sharing your personal Smash moments would be much easier.
    6. This would make the game much more in-depth, and maybe make the Trophy section more worth viewing. (Since a majority of the stuff displayed on trophies normally is stuff you likely know already.) It would make developing the game longer though, something I doubt many people would have the patience for.
    7. A Master Hand mode would be interesting, but full-fledged playability would be difficult to work out.

    One thing I think they forgot to bring up... restoring the ability to combo. SSBB featured far less hit stun than it's predecessors did, which made complex combos harder to pull off. (Unless you're Meta Knight, who pretty much forces his combos.) Compare the ability to combo in the first two games and in SSBB, and you'll see what I mean. Combos are essential to any fighting game. =_=;
  4. Ghetsis-Dennis's Avatar
    • |
    • permalink
    [QUOTE=Mizuhashi;bt264241]One thing I think they forgot to bring up... restoring the ability to combo. SSBB featured far less hit stun than it's predecessors did, which made complex combos harder to pull off. (Unless you're Meta Knight, who pretty much forces his combos.) Compare the ability to combo in the first two games and in SSBB, and you'll see what I mean. Combos are essential to any fighting game. =_=;[/QUOTE]
    Sakurai never wanted SSB to be another serious fighting game. He wants it accessible to a casual audience. Besides, the series is meant to be a party game. If you want a fighting game that's similar to the first two games, then wait for Playstation All-Stars Battle Royale.
  5. Scarlet Sky's Avatar
    • |
    • permalink
    Quote Originally Posted by Ghetsis-Dennis
    Sakurai never wanted SSB to be another serious fighting game. He wants it accessible to a casual audience. Besides, the series is meant to be a party game. If you want a fighting game that's similar to the first two games, then wait for Playstation All-Stars Battle Royale.
    Items and more in the way of stages with hazards and gimmicks accomplish that quite nicely really. (Although with the latter, the amount of bland stages was still a little high.) That being said, you act as though the previous games weren't party games in their own right. It's a conscious choice on whether to play for fun or play seriously really, and when not choosing to do the latter, Melee in particular had it's share of chaotic moments. (You can't really play seriously on SSBB if you wanted to anyway, as just about everyone would pick Meta Knight or Falco most likely, then spam air combos and infinite chain grabs respectively.)
  6. Ghetsis-Dennis's Avatar
    • |
    • permalink
    [QUOTE=Mizuhashi;bt264253]Items and more in the way of stages with hazards and gimmicks accomplish that quite nicely really. (Although with the latter, the amount of bland stages was still a little high.) That being said, you act as though the previous games weren't party games in their own right. It's a conscious choice on whether to play for fun or play seriously really, and when not choosing to do the latter, Melee in particular had it's share of chaotic moments. (You can't really play seriously on SSBB if you wanted to anyway, as just about everyone would pick Meta Knight or Falco most likely, then spam air combos and infinite chain grabs respectively.)[/QUOTE]
    I just have a thing against Stop Having Fun Guys (the whole "no items, Fox only, Final Destination" thing and whatnot). You also seem to neglect Fox, Marth, and Falco being picked a lot in Melee.
  7. Scarlet Sky's Avatar
    • |
    • permalink
    Quote Originally Posted by Ghetsis-Dennis
    I just have a thing against Stop Having Fun Guys (the whole "no items, Fox only, Final Destination" thing and whatnot). You also seem to neglect Fox, Marth, and Falco being picked a lot in Melee.
    Believe me, I hated those three too. :V I used to be able to play SSBB with friends myself, (Minus the fact that I usually had to switch bombs off, which were my favorite item. =-=; Yes, I liked Motion Sensor Bombs and Bob-ombs. They made the game wild and random, with exploding crates and barrels keeping things interesting as well. Pokeballs and Assist Trophies were fun too, but the Melee Pokeballs with their much higher chance of dropping Legendaries were more fun. All Pokeball matches in SSBM with 300% starting damage on everyone were the best.)
    I personally wouldn't play without items if I had a say in it. (And if I can't play for fun, I generally avoided playing, something I couldn't always do when I browsed the Smash Boards way-back-when. The people there were competitive junkies, but I eventually found a place to call home in the Hacking section for SSBB.)
  8. Gaga's Avatar
    • |
    • permalink
    I always wished there was the ability to change the hitstun, just a bit so that it can cater to stress free matches and the combo wanting metagame.

    I've also found myself enjoying SSBB mods far more than the game itself (or Melee for that matter). Specifically Balanced Brawl (balances without changing the physics~) and Project M.

    Brawl - (as in "minus") is hilariously broken, I recommend it for pure chaos.
  9. Ghetsis-Dennis's Avatar
    • |
    • permalink
    [QUOTE=FrostyGaga;bt264261]I always wished there was the ability to change the hitstun, just a bit so that it can cater to stress free matches and the combo wanting metagame.

    I've also found myself enjoying SSBB mods far more than the game itself (or Melee for that matter). Specifically Balanced Brawl (balances without changing the physics~) and Project M.

    Brawl - (as in "minus") is hilariously broken, I recommend it for pure chaos.[/QUOTE]
    See this is why I don't appreciate the Brawl hacks, because they're made by the same Stop Having Fun Guys I've mentioned who wanted Brawl to be more like Melee, despite Sakurai's wish to make easily accessible and not for serious players, and players who want the characters they wanted in Brawl but never made it (Geno, Goku, Ridley, etc). I'd like to play the game the way it is.
  10. Garren's Avatar
    • |
    • permalink
    Really Sakurai should remove tripping (except for Diddy's attack and any specific items/moves that cause it), return hit-stun to Melee levels, and make it so levels are more balanced, POSSIBLY adding an option to turn off stage-hazards.

    There's a lot of other ideas I'd like to see, but in terms of general game play that'd make both sides of the casual vs. hardcore group happy I'd say. I'm on the left side of the debate, but I don't think the hardcore should be ignored. I still think it'd be a good idea to make the hand-held 3DS version more appealing to casuals, with an Adventure-mode of some sort and wilder Stages and Final Smashes that utilize the extra screen everyone will have while playing the 3DS (the hand-held version will inevitably have lesser multi-player due to system limitations, it's inevitable) while the Wii U Version should have more hardcore focus, with large and detailed, but fair, stages, Final Smashes that aren't instant win (my idea of "Smashformations", characters would be buffed, so they'd still be vulnerable and not given an instant KO opportunity), and lots of multiplayer modes, on-line included.
  11. Gaga's Avatar
    • |
    • permalink
    Quote Originally Posted by Ghetsis-Dennis
    See this is why I don't appreciate the Brawl hacks, because they're made by the same Stop Having Fun Guys I've mentioned who wanted Brawl to be more like Melee, despite Sakurai's wish to make easily accessible and not for serious players, and players who want the characters they wanted in Brawl but never made it (Geno, Goku, Ridley, etc). I'd like to play the game the way it is.
    @Ghetsis-Dennis;
    Um, Balanced Brawl balances the game without changing the physics. As I mentioned. It's exactly the same as regular Brawl but adjusts everyone to be about on Diddy Kong's level. Ganondorf can now actually expect to win more than lucky matches! I think this is far better than him being shot down by anyone with even decent skill in any other character. Yes, I like that Sakurai is not focusing on the metagame, but even he acknowledged there were severe balance issues with Brawl. Balanced Brawl fixes that while still being the same Brawl we know and love.

    And yes, Meta Knight was slightly nerfed and infinite grabs were removed along with random tripping (tripping caused by moves remain however). See this lovely video :P

    Project M on the other hand is what you may be referring to. I prefer Balanced Brawl but I do like Project M occasionally.
    Updated 14th November 2012 at 01:56 AM by Gaga
  12. Wishmaker Jirachi's Avatar
    • |
    • permalink
    *sigh*

    This is why I stopped playing Brawl online. Because of idiot arguments such as these that spark from how horrendously not-for-competition Brawl is. I'm with @Ghetsis-Dennis on the notion of playing the game as-is. Also, the technicality that Melee became is specifically why I don't like it that much.
  13. Gaga's Avatar
    • |
    • permalink
    Quote Originally Posted by Wishmaker Jirachi
    *sigh*

    This is why I stopped playing Brawl online. Because of idiot arguments such as these that spark from how horrendously not-for-competition Brawl is. I'm with @Ghetsis-Dennis on the notion of playing the game as-is. Also, the technicality that Melee became is specifically why I don't like it that much.
    This isn't an argument nor do I think it's "idiot". Every little discussion where people disagree is not an argument. And I don't see how this affects online play seeing as how Brawl lacks online chat.

    And once again, Balanced Brawl is nothing like Melee and even feels like Brawl, just less broken.
    Updated 14th November 2012 at 06:16 AM by Gaga