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Ramblings Of A Hyperactive Yu-Gi-Oh Retro Fan Issue 1:Most Underappreciated Cards

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by , 22nd January 2012 at 01:05 PM (193 Views)
Hey in wake of the events that occured two days ago (see my last blog entry for details) I decided to start a new blog series:Ramblings Of A Hyperactive Yu-Gi-Oh Retro Fan. I am a huge Yugioh Fan but I dislike the alterations that are Sycnchro Monsters. But thats another story. Here's the first entry in what will hopefully be a continuous blog series for me:My list of the most underappreciated cards in the TCG. Basically, there are a ton of cards that are exceptionally useful but are rarely used, either it be because of the lack of inner thought to reveal their potential or for some other reason I cannot understand. Here I will give my list, with some cards being single cards and some being listed in pairs of 2, 3, or maybe more. Here;s my list:

1. Thunder Dragon and Twin Headed Thunder Dragon

This has got to easily be the most underused and underappreciated card combo. Twin-Headed Thunder Dragon has 2800 Attack Points and has got to be the easiest Fusion Monster to summon in the history of the game. All you have to do is draw any fusion card (Polymerization, Fusion Gate, ect.) and one Thunder Dragon and you can bring out this monster of a ,.....well moster.

2.Nutrient Z

This card saved my ass more times than I'd like to mention. Even if you don't need the 4000 Life Point boost to stay in the game, getting this recovery from an apparent direct attack early in the game can give you a good lead as well as do wonders to unnerve your opponent.

3.Insect Barrier and DNA Surgery

These two cards are fairly old and easy to obtain. Few decks even include them. But if used together, you can make the ultimate cheap stall combo. DNA Surgery allows you to change all monsters to any type, including Insects. Insect Barrier prevents opposing Insect monsters from attacking.

4. Gravekeeper's Servant

This is one of the best cards you can use while defending or if you want to mentally mess with your opponent. With it sending the top card of their deck to the graveyard every time they attack, your opponent usually will either try to finish it quickly or end up losing key cards

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  1. Cosmos's Avatar
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    Yu-Gi-Oh♥
  2. Phoenix502's Avatar
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    hm... if you think Synchros are bad, then what are these Xyz things the series made now? I can see Synchros as giving a boost to just about any deck with Tuners when done right, but Xyz cards are just too different, how they require two monsters of the same level to bring out (by stacking... they're running out of gameplay ideas...)

    besides, there are still some dangerously powerful combos in the TCG, like the Chimeratech (overdragon owns), Evil HERO (yes, dark gaia, I'm glaring at you), and E-HERO fusion monsters... I for one, run a Macro Cosmos deck, so all I need is my key cards, and I can begin a painful effect burn every turn. Synchros usually help me whenever I'm in a sudden bind, so they can come in handy should something go awry.
  3. Infinity Storm's Avatar
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    Back when there was a tournament for me to actively play at, I had several decks, and would have made several others had I not been missing one or two key cards for them. My main deck was a Beatdown Deck and my other two were a Fire Deck and a Beast Deck.
    The tournament stopped a month or two before Synchros were introduced and I stopped upating due to entering High School, not having a place to play anyone, and not wanting to follow the revamp of the game that had been the same way for 10 years
  4. Renewal's Avatar
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    Personally, I love Synchros, because they are incredibly flexible. But that's off topic XP...

    Twin-Headed Thunder Dragon: That's a neat combo; needing only two cards is excellent. I suppose the only disadvantage is losing one Thunder Dragon, as using the effect of the second would be pointless. Of course, that's where Dragon's Mirror could come in...

    Nutrient Z: I see your point, though I'm still of the school of No Kill Like Overkill. What's an extra 4000 LP or so XP? Certainly annoying, though not as bad as Mirror Force...

    Insect Barrier/DNA Surgery: This is one example of why I use 3 Mystical Space Typhoon. A little inefficient, but definitely annoying.

    Gravekeeper's Servant: See previous. Since my real life deck is Synchro-spam beatdown, it's definitely one of the more problematic cards to face.
  5. Infinity Storm's Avatar
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    Quote Originally Posted by Renewal
    Personally, I love Synchros, because they are incredibly flexible. But that's off topic XP...

    Twin-Headed Thunder Dragon: That's a neat combo; needing only two cards is excellent. I suppose the only disadvantage is losing one Thunder Dragon, as using the effect of the second would be pointless. Of course, that's where Dragon's Mirror could come in...

    Nutrient Z: I see your point, though I'm still of the school of No Kill Like Overkill. What's an extra 4000 LP or so XP? Certainly annoying, though not as bad as Mirror Force...

    Insect Barrier/DNA Surgery: This is one example of why I use 3 Mystical Space Typhoon. A little inefficient, but definitely annoying.

    Gravekeeper's Servant: See previous. Since my real life deck is Synchro-spam beatdown, it's definitely one of the more problematic cards to face.
    True but no combo is without its weaknesses. And this brings me to the next card which I forgot to put on the list.

    5.Magic Reflector

    This card is one of the potentially most useful cards as well as potentially the most annoying, depending on the end of the duel you are on. Basically, it makes one Magic Card on your side of the field to where it would have to be destroyed twice for it to really be destroyed. Its also easy for an opponent to forget the counter is on the spell. Really cool/annoying if you put more than one on the same spell.

    Also, on a semi-unrelated note, Twin-Headed Thunder Dragon is a Thunder type monster. And its not really the Synchros themselves that I dislike as it is the huge changes to the game itself that they brought.

    Also on an unrelated note, you'd really hate my fifth deck, which was an Advanced Ritual/Revival Deck

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