Saw the new Yu-Gi-Oh saga
by, 2nd May 2014 at 08:42 PM (2117 Views)
It honestly didn't seem like something I'd like at first: it was throwing in another gimmick that would likely be shoved down our faces and drag down the quality of duels; the protagonist was another fun-loving and comedic character (which I don't mind; but we just had Yuma and I was hoping for a break); the series was futuristic, which usually looks tacky. But Arc V's honestly surprised me.
Pendulum's actually pretty simple in concept, even if it seems a little OP at the moment. The fact that we're learning about it alongside the protagonist, coupled by the fact that it hasn't been used by every character constantly makes it a lot more bearable than the Xyz duels. I'm sure the guy who looks like a hipster Kaiba will probably use them and they will permeate every deck. But for now, it's a simple, low-key and interesting concept of dueling that doesn't drag down the quality of duels.
Yuya actually isn't so stupid after all. Sure, he was too much of an annoying clown at first, but then he mellowed out and seems more like a slightly serious version of S1-2 Jaden. He has a really great design to him, unlike Yuma. (His vest-sleeveless shirt combo with outdated flame pants just don't look good to me.) I don't like that he has a missing dad as part of his backstory and a magic plot-important pendant, just like Yuma.
Funny thing about Yuya: Me and my boyfriend watched the episode of Zexal where the vegetable guy wanted to make a Tomato-themed amusement park. Later, when I was watching Arc V, he commented on how Yuya looked like a tomato and said that the tomato episode in Zexal was foreshadowing.
As for the futuristic-ness of the series: it's waaaay better than Zexal. Zexal was super tacky and gaudy. Here, it's a lot less flashy and a lot simpler. Solid vision's really interesting for Action Duels, and the fields created so far look great. I'm really glad they dialed the technology back a bit, because it makes the location so much more relatable to our own time, too.
I'm mixed on Action Duels. On the one hand, setting up unique fields to duel in, and allowing you to physically work with your monsters is really cool. On the other hand, the Action Cards, while balanced, could easily be used to bullshit a character's way through a duel. ("Oh, I conveniently found this card! I dodged that attack!") I know there are traps to hinder them too, but I don't trust this franchise well enough not to abuse something like this. But it's a minor detail. Also, face-down cards seem to have less prominence so far.
For the record, I don't hate Zexal. I'm not a fan of it and I stopped watching it before it finished, but it had a lot of characters I really love. Yuma and Cat are some of my favorite YGO characters, the Arclight family was really cool, and there were a lot of interesting story elements. It just wasn't for me, and had a lot of things that made me lose interest.
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