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		<title>Bulbagarden Forums - Blogs - 33Whimsicott33</title>
		<link>http://bmgf.bulbagarden.net/blogs/44053/</link>
		<description>Bulbagarden - The original Pokémon Community</description>
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			<title>Bulbagarden Forums - Blogs - 33Whimsicott33</title>
			<link>http://bmgf.bulbagarden.net/blogs/44053/</link>
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			<title>Gates to Infinity, why do you do this to me?</title>
			<link>http://bmgf.bulbagarden.net/blogs/44053/gates-infinity-why-do-you-do-me-57361/</link>
			<pubDate>Sat, 06 Apr 2013 03:45:52 GMT</pubDate>
			<description>It took me a while to collect all of my thoughts for this... 
 
I finished PMD:GTI and.... 
 
Why did they have to make the last part so long? 
 
I mean, .in the last two games, you just left as soon as you beat the final boss. 
 
But here... it takes a while...</description>
			<content:encoded><![CDATA[<blockquote class="blogcontent restore">It took me a while to collect all of my thoughts for this...<br />
<br />
I finished PMD:GTI and....<br />
<br />
<div>
    <div class="pre-spoiler">
    <input type="button" value="Show Spoiler" style="width:150px;font-size:14px;margin:0px;padding:0px;background-image:url(***URL HERE***)" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = '';this.innerText = ''; this.value = 'Hide Spoiler'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.value = 'Show Spoiler';}">
    </div>
    <div>
        <div class="spoiler" style="display: none;"><div style="border: 1px solid ;">Why did they have to make the last part so long?<br />
<br />
I mean, .in the last two games, you just left as soon as you beat the final boss.<br />
<br />
But here... it takes a while...<br />
<br />
and you have to see everyone you leave...<br />
<br />
and then you go see the Paradise you're leaving...<br />
<br />
and then that last scene with the Frism...<br />
<br />
Why did they have to drag it on so long?  It hurts so much...<br />
<br />
whyyyyyyy.....???<br />
<br />
*sniffle*<br />
<br />
I love you Spike Chunsoft.</div></div>
    </div>
</div></blockquote>

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			<dc:creator>33Whimsicott33</dc:creator>
			<guid isPermaLink="true">http://bmgf.bulbagarden.net/blogs/44053/gates-infinity-why-do-you-do-me-57361/</guid>
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			<title>Staff List for Magnagate</title>
			<link>http://bmgf.bulbagarden.net/blogs/44053/staff-list-magnagate-56014/</link>
			<pubDate>Mon, 04 Feb 2013 05:50:27 GMT</pubDate>
			<description>I felt like typing it all down because I was curious.  Chunsoft had a merger with Spike and I wondered what impact it had on the development team for this game, if any. 
 
Producer: 
 
Koichi Nakamura 
 
Directors: 
 
Seiichiro Nagahata 
Hironori Ishigami</description>
			<content:encoded><![CDATA[<blockquote class="blogcontent restore">I felt like typing it all down because I was curious.  Chunsoft had a merger with Spike and I wondered what impact it had on the development team for this game, if any.<br />
<br />
Producer:<br />
<br />
Koichi Nakamura<br />
<br />
Directors:<br />
<br />
Seiichiro Nagahata<br />
Hironori Ishigami<br />
<br />
Scenario:<br />
<br />
Shin-ichiro Tomie<br />
<br />
Event Planning Director:<br />
<br />
Emiko Tanaka<br />
<br />
Event Planning:<br />
<br />
Namiko Fukuda<br />
Susumu Kotegawa<br />
<br />
Misaki Okibe<br />
<br />
Game Planning:<br />
<br />
Kunimi Kawamura<br />
<br />
Akihiro Kaneko<br />
Makoto Yamaguchi<br />
Tomohide Okaizumi<br />
Yasuhiro Shinkawa<br />
<br />
Main Programming:<br />
<br />
Takuya Kanai<br />
<br />
Dungeon Programming:<br />
<br />
Naomi Kaneda<br />
Masashi Kachi<br />
Toru Sadamasa<br />
<br />
Programming:<br />
<br />
Yusuke Kojima<br />
<br />
Yuki Sakaguchi<br />
Ryota Wanibe<br />
Tatsuya Yamamoto<br />
Akimi Kyogoku<br />
<br />
Takahiro Takahashi<br />
Toshiaki Abe<br />
<br />
Art Director:<br />
<br />
Hisashi Nagai<br />
<br />
2D Art:<br />
<br />
Hiromi Yoshida<br />
Masaya Kawada<br />
Kaoru Hasegawa<br />
Mao Toriyama<br />
Tomohisa Shibata<br />
<br />
Character Modeling:<br />
<br />
Ryosuke Nakai<br />
<br />
Kazuhisa Watanabe<br />
Akihito Ishihara<br />
Keisuke Sakurai<br />
Tatsuya Yogo<br />
Hiroyuki Aoki<br />
Risa Hashimoto<br />
<br />
Character Animation:<br />
<br />
Kazuhiko Ogawa<br />
Kunihiro Horio<br />
Kazuhisa Ichimura<br />
Akihiro Tamaki<br />
Takashi Tanaka<br />
<br />
Graphic Effects:<br />
<br />
Hiroko Takano<br />
Mitsuhiro Kasuya<br />
<br />
Background:<br />
<br />
Ryuichi Tobe<br />
Eri Kukino<br />
Mei Seto<br />
<br />
Shintaro Tajima<br />
Hiroki Nakata<br />
Kunikatsu Tachi<br />
Atsuto Nakao<br />
Tomoyuki Hata<br />
Kazuho Tanaka<br />
Yuji Saito<br />
<br />
Sound Director:<br />
<br />
Ryoma Nakamura<br />
<br />
Music Composition:<br />
<br />
Keisuke Ito<br />
Yasuhiro Kawagoe<br />
<br />
Sound Effects:<br />
<br />
Ichiro Ebisu<br />
Sohh Satou<br />
<br />
Development Manager:<br />
<br />
Kensuke Oguri<br />
<br />
Development Cooperation:<br />
<br />
noisycroak Co., Ltd.<br />
KUON Ltd.<br />
karakuri-ism Co., Ltd.<br />
Sound Racer Co., Ltd.<br />
<br />
Debug:<br />
<br />
Pole To Win Co., Ltd.<br />
Akiyoshi Hisaki<br />
Satoshi Miura<br />
Kouichi Tago<br />
Takahiro Ano<br />
Yoshiya Yamahana<br />
Kiyoshi Yamase<br />
Sayaka Toyoshima<br />
Mario Club Co., Ltd.<br />
Kentaro Nishimura<br />
Manabu Matumoto<br />
Hitoshi Nishizawa<br />
Keisuke Fukushima<br />
Kouji Kobayashi<br />
<br />
Yuma Ochi<br />
Jun Ito<br />
<br />
Yohei Sato<br />
Tatsuya Sakai<br />
<br />
Technical Support:<br />
<br />
Shingo Okamoto<br />
Kotaro Hiromatsu<br />
<br />
Artwork:<br />
<br />
Sachiko Nakamichi<br />
Keiko Inoue<br />
<br />
Manual Editing:<br />
<br />
Kiyomi Itani<br />
<br />
Takashi Iwama<br />
QBIST co., Ltd.<br />
<br />
Special Thanks:<br />
<br />
Kenjiro Ito<br />
Mikiko Ohashi<br />
Susumu Fukunaga<br />
Toshio Miyahara<br />
Eisuke Kasejima<br />
Taku Kawamoto<br />
Nobuhiro Sawabe<br />
Gakuji Nomoto<br />
Yukari Fukushima<br />
Ryohei Itakura<br />
Yukiko Kanagawa<br />
Rui Kawaguchi<br />
Ryosuke Hanawa<br />
Nobue Kamikawabata<br />
Tatsuya Goto<br />
Arata Sato<br />
Retsuji Nomoto<br />
<br />
Hideki Sakamoto<br />
Hiroyoshi Kato<br />
Yoshiaki Ishida<br />
Tomohiro Maruyama<br />
<br />
Development Support:<br />
<br />
Hideyuki Shibamoto<br />
Motoi Nakamura<br />
Masashi Hirose<br />
Hidefumi Watanabe<br />
<br />
Masayuki Miura<br />
Takuya Hashimoto<br />
Osamu Fujita<br />
<br />
Product Management:<br />
<br />
Takao Nakano<br />
Kaori Ando<br />
Tomoko Nakayama<br />
<br />
Very Special Thanks:<br />
<br />
GAME FREAK inc.<br />
Creatures inc.<br />
<br />
Pokémon Original Director:<br />
<br />
Satoshi Tajiri<br />
<br />
Producers:<br />
<br />
Takato Utsunomiya<br />
Kunimi Kawamura<br />
Hitoshi Yamagami<br />
<br />
Executive Producer:<br />
<br />
Mitsutoshi Sakurai<br />
<br />
Executive Producer:<br />
<br />
Satoru Iwata<br />
<br />
Executive Producer:<br />
<br />
Tsunekazu Ishihara<br />
<br />
<br />
From end credits in the Japanese version:<br />
<br />
<a href="http://www.youtube.com/watch?v=I-d8LIlmxaE#t=26m30s">ポケダン最新作マグナゲートと∞迷宮を毎日アドベンチャー！30日目ED - YouTube</a><br />
<br />
The other credit lists can be found in<br />
<br />
<a href="http://bulbapedia.bulbagarden.net/wiki/Staff_of_Pok%C3%A9mon_Mystery_Dungeon">http://bulbapedia.bulbagarden.net/wiki/Staff_of_Pok%C3%A9mon_Mystery_Dungeon</a><br />
<br />
and <br />
<br />
<a href="http://bulbapedia.bulbagarden.net/wiki/Staff_of_Pok%C3%A9mon_Mystery_Dungeon_2">http://bulbapedia.bulbagarden.net/wiki/Staff_of_Pok%C3%A9mon_Mystery_Dungeon_2</a></blockquote>

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			<dc:creator>33Whimsicott33</dc:creator>
			<guid isPermaLink="true">http://bmgf.bulbagarden.net/blogs/44053/staff-list-magnagate-56014/</guid>
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			<title>Spreading the awesome.</title>
			<link>http://bmgf.bulbagarden.net/blogs/44053/spreading-awesome-55542/</link>
			<pubDate>Fri, 11 Jan 2013 06:40:37 GMT</pubDate>
			<description><![CDATA[I decided that as a closet fan I've had enough of running and hiding in an anti-pokemon neighborhood.  I'll change this fact myself. 
 
Before Pokemon Direct was dropped on us all by Iwata, Junichi masuda hyped up the presentation and told us to show it to everyone we know.  So I decided to honor...]]></description>
			<content:encoded><![CDATA[<blockquote class="blogcontent restore">I decided that as a closet fan I've had enough of running and hiding in an anti-pokemon neighborhood.  I'll change this fact myself.<br />
<br />
Before Pokemon Direct was dropped on us all by Iwata, Junichi masuda hyped up the presentation and told us to show it to everyone we know.  So I decided to honor his request today.<br />
<br />
Today when I was out, I showed some classmates the Nintendo Direct.  They were general nintendo fans, but mostly indifferent to Pokemon.<br />
<br />
We got all nostalgic as Iwata went through the first history lesson.  We get some discussion going around when they start giving their favorites and assessments of which generation it started going &quot;downhill&quot;.  Pokemon design &quot;weirdness&quot; inevitably pops up, but I laugh it off and gave them the scenario of the new kids growing up with pokemon now saying that the new pokemon were weird and that &quot;it was better when it was at 5th gen&quot;.  The parts that went on and got more recent, and they got filled in on stuff they didn't know, like the double or tag battles.  They talk about how there's too many Pokemon in the game now and I tell them to look at it in the sense that there's more variety and that the games dropped the &quot;catch em all&quot; slogan they were used to so long ago while still retaining their gameplay.  Meanwhile we talk about a funny pokememe here or there.  I also explained to them the hype that led up to this announcement just as Iwata dropped the bomb.<br />
<br />
And then I let the trailer speak for itself.<br />
<br />
I get a bunch of &quot;wows&quot; from everyone, and one of them complements the art style.  I give them my own opinions on how well they made the battles resemble the concept so well.  One of the girls thinks Fennekin is cute too.  Also, they thought the music was awesome, and I explained to them the nature of the Pokemon flagship overture.  And someone shouted &quot;princess mononoke!&quot; while I sympathized with him on the look.<br />
<br />
Overall, they were pretty impressed.  I gave them some additional info and speculation on what the legendaries' origins were, as well as talking about the extreme speed of the fanbase and their art explosion.  In the end, they generally said something along these lines:<br />
<br />
&quot;I haven't really played Pokemon, but I think this would be a good place to start.  I just don't know though... there's so many of them now.&quot;<br />
<br />
It's a start...</blockquote>

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			<dc:creator>33Whimsicott33</dc:creator>
			<guid isPermaLink="true">http://bmgf.bulbagarden.net/blogs/44053/spreading-awesome-55542/</guid>
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			<title>Gathering my reactions.</title>
			<link>http://bmgf.bulbagarden.net/blogs/44053/gathering-my-reactions-55491/</link>
			<pubDate>Wed, 09 Jan 2013 09:20:56 GMT</pubDate>
			<description><![CDATA[Alright, I stayed up all night to catch the Nintendo direct live with everyone else on the Ustream.  I have to say, it was worth it, and it knocked me out delerious for the whole day. 
 
After 22 hours of blinding excitement, it's time to collect some comprehensive thoughts of mine for the trailer:...]]></description>
			<content:encoded><![CDATA[<blockquote class="blogcontent restore">Alright, I stayed up all night to catch the Nintendo direct live with everyone else on the Ustream.  I have to say, it was worth it, and it knocked me out delerious for the whole day.<br />
<br />
After 22 hours of blinding excitement, it's time to collect some comprehensive thoughts of mine for the trailer:<br />
<br />
<br />
<br />
<u><font size="5">Firstly, the graphical presentation:</font></u><br />
<br />
I really like how this game looks overall.  The overworld design appears to easily rival that of the BW2 gyms, and the trainers still keep their &quot;chibi&quot; charm very well.  In battle, however, is the part that really impresses me.  Looking closely, one can see the wind blow across the fields, and the grass wave back and forth (like BW2's subtle edits); we've got less abstract backgrounds too (although not Pokestar-Studios-level of detail unfortunately; I hope they eventually get to that point).  The best part is that the shader they applied on the Pokemon themselves makes them look almost exactly like the style of their Sugimori art.<br />
<br />
<img src="http://pokebeach.com/news/0113/chespin2.jpg"><br />
<br />
That kind of shading is very subtle but extremely signature of the Pokemon style, and I'm thankful at how it was conserved in the model.  I have no regrets leaving sprites, although it will always be wonderful to see what the fanbase will cook up in the official devs' stead.<br />
<br />
The attack animations are all pretty convincing.  There's a real lot of impact going on everywhere from Chespin firing his death ray at defenseless floundering magikarp, to Litwick burning the literal hell out of Psyduck with its Inferno, to Froakie doing whatever that sneaky dash move was on the Patrat.  I am really left wondering how many animations these guys have to express.  Meinfoo's execution of Aura Sphere and Froakie's sneak attack didn't look like something overly generic that was applicable to any attack; at least not of their category.<br />
<br />
I do hope, however, that they properly snap the action points to the proper places on the Pokemon.<br />
<br />
<img src="http://pokebeach.com/news/0113/fennekin3.jpg"><br />
<br />
You may also note a mismatched shadow in Chespin's arena picture.  They're missing the little things that add a little extra consistency to the battle scene.  I'm pretty sure this was all covered since Stadium, so I hope they clean this kind of stuff up!<br />
<br />
Game Freak have been known to play things pretty safe when it came to design and hardware use, and the graphics aren't necessarily a technical feat.  That being said, however, they do seem to know very well where to direct their resources to: the art style.  I think that their leap into full 3D finally being this generation may not only be influenced by their conservativeness, but also that 3-D wasn't really ready to be used to properly fulfill the vision they had in mind for it.  I am very glad at how it finally turned out, and hope it improves at the end of October.<br />
<br />
<br />
<br />
<u><font size="5">Secondly, the characters...</font></u><br />
<br />
<img src="http://cdn.bulbagarden.net/upload/5/56/XY_Prerelease_mirror.png"><br />
<br />
The main protagonist is alright for me.  More of the same character style, for both genders, it's all good.  He does have that french feel to him though... or maybe that's just his expression somehow to me.  Character customization would be nice, and those shots that expose the glasses as detachable meshes from the character certainly give it a hint of credibility.  I'm not holding my breath, though.<br />
<br />
All 3 of the starters get my approval.  None of that &quot;time to warm up&quot;, or &quot;five stages of pokemon introduction grief&quot; stuff.  I thought they were at least B-grade &quot;neat&quot; after seeing each and every one of them for the first time.  I'm sure Fennekin will appeal to the widest amount of audience that expect Pokemon to be animals (I'm already seeing more fan art of it than others, especially anthropomorphizations such as gijinka), while Chespin will make those who adore cutesy things squeal with a delight not seen since Pachirisu.  Meanwhile, Froakie will capture the hearts of all who enjoy the unusual and quirky.  He certainly does have a charm that takes a different approach from direct cuteness, as opposed to the others...  That being said, I am going to have a seriously hard time deciding who to pick this gen.  Leaning a bit towards Chespin right now ever so slightly.<br />
<br />
<img src="http://cdn.bulbagarden.net/upload/e/e3/XY_bird.jpg"><br />
<br />
And then, legendaries.  I think they're both alright.  Looked a bit strange to me at first, but I was no doubt impressed.  And more so after all of the X and Y motifs behind their design (especially the &quot;horizontal and vertical axis&quot; part) were pointed out.  The deer gives me Princess Mononoke vibes, although not enough so for me to say it was ripped from it directly.  Both legendaries look very original, and it looks like at least one of them won't be Dragon as per (the apparently forming) tradition.<br />
<br />
<br />
<u><font size="5">Lastly, the par that did it for me...</font></u><br />
<br />
This might be a little weird, but the single part I liked most about the trailer was when they revealed the starter names.  Not the starters, but the <i>names</i>.  And not just the names, but <i>how</i> they revealed them.<br />
<br />
<img src="http://pokebeach.com/news/0113/chespin.jpg"><br />
<br />
&quot;Chespin!&quot;<br />
&quot;Chespin!&quot;<br />
&quot;Marisson!&quot;<br />
&quot;Igamaro!&quot;<br />
&quot;Harimaron!&quot;<br />
<br />
<img src="http://pokebeach.com/news/0113/fennekin.jpg"><br />
<br />
&quot;Fennekin!&quot;<br />
&quot;Fennekin!&quot;<br />
&quot;Feunnec!&quot;<br />
&quot;Fynx!&quot;<br />
&quot;Fokko!&quot;<br />
<br />
<img src="http://pokebeach.com/news/0113/froakie.jpg"><br />
<br />
&quot;Froakie!&quot;<br />
&quot;Froakie!&quot;<br />
&quot;Grenousse!&quot;<br />
&quot;Froxy!&quot;<br />
&quot;Keromatsu!&quot;<br />
<br />
<br />
I don't know about you guys, but something just clicked for me when each Pokemon was revealed with every regional name given all in a row like that.  It made me feel all warm inside knowing how the rest of the world was right there with me seeing the same new Pokemon.  English?  Japanese? Italian?  It doesn't matter what region you live in or what language you speak; Chespin, Ferrekin, and Froakie are here to meet <i>all</i> of you today.</blockquote>

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			<dc:creator>33Whimsicott33</dc:creator>
			<guid isPermaLink="true">http://bmgf.bulbagarden.net/blogs/44053/gathering-my-reactions-55491/</guid>
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			<title>A weird hallucination about X and Y</title>
			<link>http://bmgf.bulbagarden.net/blogs/44053/weird-hallucination-about-x-y-55462/</link>
			<pubDate>Tue, 08 Jan 2013 22:53:50 GMT</pubDate>
			<description>Induced by lack of sleep to watch the trailer.  No substance abuse here.  It goes something like this: 
 
-Game Freak chooses against the design decision of not having Pokemon do anything when their moves miss. 
-Game Freak is too lazy to make dodge animations for all their Pokemon models. 
-All...</description>
			<content:encoded><![CDATA[<blockquote class="blogcontent restore">Induced by lack of sleep to watch the trailer.  No substance abuse here.  It goes something like this:<br />
<br />
-Game Freak chooses against the design decision of not having Pokemon do anything when their moves miss.<br />
-Game Freak is too lazy to make dodge animations for all their Pokemon models.<br />
-All attacks are made to hit and accuracy is removed from all moves.<br />
-Attacks and abilities messing with hit rate are all made to do something else.<br />
-Smogon melts down from anti-hax megaton metagame shakeup.</blockquote>

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			<dc:creator>33Whimsicott33</dc:creator>
			<guid isPermaLink="true">http://bmgf.bulbagarden.net/blogs/44053/weird-hallucination-about-x-y-55462/</guid>
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			<title>I finished all of the movies in Pokestar Studios</title>
			<link>http://bmgf.bulbagarden.net/blogs/44053/i-finished-all-movies-pokestar-studios-55299/</link>
			<pubDate>Wed, 02 Jan 2013 12:12:04 GMT</pubDate>
			<description><![CDATA[Not all endings, just the good ones with rentals. 
 
Man was that last movie such a special-effects blowout. 
 
You know what I'd like for gen 6?  For the rest of the game to be like this.  Pretty shifting and dynamic 3-D backgrounds, dialogue choices with consequence, and maybe even the...]]></description>
			<content:encoded><![CDATA[<blockquote class="blogcontent restore">Not all endings, just the good ones with rentals.<br />
<br />
Man was that last movie such a special-effects blowout.<br />
<br />
You know what I'd like for gen 6?  For the rest of the game to be like this.  Pretty shifting and dynamic 3-D backgrounds, dialogue choices with consequence, and maybe even the non-pokemon, nonstandard enemy that is gamebreakingly OP enough to warrant assaulting a full party of 6 on one mon.</blockquote>

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			<dc:creator>33Whimsicott33</dc:creator>
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			<title>I have discovered the power of Chinese.</title>
			<link>http://bmgf.bulbagarden.net/blogs/44053/i-have-discovered-power-chinese-54627/</link>
			<pubDate>Tue, 11 Dec 2012 09:32:18 GMT</pubDate>
			<description>For a test, I was allowed to take one sheet of paper of my notes in to reference.  Trying to cram a bunch of small letters was a pain, and I was always ending bullet points just over the line where I would end up starting a new one.  I had then recalled some earlier education with Chinese i had...</description>
			<content:encoded><![CDATA[<blockquote class="blogcontent restore">For a test, I was allowed to take one sheet of paper of my notes in to reference.  Trying to cram a bunch of small letters was a pain, and I was always ending bullet points just over the line where I would end up starting a new one.  I had then recalled some earlier education with Chinese i had taken long sho.  It had faded a lot over time from disuse,but I was still familiar with some characters.  I started substituting some common English words in with the blocky symbols and eventually found myself saving a ton of line space. <br />
<br />
I ended up putting much more information on the same block of space than i would have with just english.  Now I really want to learn the rest of the language.  Ideograms rock. XD</blockquote>

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			<dc:creator>33Whimsicott33</dc:creator>
			<guid isPermaLink="true">http://bmgf.bulbagarden.net/blogs/44053/i-have-discovered-power-chinese-54627/</guid>
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			<title>A conversation between me and firefox today.</title>
			<link>http://bmgf.bulbagarden.net/blogs/44053/conversation-between-me-firefox-today-54592/</link>
			<pubDate>Sun, 09 Dec 2012 20:57:14 GMT</pubDate>
			<description><![CDATA[*Me*: "Let's go to bulbagarden!" *Clicks on blog tab* 
 
*Firefox*: *closes* 
 
*Me*: ._.' 
 
*Firefox*: "Firefox has encountered a problem.  Send bug report?" 
 
*Me*: *Click Yes*]]></description>
			<content:encoded><![CDATA[<blockquote class="blogcontent restore"><b>Me</b>: &quot;Let's go to bulbagarden!&quot; *Clicks on blog tab*<br />
<br />
<b>Firefox</b>: *closes*<br />
<br />
<b>Me</b>: ._.'<br />
<br />
<b>Firefox</b>: &quot;Firefox has encountered a problem.  Send bug report?&quot;<br />
<br />
<b>Me</b>: *Click Yes*<br />
<br />
<b>Firefox</b>: &quot;...<br />
<br />
...<br />
<br />
...<br />
<br />
Report could not be sent.&quot;<br />
<br />
<b>Me</b>: &quot;...&quot;<br />
<br />
<b>Firefox</b>: &quot;Please wait while firefox is installing updates&quot;<br />
<br />
<b>Me</b>: &quot;Wut.&quot;<br />
<br />
<b>Firefox</b>: &quot;Updates could not be installed.  Please close your programs and make sure no other instances of firefox are running before you try again.&quot;<br />
<br />
<b>Me</b>: &quot;...<br />
<br />
...<br />
<br />
...&quot;<br />
<br />
*Clicks on firefox again*<br />
<br />
<b>Firefox</b>: *opens up*<br />
<br />
&quot;Well, this is embarassing...&quot;</blockquote>

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			<dc:creator>33Whimsicott33</dc:creator>
			<guid isPermaLink="true">http://bmgf.bulbagarden.net/blogs/44053/conversation-between-me-firefox-today-54592/</guid>
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			<title>Pokemon Remixes</title>
			<link>http://bmgf.bulbagarden.net/blogs/44053/pokemon-remixes-54301/</link>
			<pubDate>Thu, 29 Nov 2012 14:49:08 GMT</pubDate>
			<description><![CDATA[Sometimes the best remixes are the ones that take effort to recognize the original tune from. 
 
http://www.youtube.com/watch?v=efUdiEZ2oRA 
 
Let's see who else recognizes this, and feels the same combination of joy and sadness....]]></description>
			<content:encoded><![CDATA[<blockquote class="blogcontent restore">Sometimes the best remixes are the ones that take effort to recognize the original tune from.<br />
<br />

<iframe class="restrain" title="YouTube video player" width="640" height="390" src="//www.youtube.com/embed/efUdiEZ2oRA?wmode=opaque" frameborder="0"></iframe>
<br />
<br />
Let's see who else recognizes this, and feels the same combination of joy and sadness....</blockquote>

]]></content:encoded>
			<dc:creator>33Whimsicott33</dc:creator>
			<guid isPermaLink="true">http://bmgf.bulbagarden.net/blogs/44053/pokemon-remixes-54301/</guid>
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			<title>Interested enough to ask about it, too hesitant to search it up.</title>
			<link>http://bmgf.bulbagarden.net/blogs/44053/interested-enough-ask-about-too-hesitant-search-up-53990/</link>
			<pubDate>Fri, 16 Nov 2012 06:43:10 GMT</pubDate>
			<description><![CDATA[I've heard about Sonichu at least ten times now, both in this forum and outside of it.  I feel like I'm missing something that I should know about. 
 
I currently know it's some sort of badfic, that it's a Sonic and Pokemon crossover, that there's a character called "Yawning Squirtle", and that...]]></description>
			<content:encoded><![CDATA[<blockquote class="blogcontent restore">I've heard about Sonichu at least ten times now, both in this forum and outside of it.  I feel like I'm missing something that I should know about.<br />
<br />
I currently know it's some sort of badfic, that it's a Sonic and Pokemon crossover, that there's a character called &quot;Yawning Squirtle&quot;, and that there is supposed to be some deeply disturbing things about it.<br />
<br />
Other than that, I'm completely clueless.  Curious, but clueless.<br />
<br />
So here I am, asking for some help on properly describing this particular series to me.  Would anyone do me that favor before curiosity overtakes me and I potentially go out to read it myself?</blockquote>

]]></content:encoded>
			<dc:creator>33Whimsicott33</dc:creator>
			<guid isPermaLink="true">http://bmgf.bulbagarden.net/blogs/44053/interested-enough-ask-about-too-hesitant-search-up-53990/</guid>
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			<title><![CDATA[Everything's better with lists]]></title>
			<link>http://bmgf.bulbagarden.net/blogs/44053/everythings-better-lists-46772/</link>
			<pubDate>Fri, 04 May 2012 07:16:22 GMT</pubDate>
			<description><![CDATA[When bored in class, my mind wanders off about the 3-D models that the Pokemon people (Specifically Creatures) has made up to this point.  We've got Pokedex 3DS and soon will have it expanded to all Pokemon period.  No outdated stadium models, no jaggies; everything will be up to standard. 
 
This...]]></description>
			<content:encoded><![CDATA[<blockquote class="blogcontent restore">When bored in class, my mind wanders off about the 3-D models that the Pokemon people (Specifically Creatures) has made up to this point.  We've got Pokedex 3DS and soon will have it expanded to all Pokemon period.  No outdated stadium models, no jaggies; everything will be up to standard.<br />
<br />
This leads me to think that since the graphic of games has generally gotten to a point of little further improvement, it's the perfect opportunity for them to take the models they've made up to this point and improve on them in other ways.  But how?<br />
<br />
Answering a question with a question: what would make these pokemon more lifelike?<br />
<br />
My mind wanders into the idea of Creatures or Pokemon Company rigging new animations to existing pokemon.  15+ years and the standard 3D battler has, for every pokemon up to now, made attacking, special-attacking, hit, fainted, punching, running, and some flying animations to their pokemon.  Maybe kicking... was there kicking?<br />
<br />
But anyways, attacks have a huge amount of variety to them.  And I start to think of what kinds of attacks would need a specific type of animation from the pokemon's own model to show a deeper form of personality.  Perhaps they could be sorted into groups, albeit many.<br />
<br />
I ended up writing down a list, for the sake of just making one:<br />
<br />
Hit<br />
Faint<br />
Punching - Fire Punch, ThunderPunch, etc.<br />
Slapping - DoubleSlap, Wake-up Slap, etc.<br />
Kicking - Mega Kick, Blaze Kick, etc.<br />
Running<br />
Flying - Fly<br />
Tackling - Tackle, Take Down, Flame Charge, etc.<br />
Throwing - Vital Throw, Seismic Toss, Rock Throw, etc.<br />
Staring - Leer, Glare, Scary Face, etc.<br />
Squashing - Body Slam, Heavy Slam, etc.<br />
Shooting - IMMA FIRIN MAH HYPER BEAM<br />
Biting - Bite, Crunch, Hyper Fang, Thunder Fang, etc.<br />
Rolling - Rollout, Ice Ball, Flame Wheel, etc.<br />
Kissing - Sweet Kiss, etc.<br />
Jumping - Bounce, etc.<br />
Shooting Up - Eruption, Water Spout, Thunder, etc.<br />
Shouting - Supersonic, Echoed Voice, etc.<br />
Diving - Dive, Dig, etc.<br />
Pecking - Peck, Drill Peck, etc.<br />
Jabbing - Poison Jab, Fury Attack, etc.<br />
Spinning - Rapid Spin, Gyro Ball, etc.<br />
Wrapping - Wrap, Constrict, etc.<br />
<br />
Perhaps there were more... but by then, class had let out. :P</blockquote>

]]></content:encoded>
			<dc:creator>33Whimsicott33</dc:creator>
			<guid isPermaLink="true">http://bmgf.bulbagarden.net/blogs/44053/everythings-better-lists-46772/</guid>
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			<title>Well, shoot...</title>
			<link>http://bmgf.bulbagarden.net/blogs/44053/well-shoot-45970/</link>
			<pubDate>Wed, 18 Apr 2012 07:24:51 GMT</pubDate>
			<description><![CDATA[Don't you just hate it when you've typed up a perfectly good blog entry that perfectly conveyed your thoughts, and then accidentally hit some wrong button that took you somewhere else, separating you from your beloved message forever... 
 
I'm typing this from my new iPad, and while the new tech is...]]></description>
			<content:encoded><![CDATA[<blockquote class="blogcontent restore">Don't you just hate it when you've typed up a perfectly good blog entry that perfectly conveyed your thoughts, and then accidentally hit some wrong button that took you somewhere else, separating you from your beloved message forever...<br />
<br />
I'm typing this from my new iPad, and while the new tech is cool and all, I'm really angry at the lack of a leave page warning right now.<br />
<br />
Ugh...</blockquote>

]]></content:encoded>
			<dc:creator>33Whimsicott33</dc:creator>
			<guid isPermaLink="true">http://bmgf.bulbagarden.net/blogs/44053/well-shoot-45970/</guid>
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			<title><![CDATA[Too Late for a New Year's Resolution?]]></title>
			<link>http://bmgf.bulbagarden.net/blogs/44053/too-late-new-years-resolution-41909/</link>
			<pubDate>Sat, 14 Jan 2012 07:30:24 GMT</pubDate>
			<description><![CDATA[I guess it never really occurred to me what I'd try to improve in my life when New Year's Eve passed, probably because I was safe within a warm house with friends, family, and food.  Now the busier part reality is coming back to me, and I've started to find some things about myself that I could...]]></description>
			<content:encoded><![CDATA[<blockquote class="blogcontent restore">I guess it never really occurred to me what I'd try to improve in my life when New Year's Eve passed, probably because I was safe within a warm house with friends, family, and food.  Now the busier part reality is coming back to me, and I've started to find some things about myself that I could work on.  I thought to myself and decided that I would start a blog, in order to open up and talk more often.<br />
<br />
I'm glad you're all here.</blockquote>

]]></content:encoded>
			<dc:creator>33Whimsicott33</dc:creator>
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