It took me a while to collect all of my thoughts for this...
I finished PMD:GTI and.... Why did they have to make the last part so long?
I mean, .in the last two games, you just left as soon as you beat the final boss.
But here... it takes a while...
and you have to see everyone you leave...
and then you go see the Paradise you're leaving...
and then that last scene with the Frism...
I felt like typing it all down because I was curious. Chunsoft had a merger with Spike and I wondered what impact it had on the development team for this game, if any.
Event Planning Director:
I decided that as a closet fan I've had enough of running and hiding in an anti-pokemon neighborhood. I'll change this fact myself.
Before Pokemon Direct was dropped on us all by Iwata, Junichi masuda hyped up the presentation and told us to show it to everyone we know. So I decided to honor his request today.
Today when I was out, I showed some classmates the Nintendo Direct. They were general nintendo fans, but mostly indifferent to Pokemon.
Alright, I stayed up all night to catch the Nintendo direct live with everyone else on the Ustream. I have to say, it was worth it, and it knocked me out delerious for the whole day.
After 22 hours of blinding excitement, it's time to collect some comprehensive thoughts of mine for the trailer: Firstly, the graphical presentation:
I really like how this game looks overall. The overworld design appears to easily rival that of the BW2
Updated 9th January 2013 at 04:31 AM by 33Whimsicott33
Induced by lack of sleep to watch the trailer. No substance abuse here. It goes something like this:
-Game Freak chooses against the design decision of not having Pokemon do anything when their moves miss.
-Game Freak is too lazy to make dodge animations for all their Pokemon models.
-All attacks are made to hit and accuracy is removed from all moves.
-Attacks and abilities messing with hit rate are all made to do something else.
-Smogon melts down from