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A Gamers Review of the Bug Type - Part 7

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by , 2nd February 2011 at 04:45 AM (297 Views)

It's been a while but welcome back to... A Gamers Review of the Bug Type

I'll soon shelf this old banner and get a new one which I've put an order in for at DarkDreams shop, hopefully by the next review.

This time we'll look into three Gen III Bugs: Nincada, Ninjask & Shedinja, and identify different things about them and there competitive abilities.

Thankyou for being patitent, Enjoy.


#290 Nincada

The first evolution in this weird branched family, Nincada is actually pretty cool, if a little bland. A cool feature is that it is blind and moves around with the help of its antennaes. Maybe this is why it gets the move Mind Reader. Nincada is the Trainee Pokemon, and I have no idea what that's supposed to mean, if anyone knows could they enlighten me.

Nincada actually has a very decent type Bug/Ground typing which lets it lose its Grass weakness, its Rock weakness and because of this its Stealth Rock weakness; something that GameFreak soon redistributes to its evolutions. A cool note is that it actually has a base stat total that is thirty higher than Shedinja, it's other evolution.

Competitively Nincada is viable in Little Cup, and actually has very good Defence for a first stage Pokemon, possibly making it a good Defencive wall in the Metagame. Now that I think about it Nincada actually has very good resistances too, with a resistance to Fighting, Ground and Poison, and an Electric immunity. Coupled with Rest, Toxic and the PP stalling Dig you could make a good set.

Even if a little weird Nincada is quite cool and leads up to Ninjask and Shedinja quite nicely.

#291 Ninjask

Ninjask is fast. Really fast. Not only does it have 160 base speed but it has the Speed Boost abilty and Agility. And although it has that horrid Bug/Flying typing which I hate so much it is still extremely viable in standard play. This is because of its excellant Baton Passing abilities, knowing the moves Substitute, Sword Dance and the aftermentioned Agility, letting it pass these boosts to a recipient like Rhyperior or Tyranitar.

Unfortunately besides these positives Ninjask's use is somewhat limited, having a large Stealth Rock weakness and pitiful defences. Also due to its limited movepool it is very predictable, with most sets having Substitute, Sword Dance, Baton Pass and X-Scissor in case of Taunt.

GameFreak have also given Ninjask the ability Slip Through, which lets Ninjask ingore the effects of Light Screen, Reflect and Safeguard. Although intresting it is better on Crobat or Jumpluff, due to their superior attacking and status options respectively. Speed Boost is often preferred anyway.

Not much to say about Ninjask as it only really has one option. But it does its job well and the title of Fastest Non-Legendary considerably helps.

#292 Shedinja

Shedinja is Ninjask's shell. Seriously no joke, it's a shell. The difference though is that Shedinja is somehow alive, and is possibly based off a Guardian Angel due to its Halo and Wonder Guard, which I'll talk about in a sec. Due to it's dead/living state, the Ghost type rather fits it, like it's back for a second chance at life . The biggest thing about Shedinja that you'll notice is that it only has one HP, pretty pathetic if not for its ability Wonder Guard which means only super effective hits, status and entry hazards hit it. Sadly this includes the ever-present Stealth Rock, meaning it won't survive long without a Rapid Spinner.

Shedinja has a much better movepool than the rest of the family though, with Will-o-Wisp for Physical attackers, Toxic for Walls, Protect so you can survive, Mind Reader (which goes well with the shaky accuracy of Will-o-Wisp), Confuse Ray for annoyance, Double Team for annoyance, Spite for annoyance, Grundge for annoyance, Heal Block for annoyance; Yes I guess you've caught on that he's quite disruptive, and lastly the super handy Shadow Sneak, which works well with Shedinja's actually decent attack and bad speed. He also gets any moves that Nincada gets or any Level-up moves Ninjask gets.

Personally I like Shedinja a lot more than Ninjask, with his beady little eyes, crinkled wings and white halo. Although not as useful, he is far more interesting and can be destructive if used at the right time. He is possibly my favourite bug, and has a much cooler typing than Ninjask. So I give him a...

Thanks for reading. I hope you enjoyed this installement of...
A Gamers Review of the Bug Type
Thanks ~ GengarEatBanana

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  1. zenmaster_pfc's Avatar
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    A good read. I thank you, sir!
  2. Ranger Jack Walker's Avatar
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    If Wonder Gaurd ignored secondary forms of damage like Stealth Rock, Will-o-wisp, etc. Shedinja would be a lot more viable
  3. Mijzelffan's Avatar
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    Nicada is probably the trainee pokémon because it evolves into a ninja. So it's a ninja-in-training, sortof.
  4. Fleeg's Avatar
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    Best way to kill a party of 6 Shedinja? use Spikes and wait for Shedinja to attack. On the next turn use an attack that will kill it (Works best with Cacturne) such as Dark Pulse. That first Shedinja goes down and all the ones sent out after it will be instantly killed by Spikes.

    1 turn 6 pokemon sweep.
  5. GengarEatBanana's Avatar
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    Thankyou you zenmaster_pfc for reading and Mijzelffan for answering my question.

    Ranger Jack Walker, if that happened it would be epic.

    Thriller, who would use six Shedinja?! Still, smart thinking.
  6. Fleeg's Avatar
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    I've seen strange things, Gengar. But thanks.
  7. winstein's Avatar
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    Did you read the "On the Origin of Species" article on this family? It's quite interesting. Basically they are based on the cicadas who stays at the ground during their larva period and when they emerge from their pupae, then they will become cicadas, leaving their shells. It's also interesting that Ninjask cannot learn Attract despite having a gender, which is probably done to prevent Shedinja from getting it.

    Thanks for reading.


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