What secondary types Generation V starters might benefit from
by, 20th September 2010 at 10:13 AM (594 Views)
I read this thread: http://bmgf.bulbagarden.net/showthread.php?t=81215 (Locked already), and thus, I am inspired to create this entry. I was a little disappointed myself that unique dual-types were not the main draw for the starters this generation. Actually I feel that most fans want dual-types because of how beneficial it is. And that's the problem with the battle system: mono-types doesn't get anything in return. I believe if the mono-types even get a stronger STAB, like 1.75x bonus, that's a great thing already, but that's another story.
Keep in mind that I have not tried competitive battling before, but only read a lot about it, so correct me on some parts that might need it. Before I move on to my suggestions, I would look at the stats, ability and movepool, because that also makes a Pokemon apart from typing. So, without further ado, let's move on:
Jaroda <- Janobii <- Tsutaja
Base Stats: 75 HP / 75 Atk / 95 Def / 75 SpAtk / 95 SpDef / 113 Spd
Abilities: Chlorophyll / Contrarian* (Dream World)
Level-up: Lv1: Tackle, Lv1: Leer, Lv1: Vine Whip, Lv1: Wrap, Lv4: Leer, Lv7: Vine Whip, Lv10: Wrap, Lv13: Growth, Lv16: Grass Mixer*, Lv20: Leech Seed, Lv24: Mega Drain, Lv28: Slam, Lv32: Leaf Blade, Lv36: Coil*, Lv40: Giga Drain, Lv44: Wring Out, Lv48: Gastro Acid, Lv52: Leaf Storm
Egg Moves: Captivate, Natural Gift, Glare, Iron Tail, Magical Leaf, Sweet Scent, Mirror Coat, Pursuit, Mean Look, Twister
Learnable TMs: TM04 - Calm Mind, TM06 - Toxic, TM10 - Hidden Power, TM11 - Sunny Day, TM12 - Taunt, TM15 - Hyper Beam, TM16 - Light Screen, TM17 - Protect, TM20 - Safeguard, TM21 - Frustration, TM22 - Solar Beam, TM27 - Return, TM32 - Double Team, TM33 - Reflect, TM40 - Aerial Ace, TM41 - Torment, TM42 - Facade, TM44 - Rest, TM45 - Attract, TM48 - Troll, TM53 - Energy Ball, TM68 - Giga Impact, TM70 - Flash, TM75 - Swords Dance, TM82 - Dragon Tail, TM86 - Grass Knot, TM87 - Swagger, TM90 - Substitute, TM94 - Rock Smash, HM01 - Cut, HM04 - Strength
Jaroda's stats are interesting. He is a very defensive Pokemon who is also somehow fast. By comparison, he is less bulky than Meganium, and a little slower than Sceptile. However, this combination should not be underestimated.
Looking at this movepool, he really has a lot of support options. He can set up the Screens, effectively use Leech Seed (Speed is important), perform stat boosts thanks to Coil Wrap and Swords Dance (physical), Calm Mind (special) and Growth (both), disrupt the opponents with Taunt, Torment and Glare (which is now 90%), affect abilities with Gastro Acid (again, Speed is important). However, there is one tiny problem: he doesn't have broad type coverage. Grass is the main one, so Hidden Power is pretty much the only other type coverage you will be getting. He does have Iron Tail, Dragon Tail and Pursuit, which are always welcomed, especially the last one.
For the abilities, I won't looks at Chlorophyll, since it's not likely Jaroda will be taking advantage anyway, but his Dream World ability is especially tantalising. This ability is Contrarian, which treat negative boosts as positive ones. It's very likely that opponents like to inflict stat reductions on your Pokemon, so this move will make sure Seed Flares, Shadow Balls and Crunches a disadvantage, because they are only making this Pokemon stronger. He also has just the move to take advantage of the ability: Leaf Storm. Every use of it makes this move stronger, so either the opponent loses, or they bring in the many Pokemon that resist Grass. It is an ability of great potential, so that's nice.
This Pokemon definitely would like to have a secondary type, seeing how great these options seem. Let's look at some of the types that this Pokemon would benefit from:
Poison - This type gives a net advantage in defence since Fighting is a resistance, Bug and Poison are neutral, and immunity of being Poisoned, although Ground is not anymore. It is overall a nicer defensive typing, as poison is not a problem anymore, in addition of having a better chance against Fighting types.
Steel - Defensive stats like this would make him a candidate for a good Steel, since it is a very good combination with the Grass type. However, the problem is that Fire will be a pain in the tail.
Electric - I never thought of using this typing, but because this is one the types people wanted and predicted thanks to the yellow colouring on this Pokemon, why not? Anyway, with the Electric types, this Pokemon has more options to deal damage, thanks to Thunderbolt or wild Bolt in its arsenal. Combine it with one of the moves it can use to set up, and it might be painful. It would also be a great wall to Electric types. You do need to watch out for other Grasses and Dragons, but since Dragon Tail is an option, it's not bad.
Dark - Again, another type that people wanted and predicted on this Pokemon, thanks to its sinister nature (no doubt because it's a snake). Pursuit would be stronger, because of the Leech Seeds that the opponent tries to avoid. However, the downside is the compounded Bug weakness and an extra Fighting weakness.
Fire - The general rule of thumb is that starters doesn't have their rivals' types, but I feel the need to throw this one in. With this typing, it can learn Overheat, which would be Contrarian material (stronger Fire attacks hurt), and also provide it its much-needed type coverage.
Dragon - This one is a stretch. Dragon compounds the Ice weakness, as well as gaining a Dragon one, so that might be disadvantageous, but neutrality to Fire is nice. Dragons also have access to Draco Meteor, which, because of its type coverage, is strong. Combine it with Contrarian, and this will be one of the most threatening Pokemon to have around, as even Latias/Latios is even scared of it, unless they are able to outspeed.
Contrarian - Positive boosts are treated as negative boosts, and vice versa on the innate Pokemon.
Coil - Increase Atk, Def and Accuracy by a stage
Grass Mixer - Grass, 65 Base Power, 90% Accuracy, Special. Reduce the opponent's Accuracy by one stage.
Daikenki <- Futachimaru <- Mijumaru
Base Stats: 95 HP / 100 Atk / 85 Def / 108 SpAtk / 70 SpDef / 70 Spd
Abilities: Torrent / Shell Armor (Dream World)
Level-up: Megahorn, Lv1: Tackle, Lv1: Tail Whip, Lv1: Water Gun, Lv1: Water Sport, Lv5: Tail Whip, Lv7: Water Gun, Lv11: Water Sport, Lv13: Focus Energy, Lv17: Shell Blade*, Lv20: Fury Cutter, Lv25: Water Pulse, Lv28: Revenge, Lv33: Aqua Jet, Lv36: Slash, Lv38: Encore, Lv45: Aqua Tail, Lv50: Retaliation Even*, Lv57: Swords Dance, Lv62: Hydro Pump
Egg Moves: Copycat, Detect, Air Slash, Assurance, Brine, Night Slash, Trump Card, Screech
Learnable TMs: TM06 - Toxic, TM07 - Hail, TM10 - Hidden Power, TM12 - Taunt, TM13 - Ice Beam, TM14 - Blizzard, TM15 - Hyper Beam, TM17 - Protect, TM18 - Rain Dance, TM21 - Frustration, TM27 - Return, TM28 - Dig, TM32 - Double Team, TM40 - Aerial Ace, TM42 - Facade, TM44 - Rest, TM45 - Attract, TM48 - Troll, TM54 - False Swipe, TM55 - Boiling Water, TM56 - Fling, TM67 - Get Even, TM68 - Giga Impact, TM75 - Swords Dance, TM81 - X-Scissor, TM82 - Dragon Tail, TM86 - Grass Knot, TM87 - Swagger, TM90 - Substitute, TM94 - Rock Smash, HM01 - Cut, HM03 - Surf, HM04 - Strength, HM05 - Waterfall, HM06 - Dive
I think I should get the abilities out of the way first. His abilities are nothing special, but they are handy to have, so you could choose to power up the great Water moves in a pinch or prevent critical hits from ruining your day.
Alright. Now for the stats. This Pokemon clearly is a (relatively) bulky mixed attacker, with only Speed as a letdown. However, there is no way this Pokemon can increase Speed on his own, so he can only be faster by receiving Speed from others.
His movepool is also interesting. In addition of the mandatory Water and Ice moves that ordinary Waters learn, he also have Grass (Grass Knot), Bug (Megahorn and X-Scissors), Dark (Night Slash and Assurance), Fighting (Revenge) and Flying (Air Slash and Aerial Ace), something I don't think anybody see on any pure Water. He also has Encore and Swords Dance, which might be great for setting up on opponents, and Aqua Jet is nice to have as he is able to attempt to get the opponent out of the way while he still can.
To be honest, I don't see any potential secondary types on this Pokemon besides the ones listed, unlike Jaroda, whom I can suggest more, actually. This Pokemon might be better with these secondary type, as follows:
Steel: Steel is a nice type to have on such a bulky Pokemon, and it makes sense on his Samurai motif too. The extra resistances would also be helpful on this Pokemon too, as he has the opportunity to set up Swords Dance too. Only problem is the Fighting and the Ground weakness, which will be unfortunate.
Fighting: This is the main type that everyone expects to see on this Pokemon, when it's revealed that he would have Samurai elements. But he didn't. And everyone's disappointed. It's a pity, as this would do a great favour on this Pokemon, as the ability to get a Fighting STAB, and possibly some Fighting moves will help this Pokemon become better as an attacker. He even has Night Slash for coverage to deal with those pesky Psychics and Ghosts that tries to stop his attacks, and Aerial Ace or Air Slash for those who resists both.
Dragon: Nobody would even suggest this one, but it's a possible suggestion anyway. With a Dragon type (even though he's a mammal), he would have the best type coverage, and having less weaknesses helps too.
Shell Blade - Water, 75 Base Power, 95% Accuracy, Physical. Stat changes are not affected by this move.
Retaliation Even - Normal, 70 Base Power, 100% Accuracy, Physical. When teammate is KO's last turn, the power of this move in increased.
Emboar <- Chaobu <- Pokabu
Base Stats: 110 HP / 123 Atk / 65 Def / 100 SpAtk / 65 SpDef / 65 Spd
Abilities: Blaze / Reckless (Dream World)
Level-up: Lv1: Hammer Arm, Lv1: Tackle, Lv1: Tail Whip, Lv1: Ember, Lv1: Odor Sleuth, Lv3: Tail Whip, Lv7: Ember, Lv9: Odor Sleuth, Lv13: Defense Curl, Lv15: Nitro Charge*, Lv17: Arm Thrust, Lv20: Smog, Lv23: Rollout, Lv28: Take Down, Lv31: Heat Stamp*, Lv38: Assurance, Lv43: Flamethrower, Lv50: Head Smash, Lv55: Roar, Lv62: Flare Blitz
Egg Moves: Covet, Body Slam, Thrash, Magnitude, Superpower, Curse, Endeavor, Yawn, Sleep Talk, Heavy Bomber*
Learnable TMs: TM05 - Roar, TM06 - Toxic, TM08 - Bulk Up, TM10 - Hidden Power, TM11 - Sunny Day, TM12 - Taunt, TM15 - Hyper Beam, TM17 - Protect, TM21 - Frustration, TM22 - Solar Beam, TM23 - Strike Down, TM26 - Earthquake, TM27 - Return, TM31 - Brick Break, TM32 - Double Team, TM35 - Flamethower, TM38 - Fire Blast , TM39 - Rock Tomb, TM42 - Facade, TM43 - Nitro Charge, TM44 - Rest, TM45 - Attract, TM47 - Ankle Sweep, TM48 - Troll, TM49 - Echo Voice, TM50 - Overheat, TM52 - Focus Blast, TM55 - Boiling Water, TM56 - Fling, TM59 - Complete Burn, TM61 - Will-O-Wisp, TM68 - Giga Impact, TM71 - Stone Edge, TM74 - Gyro Ball, TM78 - Smooth Over, TM80 - Rock Slide, TM83 - Cheer Up, TM84 - Poison Jab, TM86 - Grass Knot, TM87 - Swagger, TM90 - Substitute, TM93 - Wild Bolt, TM94 - Rock Smash, HM04 - Strength
This, I saved for the last, because:
1) He's the only starter that has a secondary type
2) He's the final starter that got the most hate partially because of his secondary typing (the other part is his Chinese influence, that Infernape happens to also be influenced from, and another is the fact that he's not a quadruped boar)
OK, this is really something I have to put, because people are not satisfied with this typing, so the inclusion might be good to have. There are also some things that he has that boars have as well. His "tusks", "moustache" (in fire), and the fact that he learns lots of reckless moves.
His stats are leaned towards a tank, thanks to high HP and great attack stats, similar to Daikenki, but a little better, I think. This high HP also complements his Dream World ability, Reckless, since recoil consumes HP, and he has a lot, so he can afford to lose it. His speed might be a problem, as he is not fast, but unlike Daikenki, he can boost it thanks to Nitro Charge.
Now his movepool is something. Of all the starters, he is possibly the one with the most interesting type coverage, and has the stats to take advantage of them. Besides the mandatory Fire and Fighting moves, he has Water (Boiling Water), Electric (Wild Bolt), Grass (Grass Knot and Solarbeam), Dark (Assurance), Rock (Head Smash!!), Ground (Earthquake), Poison (Poison Jab) and Steel (Gyro Ball and Heavy Bomber). That's can cover a lot of bases, believe it. Water for the Rocks, Grounds, or even Flash Fire users, Electric for the Waters, Grass for Water/Grounds, and also Rocks and Ground, and Rock and Ground for general coverage. There are certainly a lot of options there.
There are only a couple of types that I think the Pokemon can be better, although his Fighting type is not an issue (except for disdain from fans):
Ground: Fire and Ground are a great combination like Fighting, and the ability to perform devastating damage with Ground attacks are a plus. The lack of weaknesses are welcomed, except for the terrible Water weakness. Assuming his movepool didn't change, he can deal with them with either Wild Bolt or Grass Knot.
Dark: Dark is another type that people wants for the Pokemon (besides Ground), but it might be bad because Stealth Rock is bad for it. However, the possibility of having Crunch in its arsenal is great.
Steel: I seem to think that Steel is the best type for all the starters so far, but at least he has Steel attacks that he can use. Again, assuming he doesn't have a change in movepool, he can deal with Grounds with his Boiling Water or Grass Knot, but he cannot deal with Fighting types then, so that's a disadvantage.
Nitro Charge: Fire, 50 Base Power, 100% Accuracy, Physical. User's speed may be raised.
Heat Stamp: Fire, 100% Accuracy, Physical. The heavier the user is, the stronger the attack.
Heavy Bomber: Steel, 100% Accuracy, Physical. The heavier the user is, the stronger the attack.
I think I am tired already for typing this out, but I hope you enjoyed my thoughts here. If you read this to the end, you are awesome. And, thanks for reading this.
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