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New Fairy-type Pokemon reminds me or New Psychic-type Yu-gi-oh Monsters

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by , 14th June 2013 at 10:44 AM (2960 Views)
So Fairy-types are the new type in the block. It's a very awesome thing to introduce since that opens up to more design possibilities, and also give existing Pokemon a new type to fit into. There is another franchise that introduced a new type quite late into the series, and it was introduced in the third Generation. The series I am referring to is Yu-gi-oh (5D's is the 3rd Generation).

Before 5D's, there were 20 types, with a 21st type that is reserved for the Egyptian God cards (Divine-Beast). Back to 5D's, during the earlier portion of the anime, a new type was born: Psychic-type. Now I know what you are thinking: Psychic-types already exists, so it's no big deal. Back then, because it was a new type, it cannot catch up to the stable of monsters in other types, which excludes the Divine-Beast type and Creator God type (only one card has this unique type). It is argued that, because types in Yu-gi-oh don't have any sort of rock-paper-scissors relationship, it doesn't really matter. In fact, there are joke types (Charisma) and foreign types (Immortal).

Even though types in Yu-gi-oh don't have weaknesses or strengths against other types, those types have a playstyle surrounding it that makes them unique, so types work differently in Yu-gi-oh. In Pokemon, a type determines its superiority against other types, whereas Yu-gi-oh's is more focused on how the type generally plays, especially in the more modern metagames. For example, Plant-types are able to use themselves to generate more monsters, such as Dandylion and Lonefire Blossom. Warrior-types are great at overwhelming the opposition with their power and numbers. As for Psychic-types, their playstyle is more of sacrificing Life Points for great things. If you are not familiar with Yu-gi-oh's Duel Monsters card game, Life Points are basically the amount of points you have before you lose. Sacrificing those Life Points is risky because it makes any attack deadlier.

This reminded me of Yu-gi-oh because in Yu-gi-oh, there is an existing Fairy-type ever since the series began. Actually, Fairy was not called Fairy everywhere, since it's known as an Angel-type in Japan. Still, the Fairy-type monsters you find in Yu-gi-oh are varied, as you have angelic machines, dark angels, a marshmallow and clouds. Therefore, it's reasonable to expect that Fairy-types in Pokemon can be just as varied, if not more, as Yu-gi-oh.

Overtime, I am sure the Fairy-type will be melded into the Pokemon universe, just as the Dark- and Steel-type are. Of course, in Yu-gi-oh, Psychic-types are more or less melded since we have occasional new Psychic-types. There are certain earlier monsters that could fit the Psychic-type, but they are basically introduced too early to convert them (Yu-gi-oh never modify the original type of a monster before, not counting alternative forms). Because Psychic-types are introduced late, there isn't any Normal Monsters of the Psychic-type. If you don't know, Normal Monsters are viewed as inferior to Effect Monsters because the latter has a potentially beneficial effect. Still, there are cards that reward Normal monster for being Normal.

Of course, there is the fact that Fairy-types are introduced to combat a currently overpowered type: the Dragon-type. I felt there are similar types that are too advantageous (Water and Steel), so I hope that those are addressed to. Hopefully the type chart will have changes that puts less useful types in the spotlight while types that are too advantageous are made less advantageous.

It's something I would like to just mentioned because that's something that's in my mind, so I needed to put it in words. Those who are not familiar with Yu-gi-oh might not understand some of the terms, so I apologise if I didn't explain them well enough.

Thank you for reading.
Zexy and Trainer Yusuf like this.

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  1. Ampharos King's Avatar
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    Steel-Type is only advantageous defensively, despite having weaknesses to three of the most common offensive types in the game.

    In terms of offense, it only has two advantages-- Rock and Ice--which are already covered by Fighting.

    As for Water, I don't see how advantageous it is alone. If it was paired up with a type that resists one of Water's weaknesses, or if it is Wash Rotom, I can understand.
  2. Zexy's Avatar
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    I like how you give parallels to Pokemon and YuGiOh, and I agree that the Psychic type is inferior in number. HOWEVER, lots of people use them, and they do so effectively. BTW, have they introduced Psychic-type Gemini Monsters??

    Fairy type of YGO reminds me... Back when Fairy-type Pokemon was a rumor, I was parodying it by putting Number 16: Shock Master as avatar, sig, prof pic and more. So, this is a Fairy, Pokefans, believe it or not.

    PS: You should have tried to explain how the Machine-type works (good luck with that xD)...
  3. winstein's Avatar
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    @Ampharos King;

    For Steel-type, one thing I hope is that Steel does not resist Fairy, because as you said, Steel resists a lot of types. So it should be similar to the Water-Electric relationship (Electric hits Water for x2 damage, but Water hits Electric for x1 damage).

    The advantageous part of Water-types is the trend of Water-types learning Ice attacks, typically Ice Beam. Ice addresses their advantageous types of Grass and Dragon, who would normally resist Water but are weak to Ice. This leaves Water-types to resist both Water and Ice, so I deem them too advantageous compared to Fire, who shares access to SolarBeam, but since that is normally a two-turn attack, it didn't have too much impact. Also, not every Grass-type learns coverage moves for their opposing types. In fact, the designers basically requested a Grass/Steel-type, and then gave it high defences. Not sure if the designers thought of Ferrothorn as a quintessential Water-type counter, but I like to believe that is the case.

    One could argue that Ice is a form of solid Water, so it's logical for them to learn them, but I thought that perhaps this association is unnecessary since it just makes most Water-types advantageous. This is because it essentially puts Ice-types out of the job, since Ice-types have various weaknesses compared to Water, so Water-types are easier to use to provide Ice coverage compared to using Ice-types for them. Even worse: Ice-types don't get their own version of universal Water coverage, despite water being liquidated ice! So, Water being the more advantageous type is not about them being alone (every type has weaknesses), but it is more of them having a package of selling points that makes them better than most types.

    Thanks for reading.
  4. Ampharos King's Avatar
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    Quote Originally Posted by winstein
    For Steel-type, one thing I hope is that Steel does not resist Fairy, because as you said, Steel resists a lot of types. So it should be similar to the Water-Electric relationship (Electric hits Water for x2 damage, but Water hits Electric for x1 damage).
    I agree. Game Freak created this type to balance the game, since Dragon is very powerful offensively. Meanwhile, Steel is the best defensive type, and as of the fifth gen, the only type that resisted Dragon. Steel-types had to be used to counter Dragon-types, but it didn't work so well since most Dragons could learn fire and ground-type moves.

    I do believe Steel should not be resistant to Fairy in that case.

    The advantageous part of Water-types is the trend of Water-types learning Ice attacks, typically Ice Beam. Ice addresses their advantageous types of Grass and Dragon, who would normally resist Water but are weak to Ice. This leaves Water-types to resist both Water and Ice, so I deem them too advantageous compared to Fire, who shares access to SolarBeam, but since that is normally a two-turn attack, it didn't have too much impact.
    True, but Game Freak appeared to rectify that a bit when they prohibited most of the Water-types from Gen V from learning some Ice-type moves like Ice Beam or Blizzard. There is still an imbalance obviously since most Water-types from the other gens can learn Ice Beam.

    Water is definitely the best offensive of the three starting types. It doesn't have to worry about pesky weaknesses like Grass, or strong Rock/Earth-type moves and Stealth Rock like Fire. And as you mentioned before, Fire and Grass-types don't really get much attacking coverage to counter their weaknesses.

    Even worse: Ice-types don't get their own version of universal Water coverage, despite water being liquidated ice! So, Water being the more advantageous type is not about them being alone (every type has weaknesses), but it is more of them having a package of selling points that makes them better than most types.
    Some non-Water Ice-types could learn Water Pulse in Gens III and IV, and there's always Hidden Power Water...
    Not really much. On closer thought, Water-types really do have an offensive edge over some other types.

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