Monotype Teams Improvements 3
by, 30th October 2013 at 08:37 AM (5852 Views)
Alright, continuing on from the previous two parts of Monotype Team Improvements, here's the third part of this simple series. In a challenge where you can only have a team of Pokemon that shares the same type, certain improvements are a necessity to make the team more complete.
Today's part will cover a few fan-favourite types, so here we go!
Notable Introductions: Doublade, Aegislash, Trevenant, Gourgeist
Notable Rising Stars: Chandelure, Drifblim, Gengar, Banette
Ghost-types have it great, for they have improved offensively and defensively. Offensively, Steel-types don't resist Ghost, leaving Normal and Dark. Defensively, they can't be trapped, so Chandelure can't be trapped by Dugtrio, and Aegislash can't be trapped by Magnezone. This makes trapping a bad strategy for the opponent.
For our new members, we have Trevenant, who is similar to Golurk and Exeggutor, where it is a Physical attacker that could take a hit and strike back hard like the former, while it could stall with berries and seeds like the latter. Gourgeist is special for having four options, with the largest having more HP and power, and the smallest being the fastest. They have their uses, so use them wisely. Aegislash provides a wide array of resistances for a Ghost-type team, as well as being another Physical attack with great coverage and Shadow Sneak. Doublade deserves special mention because it's actually quite bulky with Eviolite, meaning it works as a wall rather than an attacker like Aegislash.
Chandelure may lose access to Shadow Tag this time, but it got Infiltrator, making it a good option for Substitute users since they can't dodge the full blast of Chandelure's power (I still wished it had Shadow Tag, though...). Drifblim is currently a notable Ghost-type to use, for its Defog could come in handy in clearing hazards, even if you have to clear your own. Banette is one of the two Ghost-types with a Mega Evolution, where it received Prankster and a huge Attack. Its wide array of Status moves would be handy, such as Disable on a Choice attacker, or even Destiny Bond for any attacker that would end Banette. Last but not least is Gengar, who got a Mega Evolution that will trap anything that is not Ghost-type, ensuring that the opponent cannot combat you with certain key members.
Notable Introductions: Goodra, Dragalge, Noivern, Tyrantrum, Zygarde
Notable Rising Stars: Garchomp
Dragons have traditionally been one of the most powerful types, thanks to their generally great stats and movepool. This time, the existence of Fairies made them slightly worse since that means they can't abuse their main STAB. Still, they are as strong as ever.
For the new stars, we have Dragalge, who has Adaptability for more damage on its STABs, as well as Toxic Spikes if that is a concern. More than that, it has a STAB that hurts Fairy-types, so it could find a place for those attributes. Noivern is, as of now, the fastest Dragon, which would be useful even if it's not the most powerful. Of note is Boomburst, a powerful attack that ignores Substitutes.
Goodra is another Dragon-type with legendary-like stats, while having great Special Defence, along with Gooey for Speed control. Tyrantrum is part-Rock, which is good in some ways, since it has Head Smash (along with Rock Head) to smash things. It has Stealth Rock and Dragon Dance as options. Zygarde may have been the legendary of the Generation, but its stat total meant that it won't be broken. It has the same type combination as Garchomp, but it has some great moves, such as Coil, Dragon Dance and Extreme Speed, setting itself apart.
For our rising stars, there isn't much to say here, considering how most of them are already good. One of them do stand out, and that is Garchomp. Garchomp is already powerful, but its Mega Evolution is even more powerful, with a similar stat spread to Kyurem-Black. It may lose some Speed, but its huge power makes it a wall's worst nightmare.
Notable Introductions: Aurorus, Tyrantrum, Carbink, Barbaracle
Notable Rising Stars: Aggron, Aerodactyl, Shuckle, Tyranitar
It's too bad that Sand Stream didn't last for the entire battle, so now Rock-types don't have the benefit of Sand for the rest of the battle. There are a couple of Rock-types that received a stat boost, namely Golem's extra Attack and Gigalith's Special Defence, but neither are notable enough to be in a Rock team.
For our new Pokemon, we have Aurorus, a Rock/Ice-type with a good Ice STAB that threatens Water-, Grass- and Ground-types, three of Rock-type's nemeses. Refrigerate is a cool ability to use with Tri Attack, allowing one to even score a Burn, Paralysis or Freeze! Tyrantrum is part-Dragon, making it an offensive threat, with a Head Smash more powerful than Aggron's. Carbink is mostly a supporter, but its huge defences will be a big help, especially since it can set up screens. Barbaracle is special for its Shell Smash potential. It separates itself from Omastar, another Shell Smash user, for its Physical power and a bit more Speed.
For some oldies, we have Mega Evolutions for Aggron, Aerodactyl and Tyranitar. Aggron may lose its Rock-type, but that's not a bad thing since it now becomes a defensive tank. Tyranitar is similarly a tank as a Mega Tyranitar, but its original form is just as good, with an extra option to use Assault Vest to pump its Special Defence further. Aerodactyl's Mega Evolution becomes faster and more powerful, with an ability that pumps its contact moves, making Aerial Ace an OK option. How about Shuckle? It has a fancy new move called Sticky Web that helps a slow team like Rock-types. Yes, Flying-types may exist, but they are generally afraid of Rock-types in the first place.
Notable Introductions: Dragalge
Notable Rising Stars: Crobat, Roserade, Scolipede
With the extra advantage against Fairy, Poison-types could be of more use. The bad news is that, like with other Generations besides the first one, introductions of Poison-types are scarce. There is only one Poison-type family this time around, which is the least of any type. This is Dragalge, and it is also a part-Dragon. This gives it a great offensive potential with Adaptability, although its Special Defence is its best stat. Like many Poison-types, it could use Toxic Spikes. Haze is a valid option, if you're not using others like Crobat or Weezing.
In terms of our existing Poison-types, the one with the biggest upgrade has to be Scolipede. It got Speed Boost, which it could use with Baton Pass and Swords Dance like Ninjask, except it could pose an offensive threat as well. Passing those boosts to Crobat would make it unstoppable, for example. Speaking of Crobat, its Infiltrator becomes useful because it bypasses Substitutes, which is useful for a decently powerful attacker. Its Defog is also the fastest, which is great, although you have a Rapid Spin user in a Poison-type team, so that's not necessarily needed. How about Roserade? It has a slight Defence boost, making it's not so frail on the Physical side, which could prove to be useful in the long run. Its Technician ability works well with Hidden Power's fixed power too. Not only that, it could carry Spikes, Sleep Powder and Leaf Storm in one go, creating more flexibility in strategy.
Some honourable mentions go to Swalot and Ariados. The former is a bit more reliable with using Belch, since it has Gluttony to eat the berry faster, as well as being one to learn Infestation. The latter, on the other hand, gets Sticky Web, rending the opponent slower if they are ground-bound. Of course, there's Gengar, whose Mega Evolution traps anything that is not Ghost-type. The only reason Gengar isn't listed is that it was already a great Pokemon to use even before it got a Mega Evolution.
For our next part, we will cover the remaining four types. I hope you enjoyed reading this as much as I have writing it.
Thanks for reading.
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