The Sweet Embrace of Death
by, 10th April 2013 at 01:16 AM (195 Views)
Lately my life has been consumed by something. Something terrible and monstrous and evil and wholly time consuming.
Hands down the single most addictive, most consuming, most maddening game I've ever experienced. Dark Souls is unlike any game I've ever played. In most games death means you were playing it wrong and did poorly. In Dark Souls death just means you're learning. Dark Souls is not a game that wants to frenetically whisk you from epic set piece to epic set piece and throw a multiplayer aspect in your face in the hopes of becoming the next Call of Duty or Halo.
Dark Souls wants you to very slowly proceed through its world, dark and dangerous and deadly as it may be. Dark Souls wants you to take in every bit of it, to go through the world inch by inch, dying, learning, and then dying some more.
All of my friends on my floor disparage it, constantly asking me why I like it so much. They don't see the allure in a game that requires hundreds of hours to beat. They don't see the allure of playing a game that kills you constantly. They gape in amazement at the fact I've sunk nearly 60 hours into the game and still haven't come close to beating it.
They don't know Dark Souls like I do. They can't appreciate the harsh beauty of constant death, the grit and determination it takes to advance to the next bonfire, the pure, simple bliss of felling some massive beast after hacking and slashing your way through countless deaths and failures.
Dark Souls changes your view on dying in games. Death stops becoming a penalty for not being good enough. Death becomes a way of seeing how far you've come. Death no longer means you're no good, death means you're learning. Therein lies the sheer brilliance in Dark Souls. Few games give you quite such a feeling of accomplishment as this. Few games give you so little information at the start. Few games are as deep and complex and amazing as Dark Souls.
In summary, Dark Souls is a dark, difficult, frustrating, mind-bending, edge-of-your-seat experience that has to be seen to be believed. It's not a game for everyone, but it doesn't want to be. It doesn't want to be a game anyone can pick up and enjoy. It only caters to a certain crowd and it knows it. It's a game that demands a certain level of dedication. It's a hellishly fun ride.
Praise the Sun, my friends. Praise the Sun.
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