As we explored last time, it would prove folly to make all types equal. While it would certainly make for an interesting meta-game, it also helps to demonstrate a key point in Pokemon typing: not all types are created equal. Today we're going to lay the foundations for further explorations in our rebuilding of the type chart, so let's get started. The Alphabet Theorem
Before we get started, I wish to go a bit philosophical. For a moment let us consider the current [English]
Updated 23rd May 2013 at 10:41 PM by Maxite
Ah... the type chart. The source of many frustrations for so many fans. Some say some types are too weak--Ice defensively, Poison offensively. Others say that some types are too strong--Steel defensively, Rock offensively. Others say that we need more types--Light, Fairy, Sound, Bidoof. It's so simple and easy to gripe about perceived shortcomings in the type chart, so what would it take to fix these perceived shortcomings?
The fun thing is that there are two answers to the above
It’s only six months or so until Pokemon X & Y come out, and there is still not much known about what they will contain. Many fans have been conducting wish lists, so I figured I would make a wish list of my own. I figure I’ll make it easy and have it be two options within five categories: New Pokemon, New Abilities, New Moves, New Items, and New Mechanics. Without much ado, here are ten things I would like to see in Gen VI (and most likely won’t see at all). Pokémon
Updated 20th April 2013 at 02:57 AM by Maxite