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Random Ideas for New Moves

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by , 10th December 2013 at 04:16 PM (280 Views)
These are some moves I was thinking of, in coordination with the Random New Pokemon Idea blog I posted a week ago. I'm working on another "Fake Dex" for fun, and these are some new moves that go along with it.

Move Name: Gnaw
Type: Dark Physical
PP: 20
Power: 15
Accuracy: 100

The user repeatedly digs its teeth into the target that hits two to five times in a row. The last hit may also make the target flinch.

Gnaw is a move learned by Pokemon known for using their teeth, such as canine Pokemon, and works basically like Arm Thrust in determining how many hits occur. There is a 37.5% chance that it will hit 2 times, a 37.5% chance that it will hit 3 times, a 12.5% chance that it will hit 4 times, and a 12.5% chance that it will hit 5 times.

However, it also has a possible flinching effect that occurs on the final hit, a 40% chance, slightly higher than Bite to make up for the power differences.

Move Name: Mind Shock
Type: Psychic Special
PP: 10
Power: 60
Accuracy: 100

The user unleashes an impulse of psychic energy directly into the target's brain, electrifying them from the inside. This move is Psychic and Electric type simultaneously. This move can hit Ground types.

Mind Shock is a rather limited move, the trademark of a new Electric/Psychic Pokemon I thought of, that is like a weaker Flying Press but with the additional benefit of ignoring Ground resistance (as it electrifies the opponent by frying their brain), doing neutral damage to them before taking into account their secondary type. It can be lethal when used on the right Pokemon, such as Keldeo, Tentacruel, and Crobat. Only Dark-type Pokemon resist it.

Move Name: Beam Cannon
Type: Steel Special
PP: 10
Power: 85
Accuracy: 100

The user condenses large amounts of energy into a high-powered particle beam cannon. It can also tear through barriers, such as Light Screen and Reflect.

Beam Cannon is inspired by the beam cannons seen in many mecha-based series such as Gundam, usually powerful enough to break through barriers and such, thus it's a Special Steel version of Brick Break. I strengthed it a bit over BB as well, since Steel isn't as great offensively, nor are there are bunch of Special Steel Types really that can abuse it too much. It's learned by mostly inorganic Pokemon, like Metagross, Magnezone, and Klinklang, and other mecha-esque Pokemon.

Move Name: Pinch
Type: Fairy Physical
PP: 35
Power: 40
Accuracy: 100

The user mischievously pinches the target with a surprisingly painful pinch.

This move is a "filler move", designed to give physical Fairy-type Pokemon an early level move to rely on as all they currently have is the high-leveled Play Rough. Fairies are depicted as being quite mischievous, and what's more mischievous than a painful pinch? There's nothing else to say about it besides that.

Move Name: Berry Basher
Type: Grass Physical
PP: 10
Power: 40
Accuracy: 90

The user delivers a squishy punch. If the target or user is holding a Berry, it is destroyed and the move inflicts high damage. If both the target and user are holding a Berry, both Berries are destroyed and even more damage is inflicted.

Berry Basher is designed to be used by the Pokemon I mentioned in my "Random Ideas", the Grape MMA Pokemon. Anyway, the attack is interesting as it can be powered up twice depending on the situation. If one party is holding a Berry, it does 80. If both parties are holding a Berry, it does 120. The Berries are destroyed when the attack hits, and it cancels out the Berries that activate in response to an attack.

A Pokemon with this move can hold a pointless Berry, and have a decent chance to inflict at least 80 damage to the foe, or even 120 if the foe is holding a Berry, making it a good counter against certain sets that depend on Berries. You can mix it with Recycle too to keep it with a strong Base Power.

Move Name: Climb
Type: Normal Status
PP: 10
Power: -
Accuracy: -

The user quickly scurries up a nearby tree or structure, avoiding contact with attacks. The user may fail to find a safe spot if used consecutively.

Climb is a special move that has a more "flavorful" use than battle usage. In battle, this increased +4 priority move allows the Pokemon to dodge most moves that make direct contact (bar perfect accuracy moves, and some special exceptions) for one turn, and is slightly better than Protect as its success rate doesn't deteriorate as fast. It's learned mainly by low level Pokemon and Normal-types, and isn't that great in serious battles, although can be effective if used against a Pokemon that lacks effective moves.

The move has a second "fun" use, as in Gen VII the battle background trees return. If Climb is used, the Pokemon will also grab a berry from the tree, and every time they climb, they are sure to find a Berry, making it great for Berry collectors. If the Pokemon isn't holding anything, it will automatically hold the Berry. If they're already holding an item, however, they'll instead automatically place the Berry in the bag.

Oh, and this move can be used actually everywhere despite the description, even when in the ocean. Just pretend there's a nearby rock formation or something they can grab on to.

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  1. Bishie Karis-chan's Avatar
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    These are some great ideas. :D Being a mecha fan, I particularly like Beam Cannon. XD
  2. Helioptile's Avatar
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    Berry Basher should be renamed Fruit Punch.
    SharKing likes this.
  3. L.L.'s Avatar
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    I've had an idea for a status condition. It's essentially a better form of confusion where the inflicted have a chance to hit itself or any other Pokémon battling, allies included. Think poison to badly poison.
  4. Garren's Avatar
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    Quote Originally Posted by Helioptile
    Berry Basher should be renamed Fruit Punch.
    Fuck, that's great!

    Originally I was just gonna use "Juicer", but that sounded too simple.


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